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344320 Posts in 14055 Topics by 2230 Members
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7486  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 11:23:31 AM
Fire Emblem is only "hard" if you're OCD about having to keep all your characters alive. I can count on one hand how many times I've actually had Game Over in Fire Emblem. Of course, I haven't played that many of them.

Well, yeah. Finishing a map while only losing one character isn't difficult to do at all, but Nils or Pink Fairy Unicorn Princess Girl always had a tendancy to get exploded by an axebastard.

The Arc the Lad games, especially the third and fourth game, had extremely small parties and maps. It's more akin to Popolocrois and Rhapsody than to Shining Force, IMO.

The huge maps in Shining Force sort of bugged me because half of the time I was spending millions of turngs moving through mountains or something, only a few tiles at a time, and then after several hours, I finally met the enemy.

This also happened in Fire emblem except it was doubly annoying because of the permanent death, so you spend three hours getting to the enemy, and then someone dies right off the bat and you have to restart.

(I'm aware that this is hyperbole but I really felt like there was a lot of dead time in both of these games).
7487  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 02:05:44 AM
Here is a tough question, outside of the Shining Force series, are there any Srpgs/Trpgs that have the adventure portion?

Arc the Lad 2 is mostly a traditional adventurey-rpg with SRPG battles.

FFT doesn't have towns you can explore but it's fairly open in what you can do between story battles.

Front Mission 1 also offers considerably more freedom than FM3 does (And I'm very much aware that the internet is awesome and FM3 adds in all sorts of new skills and features. I just like FM1 a whole hell of a lot more even if there's no concept of balance in regards to taking one mech part over another since there's a rigidly linear progression of stats). I mean, still linear and no explorable towns, but you could go back and forth and find a few hidden characters.

Still, yeah. Arc 2 is the closest by far unless you want to go into the PC strategy RPG category in which case you have Jagged alliance 2, which has fully explorable towns and things. Can't think of anything else on the PC front, though, unless you want to start including any PC game with a tactical battle system, which doesn't really work since most of them don't have very strategically-oriented gameplay in that sense.

Some qualify the Arc games as SRPGs, but since the battlesystem is so dumbed down, some people prefer not to.

Dumbed down in what sense? They're not any less complex than the shining force games were. It's fairly easy, but again, so was shining force.

Going out on a limb and saying that most strategy RPGs don't really provide a lot of strategic depth. In regards to like, fFT, there were a lot of cases where you'd get one Awesome Guest Character or some excellently general purpose skill and could get by using nothing but that. Fire Emblem is more difficult but it annoys the hell out of me because character death is permanent (I only played the first US GBA one, though. I thought it was kind of unbalanced).

Biggest problem with SRPGs, I find, is that you tend to, very quickly, get a small core group of characters that are vastly more powerful than everyone else, rendering most of the other characters useless and reducing strategic... depth? variety? This is usually just a result of the levelling system. Characters that get the kills get more XP. More powerful characters get more kills. It's kind of a positive feedback loop in that sense unless you're willing to put up with the tedium of levelling up lagging characters (I'm not willing to do this).

Similar, I should mention that JA2 has the same annoying endless reload syndrome from Fire Emblem by nature of every character being unique. You can also get stuck in a loop where it costs too much to maintain your mercenary forces and the game gets kind of unwinnable. Which is why I like the x-com games more, but no explorable towns there (except in Apocalypse, sort of).
7488  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 01, 2008, 10:01:26 PM
Thinking of going back to one of my FFL2 games since it's honestly my favorite Square game ever (and one of my favorite games ever). I have this one party that robot + three monsters and it's pretty entertaining. Weapons running out is a non-issue for the robot so I get to stuff whore, and the three monsters give it a really SMTish feel.

Tried playing pokemon pearl for a bit. Text speed is way too slow even on the fastest setting so I don't think I'll be returning to this any time.

Got a shard I missed in DQ7.
7489  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 28, 2008, 11:23:27 PM
After beating Tales of Vesperia, all I've really been doing has been working on my NaNo stuff, and then I started Chrono Trigger DS. Just save Marle and now Crono is in jail. Oops.

What's your word count? I'm at like, 49k right now.

Got to Mamon in DQIV. Got killed in Contact; opted to respawn at ship because I need to hunt rabbits for beefs; did something puzzle quest that led to a seriously epic-ass battle against a centaur. Also briefly played around with phantasy star 2 and my One robot, three monster game of FFL2.
7490  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: November 28, 2008, 11:23:14 PM
* Ultima 7 (Specifically, the entirety of Skara Brae comes to mind as being almost entirely NPC led).
* Dwarf Fortress (none of which have actually happened to me personally but go read Boatmurdered).
* Something involving accidentally turning a bunch of NPCs into zombies via sticker in Contact, leaving the screen, re-entering, they're back to normal, and I'm freaking the hell out for some reason.
* That guy in the Solaris prisons in Xenogears getting vaporized (Samson?)
7491  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 28, 2008, 01:37:21 AM
Squirrel pinata keeps killing my snake pinata. Need to correct this. I have several options, primarily, selling the squirrel or fencing off the snake while it sleeps.

