Welcome, Guest. Please login or register.
September 02, 2014, 01:01:46 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
330138 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 496 497 [498] 499 500 ... 565
7456  Media / Single-Player RPGs / RPGs Only You've Played. on: July 09, 2008, 10:23:57 PM
Paladin's Quest looks neat. I played it a bit but it was slow but I loved the setting.

Castle of the Winds is pretty good too, yeah. That was also my first PC RPG.
7457  Media / Single-Player RPGs / RPGs Only You've Played. on: July 09, 2008, 09:59:07 PM
Not really an RPG, but more like a Myst clone that predates Myst by a couple of months (and really isn't anything like Myst): Eatern Mind - The Lost Souls of Tong Nou. From a game design standpoint, it's pretty solid. From an atmosphere standpoint, it's like someone distilled hell through an art museum and rendered it with old TV ads from the nineties -- and then Japanified the whole thing. "Mind raping" is one thing I can use to describe it.

I guess Tlon also counts, although I never really enjoyed Tlon. And it's got the second-worst translation in any game I've ever played. My Friend Koos get's first.

Alien Logic's definitely an RPG. It's not entirely obscure -- SSI made it -- but it's not particularly well known either. I like the little bit I played of it a lot, but DOSBox doesn't run it that well -- massive overworld slowdown. Neat game though. Lots of exploring, killing stuff and selling corpses for money, interesting magic-based combat. And you can make animals out of cork and random-ass DNA you find.

Oh, Rings of Power. Which I never really played much until recently (and haven't played much since. Need to get back to that). But it has a lot of stuff that impresses me. NPCs are kind of generic and interiors could've been better designed and it IS a bit slow, but the world is huge and really convincing and it feels really alive. It's got a very Ultima-ish feel, I guess.

Stuff like this happens when your favorite stores are discount software stores.

Also, Fuzzical Fighter on the NES. Which is a shooter RPG like Tyrian, sort of, except really odd.

Quote
(Shantae for GBC comes to mind; excellent excellent game)


I so fucking want this. I never got it because the ad campaign or whatever made it look really lame and generic.
7458  Media / Single-Player RPGs / Shin Megami Tensei III: Nocturne reprint on: July 09, 2008, 09:56:59 PM
SMT3 is still, after all those other SMT-related games we've been getting recently, my favorite of the bunch. I think Persona 3 is better designed in a good many ways. But there's something about SMT3 that I can't really name, but it's like, when you first beat Matador, or when you get something like Daisoujou, or the way the plot progresses, or

Code:
that scene where Chiaki kills the Mannikins, or that optical illusion dungeon


or maybe just the atmosphere as a whole, but I mean... Okay, I guess you might say that for me, while Persona 3 does random dungeons REALLY well, SMT3's dungeons are really well designed and the way they constantly change their gimmick/theme/underlying mechanic is just really cool.

Maybe that's one of the things I liked about Symphonia, actually.
7459  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 09, 2008, 09:52:40 PM
CC is also apparently based pretty heavily on Zurvanism. There's exactly one direct reference to Zurvan in the entire game, but you can see a lot of recurring plot elements/patterns that SEEM like they would allude to that or be modelled after it.

I digress, though. I, personally, would say the game's about Kid.
7460  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 09, 2008, 05:20:24 PM
Quote
which brings me to wonder: how are the games related?


Okay.

Code:

CC focuses on a few things in regards to CT: What happened to Schala, what happened to that alternate timeline where the reptites became the dominant species, and what happened to all the alternate timelines where Lavos DIDN'T die.
7461  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 05:12:49 PM
Quote
Can't speak on FFXII (though you probably just gave the reason you had a lot of trouble), but for DQVIII it was actually refreshing to just go to a town, get a few pieces of equipment that I really needed, then ignore the rest and keep on playing. You can probably go without that +5 from what you had before unless you're really stuck.


If you steal constantly in FFXII, you don't have money problems.

