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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7456  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 10, 2008, 07:39:20 PM
I liked Unlimited Saga. Things I liked:

* Characters were customizable, but you couldn't make everyone a master of everything, so they all remained unique, too.

* Non-combat skills existed.

* Dungeons, save for the Carrier Missions and travelling from one town to another ones, were fairly open. They also had puzzles in them and lots of interactive bits.

* Fairly robust item creation system.

* The game had multiple solutions to various problems -- you could bash, unlock, pick, untrap, and divine chests, you could sneak past or try to use diplomacy on encounters, you could climb or swim across certain obstacles to find treasures and shortcuts, etc.

* Quests available in each town were conveniently listed in the inn, so you never had a situation where you were wandering around looking for stuff to do. Story-quests were also flagged, sort of.

* Equipment had unique properties instead of just having a linear 'each new piece of equipment has higher defense/offense.' So it was more a matter of geting stuff that blocked pierce attacks and LP damage and less a matter of constantly increasing abstract numbers.
7457  Media / Single-Player RPGs / Secret of Evermore on: May 09, 2008, 11:47:05 AM
SoE and SoM have correlation, but it's more that they use the same engine and less storyline or anything.

Anyway, I really liked SoE. It's funny because the game TRIES to be funny with all of these movie references but it usually comes off more as kind of sinister because the graphics, locations, and Soule's weird, weird soundtrack.
7458  Media / Single-Player RPGs / Dragon Quest Swords on: May 08, 2008, 11:28:24 AM
Wouldn't that just raise omgnintendo.com's bandwidth?
7459  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 07, 2008, 11:20:50 AM
Points 4 and 5 about FFXII's dialogue:

4) Characters never sounded, to me, like they were talking TO eachother. They sounded like they were talking at eachother, or perhaps around eachother, but never directly TO eachother.

5) Vagrant Story did the Medieval-speak thing better.
7460  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 07, 2008, 03:30:20 AM
It's not that it was a Medieval dialect. It's that it's a nonsense, made-up Medieval-esque-sounding thing that comes off more as "we just grabbed people from the local Renaissance Festival to do this."

That and it's not used consistently or in a natural sounding way. It's more like they have certain characters doing it fairly often, other characters never doing it, most people just arbitrarily switching between the two or, most likely, just dropping in a few pseudo Medoevalisms sometimes.

Using "what" as a reflexive pronoun is something that I recall the game doing a lot.

It's possible that you could make the case that the Medievalesque speech is reserved for the royalish characters like Basche and Ashe, which seems to be the case, but again, this doesn't really make any sense. Upper class people would definitely speak in a more grammatically correct manner, and maybe use ornate speech (while around other important people. Not in private or while wandering a desert and just having normal conversations. The only people that use ornate speech in conversations are like, total douchebags. They also probably drive SUVs.). They WOULDN'T talk like they're from two completely different eras. I mean, obviously diglossia happens but it doesn't work like THAT and I don't think that's Square's original purpose anyway.

Or more simply, FFXII Ivalice isn't really a setting where Medieval-speak seems that appropriate anyway because they have GODDAMN AIRSHIPS WITH LASER CANNONS PEWW PEWW PEWW.

And no offense to ChevalierEagle, but unless your native language is English, you're probably not going to notice why it sounds so goddamn bizarre.
7461  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 06, 2008, 04:27:58 PM
Basch's dialogue sounded really unnatural.

also, that whole evil twin thing.
7462  Media / Single-Player RPGs / Dragon Quarter, or "Save Nowhere!" on: May 06, 2008, 11:24:17 AM
Dragon Quarter let's you save at any time. It's just a quick save, though.

Also, this is really less of an issue if you consider that a single run-through of the game only takes abuot seven hours.
7463  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 05, 2008, 08:21:42 PM
Aren't underrated and overrated just politispeak for "Everyone liked this but me" and "Nobody liked this but me"?

Also in regards to FFXII's music, the only songs I remember are... um... None of them, really. I remember the Viera village music sounding amazingly like a Mitsuda track. In general I kind of question overly symphonic music in videogames anyway, just because, by nature, it doesn't seem that appropriate, and in regards to FFXII specifically, I found the music lacking in melody and being rather... pablumatic?
7464  Media / Single-Player RPGs / Dragon Quarter, or "Save Nowhere!" on: May 05, 2008, 08:20:24 PM
Play more roguelikes, dinguses.
7465  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 05, 2008, 12:53:25 PM
Quote
Also it stuck out in my mind thanks to Prime Mover lamenting that everyone was fawning over P3 but ignoring LO.


P3's soundtrack wasn't written by Geddy Lee. Duh.
7466  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 04, 2008, 02:30:17 PM
Quote
there is a good reason why Square never made a PC version of it, you know.


Their other PC conversions were stupid and glitchy and ugly?

