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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7636  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 04, 2008, 01:17:57 AM
I thought I made a post here. Huh. Anyway, in regards to Rouge Galaxy, I FEEL DICKETY-DO ON MY HOME PLANET.

I like the idea of RPGs as basically a huge toybox of digital action figures. This is sort of how I feel about FFVII, actually. In the strictest sense of what customization is, FFVII's characters weren't that customizable. You could equip them with different materia, yes, but you don't really change them at the character level in the same way that in, say, FFV, job s levels are unique to characters and skills get assigned on a per-character basis. Or that Espers in FFVI imparted magic onto the characters, on some character level.

I guess what I'm saying is that materia are pretty much plug-and-play, and don't actually change the characters you give them to. More on this later.

At the same time, I don't really care that the characters weren't from a gameplay standpoint that unique (Were they really that unique in FFVI, though?). I guess it's this sort of gamer mentality thing -- gamers often have this weird tendency to choose efficiency over fun (and in some cases grinding is seen as more efficient and I really need to try Phantasy Star 2 again with that in mind but I digress).

From a strategic standpoint, there really not might be much of a reason to use Yuffie over Red XIII, or to give Yuffie the Cover materia instead of Tifa.

At the same time, there's no real reason to actually give Destro's weapons to Destro and not to Flint or some other action figure of

So if you tend to favor Cid or whatever just because you think he's cool, is it really that bad? Or you know, let's go with a different game. How many people that played Morrowind would gladly take a worse armor if they liked how it looked more? Most of them, I'd wager?

And besides, Square said it themselves -- Cloud's a puppet.

(I will write this again for something and I swear to DICKETY-DO ON MY HOME PLANET Christ that it will be better).




---edit---

Also-

Auto-journal. Tales of Symphonia had it. Why can't every other console game?
7637  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 03, 2008, 11:15:07 PM
Quote
another thing i think the jrpg can take from "tales of" is the skit it would be nicer if more rpg's have thier pary members talk to each other as real pepole and not always about the main plot
on the boss battles.....


DQ8 letting you talk to your party members whenever was great for this reason. And actually this is something PC RPGs have done for ages and it's definitely something from that side of the spectrum that would fit perfectly in console RPGs.

The only other console games, outside of Tales, that come to mind that let you do this are like, DQ7 and PS4. Well, rogue galaxy does too, actually, but I have SOME REASON for thinking that doesn't count except I can't remember what it is.

FF3 remake sort of does it too but as far as I know it's only if you have an NPC party or something?
7638  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 03, 2008, 11:08:51 PM
Maybe FFVI wasn't actually glitchy but this was actually an early form of the sanity effects from eternal darkness.

I am aware those two clauses don't match right.
7639  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 03, 2008, 04:42:00 PM
I had some problem where pretty much everyone's equipment dissappeared when I got the floating continent. This is also, apparently, some result of the sketch glitch.

It also had a lot of other minor little bugs too, though. Stuff like shields not working or status effects acting oddly. I think there's a list of weird glitches somewhere.
7640  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 03, 2008, 05:35:17 AM
Christ the GBA version was buggy too?

FFVI was probably one of the buggier SNES games :(
7641  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 03, 2008, 03:23:32 AM
Well, the FFVI ports getting new dungeons and a few new sidequests -- that would make more sense for CT. For starters, CT actually IS really well balanced (if you don't overlevel or something stupid like that). Second, the format of the game is a lot more... suitable for additions like that. You wouldn't need to put them at the end or whatever.

I donno I think I just wanted bigger towns. I could've spent hours exploring Zeal if there were hours of content there :( Most games do not get places as cool as Zeal. How many 2D, sprite-based games can you actually notice that the lighting is really damn impressive in? Other than Ct, I mean. Arc 2? Terranigma?

http://sdb.drshnaps.com/images/BGs/CT/Enhasa.png

Look at that. That's really, really gorgeous sprite work. I don't think that all the people begging for a CT port to the GBA really understood how much that would've hurt the music and visuals.

We have the DS now, though.
7642  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 03, 2008, 02:02:06 AM
Quote
I HATE IT when RPGs don't ask if you want to retry a Boss battle,


Excellent point, and at that, how about bringing back CC's "You can run from every battle, even bosses" thing?

and maybe EB's insta-win thing. That would've been great for FFXII. Enemies attack, you go into attack mode, and they run away. Not saying they should necessarily give experience, but maybe drop their items or whatever.

Also SMT:N's "There's a boss here, yo," warning. Another great, great thing to have.

Anyway I think I mentioned this before (in the XG thread maybe?) but have a  sort of side-game you can usually always do. Like I think FFXII should've let you have the option to do some sky piracy in addition to the hunts, although yeah the hunts are sort of what I mean (Arc the Lad 2 did something like that but better, though).

