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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329495 Posts in 13500 Topics by 2179 Members
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7486  Media / Single-Player RPGs / Final Fantasy IV had limited exposure!!! on: June 14, 2008, 11:52:50 PM
What the hell is cooking good for in Tales games anyway? Normal healing items seem cheaper.
7487  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 11:46:20 PM
Quote
which is my point, as this thread is about script, a badly written script (storyline) won't get better, regardless of the quality of translation


Dude, I'm pretty sure this topic has been about writing quality and specifically, maybe, dialogue quality. Not storyline.

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victorianesque-sounding sentences


See, I've NEVER heard that phrase used as serious praise for anything before.

Anyway I thought VP's script was also pretty good. voicework was questionable, but the script managed to be... I dunno, fairly grandiose without coming off as pretentious or douchey.
7488  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 14, 2008, 01:37:13 PM
More games:

Chrono Cross for letting you use magic however much you wanted. Also tempted to list CT here but the basic battle system's just ATB and the comboing doesn't really mean much without the underlying mechanics of how magic was balanced and the way character skills were alocated [sic] which are what I think really made it work.

Puzzle Quest

Dwarf Fortress, because you can rip off someone's arm and then beat their head off with it.
7489  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 01:30:27 PM
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a bad script (amnesiac hero chosen to save world) will always be bad, regardless of language or translation


Storyline and writing quality are not the same thing.
7490  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 01:26:35 PM
Wait FFXII had word play? What?

Anyway I like TWEWY's script!!!

Also did I already mention Earthbound or not?
7491  Media / Single-Player RPGs / Rogue Galaxy on: June 14, 2008, 01:24:12 PM
I'm looking forward to the day when "I like this game as much as Chrono Trigger" doesn't really mean anything by itself.
7492  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 13, 2008, 11:46:46 PM
It's easier to do this with action RPGs. Turn based RPGs are like... In the case of Dragon Warrior, the battle system's just interface stuff.
7493  Media / Single-Player RPGs / Solid Script... on: June 13, 2008, 09:00:00 PM
English and Norwegian are similar enough that, outside of puns, I'd sort of doubt it. At least not TOO much.
7494  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 13, 2008, 07:21:18 PM
Games not included:

Dragon Warrior series: I like the gameplay, but it's more for the specific balance, which I'm seperating from the battle system because I can.

Ultima 7: This is my personal favorite RPG but it's definitely not something you play for the combat.

anyway, things I liked:

* Press-turn
* Grandia's, just because not only could you abuse the hell out of it, you were encouraged to.
* TWEWY's, because I get to lob motorcycles at bears with tattoo arms.
* Pokemon Ru/Sa and onward.
* Legend of mana, because of the free comboing stuff you can do with plunge attacks and other pseudo-plunges, also doing Nightmare mode at level 1 is insane.
* Terranigma, because it's one of the actioniest action RPGs out there.
* Tales of Symphonia, I guess, for the same reason.
* Twilight Princess, probably 'cause it has the most like, visceral or well devFINISHING FUCKING MOVE BITCHES YES
* Wizardry 8
* Arc the Lad 2 (very shining force-ish, except ranged attacks and stuff are a bit better developed and it's quicker. Also no annoying perma-death).

I'm sure I'll think of more later.
7495  Media / Single-Player RPGs / Solid Script... on: June 13, 2008, 06:10:02 PM
Is Mass effect's writing better than what those youtube videos tend to indicate (LIke, the ones involving the love affair with that blue-headed alien chick?) Because that's not really good or natural sounding by any stretch :|
7496  Media / Single-Player RPGs / Solid Script... on: June 12, 2008, 10:48:43 PM
I thought FFXII's voice acting sounded really unnatural. Like they were reading from a script. And all of the acters were in different rooms. And kidnapped from Renaissance Faires. I also took issue with the dialect square came up with. And the way none of the characters seemed to talk TO eachother but at/around eachother.

I guess in terms of videogame writing it's okay but in terms of actually reading like actual human dialogue it's sort of off. I sort of judge this things in terms of mimesis (and use the word mimesis because I just read Crimes Against Mimesis. Or rather the title-line, and a few sections from it).

The main difference with FFXII though is that, like, a lot of videogames don't have normal sounding dialogue, or at least not normal in regards to how people actually talk, but with FFXII, it honestly SEEMED like they were TRYING to be a lot more realistic or something.

Of course, the alternative is that they WERE trying to be stylized, in which case I'd just say it's damn pretentious and they're like that guy you knew in highschool that read nothing but Shakespeare and wrote weird, gothy poetry to prove how mature he was or something.

^--- Last paragraph is actually how I totally feel about Odin Sphere. In like, every department. Where everyone else sees good writing and sincerity and masterful craft, I just see someone trying way too hard to impress.

