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7456  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 18, 2008, 09:13:35 PM
as well as HDD can allow save anywhere functionality...

You don't need an HDD to allow for save anywhere functionality. Most console RPGs shouldn't require huge save files. It's not like Morrowind where you need to track the state of the entire freaking world in every single save.

I don't have a problem with save points if the game is built around them or uses them rationally. Dragon Quest comes to mind. The last few DQ games and as far as I know all of them going back to #3 have magic to warp you around to various hotspots or out of dungeons so if you need to quit, you can always warp back to a church easily. Yeah, you'll need to redo the dungeon, but better than nothing. Additionaly, game over means losing half your cash. Not getting a Game Over screen.

It's that last thing that makes the biggest difference, honestly.

One of the reasons I see for save points is that they force you to survive the current area and play safely and with strategy. Okay, again, DQ works here, and I'll throw in the more recent SMT games. SMT3 has them at very specific intervals and Atlus knew what they were doing placing them in these spots. DDS games have savepoints so frequently that it's not even an issues. Persona 3 is practically a roguelike. I can also think of ANOTHER game that I'm not going to mention because I don't want lynched.

But question, though. What the hell is the point of having save spots in something like FFXII, where they're placed entirely eratically, after incredibly huge portions of the game (which might include elementals), and I mean, in general, that's one of the things that made me think FFXII was fundamentally sound but after a certain point it's like the developers didn't know what they were doing and I'm GUESSING this is the point when the VS guy left.

Also, in regards to worldmaps.

These are from Albion.


Note how they have detail and buildings and visible enemies and things. They're also really explorable, too, though you can't see that from the screens.

Chrono Games:


Smaller, but again, great detail.

I can't find any more RECENT screenshots of RPGs with overworlds but FFVI's was pretty damn boring:

7457  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 18, 2008, 02:05:08 PM
Started Divine Divinity but didn't get far. Seems interesting, though.

Got up to the axebeaks on REach for the Stars in LoM. I still have no idea what the hell is going on plotwise there. Anyway, battle doesn't seem TOO hard though I managed to lose once. Then my computer started doing a virus scan and ePSXe was running really 1234ing slow so yeah.

Beat the first part of Ft. Dragonia, then realized I had a bunch of sidequests I needed to do, still (Another Hydra Marshes). I did get pip to turn evil though :3 Considering levelling up Macha a bit. I don't really plan on using her much for anything. I thought she was blue but I guess she was red, and Greco and Kid, and eventually Fargo, will fill that niche nicely. I can't remember if I get to keep any of my party members after the Plot Twist but I hope I get Doc back soon as I made Pip black, and will have a dearth of white elementals.

Also, I trapped Iceberg. Which took forever. But I did it.

Oh, in Arc 2 I wandered around Eastern Tournament Island for awhile. Didn't do much. Bought Shante new shoes. Hoping game gets harder soon :(

Just beat Tropicallo in SoM. No idea why this was so hard for me the first time I did the game. It's seriously not that hard of a game.


Ghostclown got. Moving on to Ft. Dragonia.


Did Ozy's fort in CT. Do I get a reward for that?
Got the LifeSparkle in CC. I cannot believe how much I missed my first playthrough.

Started Lake Kilma - Stoned Pirate Quest in LoM. Thinking about switch over to axe for the strength and defense bonuses. Also need to work on getting new techniques. After Kilma, I'm gonna start doing the Faerie arc so I can get the blacksmith room opened up.


NeoFio and Luccia gotten.


Play Divinie divinity for a bit. Failed a quest. Doing the opening dungeon and it's hard. SO FAR the game seems like Arcanum* except without Arcanum's ever-present and unidentifiable derpiness. I'm not detecting anything particularly Diablo-ish about it. Its very much in the same style as Ultima 7 (except U7 is better, I guess). Maybe a bit similar to Gothic 1/2 (which I've never really gotten into at all. I'll have to do that eventually. What I REALLY want to play is Morrowind but my graphics card is fucked up).

Ran around in Arc 2 doing some non-interactive cutscenish stuff. Or rather not doing. Shante's sprite has really beefy arms.