In regards to what you said about DQVIII, I never really had huge money problems there (I tend to just wander around a lot) but I played DW7 that way. Armor only gets upgraded when it REALLY needs it. In general, the last few dragon quest games seem to be like, uh, if you're in a position where five more armor points make all the difference in the world, you're playing it wrong.

Quote
and you have to go to ridiculous lengths just to get a satisfying conclusion. Chrono Cross, Valkyrie Profile and FFX-2 spring to mind.


VP, yes. I've read FAQs and I have no idea how you're supposed to figure out what to do to get the good ending. CC just involves filling in six colored circles in the last battle. That's not really going to ridiculous lengths.

Also, in regards to JRPG casts being young, I'm pretty sure that Japan mostly considered videogames for kids and teenagers, still.
7462  Media / Single-Player RPGs / Shin Megami Tensei III: Nocturne reprint on: July 09, 2008, 05:05:09 PM
Quote
The only problem is all that grinding.


You kiiiiind of have to grind before Matador so you can make something that's... effective against it (Immune to electricity or casting electricity, maybe?) but after that you really shouldn't be grinding at all.
7463  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 07, 2008, 09:43:04 PM
Quote
PSO's the single biggest offender of this.


Oh, christ yes. I want to explore that city ship. I want to explore the dungeons. They look pretty and interesting but they're... just... more or less linear paths to the boss.

Quote
I hate huge towns, as they're mostly filled with NPCs that just spout jibberish and waste my time when I need to find something useful.


Okay, big towns without any meaningful content is annoying, yes.

Status attacks are pretty brutal in like, EO and the SMT games.
7464  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 07, 2008, 08:16:59 PM
Thing that annoys me most about RPGs would be tiny cities. From a gameplay standpoint, REALLY tiny cities bug me because there's not a whole lot to do there.

Biggest issue, though, is from an immersion standpoint. I have a pretty decent suspension of disbelief thing, I guess, but when a game asks me to be cool with the entire world only have 9 cities and a population of about 200,  I can't help but quirk my eyebrows (and glance askes at the cities I'm given, seeing if there's anywhere ELSE people could be hiding).

This is why I like how in Star Ocean 2, you get to see huge expanses of city you can never actually go to. Gameplay area stays the same, sure, but it does make seems thing a little more... cohesive, I guess.

Also thought that FFVII and IX did a fairly good job with it, in some regards. At least with the big cities. Showing that the cities are bigger than what you're actively exploring, I mean.

I can eve put up with Morrowind's small cities, as they're really not that small, and I'm not sure you'd expect a place like Vvardenfell to have a decent population anyway (and why I think Oblivion's cities and even Daggerfall's cities are FAR less believable is an entirely different topic).

Big offenders, to me, though?

Ultima 6. I find this game awesome in every other regard (except for that one broken quest in Skara Brae and the way nobody in Trinsic is interesting at all. Also bugs.) but the cities are really, really tiny. I guess this could apply to 4 and 5 too, although those games aren't really requring the same sort of... I don't know. In 4 and 5, you have a world map. Ultima 6 is done without a world map. It's a bit jarring, I guess. I let it slide FOR THE MOST part because the characters and stories in the cities are really fleshed out and make them seem complete in other regards, although city design IS really damn odd (especially compared to 7).

Another big one, though, would be the tales series. As a whole, I guess, although specifically Eternia and Symphonia since I played those the most, and more specifically Symphonia since I played that more recently. Some of these places aren't too bad, but things like Meltokio? That's supposed to be the largest city in the world, and it's really not that bigger than the starting town. It just has bigger buildings. Gah. I also remember the university cities in both Eternia and Symphonia seeming really pathetic.

So, what prompted this? The Chrono games. Especially Cross, which is actually pretty good about scale. Except Termina seems way, way too small. And Zeal from CT, but more from the gameplay side of Zeal being so awesome that you're so limitted in your time there that it's almost criminal. These two games aren't big offenders. They just sort of irk me.

