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355430 Posts in 14446 Topics by 2259 Members
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7456  The Rest / General Discussions / Re: What's worse than being caught fondling a blow-up doll in public? on: February 08, 2009, 03:32:24 PM
It's like a blowup doll made by someone that's never seen a woman. Or a vagina. Or any other type of hole, for that matter.
7457  The Rest / General Discussions / Re: Some people love toys. on: February 08, 2009, 03:26:13 PM
Was the man in question a dragon.


There's actually a guide to having sex with cars. On the internet.


I'm sure there are people that've used Chrono Trigger carts for UNINTENDED PURPOSES.


Remember all those rumors when Seaman came out, about people renting the game and doin' DOITY THANGS to the microphones?


Sprach Zaratustra.
7458  Media / Single-Player RPGs / Re: Black Sigil. on: February 06, 2009, 04:08:31 PM
There are hardly any 16-bit era RPGs that I like, though, so that might be part of the reason why this being a throwback to that era is making me not care*.

I recognize that some escapism back to that point in time is nice, but I also recognize that it's never coming back and the nostalgia would probably just make me feel bad.

* Speaking of which, I should probably work on finding a way to convince myself that DQ5 is terrible so that I can remain internally consistent in my views.
7459  Media / Single-Player RPGs / Re: Gust RPGs very mediocre? on: February 06, 2009, 04:06:45 PM
The Ar Tonelico games remind me of Tales of Abyss, having all these ridiculous names for the terms of the games' world.

this is sort of a problem with JRPGs as a whole. It's LIKE rampant featurism only they name everything.

Although you can make a case that lots of little unrelated systems by themselves is a problem, especially if they function really differently from eachother.
7460  The Rest / General Discussions / Re: The RPGFan E-Penis Thread on: February 06, 2009, 04:04:06 PM
"Total time logged in: 1 days, 18 hours and 20 minutes."

Whatever the hell that means. Opera keeps me logged in whenever.
7461  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 06, 2009, 02:23:11 AM
DQ4 progress:

Got all the Zenithian equipment. Got more Medal King stuff. Killed like three metal slimes in the tower leading up to Zenithia. Got to Zenithia. I love this game :3

craziest thing but i've never really felt like earth is in outer space before but i guess it is.

What are the Izuna games like? I got the impression they were similar to Shiren?

Oh, if I haven't mentioned it, I'm up to the second mission in HoMM3's... Homecoming campaign. I wish the campaigns were longer and that artifacts transfered from one mission to another. You can set that to happen in certain campaigns, I guess. I'm also not retracting my statement that HoMM3 is a tad bit tedious at times.

I need to give HoMM2 a shot sometime hmmmmmmmMMMMMM?
7462  Media / Single-Player RPGs / Re: Black Sigil. on: February 05, 2009, 03:12:11 PM
Oh, I'm not dismissing it. I just mean that I'm not getting hyped up based on pre-release information, like a lot of people seem to be.
7463  Media / Single-Player RPGs / Re: Black Sigil. on: February 05, 2009, 01:21:36 AM
I'm not trying to sound unreasonably cynical here, but this IS going to get good reviews. I guarantee it. The problem is, I think a lot of it might just be because of its indie status and homageness to oldschool, 16-bit era RPGs.

I have two reasons WHY I'm not that hyped up about this.

First, there's just not a whole lot of information on the gameplay. It has a combo system in place and you can move your guys in combat, but there's not much information on how this works in a more concrete sense and, additionally, this is the company's first game so I don't have any track record to go off of. It looks like a generic 16-bit RPG. It looks like the kind of RPG I would've passed up to go play Chrono Trigger instead.

There are also a few red flags. This started as a GBA game, and long development cycles make me fear overengineering. Also, being the company's first game, it's likely to fall prey to a lot of beginner problems. Namely, bad balancing and a lack of control over the project as a whole (again, goes back to overengineering).

My second problem related to buddy's comment:

I'm going to lock myself in my house for a few days and pretend it's 1992 all over again and I'm playing a brand new SNES RPG.

Ignoring, for a second, the fact that most SNES RPGs in 1992 looked far worse than this, and that I would've been five in '92 and wouldn't be getting into RPGs for another six or so years yet, there IS a certain nostalgic factor that comes into play when talking about 16-bit era RPGs.

This is something that really hit me recently, when going through my backlog of strategy games and writing about them. I did a write-up on FFL2 earlier, and I was able to wax nostalgic and babble on about why I loved it so much. Then, writing about Warlords 3? THAT amounted to a templatized rundown on the various gameplay aspects.

Simply put, I don't enjoy new games as much as old games because I don't have any sort of emotional or nostalgic tie to them.
7464  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 09:37:06 PM
I should be on track toi beating DQ4 before DQ5 comes out. I've just got a few more things to do.
7465  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 08:30:47 PM
Then you get some humans, which I was kind of disappointed with since they were too good not to use and took emphasis off the monsters. I think there was still room in the party for one monster with them, but they made the monster look bad in comparison.

Right. I was thinking of DQ6.

DQ5 DS has four slots for party members so I guess that means you always get monsters with you.
7466  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 04, 2009, 04:23:57 PM
Man, screw Arc the Lad III. Actually, screw every single RPG doesn't give experience points to the characters you aren't battling with.

Most RPGs don't do that :/

(Although, screw most RPGs isn't really a bad sentiment either).

(Also, at least it's not like "lol character only gets XP for KILLING an enemy." like some srpgs do jesus christ that's annoying)

Well, was bored last night and decided to try out my copy of Puzzle Quest on the PSP.

Ooh, you have the *buggy* version. Have fun with companions not doing anything :(
7467  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 04:17:31 PM
Most of X-Com's challenge came from the insane hide-and-seek-style gameplay

Yes, and the enemy AI is very geared towards that and quite good at it. They know how to pop out of hiding, cap a guy, and get cover again, or hide out in a house/crashed ship and ambush you. They don't TEND to seek you out, but that'd put them at a disadvantage.

Also, JA2 has a fundamental difference from XCom in that dudes, good or bad, aren't nearly as fragile as in XCom.

The randomly generated maps tended to be a little too crowded

I don't know if I'd agree with this in regards to UFO Defense. Most of the maps there were fairly open. TFTD though, definitely. Cruise ships, for instance. Also sunken ships replacing houses on, say, the farm maps. sunken ships were far less navigable.
7468  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 04:12:40 PM
From what I remember reading, monster collecting is more of a nice little side-thing and not a major focus.

Wow this and Puzzle Quest 2 come out within like a week of eachother :(
7469  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 12:42:22 AM
Honestly?  Any SRPG that has "good" AI is going to play mostly like a puzzle game.

Plenty of non-RPG strategy games with good AI that don't play like a puzzle game. If we want to focus on squad-level, fairly-close-to-SRPG games, JA2 and X-Com have good AI and don't play like puzzle games. If you want a realistic example and all, I mean.

Also, if the missions do end up playing like puzzles, that probably means the AI is bad because it's not reacting to the player but following some sort of very rigid pre-defined pattern.

Also, again, the point is having human-like AI. Not AI that beats you every time. There's a fairly huge difference.
7470  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 04, 2009, 12:37:42 AM
Called a mute button, son.

Thus cutting off all aural connection to the game.

RPG + Mute = complete lack of immersion.

But please, let's not go there. That's a subject for a different topic.

Once upon a time RPGs didn't even have sound because nobody had sound cards.

Everyone else, on the other hand, had a C64.
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