* Which I've always wanted to play but never really has drawn me in. Also very ultimaish but also very missing something that makes it seem complete or unified or whatever.
7458  Media / Single-Player RPGs / Baten Kaitos? on: August 18, 2008, 02:01:39 PM
It's too fast paced and doesn't give me enough time to think

Wait it isn't turn based like the first one?
7459  The Rest / General Discussions / The naming thread on: August 18, 2008, 08:41:21 AM
Wizardry 6:

Kordoba (Cordoba, spain)
Eliza (Gargoyle's character maybe?)
Ganag (Song reference to "Ganagmanag")

Wizardry 1:

Captain Todd

I tend to use Darius in Ultima games. I used to use Avatar but that started sounding really gay. "Avatar, thou art the Avatar!" "Avatar the Avatar has done something wrong!"

They start getting a lot retardeder after that so no more >:|
7460  The Rest / General Discussions / The naming thread on: August 17, 2008, 11:24:43 PM
My old roommate would do the complete opposite, and it always drove me crazy because his name was Bucky

Wait, his real name was Bucky?

7461  The Rest / General Discussions / The naming thread on: August 17, 2008, 06:37:54 PM
The first time I played Persona 3, I named main Yuuya Narumi and it was funny seeing Yuuya, Fuuka, and Yukari all in the same room because of all the unintended alliteration.

I named my main character Aki, without realizing there was an Akihiko :(

Anyway, if a default name is given, I usually leave it alone. If I DON'T have a default name, I get creative.

PC RPGs, I tend to be fairly creative but still use realish names. Unless it's Wizardry, in which case I get stuff like Lagomorph and ClericBot 13.

Dragon Quest, as of late... DQ8 - Scott. DQ7 - Zekaraiah. DQ6 - Obadiah. DQ3 - Ruth (dunno what I named the non heroes.

Scott is a fine name for a mighty hero :<

though usually I take the longer Alexander since my full name is just Alex

ZOMG me to!
7462  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 17, 2008, 03:16:58 PM
Started playing Arc 2 a bit since that post about it being too hard sparked an "O rly?" reaction in me.

Put DW7 on hold. That game's too Septembery. That's why I'm not playing TWEWY right now. That's a *fall* game. Easily the most autumnal game Square ever made. And then DW4 DS is probably really summery. REleased the damn things out of order >:|

Planning on starting up with Divine Divinity sometime, getting back to Persona 3, and continuing with the chrono games. Also thinking about playing legend of mana a bit. Hard mode is hard :[

Like, let me illustrate what I'm doing, there. I started a new game at level 1 and used a gameshark to turn on nightmare mode. Seriously f'ing hard.[b/] Gained a few levels. Still hard but nothing's really killing me in one hit anymore.

Except for mad mallards. Well, it's more like three hits. But they have an area affect attack.

Bug and lise are actually fairly useful too, for some reason, but not agains those.

Now I just wish there was a gameshark code that made enemies not respond. I bet there is but I'd have to make a gamefaqs account to get it and fuck no.[b/]
7463  Media / Single-Player RPGs / Arc the Lad 2 Help x_x on: August 16, 2008, 11:20:04 PM
Wait, you get experience even if your attacks miss, IIRC. You also definitely get experience for just GETTING attacked.
7464  The Rest / General Discussions / CRTC approves first homegrown Canadian porn channel on: August 16, 2008, 10:31:31 PM
It's probably really crappy, actually.
7465  The Rest / General Discussions / What the hell is Burger King thinking? on: August 16, 2008, 10:18:22 PM
I don't know what anal probing and prostitution have to do with Burger King

You need to eat there more, then.

The farm boy in me wants to rub one out at the thought of veggie porn.

7466  The Rest / General Discussions / Cultists starve a baby to death. on: August 16, 2008, 04:17:46 PM
At least they didn't starve Twiggy to death.
7467  The Rest / General Discussions / What the hell is Burger King thinking? on: August 16, 2008, 04:05:59 PM
I was going to say: "What the hell is Burger King thinking? -- The question that answers itself," but I realized that made very little sense so instead I'm going to say, "What the hell, pickle tits?"
7468  The Rest / General Discussions / CRTC approves first homegrown Canadian porn channel on: August 16, 2008, 04:00:10 PM
This reminds me of something I had to write for Canadian Studies class a few years ago. I'm not entirely sure how serious I was taking this essay so don't ask me questions about tone or anything, but I got an A on it apparently.

