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338710 Posts in 13864 Topics by 2217 Members
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7636  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 11:22:23 PM
The difference between oldschool games and modern games that are made to feel oldschool is that oldschool games were not made to feel oldschool. They just ARE oldschool.
7637  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 23, 2008, 10:33:42 PM
I got Tales of the Abyss recently. It seems to hang a lampshade on a lot of stupid RPG contrivances/conventions. I think. I'm only about 8 and a half hours in.
7638  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 10:26:33 PM
I didn't think the battles were boring, although the lack of save points prevented me from ever getting far enough to really find out.
7639  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 23, 2008, 08:48:04 PM
God I hope it's not SMT4 for this reason alone.

<Gamestop Clerk> SHUMIAMITASSEN 4?
<Gamestop Clerk> I CONCUR.

Although I guess I could order it online but i'm sort of terrified of using the internet, still. It's got so many buttons and doodleybops that make thrilling noises that I just get a little disoriented and end up on kibo.com every time.

Anyway, if it is a Devil Summoner game, what if it's Soul Hackers getting ported to the DS or something? Wouldn't that be AWESOME? Cat would make me thinking a Raidou sequel, though. I think a more refined Raidou could be interesting. I'd rather how portable SMT fun, though.

Actually, who am I kidding. We all know it's going to be another stupid boardgame that nobody cares about :(
7640  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 23, 2008, 04:05:54 PM
Cat + Yingyang = I agree!
7641  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 04:05:19 PM
Yeah, why can't they vaginasing port Soulblazer to the DS so I can play it anywhere?

Or why can't they just make more games where you can convince NPCs to move into your personal town? Non-soulblazer wise, BoF2 and DQ7 are the only other RPGs I can think of that let you do that (Unless you count kidnapping people in the Unreal World).
7642  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 23, 2008, 04:03:00 PM
"You spoony bard" is a completely grammatically and lexically correct sentence which describes Edward perfectly and reflects Tellah's personality perfectly. I'm not sure why this was ever considered a translation quirk (Unless it wasn't considered a mistranslation or something.)

Actually most people played FFIV when they were young and come on how many ten year olds know what spoony means.

Anyway, are characters' skills usefuler now? How balanced is everything?

Also I've heard it's harder, but is it hard but fair, hard and unfair, or hard and more of a grindfest than PS2 and WoW having sex in a carnival ride while vomitting infants?
7643  Media / The Soundroom / The Recent Musical Purchases Thread on: July 22, 2008, 09:31:25 PM
Of Montreal - Coquelicot
Portishead - Third
Tilly and the Wall - O
7644  Media / The Soundroom / Song of the Moment: 15th Anniversary Edition on: July 22, 2008, 09:29:46 PM
One of the songs on the new Tilly and the Wall album but I have no idea what the title is. It's the one with the horn interplay. I THINK it might be Cacophony. It reminds me of one of the songs from Nickellenium. And the ghost song regensis, a little, but mostly the former.
7645  Media / Miscellaneous Games / Unreal? on: July 22, 2008, 09:03:27 PM
The original, non-tournament Unreal is my favorite. Great level designs and atmosphere and stuff.
7646  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 22, 2008, 06:20:18 PM
Okay, let me rephrase that. I want a lot of those gameplay mechanics used again. Even if it's not a story sequel.
7647  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 22, 2008, 05:54:40 PM
Phantasy Star 1 and 4 were the only phantasy star games I ever liked, and even then I'm only 100% sure about 1 since I haven't played 4 recently. Nobody likes 3, and I'm not really sure why PS2 is considered some sort of classic. Basically, with PS2, it's like they took out everything I loved about the first game (Adventure game elements, somewhat nonlinear, weird setting) and turned it into something really generic. What I REMEMBER liking about 4 was the stuff that was a lot closer to PS1 again, so... something in THAT style I'd like. PS1 had that whole Spirit of Adventure thing that a lot of other old sega games had (And SoA and DQ8).

Also I said this in the CT Revival thread but I think another chrono game would be pointless. No official game could address what the fans want addressed, I don't think there's much point in expanding on the gameplay used in either CC or CT, and I'm not really sure you could take either game.

As far as shocking Squenix announcements, wouldn't an FFV remake be next in the pipeline or something? Unless it's really a huge announcement and they're trying to out-Enix the ex-Enix guys and they're all "Yeah, we're remaking FFV-7 now."

Actually, I think I'd like a Space Rangers 3. Not exactly and RPG. Still, close enough.

Also, I want Star Control 2 to get a legit sequel. And you're actually allowed to say Star control 3 wasn't a real sequel. See, in most cases, "not a real sequel" is just fan whining when they're not happy with the sequel. In the case of SC3, it wasn't made by the original SC guys and they said it wasn't a real sequel, so I mean, when the actual creators of a series say an entry isn't canon, it's not canon.

