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Subject: 999 (Nintendo DS)
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7516  Media / Single-Player RPGs / The World Ends with You on: April 24, 2008, 02:52:43 PM
What the hell is a "pete wentz?" I'm guessing either A) A mixed drink. B) Dong piercing of some sort. C) Dead comedian from the age of black and white talkies that we used to seen in nickelodeons as boys before realizing that "this is where I came in" and so we left to become men and fight the hitler.

Anyway I just got this because A) I live in a town where FES will not sell. To anyone. Ever. B) I feel obligated to support the game store near campus before I go home for summer.

---edit---

Random Observation: Music seems to be far more shoegaze than JPop.
7517  Media / Single-Player RPGs / Infinite Undiscovery on: April 24, 2008, 02:50:34 PM
http://img218.imagevenue.com/view.php?image=42212_uporg1383184_122_230lo.jpg

^--- What the hell?

Oh wait NM. It loaded up a picture of two ice skaters, for me. I have no idea why.
7518  Media / Single-Player RPGs / The World Ends with You on: April 24, 2008, 12:28:07 AM
I was just joshing you, old bean :(
7519  Media / Single-Player RPGs / The World Ends with You on: April 23, 2008, 09:53:57 PM
It's actually over 60 hours long. Dice really, really just doesn't have a life.

(sorry dice :()
7520  Media / Single-Player RPGs / The World Ends with You on: April 22, 2008, 07:59:35 PM
Quote
PS: just for the record, during HS, I didn't feel compelled, in the slightest, to listen to music that everyone else was listening to.


I'm not saying you WANTED to, but unless you were a complete shut in, you were listening to it anyway. Unless you went to highschool way, way earlier than I did, radios were pretty ubiquitous.

I think there's also an argument that some sort of unifying pop-culture is essential to socializing right even if you hate that pop-culture. Maybe this has something to do with the main character in Persona 3 wearing headphones all the time. Maybe not. Maybe the fact that everyone's able to isolate themselves with relative ease is why people think 9/11 was a government plot. Maybe it's leading to some sort of greater elitism. Maybe this is really just an extension of the solipsism and rumors we saw in Persona 2.

Maybe it's just a stupid videogame and I shan't be analyzing it any longer.

Quote
20 years from now, Persona 3 will feel arcaic and dated.


Twenty years from now, every game will feel archaic and dated. And I have a perfect quote about this but I won't use it because the person I'd be quoting probably doesn't want quoted.

Anyway, the big difference between There Will Be Blood and Persona 3 is that TWBB is a movie. The other big difference is that TWBB is about the past and that Persona 3 is about now.

Actually, no. Screw it. Just use the goddamn mute button if it bugs you that much.
7521  Media / Single-Player RPGs / The World Ends with You on: April 21, 2008, 11:14:07 PM
Well I mean, that theme that plays in the malls/throughout town. It's sort of like the equivalent of hearing smooth jazz when you walk through a grocery store. It's sort of annoying, a little peculiar, and definitely sort of repetitive too.

But if you started hearing Paranoid Android or Stravinksky's Rites of Spring instead of, say, Baker Street, it'd just *feel* wrong.

And in that same vein, a big part of highschool is listening to whatever crap all of your friends insist on playing on the radio. I don't know. I can't describe it. Sometimes you have to sacrifice beauty for accuracy.

It's also worth noting that that j-pop and hip-hop in P3 aren't exactly j-pop and hip-hop. It's more like j-pop and hip-hop-esque music that was created by someone that's only had vague descriptions of said genres to go off of.

I actually really liked the school theme though. It had the flavor of a zeitgeist and the weight of a snow-covered atrium.
7522  Media / Single-Player RPGs / The World Ends with You on: April 21, 2008, 05:49:00 PM
Persona 3's music was composed for the game and being set in a Japanese highschool island, J-Pop was probably the most appropriate sort of thing they could use.
7523  Media / Single-Player RPGs / The World Ends with You on: April 20, 2008, 04:43:03 PM
mute button lol
7524  Media / Single-Player RPGs / The World Ends with You on: April 20, 2008, 03:19:42 PM
It was either this or FES and I think I'm getting this. I guess I'll do my own Blondie, Angel Eyes and Tuco list when we get down to brass tacks after I get down to C&C Games to buy the thing.
7525  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 19, 2008, 05:00:10 PM
Isn't easy mode unlockable in FF2?
7526  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 19, 2008, 03:18:04 AM
Quote
wow... i thought this was a thread on FFIV...


It's actually about FFVI.
7527  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 18, 2008, 10:48:18 PM
FF2 Update 2:

Well, same plugin setup so I have no idea why it actually runs on my computer at home.

Anyway, at five hours in, I finally hit something difficult! It's that Ice Cave. Except I never felt like I hit a brick wall. It felt like a really constant sort of progression. Enemies did a lot of damage, but HP was also going up fast (Frionel's nearly doubled; Maria's is still sort of low) and the like. So yeah, I had to back out of the dungeon prematurely, BUT my stats are substantially better, and I have 4000 gil, so I can finally upgrade everyone's armor. Also have a ton of antidotes which I don't need, so I'm gonna go sell them and get potions.

As of yet, I haven't ground or attook my own guys at all.

Main concern is magic, though. I've realized two things:

A) Having one mage is a *bad* idea.
B) Stat loss is fairly rare and minor.

