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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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328022 Posts in 13432 Topics by 2169 Members
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7486  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 05, 2008, 08:21:42 PM
Aren't underrated and overrated just politispeak for "Everyone liked this but me" and "Nobody liked this but me"?

Also in regards to FFXII's music, the only songs I remember are... um... None of them, really. I remember the Viera village music sounding amazingly like a Mitsuda track. In general I kind of question overly symphonic music in videogames anyway, just because, by nature, it doesn't seem that appropriate, and in regards to FFXII specifically, I found the music lacking in melody and being rather... pablumatic?
7487  Media / Single-Player RPGs / Dragon Quarter, or "Save Nowhere!" on: May 05, 2008, 08:20:24 PM
Play more roguelikes, dinguses.
7488  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 05, 2008, 12:53:25 PM
Also it stuck out in my mind thanks to Prime Mover lamenting that everyone was fawning over P3 but ignoring LO.

P3's soundtrack wasn't written by Geddy Lee. Duh.
7489  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 04, 2008, 02:30:17 PM
there is a good reason why Square never made a PC version of it, you know.

Their other PC conversions were stupid and glitchy and ugly?

12 is much easier than all 3 of those

Easy doesn't necessarily translate to good.

There was never this much hatred of it when the game was out.

Because it's really damn awesome at first and then it kind of peters out.

I don't hate FFXII. As I said on my list, it's not so much a list of like/dislike but want to play/don't want to play.

Anyway, reasons why it sort of started bugging me:

Dungeons were large but kind of empty. Not a problem in and of itself, but the lack of interactivity and stuff to find/do is. All chests being randomized sort of takes the fun out of finding chests.

Specifically for me, that one airship you're on with the triplasers. I got to a point where I realized they didn't matter and I should just leave everyone on attack all the time and walk wherever I want to 'cause everything was going to die fast anyway.

And then there was, I believe either shortly before or shortly after that, the giant oil refinery desert, which was huge, a bit short on save points, and consisted of a bunch of identical looking oil platforms in huge swaths of identical looking quicksand. I want to be able to DO something with these oil platforms. I want puzzles or something. I want something to do in these dungeons other than killing everything. I know this might be the PC RPGer in me cause PC RPGs usually have a lot more adventure game elements but HOLY CRAP EVEN OTHER FF GAMES DID.

I didn't dislike the battle system or the license grid but they didn't thrill me either. It's not that the battle system was hands off -- that doesn't bother me much -- but that... I don't know, regular encounters weren't all that interesting, and there really wasn't much strategic depth from what I played. Likewise, it's not that the license grid bugged me that much. It's just that... well... Most of the skills were just weapon/armor/accessory skills. There wasn't a ton of variety. Also, again, I would've liked something a bit non-combat oriented.

Finally, for all the depth and maturity the story was supposed to have, it sounded like it was written by larpers. I know everyone's supposed to sound old-timey and I know that having modern day street slang wouldn't be appropriate but that doesn't mean everyone should sound like you kidnapped them from the local Renfaire.
7490  Media / Single-Player RPGs / Earthbound on: May 03, 2008, 02:38:59 AM
With most games of the 16 bit era, the story of the game was more or less limitted to the text you got. While there are some notable examples of games trying to get away from this -- FFVI's opera scene, for instance -- to varying degrees of success, it wasn't really the norm.

In Earthbound's case, you did have the story text, but it's not just story. It's whatever it is that's beyond story or outside of story or whatever. I don't know. Earthbound's storyline is pretty simple but it's the first console RPG where the story it did have actually MEANT something and it might still be the only one.
7491  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 03, 2008, 02:00:12 AM
No, I'm not crazy yet. Give me another day though, and I'll link to a blog post I'm working on, and THEN you'll think I'm a crazy guy.

Someday I hope to write a sentence that makes sense.
7492  Media / Single-Player RPGs / Most Anticipated RPG for the summer on: May 02, 2008, 11:05:20 PM
What I've played of DQ8 hasn't been too hard.

I also don't recall long load times.
7493  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 02, 2008, 02:50:38 AM
Are we doing FF lists? Mine will be zany. I'll divide it up by generations first.


1) FF3 (Remake or original)
2) FF2
3) FF1


1) FFV
3) FFIV (Hardtype. Never played easytype. I expect to like the DS remake)




1) Large, inedbile, axolotl-shaped clusterfuck.

So, if we conver this down to a single list, we get irregularities:

3) FF3 DS Remake
4) FF2
5) FFV
6) FF3 Original
7) FFX
10) FF1
11) FFVI
12) FFIV

Tactis isn't in the list because then I'd have to include FFTA and Vagrant Story and things would start getting off kilter.

Anyway, the above list isn't so much in order of like to dislike as in order of how much I want to play these individual games. The two GENERALLY coincide.

there's a bit of a disconnect as I want to play FFVIII more than FFXII typically. Also the only reason FF1/FFI is low is because of rows of 100% battle chance tiles in hallways in dungeons and the relative uselessness of the thief class.

In regards to Steambot chronicles, I am now recalling feeling like it kept forcing me around too much, even though it was supposed to be sandboxy. This was also a complaint I had about Sp... er... Rogue Galaxy. This is NOT a problem I had with Metal Saga (although the alternative problem of not knowing where to go was definitely true, although it bugged me a lot less, although it was an actual issue in this game, as getting certain events to trigger could be odd, whereas in most nonlinear games, going to a different town is generally a good bet for getting something to happen. In Legend of Mana, for instance, you could get a bit lost on what to do next in a particular event chain but triggering SOME sort of event was never too difficult; or in the case of Romancing SaGa, you had a little "quest level" meter that would determine when certain quests fired so you could sort of gauge what was going on).