Mm... Action RPGs that have more involved actiony bits. Like, no selection moves from a menu. Especially now that we have buttonier controllers. You know how you could do dive attacks in Terranigma, but in Secret of Mana you just sort of held the button down longer? You know how you can unlock new attacks in Twilight Princess and Okami and it's awesome?

Yeah.
7643  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 03, 2008, 01:59:00 AM
FFVI wouldn't work with the puppet style (and I'm definitely a fan of that style, although I prefer the insanely over-detailed Romancing Saga or FFIX version to the uh, relatively simplistic thing that FFIV has. Judging from the screenshots, it looks like FFIII even had more detail. ). Actually, you know, that's one game where I think they should find a way to adhere extremely, extremely closely to ......... uh... whoever the hell drew it's art. Amano. Christ. AM I STUPID TONIGHT YES INDEEDY.

Something like Okami's rendering method. Imagine Amano style done up in that. Or maybe... something like Paper Mario? Or would that run the risk of coming to close to Virtual Hydlide?

Mostly I just want it rebalanced though, so it doesn't break down to mashing in bum rush every battle. Feedback on how Gau actually functions. Also get rid of those protracted 'strategy games defend the whatever' bits. Also maybe blend the linear and nonlinear throughout, instead of having an entirely linear first half and an entirely nonlinear second half (CT also sort of had this problem).

And Chrono Trigger remake, if I could trust them to not actually remake it but just add in some sidequests to the basic game, expand the towns a bit, and add a "harder difficulty" setting or something. Jesus christ though leave Woolsey's translation alone *the original script was far worse jesus christ*.
7644  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 02, 2008, 10:21:54 PM
I wanna see FFVI get a genuine remake sometime :(
7645  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 02, 2008, 10:20:10 PM
I'm going to add to that.

The idea that non-linearity should improve replay. No, no, no, g'DAMN no.

I like non-linearity, but the notion that it should be there just to improve replay is stupid. It should be there to make your *first* playthrough better.

And if you first playthrough is fun, then your game is probably just more fun in general and actually replaying will ALSO be more fun, presumably.

Also, reward the player for doing well. Not having an excessively obsessive playing style. Etc.
7646  Media / Single-Player RPGs / Xenogears - Games of this scale, advice required on: April 02, 2008, 10:19:51 PM
Well, it's the difference between sparse and minimalist, I guess. Some games have sparse stories, as in, stories that just don't have a lot going on, whereas in SMT:N's case it's more that the game knows when to STFU.
7647  Media / Single-Player RPGs / Xenogears - Games of this scale, advice required on: April 02, 2008, 05:15:34 PM
What was the one that everyone seemed to hate? Was that Legendia?
7648  Media / Single-Player RPGs / Final Fantasy IV DS on: April 02, 2008, 11:56:58 AM
Chrono Cross is one of my favorite games, dawg. It's Prime Mover that doesn't like it.

And if you're allowed to complain about the models looking puppety then I'm allowed to complain about the sprites looking floaty.
7649  Media / Single-Player RPGs / Final Fantasy IV DS on: April 02, 2008, 01:41:48 AM
Quote
Final Fantasy I and II on the PSP, which used high-resolution sprites, looked great.


The high res sprites always reminded me of something from like, RPG Maker. Or Flash. This is also something that bugged me about the recent Atelier Iris games. High res sprites that just sort of float atop a background made of equally hi-res tiles. I don't know why this is considered good sprite works. Yes, they are, individually, nice looking sprites, but if you're sticking a bunch of sprites together, it's more important how everything goes together. Smoothing sprites down a lot actually hurts this because pixelation does sort of give you a gestalt thing.

Not saying the high-res look can't work -- http://www.gumboycrazyadventures.com/default.asp?page=pic&lang=ENG just look at gumboy, for instance -- but if you're going highres, you can't stick to the fairly low-detail, flat looking sprites that the PSP remakes had. Go whole hog.

Also, anyone know yet if characters still lose stats on level-up? That sort of made Tellah even more useless that he was otherwise. FFIV is a massive level-grind, and I have no idea why Square thinking that Tellah losing defense on levelling up was a good idea.

And are the personal skills that characters have actually useful now? It sort of sounds like it, I guess, but... what's the point of giving characters unique abilities if most of them aren't useful?
7650  Media / Single-Player RPGs / Xenogears - Games of this scale, advice required on: April 01, 2008, 09:29:35 PM
Worst aliasing problems of 2006 was totally Devil Summoner though jesus christ >:(

By the way how is Abyss on sidequests? Symphonia had tons of extra little things you could do. Not even sidequests really but just little events you could spark.

And if we're using length to define epicness ToS can be a very, very long game if you want to do everything.

But could someone PLEASE explain to me why I can't make any goddamn figurines? I think I'm on disk 2 now! I have the figurine book! Robin's dad is just being a jerk or something.

Also never really got what cooking was good for in that series :(
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