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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319255 Posts in 13035 Topics by 2145 Members
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7471  Media / Single-Player RPGs / Steambot chronicles on: December 21, 2007, 01:06:52 PM
I like what I played and the mechanics seem really solid ('cept for how your trotmobile could run out of fuel. Eerrrrr), but I had a hard time really getting/staying into it. It's not exactly freeform, but it has a lot of sandboxy stuff in it, and plenty of really cool elements (Hunger/eating, dress your character up in silly outfits, scream randomly at certain characters, salute everyone like some goddamn psycho, busking, Elite-esque trading, fossil hunting, painting your robot, picking up lamppost and beating people with them). I ended up liking Metal Saga, another *vaugely* similar game released at roughly the same time, more.

Your walktank in SC controls like a katamari, btw, but I like this. Some people don't. If you don't know how a Katamari controls, then you shan't be playing any other games until you do.
7472  Media / Single-Player RPGs / Final Fantasy IV DS on: December 20, 2007, 11:09:32 PM
Balls are rather soft and squishy which is why it hurts when you get kicked in them. Or get infections in them. I HAVE STORIES.

Anyway, this'll sound goofy, but I liked the rather sparse and clear visual style FFIV had. Simple, maybe? Yes. FFIV's GBA remake lost that. I know the DS version is 3D, but does it maintain a similar sort of... minimalism?
7473  Media / Single-Player RPGs / Persona 4 next year? on: December 20, 2007, 11:07:58 PM
If they don't we can all cut off our middle fingers and mail them to atlus.

For that matter, let's do that to the guy that decided that Mother 3 didn't get a US release!
7474  Media / Single-Player RPGs / Final Fantasy IV DS on: December 20, 2007, 08:25:57 PM
So, it picks up after magnet cave? I'll take your word.
7475  Media / Single-Player RPGs / Final Fantasy IV DS on: December 20, 2007, 06:07:16 PM
Actually, playing it a bit more, yeah, FFIV really is pretty fast, but seriously, WTF is up with the monsters getting so many frigging attacks? If it was just in that Magnet Cave placed I'd assume it was because I had forgotten to dequip something metallic but it's also up against those porcupines and burning trees outside of Troia and it's just kind of pissing me off because they do a pretty large amount of damage, from what I can tell I'm actually overlevelled for the area, and Tellah is borderline useless in these fights because his spells all cost too much.

Help. Please?

Also, you know, FFIV has changable battle speeds. Does the remake? I know FFXII even did, as did CT (which is odd because CT plays *far* better at the default speed).
7476  Media / Single-Player RPGs / I need some good advice :) on: December 20, 2007, 05:46:12 PM
Speaking of Dark Cloud, Rogue Galaxy is sort of the spiritual Dark Cloud 3 or something, I guess. It seems nice enoguh but the opening dungeons are sort of lame. And the skill-gaining system is really one of the strangest and perhaps stupidest ones out there because it's largely about sticking random piecesof junking onto something that resembles a license board.

I'm also not really sure why Prime Mover finds CC cynical. Unless he doesn't know what cynical means. I'm guessing he doesn't because cynicism is defined as: "believing the worst of human nature and motives."

If the story's cynical, then why do you have so many rather selfless characters running around? Why do you have altruistic, idealist characters like Korcha and Glenn and I guess Doc? Why do you have innocent characters like Leah at all, if it's cynical, or for that matter, the really cutesy ones like Poshul and Starky? If it's cynical, why do a good number of the bad guys eventually turn good?

And the biggest "why" of all, if it's cynical, then why do the completely good heroes win against a completely evil enemy?

Maybe an even bigger why: If it's so cynical, why is a large part of the story so thematically similar to It's A Wonderful Life?

What does it add that could possibly be cynical, in comparison to the first game? Or depressing, for that matter?

Quote

Well, I guess it's maybe a little depressing that the demi-humans (and dragonians) have basically had their culture and way of life destroyed by the humans. Then again, you pretty much do the same thing to the reptites in Chrono Trigger.

And maybe it's depressing, too, the way FATE pretty much controlled everyone's lives and a large part of history. Totally makes the game more depressing than CT. Or rather, it would, if CT hadn't have also done the same thing with Lavos.


