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334544 Posts in 13704 Topics by 2200 Members
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7471  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 11, 2008, 07:02:10 PM
I like what I played of TotA except for some quest-progression stupidness that I talked about elsewhere, and in general, it improves on Symphonia in pretty much every way, but for some odd reason I still like Symphonia more.

Anyway, beat Son of Sun last night, headed to Ft. Dragonia, and just got through the desert thing in DQ8.

How big IS DQ8's world, anyway?
7472  Media / Miscellaneous Games / Games you are going to buy the last half of the year on: August 11, 2008, 06:56:10 PM
New games:

Dragon Quest IV
Persona 4

Old stuff:

Avernume 3
Parasite Eve
Cystalis
7473  The Rest / General Discussions / The Megahyper Summer Olympics Thread O'Awesome on: August 11, 2008, 04:55:56 PM
I like it when America loses. It's called "schadenfreude."

Some people thing I like using german words because I'm pretentious but it's really just the result of studying german for so damn long and I can't even speak that crazy-ass language.
7474  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 11, 2008, 04:49:16 PM
Quote
By industry convention, a product is a "visual novel" if text is superimposed onto the entire background. However, it's simply an "adventure game" if the text appears in a little box at the bottom of the screen (like the older interactive games). IMO, that kind of classification scheme is needlessly confusing.


You still mean in Japan for that part, right?
7475  The Rest / General Discussions / Get the "anime look" with extra wide contact lense on: August 10, 2008, 10:05:00 PM
holy fucking fuckshit what is wrong with these people jesus christ.

---edit---

excuse me.

Jesus McChrist.
7476  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 10, 2008, 09:59:19 PM
From a western perspective, visual novels, text adventures, interactive fiction, and point-and-click adventures are all different things. Narrative style and gameplay elements are the main distinction.

Point-and-click adventures are always graphical, can be first or third person, and almost always use a mouse interface -- the exception being the early AGI games which were keyboard + simple parser. A game like Dare to Dream would be considered first person and a game like Monkey Island would be third person. Myst-like games are sometimes considered their own subgenre and sometimes not.

Point-and-click adventures almost always have inventory-based puzzles and NPCs to deal with. Some of the better ones will also have dialogue puzzles and varied ways to interact with the world. They also tend to be fairly narrative heavy. MOST puzzles -- especially the inventory ones -- are of a lock-and-key style, where you need to find a key item and then use it to unlock the next area, somehow. The downside is that in a lot of cases, interaction with inventory items is fairly limitted so there's no way of knowing how using two objects together will get interpreted by the game.

A few point-and-click adventures HAVE had RPG elements (Quest for Gloria, Kyrandia).

Myst-like point-and-click adventures tend to have fewer NPCs and mechanical puzzles, based less on combining inventory objects (and in most cases you don't even have a traditional inventory) and more around interacting with things already present in the world in a scientifical fashion to figure out what they do and how to get a desired result. There's another group that gets lumped in with Myst-likes, and these are games like Shivers 2, where you have to play Sokoban to open doors and stuff. These aren't really as interesting because the puzzles are Seriously Random As Hell.

Text adventures and interactive fiction aren't really distinct, but there tend to be more narrative led games and more gameplay led games, although both tend to have gameplay elements. With IF (which I'm gonna use to refer to more narrative oriented games) you have a strong sense of a main character (who isn't an anonymous avatar for the player in the world) and puzzles that are more rigidly geared to the plot, and also have more structured ways of dealing with them; whereas with a text adventure, the puzzles are often more environmental and represent obstacles in your path in the game world and not so much plot elements. Also, text adventures tend to be a lot more lenient about letting the player fail. Both tend to have scoring systems, although I think this is just a throwback to the Inform days or something.

Some text adventures, notably Zork, also are notable for having fairly intricate interactivity -- even if it doesn't have a lot to do with the puzzles, story, or anything else.

