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335294 Posts in 13728 Topics by 2200 Members
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7516  Media / Single-Player RPGs / rpgs and why you play them on: August 09, 2008, 02:06:28 AM
I love that Karma City theme. It's like Boards of Canada making out with Ulrich Schnauss.
7517  The Rest / General Discussions / The influence of the fanbase on things you like on: August 09, 2008, 01:34:55 AM
Here's a paragraph I found somewhere on the internet:

"Chrono Cross was Masato Kato expressing his distaste for the original and the people he was originally forced to work with on CT by cheapening the original and forcing people to accept any sequel on his terms (he only got to write the 12000 BC scenario, hence the change from the rest of the game). Plain and simple. After years of pondering what went wrong, I've concluded it was just a very ego-driven project as opposed to one with any interest in what people liked about the original (hence, the relatively low number of people who like both games or at least feel strongly towards both)."

Regardless of your opinions on CC, I'm pretty sure that thinking Kato was personally* trying to offend the fans or something is a bit fucking insane. And I think you could expand this to a lot of insane fanbases as a whole: They tend to start taking things rather personally, whether it's falling in love with Sephiroth, thinking that Masato Kato hates them personally, or thinking that Bethesda is a failure because you can't kill and eat four-year-olds in Fallout 3 while jacking off on a midget (in Fallout 3).


Quote
Niche fandoms have their own set of frustrations. Is it me, or do many fans of something obscure and niche come off as really possessive over that niche?


People like talking about things and if you wan't to talk about something that nobody else has ever heard of you start to feel a bit isolated and then you get clingy, I guess. Well, that doesn't explain the superiority complex.

Also firest US GBA Fire Emblem drives me nuts. No, it's not that hard if you're okay with losing characters. I don't see why anyone would be willing to take losses, though. So it mostly amounts to constantly resetting. Also, as someone who's for weapons that degrade over time, I really, really did not like weapons degrading in that first GBA Fire Emblem we got.

Fire Emblem's more in the Shining Force mold and its got some problems that are inherent to that design scheme, whereas something's that more squarely in the... I don't know. FFT and X-Com are definitely of different design philosophies, but they're a lot closer to eachother than they are to Shining Force and Fire Emblem (which are both sort of descended from Military Madness, honestly).

I really can't describe what the problems inherent to that design are, but basically if balance goes even remotely off, you tend to get a lot of Alsaice-Lorraine scenarios where neither side can make any real headway at all, and in something like Fire Emblem this gets really stupid.

* HAHA MADE YOU LOOK. In all honesty, Kato's not the only person from the CT staff that worked on CC, either, and CC was apparently someone else's idea.

---edit---

Also the saga fan community sort of drives me nuts. I actually like unlimited saga and think a lot of the reasons people have for hating it are stupid but I'm not going to go as far as thinking that everyone that doesn't love saga is some sort of lowly pleb(e?). It's like they're all in some sort of goofy online penis contest.
7518  Media / Single-Player RPGs / rpgs and why you play them on: August 09, 2008, 01:02:29 AM
I thought Hermaphrodon said she had a penis at the end of DDS1. Or was talking about getting herself pregnant or something like that. Just fucking comes out of NOWHERE and is like "I KNOCKED UP MY VAGINA WITH MY PENIS" and Gale's like "Yup."

Unless that was in DDS2 where Evil Granny was talking about it. This was my freshman year of college and I really can't remember that very much because my stupid roommate kept spraying Axe everywhere and that sort of makes it hard to think. Also all the rap music. I'm like

"Wait so does Argilla want to slap her hos or something?"

Anyway, her penis seriously isn't a plot twists because they're pretty open about it. That's all I'm saying.
7519  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 07, 2008, 10:42:03 PM
Have you considered getting by without the latest equipment all the time? You can do that in DQ8.
7520  Media / Single-Player RPGs / New Suikoden Game? on: August 07, 2008, 10:38:06 PM
Quote from: Sapphire_Fate
Quote from: "Shiguma"
Quote from: "Sapphire_Fate"
May it be so much better than how craptastic V, IV, and III, II, Tactics, and all of those unnecessary gaidens for the WSC were.


Fixed.


Fixedest.
7521  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 09:15:27 PM
An awesome thing about Landstalker compared to other Genesis RPGs is that you never have to grind because you can't level up :(

Also, isn't Alundra more or less a sequel to Landstalker in the same way that Soulblazer is a sequel to Actraiser?
7522  Media / Single-Player RPGs / rpgs and why you play them on: August 07, 2008, 09:12:18 PM
I still think it's funny that people say the snow queen quest was cut for Chestburst Wangdemon when Persona 1's final boss is way, way worse than Chunky.  "Vaginapede" is about the only word that comes to mind.
7523  The Rest / General Discussions / The influence of the fanbase on things you like on: August 07, 2008, 07:18:00 PM
Quote
Not to mention the sheer number of idiots that came out of the woodwork during the growing pains.


Most of those were probably me.

Actually though this is what leads to stuff like No Mutants Allowed. Maybe.

Quote
I hate Leafs fans.