Living next to a nation as powerful and cultural influential as the United States has created a fear among the Canadian citizenry that their culture is being supplanted by American culture, and that eventually, their entire culture will be lost because of outside influence. Already, many Canadians feel that their culture is relatively weak, and the lack of unity between the provinces, along with the “nation within a nation” idea based on Quebec's cultural separation from the rest of Canada contributes to this feeling of a threatened culture and national identity. Pierre Trudeau summed up many Canadians' feelings by saying, “Living next to you is in some ways like sleeping with an elephant. No matter how friendly or temperate the beast, one is affected by every twitch and grunt” (Thompson).

Two of the biggest outlets for American media are television and radio, the former because of Hollywood's gravity and the way they tend to get their hands on all sorts of international film productions, and the latter because of both the amount of American music being produced and the overflow of American airwaves into the densely inhabited souther regions of Canada. As such, several laws, councils, and broadcasting groups were created by Canada's government to ensure that Canadian content would still get a fair showing.

In 1955, a commission was established, known as the Fowler Commission, to determine what exactly was being broadcast in Canada. After it determined that the majority of content was American in origin, it was decided that funding and legislature would need to be used to protect Canadian culture. In 1958, then, the Canadian Broadcasting Corporation was reaffirmed as the main national Canadian broadcasting company, it was decided that roughly half of all content broadcast in Canada must be Canadian in origin, and a quota system was introduced. This, along with the earlier National Film Act of 1950, set the standard for future cultural content regulations (CRTC's Origins).

Now, the main group regulating the laws today is the Canadian Radio-television and Telecommunications Commission (CRTC), which was created in 1968. The CRTC works through a sort of chain of command. The CRTC reports to the Minister of Canadian Heritage, and by proxy Industry Canada. These two created the Broadcasting Act and the Telecommunications Act, which are the two acts that control the the presence of Canadian content and lay out what constitutes Canadian content. The Minister of Canadian Heritage, in turn, reports to Parliament. It's through this line that the government is able to determine what is being shown and in turn regulate it (CRTC's Origins).

In regards to radio and television, the CRTC does three major things. Under guidance of the Broadcasting and Telecommunications Acts, with some additional guidelines, the CRTC allocates signals to stations. This is especially important to the content laws because Canadian stations, by default, get priority over other stations, meaning that if two competing stations are attempting to air their networks, if one is Canadian and the other isn't, often only the Canadian one is allowed to air. Second, if an American television network is airing a show in Canada that the same time a Canadian television network is airing the same show in Canada, the American network must use the Canadian network's feed. Finally, they also enforce the rules about Canadian content (CRTC FAQ).        

Television is required to have 60% of the content be Canadian in origin between 6 am and midnight, and 50% must be of Canadian origin between 6 pm and midnight. In theory, this can be anything, although it's typically filled up with news, talk shows, sports, or cheaply produced sitcoms. On particular infamous example was the sitcom The Trouble with Tracy, which began airing in 1971. It was based on slightly updated transcripts of a much older radio sitcom from the 30's, and the series was notable for not being able to afford retakes, ergo bloopers were often left in the normal showing (Jump the Shark). Productions of this caliber obviously did not generate a lot of viewers, and were often put in unimportant time slots anyway, so the CRTC has taken to requiring more meaningful or popular content to be played at peak hours on certain stations (Canadian Content). However, this has often led to cheaply produced “reality” television and entertainment news programs being used instead of content that's either culturally meaningful or something people actually want to watch. Premium networks generally have more lenient restrictions.  (CRTC FAQ).

For music radio, the content requirement ranges from 20% to 35%. While the legal minimum is officially 35%, stations such as jazz and classical generally have lower requirements simply because there's a lack of Canadian-produced content in these genres, jazz specifically being a primarily American institution, and classical music having most of its canon laid out before Canada existed as a sovereign nation, for instance. Musical content, as a whole, must subscribe to the MAPL system to determine how Canadian it is. MAPL stands for music, artists, production, and lyrics, which are the four areas in which music is judged on how Canadian it is. At least two of these areas must be Canadian in origin, unless the music was written before 1972 and meets one of the requirements, is an instrumental written by a Canadian, is an instrumental rendition of a song written by a Canadian, or is written after September 1, 1991 and is at least co-written by a Canadian, and is performed and produced by a Canadian (The MAPL System). Many people feel that Canadian radio only plays artists which have existing fame, specifically abroad, and ignores independent, newly emerging, or very uniquely Canadian artists. As such, Canadian artists that really need the exposure aren't getting it, and the artists that are getting played are too globalized to really be considered Canadian. Several groups such as Indiepool and Let's Fix Cancon are trying to change this. (Let's Fix Cancon).