And I don't recally Serge ever watching, say, Leene getting her leg's chopped off in some bizarre machine.

[Cynical would be something like Hobbes' betrayal in Wing Commander 3, or the entirety of SMT: Nocturne. I'd even say Ultima 7 is fairly cynical -- yes, YOUR party is the embodiment of all that's Good and Virtuous, but the rest of the world consists of A) Paranoid fundies or B) People that've been screwed over by paranoid fundies.]

[Also, pretention? Dude, that comes with the territory and that's one of the things that makes JRPG storylines endearing. Yes, CC's story was sort of pretentious and over the top. They pretty much all are. CT's storyline was about *the entirety of human history within the gameworld.*]
7477  Media / Single-Player RPGs / Final Fantasy IV DS on: December 20, 2007, 12:36:23 PM
FFIV's battles on the SNES (actually, PSX version, but battle speed should be identical) are slowish. I was just playing it last night. And it's because of ATB too. Granted, no, you don't actually have the ATB bar in FFIV, but the mechanic is still in place as far as I know.

I'll go test it out with some roms real quick here for the real SNES (emulator).

Yeah. It's faster than FFVI's in the ATB charge department, but monster attacks and player attacks seem to take forever, and monsters *refuse to die*

---edit---

That and they seem to get two or three attacks to each of mine :| That's... not good.
7478  Media / Single-Player RPGs / Persona 4 next year? on: December 20, 2007, 03:23:22 AM
I'd actually be happy if various RPG companies pulled their heads out of Michael Stipes' collective arse and did the smart thing: Rip off Persona 3 like FF1 ripped of DQ ripped off Ultima.

It'd be funny if Persona 4 is SO AWESOME that it outsells a lot of next gen endeavors, in some defiant middle-claw raised to the gaming industry at large (Sort of like how Dwarf Fortress is the world's biggest 'fuck you' to, say, big-name, large-scale developers).
7479  Media / Single-Player RPGs / Can anyone identify this game?? on: December 20, 2007, 01:30:40 AM
'волшебник' is apparently wizard. I THINK that's what the word was.
7480  Media / Single-Player RPGs / Persona 4 next year? on: December 20, 2007, 12:52:24 AM
FES want ;_;
7481  The Rest / General Discussions / Game Journal #9999 on: December 19, 2007, 10:40:40 PM
I'm going to be gaming over christmas. I constructed a list but I've decided to narrow it down. I'll be posting updates here.

(Games I'm planning on playing but pry won't are the gamecube games i was thinking about since I can't find my RF adaptor, and shadow hearts covenant because the text is bloody small, flickery and unreadable on my TV).

Today I played FFIX and (pending).

I did Gizamaluke's Grotto and realized I missed some stuff. Hopefully I can get back. I loved the music in that bit. I also loved the moment when I realized I could actually cast slow on Gizamaluke. Quina's blue magic seems fairly useful, actually, although I bollocksed up my save states and lost getting the water attack from that horseshoe crab. I like how the game is somewhat difficult, character's are customizable but not identical, and the minstrel song meets seiken visual style.
7482  Media / Single-Player RPGs / Final Fantasy IV DS on: December 18, 2007, 01:09:37 PM
Quote
Graphics are good for the DS, though the style isn't really my cup of tea.


They look sort of like RS Remake's style, but infinitely less creepy (I really liked the creepiness :[)

Quote
Music is a bit tinny and muffled, and some of the music early in the game were butchered when they were remixed. Battle music's not bad though. They gave Cecil a teenage voice, which is kind of annoying.


I like the original music :( Please tell me it's not some generic, fluffy "symphonic/orchestral remix" type thing. I'm getting so sick of that. FFVI had some of the best SNES synth/chiptunes-styled music.

Also wasn't Cecil mid-twenties or something? And married?

How's it play, by the way? I seem to recall the original being mostly a level fest.

Anyway, reading stuff about the Easytype/Hardtype/US version differences. Because I think I might go play FF2 as an EXPERIMENT.

Noting this quote from a faq about what Cid says in the US version:

Quote
"Oh, I'll just get off here, hold the bad guys off, and stay in the underworld a bit longer."