What the fuck am I talking about jesus christ it's almost 3 AM.
7494  Media / Single-Player RPGs / The World Ends with You on: May 02, 2008, 02:40:02 AM
Being finals week (and being supposed to be working on a Russian ePortfolio which is going slowly and I have no idea how to use Powerpoint to create attractive looking whateverthehells it makes OH god) I haven't had a chance to play the game much recently but I will say that Neku's assholishness is kind of bizarre.

Entirely speculation so I'm not spoilering this out but it's like since he has amnesia from the beginning of the game, he just picked up some sort of random personality. He's a douche, but in a really dissociated and emptyish sort of way -- like he's just existing and not actually doing anything beyond that.

I THINK that's what they were trying to do with Cloud in FFVII, really, but who knows.

Ну, мне надо заниматься...


also, for the record, I honestly think P3's battle system has far more in common with highlife than straight-up rap or R&B. Yeah, the singing bits are rapped, but the horn sections are straight up highlife. I think you could make an argument for ska too, maybe, but ska seems to almost require a piano anymore, and skat mixed with rap are something you're far more likely to hear in highlife than ska. That, and the guitar skronk-mimicing-a-bass thing makes me think highlife too, though I don't know why.

For people that saying WEWY's music works better in context, not that the composer started out a synth programmer. There's probably a connection there.

In the case of Blue Dragon's boss theme, it's not so much that it's a Dragonforce ripoff (Which is silly as Dragonforce is perfectly capable of ripping off themselves) with terrible singing overtop. It's the complete lack of cohesion between the elements. The singing doesn't sound like it's PART of the song. There's a random-ass organ solo in there for some reason. In regards to the singing, it's not even that the lyrics are stupid and sound like the guy's making them up as he goes along. It's the complete disregard for rhythm. Or lyrics that take advantage of the natural rhythmic properties of the English language.
7495  Media / Single-Player RPGs / The World Ends with You on: May 01, 2008, 06:31:08 PM

I'm not one to usually do this but I'm going to assume you're either sarcastic or just have bad taste in music.
7496  Media / Single-Player RPGs / A quick question about Persona 3. on: May 01, 2008, 04:08:40 AM
I don't know if I already posted this, but I really wish I had Persona 3 in highschool. I had Persona 1. You know. The game without very many save points and the few you did have were trees.

I'm going to replay that game with Ellen sometime.

In any case I just realized I've been frequenting this site since I was in sixth grade, and that the first time I heard about Persona was from an EGM preview from when I was in 4th grade. That issue also previewed FFVII.

also I got persona 1 after I got persona 2 and I've only finished 1, I guess. Also one of the shop owners in P2 looked a lot like my old German teacher.

I have no idea what any of this means but it makes me feel sort of sad.
7497  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 01, 2008, 03:05:28 AM
In regards to XG, it's not that disc 2 was too short, that the sprites were too pixelly, and the story too confusing. It's that disc 2 was unfinished, the sprites were too pixelly, and the story was to nonsensical.
7498  Media / Single-Player RPGs / The World Ends with You on: May 01, 2008, 02:45:00 AM
Yeah, the more stuff I see opening up for Shiki, the more I realize...

Well, stuff opens up as you go along. I *like* that.

I really need to start using the "sub" setting for certain pins so that I like, LAUNCH said motorcycle at the enemy instead of attacking it.


also what the hell why are people complaining about Persona 3 music but not http://youtube.com/watch?v=sCNyNmuFSlw
7499  Media / Single-Player RPGs / The World Ends with You on: May 01, 2008, 01:00:41 AM
I still haven't gotten a grip on handling the upper screen, honestly, but I think the lower screen stuff's a blast, especially if you're trying to get insane combos.

Also I think this is one of the few games where I enjoy grinding, for a few reasons.

A) Very tangible benefits. New clothes and pins and food everywhere, so you're only grinding for stuff and not to get past a certain goal (Well, the red shirt guys, sort of, but that's different for reasons below).
B) Grinding never actually TAKES long, really.
C) You're in control of the reward. You can drop your level and have to play more skillfully, but in return, you get better swag.
D) That battle system's entirely active and quite fun and rather River City Ransomish, sort of.

In some regards, it IS sort of Square ripping off SMT/Persona. In other regards, is this actually a bad thing?

Also it has a bear with tattoos for arms.
7500  Media / Single-Player RPGs / Top 5 RPGs everyone loves to hate on: May 01, 2008, 12:00:48 AM
Also MeshGearFox .. Great minds think alike. Apparently that's not a lie. .P

True but I'm Russian major furry that has trouble forming coherent sentences and using credit card readers and I spend my free time looking at pictures of rare pine trees on the internet.

Additional comments:

I keep seeing FFIX come up and I'm going to jump on the bandwagon. I don't know if it's my personal FAVORITE FF, but I started really playing it FOR REAL recently, started again this year, and I'm really liking it a lot. I think in some ways it might be one of the better executed FFs. It's quite well balanced, fairly difficult without being annoying, and has some really nicely done side stuff.

In addition to Legend of Mana comments (because post I just made in WEWY reminded me of this and I don't know if I already mentioned it): LoM reminds me way more of River City Ransom than Secret of Mana but I don't consider this a bad thing.
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