In conclusion, :V

(List:

Star Control 2
Ultima 7
Dragon Quest 8
Persona 3
Albion, I guess
VtM: Bloodlines, sort of
Legend of mana, for the most part
Contact
Wasteland
Summoner 2, IIRC!
Morrowind, or at least the NPCs that had unique text (and some of the voice clips)
Twilight Princess
Also have this odd urge to say Big Sky Trooper but I sort of doubt that.
Wizardry 8 had some good lines.
Also tempted to say Valkyrie Profile, though the voicework was a bit lacking.
)

(I didn't play Torment much because it had too much text and reading it all felt like a chore since none of the NPC backstories in the first town really seemed to open up anything gameplay-wise [No like, hints about new locations or things to do. Just lots of backstory] and I didn't really find it that interesting to begin with).
7497  Media / Single-Player RPGs / Rogue Galaxy on: June 12, 2008, 09:20:30 PM
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Obviously the humor is lost on many.


Just 'cause I'm not laughing doesn't mean I don't get it.

Quote
The combat system which is button mashing but how is that worst than Final Fantasy's "bar of waiting"?


FF isn't an action RPG so it's not really a valid comparison. FF's charge bar thing is also pretty much present in Chrono Trigger, too, so if you're trying to bash FF because of it, it doesn't really seem like a valid point.

Also, I just noticed you compared button mashing to ATB, and not RG's charge time thing to ATB. But uh, no, button mashing isn't worse than just mindlessly hammering "Attack" over and over again every battle, but that doesn't make either of them *good*.

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I suppose that Star Ocean fans will feel more at home with RG's combat system.


Also not that similar :|

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No phyiscally weak mages that need to be defended in RG and thank the maker for that small mercy.


That is actually a good thing, yes.

As for weapon customization, I never really understood the benefit. You had to maxslevel the weapons you're using before combining them, but IIRC, you had no way of knowing what you'd get till the frog thing spit it out, levelling them took awhile, and the entire system was a little archaic.

I liked DQVIII's system a lot more, where you could either just toss into the pot whatever looked like would make sense, or gather recipes from NPCs and books and from exploring and stuff.

Quote
I don't mine the level grinding to kill all the monster quotes. After all, its nothing new to this gamer.


It's nothing new to a lot of people which is why we don't like it.

Also, wouldn't really call either RG or CT camp. DQVIII (because I'm too tired to vary my examples shut up shut up shut up SHUT UP) totally did camp and it did it in a manner that made it seem more sincere because of it. Earthbound also did camp. CT had lighthearted parts but it took itself pretty seriously. RG didn't seem to take itself that seriously but I'm not really sure how it took itself. I think the word people use is schizophrenic, although that seems like it's refering to MPD or something which is completely wrong usage. Inconclusion: Boners.
7498  Media / Single-Player RPGs / Is the 360 the RPG console of this generation? on: June 11, 2008, 10:10:57 PM
4chan is a furry porn site. I have no idea why someone found it relevant here.

Anyway, does the 360 even HAVE that many RPGs? I mean, it has Oblivion and Blue Dragon and Eternal Sonata*. and some other ones but christ. In general it doesn't have that many RPGs, and the ones it dose have there's no clear concensus on whether most of them are even that good.

* I haven't played any of these but going bt reviews....
7499  Media / Single-Player RPGs / Rogue Galaxy on: June 11, 2008, 06:30:02 PM
If you can't draw together a single, complex space opera plot, why not just focus more on smaller conflicts that occur in various places on the planets you visit, thus allowing you to focus on events which specifically flesh out there various worlds, and assume that giving the player a crapload of planets to explore will be incentive enough to explore them.

Actually, screw rogue galaxy. People should do that with sci-fi stories in games in general :( That's essentially what Star control 2 did and it worked really well! I mean yeah it HAD a central storyline but it was more of a frame for everything else instead of just being the complete extent of the whatever-didilly-deep.

...edit...

Actually, Rogue Galaxy did that. I meant that it also needs done in a non-gibberish way. Not something like

Code:
We're sacrificing your sister to god who happens to be a giant spider but we pretend otherwise and it's the same spider that blinded your sister and killed your mother also space goo is making stuff evil (also the spider was apparently infected by space goo, even though the evil space goo is fairly new and the spider isn't or something). Also you saved everyone but we're kicking you out anyway because tradition is important but it's really a ruse because we just want you to explore and bring back the leet shiznit of the galaxy, which we've never really seen before but totally want, even though an economically important resource for space travel just frigging GROWS here. On trees.


Hi. What?
7500  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 10:53:53 PM
Button mashing's a bit more fun than "Select attack, wait for your guy to attack, wait for him to charge, repeat," yeah. RG's camera's a bit goofy, though. Like, all over the place. Which hurts it more than being button mashy, or because of being button mashy, or whatever. I thought combat in both FFXII and RG felt rather uninvolved, though. Moreso FFXII.
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