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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332741 Posts in 13633 Topics by 2191 Members
Latest Member: Zaltys
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7846  Media / Single-Player RPGs / secret of mana on: January 03, 2008, 01:46:39 PM
Yes. That was the point of what I was saying, which was that ATB, despite being new in FFIV, was already old by the end of it, because I think it was a bad idea and I didn't like it very much, which prompted me to state my opinion that I thought it was already old by FFIV.
7847  Media / Single-Player RPGs / secret of mana on: January 03, 2008, 12:12:32 PM
ive been gaming since the atari 2600, and played my fair share of over rated games

Alternate Reality: The City, maybe?

Anyway, I like Chrono Trigger, but it is overrated. What it did, from a gameplay perspective, it did very well -- notably, adding combos to the battle system and somehow making ATB actually do something interesting for once (Hi square, ATB was getting old by FFIV. STOP REVIVING IT.) and things like interesting monster behavior in battle, and little subpuzzles built around avoiding combat. Conserving your MP is also rather important, too -- moreso than usual since tents are the only affordable method of healing MP regularly.

Buuut the interaction's pretty limited (You know how in Dragon Quest, like... 7 and 8, at least, you could check a lot of pots and bookshelves and find items and maybe actual readable text blurbs with some background information? Not saying that DQ is the ultimate in interactivity, but it does feel like most of the stuff you see in CT's world, barring switches, is strictly background pictures). The nonlinear bits are present, but basically shuffled entirely to the end. There aren't really any sidequests that I can recall at other points during the game. There's not a lot of *out of combat* gameplay -- no character customization (which isn't really massively necessary, but chosing what to spend your TP on might've been nice -- new single tech, or divert it to combos? or something), and it just doesn't feel... very expansive, I guess.

The thing that annoys me the most is that as soon as you get to a town, it sort of just shuffles you along to the next plot point. It's rather brief feeling -- like towns are nothing more than get some new weapons, a nap, and a clue, and move out. This is, really, a problem in a lot of JRPGs (and WRPGs. Including Daggerfall, and !@#$ everyone who says otherwise about those giant, empty expanses of nothing), but CT doesn't really do anything to fix it.

Anyway, I like Secret of Mana more because I like the thing where you get seeds to upgrade your weapons or something, I like how the magic system works, I like how you level up weapon skills, I like the zelda like puzzles, I like the very unique setting and atmosphere, and I generally really dislike SD3 for getting rid of pretty much all of that and replacing it with a really half-assed class change system.
7848  Media / Single-Player RPGs / Japanese games worth importing.. on: January 03, 2008, 11:52:48 AM
How many English games do you own that include Japanese subtitles?

I have a Japanese game with English subtitles and 'voice acting' in addition to the japanese stuff, I think. It's a very incomprehensible product. It might only be in english, but it looks more like Japanese game with subtitles half-assed in.

And I guess it TECHNICALLY was localized.

Also, I've heard that Japanese classes are mostly a waste of time and that you're better off teaching yourself. From talking to some of the people I know, this is probably true. I think they mentioned spending an entire month on the kana, when you really shouldn't need to spend more than a week on those**. And I'm not trying to act like some major genius.There are 48 hiragana and 48 katakana and a series of completely regular diacratic modifications. Unless you're doing something *STUPID* like making single flashcards with a kana on one side and the pronunciation on the back*, it does not take a bloody month.

In any case, the main advantage of classes are that they can get you content easily. Given that we're talking about Japanese, here, though, you can find pretty much everything you'd possibly want online without having to put any sort of effort into searching. Download some anime or JPOP or whatever, or buy some books from Amazon (and comics are useful, because the visual STUFF gives context. High quality art, or rather, really expressive art, is best), and bash your head against some wikipedia articles in Japanese for awhile.

* Get a big page of text containing nothing but kana. They exist. Get a kana chart. Start reading through it, looking up stuff you don't know, which at the beginning will be everything. I did the same thing with kana (And Cyrillic** and Greek) and it works wonders.

** Unless you're doing everything IN class. Which wouldn't make sense as teachers should be assigning homework or something.
7849  Media / Single-Player RPGs / Front Mission stuff. on: December 31, 2007, 08:53:14 PM
I got FM for the DS because I think it's really prett in its own way. Not the original so much, but the PSX port which is the DS port has this awesome atmospheer to it. Anyway, I think it's pretty neat, but I'm not far enough in it yet. I like how one of the characters is a war photographer though*. Also, the lack of, er, weapon range sort of bugged me at first but as I did a few more missions, I noticed that it actually lead to some interesting scenarios.

Anyway, I also felt like playing FM3... and well, giving it another shot. So I restarded and took Alisa's path this time and I've been liking it substantially more. I'm only about three hours in, but in comparison to Emma's story, stuff is actually happening and there's none of that, "Look, three generic look highway missions in a row!" crap. The story also seems to focus more on the characters, I guess -- Or, well, it's the plucky band of rebels side, and not the Mysterious Forces Are At Work side. At least, that's how it appears so far.