There have been a few points raised against the Canadian content enforcements. Many people feel that it is undemocratic and unreasonable, and chiefly a violation of the right to free speech. In some regards it is—the government is effectively telling people what they can and cannot air. At the same time, it doesn't really restrict what Canadians are allowed to see, and there's ultimately a good deal of elbow room within the restrictions (Thompson, 7)..

The other main point of opposition has been the belief that Canada blocking cultural imports is in violation of trade agreements like NAFTA and GATT. This was brought up in 1997 when it was ruled by the World Trade Organization that Canada could not charge additional taxes on magazines with split runs in America and Canada, nor could they put subsidies on Canadian magazines. However, in 1999 an agreement was reached between America and Canada addressing how such split-run magazines were handled, basically allowing them with certain restrictions to protect cultural, marking the first acknowledgment and agreement between the country that imports could be limited to protect culture. Certain publications like Reader's Digest continue to complain, though (Thompson, 8).

The Canadian television and radio consumer does not appear to care about these laws as much as the broadcasting companies. As previously stated, a lot of the content used to fill the criteria is not particularly interesting at worst, and at best is something Canadian that would already be aired anyway. As such, the Canadian citizen is completely free to ignore almost entirely Canadian produced television and instead watch primarily international, and predominately American, shows. For roughly the same reasons, the law does not appear to be effective. When record stores only carry 13% Canadian music, only 34% of the television audience is watching Canadian television, 80% of magazines are American, 64% of television programs are American, and 94% of movies are American, according to Thompson, it seems highly unlikely that the content laws have changed much of anything. (Thompson 7, 8).

It's hard to find anything analogous in America. Considering that the United States' culture is not threatened by much of anything, and that any foreign ideas are generally integrated as part of the melting pot value set, there doesn't seem to be any particular need for a cultural protection program in the states, and if there is, it's not particularly clear what sort of content it would need to block and allow. And while America's culture is larger and more influential than Canada's, it's not necessarily more distinct—it's still predominately an amalgamation of various ideas from several different cultures and influences. Likewise, such a perceived threat to freedom of speech would most definitely not being well received in America, especially considering the pull that Hollywood has.

I don't see any real problem with the content laws in regards to whether or not they violate freedom of speech. While they're restricting on the broadcasting companies, they aren't ultimately restrictive to the end user. Furthermore, while a 35% requirement for radio and a 50% requirement for television might seem high, given the ubiquity of Canadian musicians in pop music, and the fact that news, sports, and “real world” coverage can satisfy a great deal of the television requirements, this does not strike me as an unrealistic regulation. Likewise, it's not as if the news industry is being forced to skew things in some sort of controlling manner. It's simply Canadian news programs that are more focused on local and national events in Canada. And while it's possible to argue that these laws could open up the path for the Canadian government to control their programming in such a way to turn it into propaganda, this makes very little sense and is absolutely unrealistic. Most importantly, the content laws aren't particularly drastic. While roughly half of all content is supposed to be Canadian, and while some of the requirements seem rather arbitrary, especially in regards to the MAPL system, again, most of the quota is met by things like news, and the rest of the Canadian content would probably be shown anyway. For this same reason, I don't believe that it interferes with open trade laws and treaties like GATT and NAFTA. They're not omnipresent restrictions by a long shot, so international content can still generally be distributed relatively freely.

I don't believe the set of laws is particularly effective, though. While it clearly doesn't infringe on free speech in any important way, it doesn't seem to do that much else, either. Canadian content, in the areas where the laws mandate it to be, would probably occur there anyway, and be watched or heard or read by just as many people as if the laws weren't there. Furthermore, in the age of the Internet, television and radio are generally becoming less important, simply because similar content is just as available on line as it is on television. And there are, doubtlessly, much more important areas than broadcasting where the government could be spending money on bolstering culture, such as museums or public cultural festivals.
7469  Media / Single-Player RPGs / Arc the Lad 2 Help x_x on: August 16, 2008, 03:57:25 PM
I've yet to finish Arc 2 but from my understanding, if you've done all of the hunts and sidequests, your levels should be alright.

Personally I'm sort of glad to hear it gets really hard at the end, as the early parts are sort of easy.
7470  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 15, 2008, 07:53:44 PM
Gabriel Night 3 sounds like it has really stupid-ass puzzles in it. like that catfur moustache one.
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