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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329393 Posts in 13492 Topics by 2179 Members
Latest Member: Lian_Kazairl
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7471  Media / Single-Player RPGs / Decent and difficult PS 1/2 rpg on: June 22, 2008, 01:00:30 PM
BoFIV was pretty easy, though. And the first two games seemed to provide a challenge from a massive level grinding point of view, since there's no real strategic way to handle battles. Just keep attacking, spamming your best attacks spells, and healing, basically.
7472  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 20, 2008, 10:44:07 PM
SoA's battle system wasn't great but I'm digging the rest of the game so far. The battle system's there, but the main point seems to be exploring.

Ship battles are neat though.
7473  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 20, 2008, 04:57:04 PM
I liked BK's battle system but I can't really get into the game, which is odd as there's nothing I really dislike about it (except the voice acting, which is decent enough in battle and turnoffable enough everywhere else).
7474  Media / Single-Player RPGs / Persona 3 on: June 20, 2008, 04:56:31 PM
Strange thing is, about some of the social links, I couldn't care less about the character's story, I just want the Persona upgrades; other characters, I like their story, but the upgrades for the Persona they offer are worthless; interesting, no?

I think that's sort of thematic, with the whole persona thing at least. Like, Jung's personas. In the sense that some characters you like for who they are, and for other character's you'll do whatever because there's some sort of payoff.

I don't think a few RPGs could work as personality tests !!! P3 is one. Morrowind is another for entirely different and far weirder reasons that I'd love to elaborate on sometime (There more romance, family-raising, house, and interior decorating mods than sex mods, by a long shot, for instance, which amuses me. MW attracted a weird crowd that neither Oblivion or Daggerfall got. And people tend to have more interesting reactions to it than they did to Oblivion and Daggerfall, I've noticed.)

( Also my tree :> )
7475  Media / Single-Player RPGs / RIZ-ZOAWD -- Wizard of Oz + Wild Arms developers! on: June 18, 2008, 10:46:19 PM
a shitty battle system would kill it for me.

Also: That's what she said.

I'm actually more concerned that... well, that overhead perspective, apparently fixed camera, and Crash Bandicoot-esque uber-narrow area designs... That's not good. That wasn't a sentence, either, but you get my drift.
7476  Media / Single-Player RPGs / RIZ-ZOAWD -- Wizard of Oz + Wild Arms developers! on: June 18, 2008, 10:32:25 PM
the art looks vaguely like Osamu Tezuka inspired art (and not at all Osamu Sato inspired).
7477  Media / Single-Player RPGs / Persona 3 on: June 17, 2008, 11:36:22 PM
anyway, I saw this in stores today. I'd sort of promised myself I'd wait till I got my first pay check to buy this. I bought something else instead:


I think I'm losing my gamerness.
7478  Media / Single-Player RPGs / Persona 3 on: June 16, 2008, 11:15:21 PM
I kinda regret to say this but I think I'm opting out of getting FES at this point. The new content in the first chapter sounds nice, but I dunno if it's worth buying and restarting my game for. Secondly, the Answer just doesn't sound that FUN to me. They took out all of the life sim elements, apparently.
7479  Media / Single-Player RPGs / Decent and difficult PS 1/2 rpg on: June 16, 2008, 11:13:03 PM
SH:C's font is REALLY SMALL and on my TV that makes it sort of unplayable. I like the game but christ that's a headache.
7480  Media / Single-Player RPGs / Dawn of Mana on: June 15, 2008, 11:26:20 PM
Thinking about this post, I'm SORT OF interested in maybe giving Children of Mana a shot.

Except the last couple mana games... there's, and I think I've said this in the post before, this overwhelming linearity, I guess.

Okay, basically, if I take LoM and pick out my favorite thing and my least favorite thing, it'd be the freedom and the dungeon designs, respectively. CoM sounds like it definitely lacks freedom, and has worse dungeons.

Similarly, this is why SD3 sort of died in the last half for me. Technically it gets non-linear, but there's not much freedom since you're just stuck in dungeon crawls against the mana beasts unless you're going really out of your way to get class change items, which isn't THAT hard or lengthy or involving, really.

CoM sounds like it has some sidequests, but is more or less level based like Dawn.

Same with heroes. Though in general I don't dig linear mission based tactical games. I mean, linear stories and mission paths are fine, yes. But like, in FFT, you could go around fighting non mission battles or doing some side stuff or just finding stuff for your doods. And the Arc games were very open, as are PC things like X-Com. The best part about tactical strategy games with RPGs is that you get to build up your army and keep it, and linearness sort of dulls that a lot.

Anyway, I guess I'm also concerned that they're moving back towards super-simple combat systems again. And Sword of Mana left me a bit burned. No way the later games, no matter how panned they got, could've been screwed up worse than that. Although SD1 still has pretty damn solid mechanics so that was probably one of the least necessary remakes ever.
7481  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 15, 2008, 10:39:10 PM
I don't understand how CT is really all that different from FF. It's simply the ATB system with combined attacks... which is a nice addition, but it's still the FF-ATB system.

It's not which is what I said. CT's gameplay works more for how character skills are allocated or something. Also, that makes the combos relevant, or something. I mean, Phantasy Star 4 also had combos but they weren't that interesting.
7482  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 15, 2008, 06:15:20 PM
The best tactical battle system, for me is Arc the Lad: ToS, as I get really bored with grid-based movement, as it usually makes me feel like I'm playing a board game or something.

Arc the Lad 1 and 2, despite being gridded, also avoid that, though. It's hard to explain, but it's not a "Point to a square and your dudes go there" thing, but rather you get this area lit up in blew where you can go to, and you can move around freely in that area, and jump over some enemies and obstacles if your jump skill is high enough, and if you have stuff like spears, you can stab THROUGH a row of enemies, etc. Really neat. It feels more like a turn based action RPG, if that makes any sense.

I've recently been finding myself enjoying most Squenix Action RPGs (minus FFXII).

FFXII wasn't an action RPG though. It was ATB with sort of free movement. So a BIT closer to Chrono Trigger in a very, very vague sense, except in CT you couldn't move, obviously, and character positioning didn't matter.

Actually, though, at that, I think the way enemy placement and area of attacks came into play in CT was really awesome. If you overlevelled, the game got too easy and it wouldn't matter, but when you have enemies moving around, it adds this element of timing that's actually sane and not "OKAY THE BATTLE SYSTEM JUST BECAME DDR*"

* TWEWY is the bees knees and thus exempt.
7483  Media / Single-Player RPGs / Final Fantasy IV had limited exposure!!! on: June 15, 2008, 06:06:56 PM
I ignored cooking in Symphonia :( I never didn't have enough items and healing spells and shtuff.

I haven't played Eternia in ages, though.
7484  Media / Single-Player RPGs / Final Fantasy IV had limited exposure!!! on: June 14, 2008, 11:52:50 PM
What the hell is cooking good for in Tales games anyway? Normal healing items seem cheaper.
7485  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 11:46:20 PM
which is my point, as this thread is about script, a badly written script (storyline) won't get better, regardless of the quality of translation

Dude, I'm pretty sure this topic has been about writing quality and specifically, maybe, dialogue quality. Not storyline.

victorianesque-sounding sentences

See, I've NEVER heard that phrase used as serious praise for anything before.

Anyway I thought VP's script was also pretty good. voicework was questionable, but the script managed to be... I dunno, fairly grandiose without coming off as pretentious or douchey.
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