Quote
12 is much easier than all 3 of those


Easy doesn't necessarily translate to good.

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There was never this much hatred of it when the game was out.


Because it's really damn awesome at first and then it kind of peters out.

I don't hate FFXII. As I said on my list, it's not so much a list of like/dislike but want to play/don't want to play.

Anyway, reasons why it sort of started bugging me:

Dungeons were large but kind of empty. Not a problem in and of itself, but the lack of interactivity and stuff to find/do is. All chests being randomized sort of takes the fun out of finding chests.

Specifically for me, that one airship you're on with the triplasers. I got to a point where I realized they didn't matter and I should just leave everyone on attack all the time and walk wherever I want to 'cause everything was going to die fast anyway.

And then there was, I believe either shortly before or shortly after that, the giant oil refinery desert, which was huge, a bit short on save points, and consisted of a bunch of identical looking oil platforms in huge swaths of identical looking quicksand. I want to be able to DO something with these oil platforms. I want puzzles or something. I want something to do in these dungeons other than killing everything. I know this might be the PC RPGer in me cause PC RPGs usually have a lot more adventure game elements but HOLY CRAP EVEN OTHER FF GAMES DID.

I didn't dislike the battle system or the license grid but they didn't thrill me either. It's not that the battle system was hands off -- that doesn't bother me much -- but that... I don't know, regular encounters weren't all that interesting, and there really wasn't much strategic depth from what I played. Likewise, it's not that the license grid bugged me that much. It's just that... well... Most of the skills were just weapon/armor/accessory skills. There wasn't a ton of variety. Also, again, I would've liked something a bit non-combat oriented.

Finally, for all the depth and maturity the story was supposed to have, it sounded like it was written by larpers. I know everyone's supposed to sound old-timey and I know that having modern day street slang wouldn't be appropriate but that doesn't mean everyone should sound like you kidnapped them from the local Renfaire.
7467  Media / Single-Player RPGs / Earthbound on: May 03, 2008, 02:38:59 AM
With most games of the 16 bit era, the story of the game was more or less limitted to the text you got. While there are some notable examples of games trying to get away from this -- FFVI's opera scene, for instance -- to varying degrees of success, it wasn't really the norm.

In Earthbound's case, you did have the story text, but it's not just story. It's whatever it is that's beyond story or outside of story or whatever. I don't know. Earthbound's storyline is pretty simple but it's the first console RPG where the story it did have actually MEANT something and it might still be the only one.
7468  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 03, 2008, 02:00:12 AM
No, I'm not crazy yet. Give me another day though, and I'll link to a blog post I'm working on, and THEN you'll think I'm a crazy guy.

Someday I hope to write a sentence that makes sense.
7469  Media / Single-Player RPGs / Most Anticipated RPG for the summer on: May 02, 2008, 11:05:20 PM
What I've played of DQ8 hasn't been too hard.

I also don't recall long load times.
7470  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 02, 2008, 02:50:38 AM
Are we doing FF lists? Mine will be zany. I'll divide it up by generations first.

8-Bit:

1) FF3 (Remake or original)
2) FF2
3) FF1

9-bit:

1) FFV
2) FFVI
3) FFIV (Hardtype. Never played easytype. I expect to like the DS remake)

17-bit:

1) FFIX
2) FFVII
3) FFVIII

21-bit:

1) Large, inedbile, axolotl-shaped clusterfuck.

So, if we conver this down to a single list, we get irregularities:

1) FFIX
2) FFVII
3) FF3 DS Remake
4) FF2
5) FFV
6) FF3 Original
7) FFX
8) FFXII
9) FFVIII
10) FF1
11) FFVI
12) FFIV

Tactis isn't in the list because then I'd have to include FFTA and Vagrant Story and things would start getting off kilter.

Anyway, the above list isn't so much in order of like to dislike as in order of how much I want to play these individual games. The two GENERALLY coincide.

there's a bit of a disconnect as I want to play FFVIII more than FFXII typically. Also the only reason FF1/FFI is low is because of rows of 100% battle chance tiles in hallways in dungeons and the relative uselessness of the thief class.

In regards to Steambot chronicles, I am now recalling feeling like it kept forcing me around too much, even though it was supposed to be sandboxy. This was also a complaint I had about Sp... er... Rogue Galaxy. This is NOT a problem I had with Metal Saga (although the alternative problem of not knowing where to go was definitely true, although it bugged me a lot less, although it was an actual issue in this game, as getting certain events to trigger could be odd, whereas in most nonlinear games, going to a different town is generally a good bet for getting something to happen. In Legend of Mana, for instance, you could get a bit lost on what to do next in a particular event chain but triggering SOME sort of event was never too difficult; or in the case of Romancing SaGa, you had a little "quest level" meter that would determine when certain quests fired so you could sort of gauge what was going on).

What the fuck am I talking about jesus christ it's almost 3 AM.
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