Giving that, I've come up with a few more strategies that are pry a bit late to implement:

A) Everyone should have cure. It's mostly used out of battle, and in that case won't cause stat loss anyway.
B) Fire to Frionel, Ice to Maria, and Bolt to Gus.
C) Make Gus my main white mage, and white mage stats and strength don't conflict. White mage stats do conflict with endurance but Gus tends to be an endurance boat.
D) Find some way of dividng the rest of the black skills I want between Firen and Marion.

This should make getting spell levels up fairly efficient.

However, gaining MP still seems a bit tricky, as you need to use a lot in a single battle to get it to go up, and low-level spells don't take much MP. I *might* need to grind for this. I don't really want to, though it wouldn't be much grinding. We'll see. I do have to go around looking for better armor, so I might be able to blow some MP while travelling.

Then again, running it on an emulator (because of uppity PS2 and volatile, volatile memory card, also I'm using an actual CD ROM and not encouraging piracy. Seriously. PSX games aren't that old or expensive. Buy them, kids. Our economy is floundering and this could help! You know you want that decrepit looking copy of Granstream Saga.) means I use save states so that's probably skewing my perception a bit (as there are a lot of games I like that I'd hate without save states. Persona 1, for instance).
7528  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 15, 2008, 11:27:15 PM
Quote
The easy difficulty actually made it possible to play FF2 legitimately and almost enjoy the game


Do you mean in FFO or the GBA remakes?

Also, FFO is running crappily in ePSXe so that may put a damper on playing the thing since spell effects cause massive slowdown and my actual PS2 is goofy about CD-based games (blueback PS2 stuff and PSX games).

I don't recall having trouble with Adel, actually. The last boss fight, on the other hand, I never beat. So technically I never finished FFVIII but I did get to the last boss, so close enough.

---edit---

FF2 update, since I'm playing that right now. About 3 hours in, and in the Bafsk sewers. Mindu and Gus are the only people that have lost intelligence for strength yet (Gus has no spells. Mindu's aren't combat oriented, although I believe white magic draws from something else anyway). Firion's HP is 75, Maria's 81, and Gus' 100something.

General observation is that weapon skill is far, far more important than strength. Anyway, Gus and Firion are doing ~130 damage a turn, and no monster had more than 40 HP at this point, so yeah. Fairly easy so far. Maria's magic is very underdeveloped because of the aforementioned emulator glitchery. Thinking of giving Firion white magic. Also thinking about giving Maria another weapon for when I have her in the front row.

HP does seem to be gaining slowly but nothing's doing much damage, so...
7529  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 15, 2008, 02:41:13 PM
Quote
Most people get stuck at Adel when using GF summons the whole game. Personally I find it more fun to junction spells to my weapon and kill stuff that way.


Yeah, that's the damndest thing. People tend to do whatever they find efficient, even if it's not fun, and I'm worried I'm doing *that* with FFVIII.

Quote
FFV is overall a pretty easy game


I was just holding down the "fast foward" button and confirm

Also I always thought the deer scene in Terranigma was sort of an extension of the thing with the pig in IoG, and that one... town -- the second human town, I think -- was sort of an extension of the Mayan Goldship.

Also, while I wouldn't call, from what I've played, Soulblazer dark, it's a damn bizarre game at time, old beans. Especially when you do stuff like looking into the dreams of flowers.

anyway, to tie it all in, Man With a Machine Gun sounds a LOT like the first dungeon theme in Soulblazer.
7530  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 15, 2008, 04:27:13 AM
Actually, I think it's time I experiment with the FF series as a whole because I'm might damn curious about a lot of these systems. Sort of like my non-related experiment in whether you can get through Phantasy Star 2 without having to grind as much as it's often accused of.

Not going to do anything with FFVI since that's pretty well documented.

But there are some other questions which I haven't seen answered, really, that I want to answer for myself.

Is GF spamming really a viable strategy for FFVIII? I remember it being one, but who knows.

FF2 is often described as being impossible to win unless you attack your own guys. Is this true? I'm guessing no. My actual concern is that the game might tend to universal strategies -- namely, monks beat everything.

FF3, 5, and tactics. How viable ARE the different classes and skills? And in what ways? I have to admit I'm a bit more personally interested in 3, since I suspect FFT is actually fairly well balanced. I do want to look into the "Monks beat everything" accusations I've heard for FF5 and T, though. Seems like it might be true for 5.

FF7. Long suspected that it's not as easy as people claim, and that a lot of the easiness is because a lot of people played it as their first RPG, fell in love, and really sort of... powergamed it.

FFX. Figure out how the weapon system actually worked.

Reading about FFIV's remake makes me really curious too. If the descriptions I'm reading of the Decant system are accurate, I really like that system. Also, for the record, there's a difference, here, I need to elaborate on.

FFIV is not puppety. It's muppety. I have no idea what the difference is but it's buggine me a lot and it didn't bug me in FFIII. Maybe it's because in FFIII everything was short and fat and in FFIV everything's a lot closer to normal proportions so it looks weird and vaguely Seussian.

Likewise, FFIII isn't puppety. It's just some sort of bizarre, 3D SD thing, like FFIX was (although they looked a bit more deformed in IX, honestly. Like, it actually BOTHERS me in IX sometimes, and I *like* the style).

Romancing Saga was puppety. In the sense that the characters actually move like puppets.
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