I actually like that a lot in comparison to the original line. It's got this tough-guy, fatalist subtlety that the original line lacks. I don't know if that was intentional, but I also really think CT's english script was a massive, massive improvement over the original Japanese script*, so who knows.

* It's got this hilarious, mojo-jojo esque redundancy to it, assuming the fan retranslation is accurate. In other places, it just makes all the characters sound like semi-retarded Anime Stereotypes. I think it's, perhaps, more likely that the retranslators are just full of crap, but some of this stuff is like:

US:
Lucca: It's engraved with archaic letters. I think I can read it.

Japanese:
Lucca: Something's engraved in characters from an ancient era. Seems like I'll be able to read this difficulty anyway, one way or another.

So, yes, text was removed for the US release, yes. However, was that text that should've been kept in the first place?

No. Not really.
7483  Media / Single-Player RPGs / Can anyone identify this game?? on: December 18, 2007, 10:12:24 AM
I'm guessing when they say "prettiest" they mean "highest numbers of colors," but I'd still say that Shining Force 2 doesn't look particularly great. Best looking megadrive game, in my opinion, would be something like Thunderforce 4 or Ecco 2, maybe. Maybe Sub-Terrania. As far as RPGs go, I really like how Landstalker and Centy are animated, and I like the visual *style* of Phantasy Star 2 and 4, but I don't think those to have particularly outstanding graphics.
7484  Media / Single-Player RPGs / I need some good advice :) on: December 18, 2007, 09:55:49 AM
I should reiterate that when I said Mercenary I meant the Atari-era elite clone/re-imagining and not Mercenaries.

---edit---

Also I didn't really like Odin Sphere but I think from my rants about FFXII and SD3 that you can probably guess I don't like action RPGs that like slowing themselves down to the point where they aren't really "action" anymore. That and you spend the entire game looking at the minimap since most of your enemies are offscreen and hard to see on account of the sprites being huge and the nine or so layers of paralax.

And the dungeons pretty much are featureless, connected rings. There's not really any exploration or anything -- just identical-looking areas where you kill stuff in exchange for money and loot.
7485  Media / Single-Player RPGs / I need some good advice :) on: December 18, 2007, 01:36:06 AM
Anywy, more on topic, yes, I'd recommend Chrono Cross. I think it plays better than CT in some regards, although it plays quite differently so it's hard to say. And it's true that the plot is uneven but you can really say the same thing about CT -- scenes that come to mind are mostly in the beginning.

Actually, the entire bit with the Cathedral is sort of fillerish, and presents a massive inconsistency in that the stuff with the grandfather paradox there is sort of at odds with the internal magi-physics that the entire rest of CT and CC establish.

Also, that prison dungeon sucks. I hate it now, and I hated it when I was 12 and CT was my favorite game ever. Possibly because it reminds me VAGUELY of Congo Bongo and how that goddamn 3D donkey kong clone raped my soul in some massive, Raine-dog-fan-porn-esque way as a child.

Anyway, SMT!?!?!?!?!?!?!?!?!?!?!?STUFF

SMT: Nocturne is beautiful and abstract, DDS has great characters, both have great gameplay (although demon eating is somewhat less thought out, I felt), and Persona 3 is pretty much the biggest justification for the existence of console RPGs ever and you could spend so much time analyzing that damn thing and probably only come to the conclusion that Atlus is smarter than you and deserves millions of free blowjobs or something. I'm not saying it's my *favorite* game ever (I can think of several things I'd put ahead of it, many of which aren't RPGs, two of which probably can't even really be considered games) or not necessarily even my favorite console RPG (I'm thinking about stuff in regards to that), but from an objective standpoint, I really think it just goes way above and beyond the status quo and what's expected in so many ways -- a throwback to a time when people would get an idea and develop it to some incredibly epic extreme that (which lead to some truly genre-defining stuff like Exile, Mercenary, Elite, Ultima 4, etc).

Or, as Origin's motto was before they stopped existing (And I suspect Molyneux's was too, before he started sucking): We create worlds.

Anyway, though, one of the most readibly out-and-out fun moments in the game is when you realize that it's not so much about winning the battles, but about setting up stupid, long combos to beat the battles in a single turn not so much because you NEED to, but just because it *feels* good.
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