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334828 Posts in 13711 Topics by 2200 Members
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7486  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 10, 2008, 09:59:19 PM
From a western perspective, visual novels, text adventures, interactive fiction, and point-and-click adventures are all different things. Narrative style and gameplay elements are the main distinction.

Point-and-click adventures are always graphical, can be first or third person, and almost always use a mouse interface -- the exception being the early AGI games which were keyboard + simple parser. A game like Dare to Dream would be considered first person and a game like Monkey Island would be third person. Myst-like games are sometimes considered their own subgenre and sometimes not.

Point-and-click adventures almost always have inventory-based puzzles and NPCs to deal with. Some of the better ones will also have dialogue puzzles and varied ways to interact with the world. They also tend to be fairly narrative heavy. MOST puzzles -- especially the inventory ones -- are of a lock-and-key style, where you need to find a key item and then use it to unlock the next area, somehow. The downside is that in a lot of cases, interaction with inventory items is fairly limitted so there's no way of knowing how using two objects together will get interpreted by the game.

A few point-and-click adventures HAVE had RPG elements (Quest for Gloria, Kyrandia).

Myst-like point-and-click adventures tend to have fewer NPCs and mechanical puzzles, based less on combining inventory objects (and in most cases you don't even have a traditional inventory) and more around interacting with things already present in the world in a scientifical fashion to figure out what they do and how to get a desired result. There's another group that gets lumped in with Myst-likes, and these are games like Shivers 2, where you have to play Sokoban to open doors and stuff. These aren't really as interesting because the puzzles are Seriously Random As Hell.

Text adventures and interactive fiction aren't really distinct, but there tend to be more narrative led games and more gameplay led games, although both tend to have gameplay elements. With IF (which I'm gonna use to refer to more narrative oriented games) you have a strong sense of a main character (who isn't an anonymous avatar for the player in the world) and puzzles that are more rigidly geared to the plot, and also have more structured ways of dealing with them; whereas with a text adventure, the puzzles are often more environmental and represent obstacles in your path in the game world and not so much plot elements. Also, text adventures tend to be a lot more lenient about letting the player fail. Both tend to have scoring systems, although I think this is just a throwback to the Inform days or something.

Some text adventures, notably Zork, also are notable for having fairly intricate interactivity -- even if it doesn't have a lot to do with the puzzles, story, or anything else.

Visual novels, from a western perspective, are not seen as having pervasive or meaningful gameplay elements, and are mostly equated with choose-your-own-adventure books. These are entirely storyline driven and every choice the player makes is directly geared to the story. There's no real interaction with the world, but only other characters.
7487  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 09:17:35 PM
Most other game engines can easily cost above $1000

Yeah, but you can't really compare RPG Maker to the Unreal Engine or something. They do completely different things and in all fairness the manhours and technical knowhow it takes to make something like RPGMaker are far, far less than what you'd need to make a powerful commercial engine that runs well on a wide range of hardware (and operating systems).
7488  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 07:07:29 PM
I'd give RPGMaker a shot if it wasn't so damn expensive. I also get the impression you can't make your own battle systems.
7489  The Rest / General Discussions / We're Horrible out of 5 on: August 10, 2008, 05:13:56 PM
One time I got raped by a mall santa outside of Macy's when I was still doing janitorial there. Does that count as a one night stand?
7490  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 10, 2008, 02:24:02 PM
Did the rainbow shell sidequest in CT.

Started playing Secret of Mana again. Up to Kippo Village. Gonna kill some monsters so I can get some new armor before heading on to the Haunted Forest. I don't have a problem with grinding in action RPGs, honestly. Anyway, this probably kills my chances of trying to play SD3 again, and as a positively massive LOM fan I really, really wish Square would do another game in the style of SoM. Actually though since I'm playing them both, I'm really surprised at how similar CT and SoM feel.


Just did Sun Keep and repeatedly failed at Ozy's Fort somehow GODdamn. I'm gonna get the Rainbow+Sunstone stuff before I finish off the sidequest things.

Then I'll probably spend a few hours collecting dolls and cats I have no idea.

