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355466 Posts in 14448 Topics by 2259 Members
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7471  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 08:15:08 PM
I did something in DQ4. Kind of explored using my new WONDERKEY. Also did the colossus a bit and then left without finishing it. Whoops. Got the mod rod, etc. Talked to Rose.

Um... no idea what to do next. Well, I have AN idea. Not sure if it's the RIGHT thing.
7472  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 03:10:03 PM
DQ4: Got metal slime sword. Hurray!! Did that thing with Femiscyra. I have an ungodly amount of gold. What's the disadvantage of wearing the Death Mask?

HoMM3: Beat the first scenario in the Restoration: Homecoming campaign. Hurray!!

Alpha Centauri: I totally forgot how much cool stuff they did here. This is the real Civ 2 imho. Hurray!!

Chrono Cross: Did the Zelbress stuff. Also got it set up to do the Black Dragon sidequest which I've never done before. I was actually having fun with this game, again. I'm not sure why, but hurray!!

Growlanser 2: Well this seems cute. I did the mission where a catgirl attacks you and won. No idea what I'm doing in terms of the plot since I only play this about ten minutes per year on average. Hurray!!

Boolean RPG: I have a map and room data structure in place. I think that's more or less stable for the time being, though I need to find a way of accessing data in the rooms, since they're entirely private and can only be accessed by the Maps that contain them. I have a vague idea that I'll figure this out during the input handling stage. This might've been easier if the CS program here wasn't so worthless.
7473  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 03, 2009, 03:08:55 PM
particularly because of the music

Called a mute button, son.
7474  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 02, 2009, 10:32:31 PM
That's a problem with strategy games in general, and a huge component of the "disenfranchisement of the unit" concept. I'm aware disenfranchisement MIGHT be a bit of a malapropism there.

http://dubiousquality.blogspot.com/2006/09/end-of-disenfranchisement-through.html <- Article on Dwarf Fortress which kind of addresses this, in regards to player-owned units. DF is probably the most interesting use of AI in a strategy game* because *everything* is AI driven.

If the AI acted like a human player you'd just dance around the edges of each other's movement ranges and never get anywhere.

that indicates an underlying balance problem. Intentionally making the AI dumb is not good design. Intentionally bad AI is NEVER good design.

I think the biggest thing driving the problem in regards to SRPGs is that giving the AI human-like behavior isn't logical for this reason: The player's units level up and carry on from battle to battle. AI units don't. Self-preservation is slightly less of an issue for them because of this.

So, it's already got a different sort of behavior need. We need to address how they act in battle. In that sense, Alishia's point still stands: Suicide attacks, when purposeful, make sense here. Non-purposeful suicide attacks (IE not being aware of what the unit is doing) doesn't make sense.

Because 99% of the time, the best strategy in an SRPG is to wait outside the enemy's movement range and wait for them to walk into yours.  And that's boring as shit.

This is also a symptom of bad AI. If good AI was present this would not occur. The enemy would ambush YOU.

This is also a symptom of bad map design, kind of.

Truth be told, the bad AI in a lot of SRPGs is why I'm not that fond of SRPGs as a whole. Other problems include stuff like huge and empty maps (Fire Emblem, Shining Force) or goofy artificial difficulty increasers.

* Arguably more RPG/city builder hybrid than strategy game. It's hard to classify.
7475  The Rest / General Discussions / Re: Let's do something stupid. on: February 01, 2009, 04:38:24 PM
Does this count?
7476  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 04:30:42 PM
GG update. Started the Nation/Empire/Whatever the hell they're calling it next of Soup. I'm outside of the hotsprings which is necessary to heal my leg since it sucks not being able to climb a mountain. Also I actually had to use two items for the last boss fight. I may have to grind. D:

What is GG? I love games with leg injuries.
7477  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: February 01, 2009, 03:36:12 AM
Sure, but my game design philosophy is that game systems should be ways to increase the level of interaction available to the player, and not be ways to increase the amount which the player games the system.
7478  Media / Single-Player RPGs / Re: Are you overwhelmed by your backlog? on: February 01, 2009, 03:32:30 AM
Backlog is huge. I'm trying to work through all my old strategy games I never played right now. Backlog gets smaller if I arbitrarily remove 16bit games because there are hardly any I like, but compared to most of the games I have in my backlog, 16bit era games make up a very tiny percentage.
7479  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 12:16:52 AM
MeshGearFox: I actually preferred the third Arc the Lad to the first two after finishing all three (4 I still have on hiatus).

Admittedly, there were a lot of times when I felt like I was having to convince myself that I was enjoying AtL1 and 2, although, realistically speaking, that's how I feel about a lot of RPGs.

More troubling is that I've got a lot of nice, nostalgic memories about a lot of RPGs. Chrono Trigger, Legend of Mana, Chrono Cross, Final Fantasy VIII... I don't really find any of those fun to play anymore, and I doubt I'd find something like Earthbound or any other game I used to love... I doubt I'd like it anymore either. I mean hell I can't even get into Persona 3 anymore. I didn't even like Etrian Odyssey. I don't know what's up with that. There's no rational reason for me to not like it.
7480  The Rest / General Discussions / Re: Mediocrity XLIII: The Super Bowl Thread on: January 31, 2009, 11:59:19 PM
When I was a freshman in highschool, I spent the superbowl eating tangerines and playing through the Tower of Babel in xenogears. This is my most memorable superbowl.

7481  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: January 31, 2009, 11:57:02 PM
Thraxx is creepy.
7482  Media / Single-Player RPGs / Re: Star Ocean: Second Evolution on: January 30, 2009, 11:41:02 PM
And the game would sometimes hang when loading the overland or dungeon after completion of battles.

Known issue. Triggered by holding triangle down while leaving battle, apparently, but may have other issues. Second easiest way around it is to Shark in a save anywhere function.
7483  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: January 30, 2009, 08:51:08 PM
That NEW Gothic 3-based Gothic is apparently terrible though.

From what I remember, Gothic 3 was really bad at launch from bugs. It's since been patched, though.
7484  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: January 30, 2009, 08:46:49 PM
Conversation outcomes were actually somewhat random in Persona 2, in the sense that if an outcome makes them happy once, it PROBABLY will again, but not necessarily. I've tested this. And I was like "What the hell?" when I noticed that.

Also, eeeeeeeerrr, SMT:N only had one random outcome question. SMT1's conversations can be hard to navigate.

Also I seem to recall conversations being more reasonable in the first two sets of Devil Children games, but then again, I played those in Japanese with a script so I think I was just bashing on answers. In any case, they were way better than DemiKids (and actually had fairly neat little stories instead of completely lacking stories. Not that I care about storytelling in games or anything.)

(Storms off manishly to play Wizardry or something.)

Speaking of conversations, I KIND OF wish P3 let you intentionally be mean to people. There were some dudes I *did not like*. Maybe have a mechanic where like, intentionally getting one SLink mad out you raises an SLink of someone else that doesn't like that person either.

I thought Soulless Army was underrated

It came out on the heels of what were arguably three of the best PS2 RPGs at the time, so I mean...
7485  Media / Single-Player RPGs / Re: Final Fantasy XIII release date revealed!!! on: January 30, 2009, 08:40:39 PM
From Wikipedia:

Working with her is Snow Villiers[10] (スノウ・ヴィリアース, Sunō Viriāsu?), a blond, bandanna-wearing male who rides the Summoned spirit Shiva Sisters in their motorcycle form and totes a large gun.[7] Snow is the head of the resistance group against the theocratic government of Cocoon.[11] He is a big character and is capable of running while carrying two people.

Snow's weapon shouldn't be a gun. Snow's weapon should be two people, which he wields at the same time.
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