Oddly enough, DQ7 and 8 have tiny cities, but they don't bug me. I'm not really sure why. I think it's the same principle behind why Ultima 6, despite being a huge offender about this, doesn't bug me -- the cities feel complete because they're fleshed out story-wise. Maybe this is why CT's cities sort of bug me. You never really get any impression of Porre-an culture, or what's going on there, or anything. I just never got the impression that, other than in a few instances, you were really DOING much in the cities, or that anything was going on there. Like you're just passing through for the most part. Does that make sense? I kind of hope I'm wrong about this and just misremembering or something.

Anyway, I guess it's not so much about being realistically large, but giving the player the impression that cities are complete and that there's more to the world than what they're necessarily being shown.

* Also, potentially Phantasy Star 2, in the sense that all of the dungeons are supposed to be laboratories and office buildings and things. I can maybe pretend they're all automated (Well, they are, yeah) and that they're so stupid looking because nanomachines built them but who knows.

** FFL2 had tiny cities that couldn't really support populations at all, although I enver got the impression that FFL2's cities (Except for like, Apollo-ville and Shogun-land) were supposed to represent cities so much as they were supposed to be little... outposts.
7465  The Rest / General Discussions / Why do YOU game? on: July 06, 2008, 11:53:31 PM
Simple question. Why are you a gamer? I have my reasons but they're silly and embarassing so I will post them later :(
7466  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: July 06, 2008, 11:50:15 PM
Current list:

SaGa Frontier 2
Star Ocean 2
Chrono Cross

These are basiaclly the core games that I'm going to try to stick with for awhile, especially since I'm actually feeling something akin to ADDICTION in regards to SGF2, and I haven't felt that towards an RPG since... Nocturne came out? Maybe not addiction. I played Ultima 6 and DQ7 for awhile pretty consistently. I don't know. It makes me happy.

The next two games are a bit subject to change, and I'm playing two from a pool of the following:

Devil Summoner 3
Radiata Stories
Ultima 6
Tales of Symphonia
Pikmin 2
7467  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 07:29:07 PM
Quote
By this logic developers should never have attempted Final Fantasy XII or Shadow of the Colossus.


I'm not saying that the Odin Sphere guys shouldn't have attempted it. I'm saying they should have had better testing or something to find out where the slowdown-afflicted areas were so that they could've done something to alleviate the problem. Trying to fix performance issues is generally considered good development practice.

I'm pretty sure that what I said wasn't that hard to understand so could you all please quit trying to fuck around with it, or at the least assume that I am trying to construct complete thoughts and not just presenting you with a number of disjointed talking points that simply exist to be countered just for the hell of it? Tack så *mycket* meine Damen und Herrn.

Anyway though and on a completely different note, frankly, I thought the voice acting in Odin Sphere was really wooden and awful, and I thought the entire game seemed sort of pretentious and silly.[/quote]
7468  Media / Single-Player RPGs / Is Arc The Lad End of Darkness worth $5? on: July 06, 2008, 03:57:42 PM
Quote
and normal attacks will almost *always* miss or be blocked, even if you attack enemies from the sides or behind.


I've hardly ever had attacks miss in Arc 2. I'm not really all that far along in it I guess so maybe it's something that happens later.
7469  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 03:53:07 PM
Quote
why would you expect a console that old to keep up with the processing demands of newer games that came out 6-7 years later?


I'm not. I'm expecting developers to make software that runs well on the hardware they're developing it for.
7470  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 12:29:12 AM
Quote
The PS2 handles 2D games exceptionally poorly and I really doubt they could've done <i>that</i> much better.


Yes they could've. It was some combination of too many sprites + lighting effects causing the slowdown. Tone one of the two (or both) down and the problem would probably have been fixed.
Pages: 1 ... 496 497 [498] 499 500 ... 565


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!