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7636  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 05:12:49 PM
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Can't speak on FFXII (though you probably just gave the reason you had a lot of trouble), but for DQVIII it was actually refreshing to just go to a town, get a few pieces of equipment that I really needed, then ignore the rest and keep on playing. You can probably go without that +5 from what you had before unless you're really stuck.


If you steal constantly in FFXII, you don't have money problems.

In regards to what you said about DQVIII, I never really had huge money problems there (I tend to just wander around a lot) but I played DW7 that way. Armor only gets upgraded when it REALLY needs it. In general, the last few dragon quest games seem to be like, uh, if you're in a position where five more armor points make all the difference in the world, you're playing it wrong.

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and you have to go to ridiculous lengths just to get a satisfying conclusion. Chrono Cross, Valkyrie Profile and FFX-2 spring to mind.


VP, yes. I've read FAQs and I have no idea how you're supposed to figure out what to do to get the good ending. CC just involves filling in six colored circles in the last battle. That's not really going to ridiculous lengths.

Also, in regards to JRPG casts being young, I'm pretty sure that Japan mostly considered videogames for kids and teenagers, still.
7637  Media / Single-Player RPGs / Shin Megami Tensei III: Nocturne reprint on: July 09, 2008, 05:05:09 PM
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The only problem is all that grinding.


You kiiiiind of have to grind before Matador so you can make something that's... effective against it (Immune to electricity or casting electricity, maybe?) but after that you really shouldn't be grinding at all.
7638  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 07, 2008, 09:43:04 PM
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PSO's the single biggest offender of this.


Oh, christ yes. I want to explore that city ship. I want to explore the dungeons. They look pretty and interesting but they're... just... more or less linear paths to the boss.

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I hate huge towns, as they're mostly filled with NPCs that just spout jibberish and waste my time when I need to find something useful.


Okay, big towns without any meaningful content is annoying, yes.

Status attacks are pretty brutal in like, EO and the SMT games.
7639  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 07, 2008, 08:16:59 PM
Thing that annoys me most about RPGs would be tiny cities. From a gameplay standpoint, REALLY tiny cities bug me because there's not a whole lot to do there.

Biggest issue, though, is from an immersion standpoint. I have a pretty decent suspension of disbelief thing, I guess, but when a game asks me to be cool with the entire world only have 9 cities and a population of about 200,  I can't help but quirk my eyebrows (and glance askes at the cities I'm given, seeing if there's anywhere ELSE people could be hiding).

This is why I like how in Star Ocean 2, you get to see huge expanses of city you can never actually go to. Gameplay area stays the same, sure, but it does make seems thing a little more... cohesive, I guess.

Also thought that FFVII and IX did a fairly good job with it, in some regards. At least with the big cities. Showing that the cities are bigger than what you're actively exploring, I mean.

I can eve put up with Morrowind's small cities, as they're really not that small, and I'm not sure you'd expect a place like Vvardenfell to have a decent population anyway (and why I think Oblivion's cities and even Daggerfall's cities are FAR less believable is an entirely different topic).

Big offenders, to me, though?

Ultima 6. I find this game awesome in every other regard (except for that one broken quest in Skara Brae and the way nobody in Trinsic is interesting at all. Also bugs.) but the cities are really, really tiny. I guess this could apply to 4 and 5 too, although those games aren't really requring the same sort of... I don't know. In 4 and 5, you have a world map. Ultima 6 is done without a world map. It's a bit jarring, I guess. I let it slide FOR THE MOST part because the characters and stories in the cities are really fleshed out and make them seem complete in other regards, although city design IS really damn odd (especially compared to 7).

Another big one, though, would be the tales series. As a whole, I guess, although specifically Eternia and Symphonia since I played those the most, and more specifically Symphonia since I played that more recently. Some of these places aren't too bad, but things like Meltokio? That's supposed to be the largest city in the world, and it's really not that bigger than the starting town. It just has bigger buildings. Gah. I also remember the university cities in both Eternia and Symphonia seeming really pathetic.

So, what prompted this? The Chrono games. Especially Cross, which is actually pretty good about scale. Except Termina seems way, way too small. And Zeal from CT, but more from the gameplay side of Zeal being so awesome that you're so limitted in your time there that it's almost criminal. These two games aren't big offenders. They just sort of irk me.