Discovered that I could basically make mask layers for roofs in Floorplan, which will allow me to create really !@#$%ing crazy roofs. Including slopey a-frames. Still not entirely sure how to do dutch hip roofs and bungalows. I have some ideas, though.

Nanowrimo is almost over, which means I won't be playing any videogames shortly because it's almost exam crunch time and I have about 20k words worth of projects and essays to do (shittily).
7492  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 27, 2008, 02:13:36 AM
Got more critters in Viva Pinata. Realized that my lack of foresigh means my garden is basically in a perpetual state of mutually assured destruction for all involved and I still only have a Whirlm house.

This is pretty much the closest thing to a portable Dwarf Fortress I have. l o l1!!11one

Got a chance to play around with one of Punch's costlier home design solutions. Architectural Series 4000 or something. Runs for like 130-200, whereas Floorplan 8 cost me all of 10 bucks.

Basiscally, 3DHA v9 is a dumbed-down form of it. What exactly does AS4000 have that Floorplan does not? Well, it's easier to make lopsided walls, for one thing. In Floorplan ,you have to dick around with gable roofs and cathedral ceilings and you're playing it dangerously at that point. It also lets you make custom molding, which is something I would've liked to have in Floorplan. You also have a custom fireplace editor that doesn't look that useful, and a built in CAD feature that's not really on par with something like Blender. It's also got a bunch of things that a professional architect would need but are entirely useless for someone like me. Also it's still got a ton of stupid interface problems that 3DHA had. So yeah, ultimately pretty unimpressive. I wonder if the better homes and gardens thing is better but I doubt it.

Also I'm well aware that I'm the only person that considers this a game. please don't go out of your way to try and crush my illusion. it is already crushed enough.
7493  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 25, 2008, 06:45:18 PM
You're not getting anything new if you already own one of the Xbox games, but it's solid portable version.

Well, yeah. No XBOX and can't run the windows version because it's that DirectX 10 Vista thing.

Anyway, went with that since DQM:J looked kind of slow, and I have DQM2 which I rather like but never got to spend much time with, so... yeah. Comments on Viva Pinata later after I play it more. I will say I agree with PopMatters in that it's SLIGHTLY unnerving and voyeuristic. In a good way.
7494  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: November 25, 2008, 06:25:20 PM
Jee Degolas your university looks a lot less sucking than mine.
7495  The Rest / General Discussions / Re: Which of these is the coolest on: November 25, 2008, 06:24:47 PM
Moral of the Story: don't stick your dick in Republican.
7496  Media / Single-Player RPGs / Harvest Moon: Rune Factory. on: November 25, 2008, 06:23:53 PM
I'm in the mood for some retail therapy and this can be gotten pretty cheap. So, by far the best reviews of any recent Harvest Moon game, but did you guys like it? I mean, HM is niche, so if you don't like HM in general and didn't like it, state so :P Anyway, Rune Factory 2 is coming out soon. What's known about it?
7497  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 24, 2008, 04:27:18 AM
Get Parasite Eve last week, played it briefly (lol nanowrimo. i'm nearly at 41k at least). I sort of wish FFXII's battle system had been more like that. Essential have the same area of attack thing (shared with VS), except PE makes moving around in battle actually important. I really wish you could've dodged attacks in FFXII. Also, would've liked aimed shots like in VS, but if that's the trade off I have to have for not having Risk or block pushing puzzles OKEY DOKEY.

Also thinking about getting DQM: Joker since it's only 15 bucks or Viva Pinata for the DS because I like virtual pet games (and it seems a bit more interesting than the Petz games. Remember when those weren't Nintendogs clones? I'm sure you don't because that was like a goddamn decade ago and you all drop so goddamn much acid).

Also, I recently purchased IMSI Floorplan. Technically this isn't a game as you're supposed to make blueprints with it, but I've made a game out of it by making blueprints I find online. The hard part is getting the roofs right. I do not understand the roof tool very well, and you have to fiddle with layers a lot (traditionally used for multiple stories. For my purposes, I'm using them to make really crazy gabled things.
7498  The Rest / General Discussions / Re: PETA = proud suppliers of simulated Thanksgiving butchering. on: November 18, 2008, 01:39:29 PM

Oh jesus.

I'm dissapointed though. I was kind of expecting something like JFK Reloaded, only with knives and a turkey.

As a vegetarian I am not a fan of PETA because they give people like me a bad name. Then again I don't eat meat because I love animals or something. I just find the idea of sticking dead animal tissue into my mouth very, very unappetizing. Also after like eight years I'm not sure I can even safely consume meat anymore anyway.
7499  Media / Single-Player RPGs / Re: Square Enix announces Q1 lineup - DRAGON QUEST V GUYS on: November 11, 2008, 02:37:29 PM
I didn't like what I played of VI much, though I admit I never got far.

Let's hope they don't fuck the translation up and remove party chat this time, or I will cut them and feel no remorse.
7500  The Rest / General Discussions / Re: Let's play "Find the sexual innuendo!" on: November 08, 2008, 01:14:48 PM
The only sexual innuendo at CNN is Anderson Cooper giving the world bedroom eyes, because he KNOWS we love it.
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