Visual novels, from a western perspective, are not seen as having pervasive or meaningful gameplay elements, and are mostly equated with choose-your-own-adventure books. These are entirely storyline driven and every choice the player makes is directly geared to the story. There's no real interaction with the world, but only other characters.
7477  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 09:17:35 PM
Quote
Most other game engines can easily cost above $1000


Yeah, but you can't really compare RPG Maker to the Unreal Engine or something. They do completely different things and in all fairness the manhours and technical knowhow it takes to make something like RPGMaker are far, far less than what you'd need to make a powerful commercial engine that runs well on a wide range of hardware (and operating systems).
7478  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 07:07:29 PM
I'd give RPGMaker a shot if it wasn't so damn expensive. I also get the impression you can't make your own battle systems.
7479  The Rest / General Discussions / We're Horrible out of 5 on: August 10, 2008, 05:13:56 PM
One time I got raped by a mall santa outside of Macy's when I was still doing janitorial there. Does that count as a one night stand?
7480  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 10, 2008, 02:24:02 PM
Did the rainbow shell sidequest in CT.

Started playing Secret of Mana again. Up to Kippo Village. Gonna kill some monsters so I can get some new armor before heading on to the Haunted Forest. I don't have a problem with grinding in action RPGs, honestly. Anyway, this probably kills my chances of trying to play SD3 again, and as a positively massive LOM fan I really, really wish Square would do another game in the style of SoM. Actually though since I'm playing them both, I'm really surprised at how similar CT and SoM feel.

---edit---

Just did Sun Keep and repeatedly failed at Ozy's Fort somehow GODdamn. I'm gonna get the Rainbow+Sunstone stuff before I finish off the sidequest things.

Then I'll probably spend a few hours collecting dolls and cats I have no idea.

Anyway, I'm working on a Blog Post about Chrono Trigger and Cross. It's up to five pages so far. I'll post it when it's done and link to the blog somewhere.
7481  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 01:31:03 PM
Wait, you can legally sell RPGMaker games?
7482  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 10, 2008, 01:30:03 PM
http://adamcadre.ac/content/photoexe.zip

Not really visual but you should play it anyway.
7483  The Rest / General Discussions / We're Horrible out of 5 on: August 10, 2008, 01:27:27 PM
No drinking, no smoking, no drugs (that I never had medical reasons for taking).

Thieving by means of electronical methods, although one time I DID go out at night and took some cuttings of plants without permission.

I'm still easily a 5/5. Let's just say I hung around with furries when I was younger.
7484  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 10, 2008, 04:13:49 AM
Playing DQ games. Got to Romaly in DW3, beat Timesage in DW7 (THAT was a weird, weird, weird fight), and did the stuff with Red in DQ8. Gonna look for stuff for the alchemy pot.

Also doing CT and CC. Mt. Pyre and the sidquesty, endgame stuff, irrespectively.

Will be doing some Ultima 7 and Ablion, soonish. I hope.
7485  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 11:47:15 PM
I'm not really that impressed with Black Sigil, going from the videos. Like, with Dragon Warrior 7? I like that being oldschool, because it's legitimately rooted in oldschool design. Black Sigil just looks like it's aping the style for nostalgia points which bugs me a lot.

Anyway, other indie RPGs:

Freeware:

http://elona.wikia.com/wiki/Elona_Wiki Elona is a Japanese made roguelike, with some additional features, like no perma death and house buying and stuff. Balance issues but really neat. Kind of similar to Gearhead, which I can't find a link to.

http://www.bay12games.com/dwarves/ Strategy/RPG/Sim/City builder. One of the most complex videogames ever, and easily the best random world generator that's ever been used in a game. By far.

http://www.iffermoon.com/ No clue how to describe it. Just play it.

nethack.org The original indie RPG.

http://www.thespiritengine.com/ TSE1 is free. 2 is commercial. Sideview RPGs with a weirdish battle system.

http://www.synthetic-reality.com/wosHome.htm Weird damn game with netplay features. It's not really *good* but I always like it for some reason.

Commercial/Shareware:

http://www.spiderwebsoftware.com/ Avernum's great.

http://www.jmp.fi/~smaarane/urw.html Survival roguelike set in medieval Finland. Think Harvest Moon, except you can freeze to death and bears will eat you.
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