What're you gonna do about? Pray that god sends a bunch of moths to eat all their clothes?
7524  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 07:02:04 PM
The platforming elements aren't THAT hard. Be a man >:|

Also Landstalker had two other quasi sequels: Lady STalker and that thing for the Saturn where you fight bears.
7525  Media / Single-Player RPGs / rpgs and why you play them on: August 07, 2008, 07:01:36 PM
The entire theme is eating people what do you expect :|
7526  The Rest / General Discussions / The child protagonist on: August 07, 2008, 04:11:31 PM
Oh, the child protagonists in the first couple Devil Children games were pretty amusing(ly fucked up and genocidal and basically what you'd expect if SMT's main character had been ten). And then when got Demikids GOD-damn.
7527  Media / Single-Player RPGs / rpgs and why you play them on: August 07, 2008, 04:03:42 PM
Character in question comes out and says she's a hermpaphrodite or something. like, that's her first line.

<DDS Guys> Sup lady.
<Character> I HAVE A PENIS.
<DDS Guys> Sup... dude?
<Character> NOT QUITE!!!
<Gale> Hoodily stares blankly.
7528  The Rest / General Discussions / The child protagonist on: August 06, 2008, 11:45:56 PM
Quote
Is the fact that wide audiences don't want to see child protagonists grow up why many comic strip characters never age?


Maybe. Another reason: David Craig Simpson is a talentless hack and can go snort on a wall of dicks while climbing it so that after he's done snorting it he falls down and is all ":(".

Quote
Although it didn't seem like Western RPGs (the old D&D ones or games like Bard's Tale or Wasteland did this - it seems to be primarily a Japanese thing)


You can make characters as young as like, 15 or 16 in Wasteland, and even younger in Wizardry. I'm thinking 9 might be the minimum age, there?

Basically, though, let's compare this to Disney movies. In the 1940s you had a young bambi, who loses his mother, grows up, has babies, and then the forest burns down in a scene of apocalyptic destruction which is a bit unnerving given that the bombing of Hiroshima would only happen a few years later. That's an entirely different kind of child protagonist than in... I don't know. A lot of more recent Disney movies.

I'm not really sure what the hell I'm saying so I guess you could say that the point of a child protagonist is to have them learn something about adult life, leave their childhood behind and move on, or to give a more innocent perspective of a very non-innocent event. And these traits are generally not seen in children's books/movies/whatever to day, and I think it applies to RPGs, too, except now instead of having really stupid kids not doing jack, there are really boring adult characters that don't act like adults and aren't really different from one-dimensional child protagonists. I mean it's all

<Kid> TEEHEE I AM INNOCENT AND CUTE TEEHEE.
<Adult> i fucking hate everything BOOZE PLZ.

I'm not saying this is a universal trend and I don't even know what I AM saying but...

I thought Gabo was a really cool child protagonist. You didn't really see it unless you constantly used the party talk feature, but he was a really good mix of innocence and honest confusion at some of the darker turns in that game.

Ness wouldn't have worked as an adult, either.

I think there's this problem as a whole where a lot of RPG writers have trouble portraying well rounded characters, despite the age. Like, Yangus? He's pretty normal and as a result pretty believable. Whereas Basch is just like, christ dude what the hell is wrong with you, nobody acts like that*? And I think I'd rather have a near-silent lead, like Randi from SoM, than something completely botched.

Maybe that's what silent mains are good for. Younger characters that are just silently taking everything in and seeing how the world works. I do know that SoM wouldn't have worked if Randi was more talkative (I'm pretty sure he wasn't silent, though. Confirmation?).

Spark from Ultima 7, by the way, is totally awesome as a child protagonist. Like, he's 12 or 15 or something. And Ultima 7, being a PC game from the 90s, has a brothel. And you can drag Spark in there with you and it's pretty much the funniest goddamn thing ever. He doesn't act like a REALISTIC early teenager, but he acts like one that makes sense, in the context of the game.

* Vaan actually almost worked, like, in a few scenes where he's talking about his dead brother, but the effect is a bit wrong when you realize he's 17 and not actually a lot younger than that.
7529  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: August 06, 2008, 11:18:15 PM
PSX also had a capable sound system, though. I'm worried they'll botch the emulation somehow. I mean, I'm concerned as a whole as this sounds less like a chance for a new generation of gamers to experiance a timeless classic and more like a chance for a new generation of gamers to get sold something that didn't cost a whole lot to make.

As I said before. There's definitely stuff from Chrono Trigger that got cut, definitely stuff from Chrono Trigger that got cut that fans want to play, and definitely stuff from Chrono Trigger that could be rebalanced or expanded or whatever. I'm surprised they're not adding a hard mode, honestly. I'd buy CT again for a hard mode, and I'm sure a lot of other people would too.

It just sort of bugs me because they could actually make Chrono Trigger perfect or damn near it, and they're... not. and maybe this is just driving me crazier because because I'm playing that Dragon Warrior 3 GBC port/remake, and that's a REALLY great example of how to essentially leave alone but fix outstanding problems and add enough new content to make it feel more complete.
7530  Media / Single-Player RPGs / rpgs and why you play them on: August 06, 2008, 11:09:25 PM
I do too so I invented this calculator that you can kill deer with. It's basically just a normal calculator, only it's a Ti-89 because they weigh more, and it works by you beating the everloving shit out of the deer until it passes out, and then you keep beating it more until it dies, and while you're doing this you're running a TI BASIC program that displays a constantly increasing number. You can't really skin the deer with the calculator but I don't care because, as a vegetarian, I don't eat meat.
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