Oddly enough, DQ7 and 8 have tiny cities, but they don't bug me. I'm not really sure why. I think it's the same principle behind why Ultima 6, despite being a huge offender about this, doesn't bug me -- the cities feel complete because they're fleshed out story-wise. Maybe this is why CT's cities sort of bug me. You never really get any impression of Porre-an culture, or what's going on there, or anything. I just never got the impression that, other than in a few instances, you were really DOING much in the cities, or that anything was going on there. Like you're just passing through for the most part. Does that make sense? I kind of hope I'm wrong about this and just misremembering or something.

Anyway, I guess it's not so much about being realistically large, but giving the player the impression that cities are complete and that there's more to the world than what they're necessarily being shown.

* Also, potentially Phantasy Star 2, in the sense that all of the dungeons are supposed to be laboratories and office buildings and things. I can maybe pretend they're all automated (Well, they are, yeah) and that they're so stupid looking because nanomachines built them but who knows.

** FFL2 had tiny cities that couldn't really support populations at all, although I enver got the impression that FFL2's cities (Except for like, Apollo-ville and Shogun-land) were supposed to represent cities so much as they were supposed to be little... outposts.
7640  The Rest / General Discussions / Why do YOU game? on: July 06, 2008, 11:53:31 PM
Simple question. Why are you a gamer? I have my reasons but they're silly and embarassing so I will post them later :(
7641  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: July 06, 2008, 11:50:15 PM
Current list:

SaGa Frontier 2
Star Ocean 2
Chrono Cross

These are basiaclly the core games that I'm going to try to stick with for awhile, especially since I'm actually feeling something akin to ADDICTION in regards to SGF2, and I haven't felt that towards an RPG since... Nocturne came out? Maybe not addiction. I played Ultima 6 and DQ7 for awhile pretty consistently. I don't know. It makes me happy.

The next two games are a bit subject to change, and I'm playing two from a pool of the following:

Devil Summoner 3
Radiata Stories
Ultima 6
Tales of Symphonia
Pikmin 2
7642  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 07:29:07 PM
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By this logic developers should never have attempted Final Fantasy XII or Shadow of the Colossus.


I'm not saying that the Odin Sphere guys shouldn't have attempted it. I'm saying they should have had better testing or something to find out where the slowdown-afflicted areas were so that they could've done something to alleviate the problem. Trying to fix performance issues is generally considered good development practice.

I'm pretty sure that what I said wasn't that hard to understand so could you all please quit trying to fuck around with it, or at the least assume that I am trying to construct complete thoughts and not just presenting you with a number of disjointed talking points that simply exist to be countered just for the hell of it? Tack så *mycket* meine Damen und Herrn.

Anyway though and on a completely different note, frankly, I thought the voice acting in Odin Sphere was really wooden and awful, and I thought the entire game seemed sort of pretentious and silly.[/quote]
7643  Media / Single-Player RPGs / Is Arc The Lad End of Darkness worth $5? on: July 06, 2008, 03:57:42 PM
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and normal attacks will almost *always* miss or be blocked, even if you attack enemies from the sides or behind.


I've hardly ever had attacks miss in Arc 2. I'm not really all that far along in it I guess so maybe it's something that happens later.
7644  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 03:53:07 PM
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why would you expect a console that old to keep up with the processing demands of newer games that came out 6-7 years later?


I'm not. I'm expecting developers to make software that runs well on the hardware they're developing it for.
7645  Media / Single-Player RPGs / Odin Sphere on: July 06, 2008, 12:29:12 AM
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The PS2 handles 2D games exceptionally poorly and I really doubt they could've done <i>that</i> much better.


Yes they could've. It was some combination of too many sprites + lighting effects causing the slowdown. Tone one of the two (or both) down and the problem would probably have been fixed.
7646  Media / Single-Player RPGs / Odin Sphere on: July 05, 2008, 04:37:12 PM
It's not game breaking. Just annoying. The only place it's really, really awful IS the spider queen, yeah. The main problem I guess is that the slowdown looks like it should be fairly easy to fix with some minor tweaking.
7647  Media / Single-Player RPGs / Odin Sphere on: July 05, 2008, 11:00:03 AM
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I loved Odin Sphere, but it appears I'm in the minority.