I'm not fond of the mecha designs though. They're sort of bulky and... generic?

I also really overlooked the compartmentalized damage thing, I realize, and now I notice how much I like its presense in Metal Saga too, and how much its absence from Xenogears bugs me.

* Similarly, I think how Cid is an astronaut sort of in FFVII is a pretty neat idea. Especially if you treat it like a twist on FFIV's Cid being an airship d00d. Well, III's was too, but you go to the moon in FFIV.
7850  Media / Single-Player RPGs / Persona 3 on: December 31, 2007, 12:46:32 AM
It's a lot like real life, with highschool. You make all these great friends, build them up slowly -- maybe people you've known forever, really. New people. Whatever. People from your town. You don't necessarily LIKE them but you get to know them, consider some friends, some more than others.

Then you go to college, never see them again, and don't give a shit.
7851  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 09:24:13 PM
What the hell is it with Japanese voice acting though. Every particularly 'role' in every game sounds, like, identical. High-pitched girl. Serious sounding older guy. Teenage main character. It's like you've got these set roles and every actor USED in said roles has to sound like said archetype?
7852  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 09:00:01 PM
I liked ToS' cell shading too. Because it was subtle, and didn't look like Jet Grind Radio. In general, if you're using cel shading to actually make stuff look cartoony, like in WW or Ookami, it works well, except most of the time cel shading ends up as "normal models with weird, obnoxious floating outlines. In the case of like... ToS, or even DQ8 or SMT:N, it's mostly there to make the... lighting "behave" differently I guess.
7853  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 02:28:26 PM
No, it doesn't look sub PS2. If it lokoed sub-PS2, it'd be even more jagged and there'd be crap like texture warping and weird clipping issues.
7854  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 28, 2007, 11:44:01 PM
I saw Zelos in that trailer. Isn't there some story branch in ToS that replaced him with Kratos or something? I never had it happen for me so er no idea what it was about.

also, yeah, this really isn't the first direct Tales sequel. ToS, for that matter, was a prequel to ToP.
7855  Media / Single-Player RPGs / Final Fantasy IV DS on: December 27, 2007, 01:58:29 AM
So... they... need new sheets after...

A) Cecil must have huge nuts.
B) Cecil apparently sounds like a little girl.

Maybe they're implying that Rosa is having an affair with... Cid. Yes. Because Cecil is an emo and impotent. And the maid is changing the sheets so that Cecil doesn't find out.

Darker AND edgier.
7856  Media / Single-Player RPGs / Final Fantasy IV DS on: December 26, 2007, 10:18:57 PM
I get the impression that the sheet changing thing relates back to Japanese culture in some way I'm not getting. It LOOKS like it should symbolize or imply something but I have no idea what. It's *ALMOST* like it's supposed to be sexually suggestive in some weird, entirely nonsensical way.
7857  Media / Single-Player RPGs / Persona 3 on: December 26, 2007, 12:01:23 AM
Well, yes, but it is lame.
7858  Media / Single-Player RPGs / Persona 3 on: December 25, 2007, 08:39:50 PM
Yeah the intro part sort of is kind of lame.
7859  Media / Single-Player RPGs / FF3 DS. on: December 25, 2007, 01:48:44 PM
Okay. Started playing FF3 on the NES a bit recently and found it pretty nifty and, for that matter, a lot more DQish than FFish if that makes any sense. anyway, I was thinking of getting the remake, but I was wondering -- Anyone have any good screenshots of the areas/dungeons/towns (everything I see seems to be of the battle system), and did they rebalance the class system at all to deal with some of the more useless classes?
7860  Media / Single-Player RPGs / Tales of Vesperia on: December 25, 2007, 02:52:43 AM
I remember when Tales of Legendia came out and it was right on the heels of the Symphonia fungasm and all of the reviewers were pretty much WTF? That being said, I didn't like Phantasia because it's slow as hell and there are way too many random encounters and I think I'm also just going to shuffle it under "I have hang-ups with games that look like action-rpgs but really aren't*" and say that I think the series (mind, I've only played Phantasia, Eternia, and Symphonia) has made massive strides since.

Also, yes, comparing Symphonia to Dragon Warrior is pretty apt. And the game kept the dungeons interesting with that ringamabob and enemies visible on the maps.

Except I've never really found out what cooking is for in the series :( I mean, yes, healing, but how is it more useful than just using gels?

* Namely, you know how in Eternia** and Symphonia, when you press the attack button, your character swings their weapon, and moving around a lot is actually important, whereas in Phantasia it's more like Star Ocean 2, wherein you just hit the attack button and your characters sort of run up and do their thing automatically and then run back? Yeah. I don't really dig that.

** I mean after you visit the dojo. Not by default obviously.

(shut up, Fayt.)

SO3 :(
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