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Have a great 2015 from all of us at RPGfan. :)
346989 Posts in 14157 Topics by 2235 Members
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7516  The Rest / General Discussions / Re: Time's Top 10 Games of the Year on: December 08, 2008, 07:55:59 PM
Holy crap gaming really IS dead.


Holy crap Time Magazine really IS dead.
7517  The Rest / General Discussions / Re: Just when you think Japan can't surprise you anymore... on: December 08, 2008, 10:59:42 AM
My money's on the Germans (I'd say the Italians but they've gorged themselves into a state of laziness on Artic Circle Candy).
7518  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 01:29:05 AM
P3 is weird. It's one of those games that you can either clear very quickly or spend hours on. Other games like that for me were Tales of Symphonia and Legend of Mana. And SMT: N, of course, if you did the Amala Network stuff.

Speaking of long games, I just hit 50 hours in Dragon Warrior 7 today! Nearly halfway done! also considering grinding to upgrade equipment. I've been purposely NOT grinding out of principle, but I'm also kind of tired of not having upgraded my stuff in the past several hours. DQIV DS,and maybe it's just the DS version, gives you gobs of money, though I think the game is fairly balanced. People have cried foul about it being easier than the NES version, which may be true, but Chapter 5's ramped the difficulty up a lot and there IS such a thing as Nintendo Hard being Too Hard.
7519  Media / Single-Player RPGs / Re: Persona 4 on: December 07, 2008, 12:48:43 PM
Well maybe you should live in the OTHER Ohio then.

Hey, question. P3 had a lot of requests for getting like, rare drops from rare monsters that rarely showed up and rarely didn't completely run away from you when they DID show up. This drove me slowly insane. How's P4 with this? Does it even have requests, still?
7520  Media / Single-Player RPGs / Re: Shining Force Feather on: December 07, 2008, 12:11:01 AM
SRPGs are often too slow and tedious for my tastes, especially on console-based gaming systems. I do like RTSes, though.

I AM NOT ALONE HRFF. X-Com and Arc the Lad are the only strategy RPG series that work fast enough for me. Even growlanser was somehow slow and it's realtime.

Action Rpgs are fine but really a seperate series should have been created for them.

Well, the Shining series was, what, originally a first-person RPG? So it's not like it's really traditionally stucken to one genre.

7521  Media / Single-Player RPGs / Re: Persona 4 on: December 07, 2008, 12:04:11 AM
I could also probably go to Columbus and find like fifty copies of FES there. Ohio's pretty weird.

I mean, SMT:N and the DDS games aren't that common anymore, but a LOT of PS2 games from three years ago are getting difficult to find consistently. The only ones I see are relatively new titles and shovelware movie/sports games that nobody bought anyway.

Gradius 5, for instance.

Admittedly, that's the only PS2 game I've been looking for for the past, like, two years, so maybe the other ones are more common. Who knows.
7522  Media / Single-Player RPGs / Re: Persona 4 on: December 06, 2008, 05:25:26 PM
Atlus and NISA titles tend to be rare; it's like, if you don't pick it up when it first comes out, you just aren't going to get your hands on it.

I live in a part of Ohio, though, where I could, say, go to any given Walmart right at this very moment and they'd all have copies of FES.
7523  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 05:22:29 PM
Didn't you need specific, and seemingly hard to find, items to learn skills?

Yeah, but they weren't THAT hard to get from what I played. Most of them were in chests, and the more common ones were drops. So it's not a very natural skill progression and is more based around reaching an arbitrary point in the game where you find the lipstick and magnet yuo need to learn how to shoot missiles from your sword.
7524  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 12:40:00 PM
SMTO is gonna be free to play?

Well, I might give it a shot then. /me goes off to load it down.
7525  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 01:54:48 AM
Hey, would you object to me reading your story? 'Course, I know I don't like showing my writing to anybody, it embarasses me. I made it all the way to 7th grade, so I know I've got tons of errors, structurally, grammatically, you name it. So, just askin' for askin's sake.

Sure. Let me clean it up a bit first and write enough so that I have something COHERENT. I could PM you a plot synopsis I guess. Could I read yours?

Well, so far so good. I can see why it got the acclaim it did. Sure, it's kinda childish in tone, clowns freak me out and an elephant just did a backflip, but these randomly generated dungeons are like crack! Definitely gonna stick with this one.

I don't know what you felt about Rogue Galaxy but that had a lot of"what the hell were they thinking?" moments for me, mostly in regards to dungeon design I wasn't fond of, a skill learning system that was bizarre, and other things I don't really remember much. I only got to around the prison dungeon, but I really stopped caring by that point. How would you say DC2 compares?