For fuck's sake, the HATERS used to be in the minority. Can't the RPG community collectively make up its mind about something? You guys flip-flop more than those polecats up in Washington.

Anyway, the reason I mentioned legend of mana and river city ransom is that they're both essentially beat 'em ups. Except they also both have a lot of exploration in them. I know. Totally different generations. Well, what about the pseudo-sequel that RCR got -- Technos Samurai?

I mean, let's compare Super Metroid to a lot of other sidescrollers from the era. I'm not saying that exploration like that is necessarily essential, but I'd be pretty hard pressed to find someone who didn't think it really improved things.

I know that exploration is sort of rare in beat 'em up games, like that, but Final Fight was years ago and I think it's time we move on. Odin Sphere had cooking and plant-growing, so it's nice to see it playing with new ideas in THAT sense. It just felt like it stopped half-way, which is what I guess annoyed me the most.

(Also the beat'emup mechanics Odin Sphere had were sort of substandard in other regards, I guess, although I don't really play THAT many beat 'em ups so I can't really clearly explain what I MEAN, but I will say that Golden Axe let you ride dragons, and had a pseudo-3D plane of motion).
7648  Media / Single-Player RPGs / Is Arc The Lad End of Darkness worth $5? on: July 05, 2008, 01:38:11 AM
How's arc the lad 3 supposed to be, anyway? People seemed to like it less than 2, but I can't recall if they had valid reasons or if it was just stupid crap.
7649  Media / Single-Player RPGs / Is Arc The Lad End of Darkness worth $5? on: July 05, 2008, 12:00:02 AM
Oh crap. I bought Raw danger** at value city but never started it*.

* along with the first game in that series and Castle Shikigami 2. I've played CS2 the most. Translation aside, it's pretty sweet. The little bit I played of Damage Report was pretty neat, though.

** This does have some RPG elements*** to it, if I recall though. You can make clothes and stuff, and cook.

*** ALTHOUGH if you're into survival RPGS, a single version of the unreal world is only 5 dollars to register, I believe.

**** End of Darkness isn't supposed to be anything***** like Twilight of the SPirits by the way.

***** Though what's his face got me thinking I should try dawn of mana sometime so maybe EoD's not so bad.
7650  Media / Single-Player RPGs / Odin Sphere on: July 04, 2008, 11:09:44 PM
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Wow. I thought I was the only one who felt that way towards OS.


No, I did too. It got a bit funner when I got past Gwendolyn because Bunnydude can do that spinny, flying attack

Basically, things I disliked:

* Slowdown. Not really that bad though.

* Dialogue. Everyone said it was great and Shakespearean. I thought it was really pretentious and sounded like it was trying too hard to be Shakespearean*.

* Repetitive levels. Not just in the sense that ever character has the same levels and level layouts, but in the sense that every node is just a circle, some of the nodes in the level are more or less identicle, and two areas have the exact same "You lose HP every couple of seconds" gimmick.

* A few things with the graphics bugged me. The art itself was beautiful, don't get me wrong -- but the seven layers of parallax made it a very visually confusing title, and the field of view was so TINY that I spent most of the game just looking at the minimap since most of the enemies came at you from off screen and you couldn't really see much.

* Also, something about the gameplay mechanics seemed sort of unfair. The charge bar thing didn't bug me. It was something like, er... enemies could knock you back really easily, but it was impossible for you to knock them back?

So, yeah, the game is similar in some regards to two OTHER games I really liked a lot -- Legend of Mana and River City Ransom (DX). Laundry list of my least favorite things about both games would be... I don't know. Legend of Mana was too easy and had stupid partner AI, but the repetitive dungeons and unavoidable fights bugged me the most, and Odin Sphere has those. And uh... Well, who the fuck am I kidding. RCR is perfect. So I guess I'll just say that Odin Sphere really reminded me of LoM but without all of the things I liked and with my biggest problems magnified a bunch. And it also had the potential to be the next RCR but it fell short making it even MORE painful.

* Russian has destroyed my spelling :(
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