Anyway, I'm working on a Blog Post about Chrono Trigger and Cross. It's up to five pages so far. I'll post it when it's done and link to the blog somewhere.
7491  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 10, 2008, 01:31:03 PM
Wait, you can legally sell RPGMaker games?
7492  Media / Single-Player RPGs / Let's have a visual novel thread! on: August 10, 2008, 01:30:03 PM

Not really visual but you should play it anyway.
7493  The Rest / General Discussions / We're Horrible out of 5 on: August 10, 2008, 01:27:27 PM
No drinking, no smoking, no drugs (that I never had medical reasons for taking).

Thieving by means of electronical methods, although one time I DID go out at night and took some cuttings of plants without permission.

I'm still easily a 5/5. Let's just say I hung around with furries when I was younger.
7494  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 10, 2008, 04:13:49 AM
Playing DQ games. Got to Romaly in DW3, beat Timesage in DW7 (THAT was a weird, weird, weird fight), and did the stuff with Red in DQ8. Gonna look for stuff for the alchemy pot.

Also doing CT and CC. Mt. Pyre and the sidquesty, endgame stuff, irrespectively.

Will be doing some Ultima 7 and Ablion, soonish. I hope.
7495  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 11:47:15 PM
I'm not really that impressed with Black Sigil, going from the videos. Like, with Dragon Warrior 7? I like that being oldschool, because it's legitimately rooted in oldschool design. Black Sigil just looks like it's aping the style for nostalgia points which bugs me a lot.

Anyway, other indie RPGs:


http://elona.wikia.com/wiki/Elona_Wiki Elona is a Japanese made roguelike, with some additional features, like no perma death and house buying and stuff. Balance issues but really neat. Kind of similar to Gearhead, which I can't find a link to.

http://www.bay12games.com/dwarves/ Strategy/RPG/Sim/City builder. One of the most complex videogames ever, and easily the best random world generator that's ever been used in a game. By far.

http://www.iffermoon.com/ No clue how to describe it. Just play it.

nethack.org The original indie RPG.

http://www.thespiritengine.com/ TSE1 is free. 2 is commercial. Sideview RPGs with a weirdish battle system.

http://www.synthetic-reality.com/wosHome.htm Weird damn game with netplay features. It's not really *good* but I always like it for some reason.


http://www.spiderwebsoftware.com/ Avernum's great.

http://www.jmp.fi/~smaarane/urw.html Survival roguelike set in medieval Finland. Think Harvest Moon, except you can freeze to death and bears will eat you.
7496  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 06:42:52 PM
What's this being made with? RPG Maker of some sort? Who's doing the art and music and whatnot?

And how does the battle system work? What sort of spells are there? Special attacks?
7497  Media / Single-Player RPGs / Is Planescape: Torment worth playing? on: August 09, 2008, 12:58:59 PM
Well yeah but as I said, it's not just "wall of text" but "wall of text with a sort of poor font choice in an oddly positioned and botheringly small box."
7498  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 02:13:52 AM
Puzzle dungeons are cool. How's the battle system work?

Also what'll this cost?
7499  Media / Single-Player RPGs / Is Planescape: Torment worth playing? on: August 09, 2008, 02:12:58 AM
I don't like Bioware's RPGs for the reason that they sort of throw a lot of crap at you at once. PS:T mainly does this with tons of NPCs and tons of text. BG2 lobs sidequests at you everywhere you go. Yes, Morrowind IS a bit boring at time but it's also a lot less stressful.

By Bioware, I mean the things using the infinity engine. I have no idea which companies made which since Interplay's RPG department never made any sense to begin with.

Basically though, Torment IS well written, but it's got a lot of text. I honestly never got that far in it because reading text in textboxes is sort of exhausting for me.


White text on a brown background in a tiny box at the bottom of the screen, which isn't even remotely eye-level. I seem to recall longer conversations have bigger screens but still that stuff drives me insane.
7500  Media / Single-Player RPGs / rpgs and why you play them on: August 09, 2008, 02:06:28 AM
I love that Karma City theme. It's like Boards of Canada making out with Ulrich Schnauss.
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