I actually can think of a lot of non-series games I want a sequel to, more than a series revival. TWEWY immediately comes to mind. I'd also say Puzzle Quest but that's getting a sequel, finally. Legend of mana is part of the seiken series, but I want a sequel to that entry in particular, instead of a random dungeon game or a RTS or something,
7648  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 21, 2008, 10:52:53 PM
Capcom should never have attempted to reinvent the series. If it's not broken don't fix it.

It was broken.
7649  Media / Single-Player RPGs / Persona 4 on: July 20, 2008, 11:48:40 PM
I like to know about gameplay details before going into these things. All those most review sites aren't very good at explaining those beyond a "CARS GO VROOM" level of detail.
7650  Media / Single-Player RPGs / RPGs as coming of age on: July 20, 2008, 11:42:55 PM
Okay, some RPGs I've really been enjoying recently. Maybe enough to get favorite status.

- Star Ocean 2
- SaGa Frontier 2
- Ultima 6
- Chrono Cross
- Metal Saga

I guess SMT:N and Persona 3 are viable too though I'ven't played them as much recently.

I can't really describe my feelings towards chrono cross and trigger accurately so here's some lines from a song and a few pictures that do it for me. I think ultimately that maybe the plotholes here aren't really plotholes and that the games were ultimately riddles that nobody was supposed to solve (and maybe that more than anything is why CT is so remembered. It's a series of curveballs and voodoo math equations with voodoo unmath logic. It's not a closed hard-shell briefcase like FFVI) but i digress:



I think that's also how I feel about legend of mana, although that's partially because all of the locations literally look like stuff from an i spy book.

And the lyrics in particular are from any iron and wine song:


In particular a few verses-

Like stubborn boys across the road
We'll keep everything:
Grandma's gun and the black bear claw
That took her dog "

This reminds me of that intro -- a scene with a cluttered desk and an old journal, but also the whole cluttered and rustic (New neologism via misspelling: Clustic) look the game has, all of the cities being like that, and those weirdlittle key items you're always always picking up. And then some of the plot relevant things like the pendant and the way the tesseract basically keeps everything.

" In our days we will live
Like our ghosts will live:"

Not going to spoiler this out but take a guess what it reminds me of.

So yeah maybe I think of Chrono Cross' story as a bizarre, surrealist piece of southern gothic*. I think FFVII's a near-brilliant piece of parody and lampshading that manages to subvert all sorts of FF tropes, and I really have no idea WHAT the hell the quasi-sequels are supposed to mean. My best guess is giving a particular portion of the fanbase a handjob.

chrono trigger's just weird though. As I mentioned a few days ago I was wondering about that one line, where it's talking about how that line about people remember things where they're near death and how it kind of shades the entire game in a different light. recontextualizes it or whatevo. So I start to wonder, what IS the line between getting different meaning out of something when you revisit it later on and just reading too far into it?

i also tend to associate games with whatever was going on at the time when I first played them. as such, I won't be explaining why tales of symphonia's meaningful to me 'cause that's really damn personal. i got chrono trigger on vacation when i was 10 at the first funcoland i'd ever been to (at the american mall) and I tend to associate the game with that week-long vacation out west. so, things like badlands and mount rushmore and late-night driving and the smell of coffee, and weird restaurants and malls in places that didn't have population densities. the night that i got home and booted the thing up, watched it NOT start, blew on it, tried again, and watched it actually work; then started a new game and heard those seagulls flying over the millenial fair was I guess my favorite gaming moment and made me really feel what summer was and sometimes I wonder if everything gaming related I've done since then is just trying to relive that.

i guess what's funny to me is that for all the cries that it's not a true sequel, chrono cross is really the only game for me that ever came close or maybe did it again.

also, i wonder how close dragon quest 7 is to what a purely horii led ct would've been. i really, really wish that game had been translated properly. i actually LIKE the writing even THROUGH the... let's say bizarre translationeering, which is WHY I want to see what it would've been like if given the same sort of attention DQ8's translation had.

No denying the time-warp video's pretty identical to CT's blue warm gate swirleymajig.

* Maybe just gothic and not southern gothic since I'm not really sure why Kato would have any reason to be DOING that but not quite gothic because it's... different. I mean it has a lot of the traits but not the cultural  connections, which are pretty important (even if Porre's cultural rape of El Nido is SORT OF analgous).

Has any RPG ever had a severely mentally handicapped main character? That'd kick the Faulkner quotient way up.

And I'm talking Benji, not Vardaman. He doesn't count. All six year olds are retarded. I never actually READ the sound and the fury though. Never doing english homework is apparently how I graduated with a 3.9 GPA and entered college with a full semester completed. Then again, my friends that actually put effort into this stuff are now at Harvard and Yale (The poor nerds).

(Also this post IS entirely serious even if only marginally coherent. I was in a car for like, eight hours yesterday so that's my excuse).
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