Anyway, I cleared out the lighthouse dungeon in DQIV. Once it hits chapter 5, it really starts to flow. Except Maya died during the boss fight and is like, two levels behind now. Whups. Also, I LOVE the tarot cards. I'm hoping they don't have a secret, rare "Kills your entire party lol!" effect like, I don't know, !@#$%f(ki* Setzer or Cat Bastard.

And now I want to hurt square even more for removing party chat :}

DQ5 should be having it though. Judging from early screens in any case.

:} :} :} "} :}
7526  Media / Single-Player RPGs / Re: Persona 4 on: December 06, 2008, 01:43:48 AM
I like P3, but I never got very far in it. Like, I got Fuuka. That's the farthest I am. I'd probably like P4 too, but eh. I'll wait till it price drops.
7527  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 05, 2008, 08:44:39 PM
Whoah. Did you actually finish by the Nanowrimo deadline?

Yeah, I hit 50k. Usually do. Not that hard.

Still, nothing this year like in 2006, where I hit 70k with an additional 20k of writing in the last two days.

Didn't finish my story though. Still working on it. I don't really like how it's going to end.
7528  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 05, 2008, 03:30:31 AM
I actually wasn't hinting at anything. I was just, you know, being ominous.

Also there's always the option that the only think you get for Christmas is a decaying pumpkin. Or a bunch of gift cards for one of the millions of stores about to go bankrupt, apparently. That'd be really disappointing. One time I got an expired McDonald's coupon at a gift exchange which was doubly disappointing because I'm a vegetarian.

Proceeding in Chapter 5 of DQ4. I have high hopes. Also planning on playing Ifferimoon this weekend since I remembered it existing. Also Shining Force 2 sounds kind of interesting.

I'm sorry. Nanowrimo month goes into exam month. And then it's Christmas. I'm still not sure how to adjust to normal society.


Oh goddamn Chapter 4 made me actually start ENJOYING the game and 5 just has things improve a lot. Hurray.

Also got to Avon in Dq7 but didn't do much there.

Might attempt Phantasy Star 2 again.


Actually, just did this. I can see how Hugh has a fairly limited usage; however, Sagen is cheap as hell and does okay damage. Also, rimit seems to work enough to be fairly useful. I'm still utterly mystified as to why the spells are split up by element, as elemental weaknesses and strengths don't seem... to exist. Gra, Zan, and Foi, in any case, have different attack patters -- all enemies, a group, and a single enemy, respectively, but what the hell is Thu/Tsu for?

It's even more ambiguous in PS4, where it just seems like element == which character learns it, but there's still some weird overlap.

And then in PSI, of course, Protect and Rope are the two most useful spells in the entire game but this isn't really apparent unless you're a retarded inadvertent sequence breaker like me who thought that Medusa was GUARDING the Mirror Shield for some dingbat reason.

Oh, this is relevant because I also find DQ's elemental dividing of stuff to be a bit weird. I think elemental weakness/strength is taken into account there and it's just a matter of really poor feedback on who's weak to what. Bad feedback in RPGs is a rant in and of itself. Why am I still awake. Where is my shirt.
7529  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: December 05, 2008, 03:20:23 AM
Dogmeat, in Fallout. I did everything I could to keep him alive the entire game and succeeded, somehow. Easy up till the final base. Then it's not.

I also use a mod in Morrowind that lets me turn freed slaves into party members. So I'd go around freeing slaves and raising an army. Good times.

Anyway what's the difference with this topic from an other storyline topic? Because there are some moments from Albion and Legend of Mana that come to mind but they're pretty storyline-based NPC stuff. Anyway.

Albion - You get sent on a sidequest to essential get some magical boner pills for the king of some village. I'm not making this up. And in the process you discover this mute christ figure Crazy oversexed German game designers.

Legend of Mana -
<Matilda> Even though we're dead, I forgive you for everything you've done and still lov-- <Irwin> Go fuck yourself >:|
. Also anything involving Pokhiel or Putty because they were creepy as hell. Same for the Dudbears. I mean most of the NPCs were vaguely unnerving but those guys were just like "STOP LOOKING AT ME. EVIL."
7530  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 03, 2008, 09:18:40 PM
Biggest disappointment for me this year.


Just you wait. There's still another month.

Trust me.

I did some DQ4 last night. The Mamon stuff. It's... improving! I still feel like the game doesn't have that natural of a progression to it. Not sure really how to describe it, but I guess I'll say that DQIV is being more rigidly strung along by its own storyline than some of the other games in the series which is giving it a kind of final fantasyish feel.

(In other words, in, say, Phantasy Star 1, the game progresses because you find out from an NPC or something to look for object X somewhere or to go somewhere and do something, whereas DQIV is progressing mostly because you're sprogging plot points. Still not to the level FF games tended to do it though).
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