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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319825 Posts in 13050 Topics by 2147 Members
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7846  Media / Single-Player RPGs / Unlimited Saga worth palying ? on: May 24, 2007, 10:08:35 PM
The combat reel thing isn't too confusing. If you've played the Shadow Hearts games, it's... MOSTLY similar. Different 'regions' cause more powerful attacks to happen. The main difference is that you can't get any weird effects put on the reel and, uh, it spins forever.

The reel you get for doing stuff on the maps seems to be semi-random. Just press X whenever it comes up. It's more influenced by your skill level in whatever you're trying to do than the combat reel, though. Like, having level 5 in weapon repair means that you're going to have pretty much nothing but 'success' slots on the reel for that.
7847  Media / Single-Player RPGs / Etrian Odyssey on: May 22, 2007, 11:46:51 AM
Is Izuna another mysterious dungeon game? It sure as hell looks like it.
7848  Media / Single-Player RPGs / Etrian Odyssey on: May 22, 2007, 03:26:21 AM
Eusis: That I guess was sort of bating. There were two possibilities: Assuming the poster actually was just some random guy, he was either complaining about some game he hadn't played, or he had already bought it. Thus, two possible repsonses: Don't knock it till you've tried it, or read reviews next time.

If I just jumped to conclusions and it was just some random guy, I could've been wrong and made an even bigger ass of myself.
7849  Media / Single-Player RPGs / Etrian Odyssey on: May 22, 2007, 02:26:25 AM
Sorry. I don't tend to read the little sidebar about who's making the posts. My initial reaction was that he was just some guy that bought the game, in spite of it being something he wouldn't like -- and the information about the game and why such a person wouldn't like such a game is clearly visible on the official site and has been discussion many times over.
7850  Media / Single-Player RPGs / Etrian Odyssey on: May 21, 2007, 09:17:07 PM
Quote
This game is everything I hate about "old-school" RPGs rolled up into one game.


Then don't buy it?
7851  Media / Single-Player RPGs / Etrian Odyssey on: May 19, 2007, 11:52:31 PM
So uh, how are the dungeon designs?
7852  Media / Single-Player RPGs / Oblivion Non-Expansion: Mod Me. on: May 18, 2007, 10:18:37 PM
I've been doing the same lately. I'll list some stuff.

By the way, i hated Oblivion's quests, which is sort of my main complaint with the game. I thought Morrowind's were better. Nothing deals with this yet, though ;)

Oscura's Oblivion Overhaul -- changes how levelled lists work, and adds some features.

Martigen's Monster Mod -- works with OOO. Adds new enemies, loot, and stuff. The most impressive thing, though, is that it just does a lot to make the setting more robust. Creatures have proper RAI packages. You see other adventures on the road in in caves. Stuff actually interacts, and the world doesn't center around you. Also has a built-in crafting mod.

Axebane's Hunger & some mod of your choice that requires you to need sleep -- This adds a cool survival aspect to the game and stops the infinite growth problem that's plagued the series since Daggerfall. Axebane's hunger mod has cooking, so it wins over the other ones, for me.

Living Economies - Simulates supply and demand, has some optional stuff to make merchants stingier, regional prices, more other things. Fun stuff, honestly. Definitely adds some realism and dynamicisim to the world.

Anyway, go ask the official forums. they know this stuff.
7853  Media / Single-Player RPGs / Etrian Odyssey on: May 18, 2007, 08:56:48 PM
Landsknecht is apparently some sort of mercenary and the proper english words is Lansquenet or something, so that's its own thing. But Hexer instead of witch is sort of... odd.
7854  Media / Single-Player RPGs / Phantasy Star III Defies All Logics on: May 18, 2007, 08:53:33 PM
Quote
That made level grinding an absolute chore.


Didn't the amount of XP total you got increase as you got more party members? Anyway, I never found the need for constant levelling like in PSII. The game seemed more forgiving as a whole.

Oh, anyway, right. RPGs are inherently bound to strange logic because of how abstract they are. Except RPGs abstract in a manner that's... abstract, while a similar abstracting genre like strategy games tends to mathematicize a more realistic... approach, I guess.

One of the things that I appreciated in Oblivion -- and this is something that pissed off the oldskool DF fanboys. Speaking of crappy dungeons, DAGGERFALL -- was the fact that it was moving to a less abstract approach. There are still numbers, but they matter less.

Of course, I also like the number-heavy, abstract approaches, but it's not the only way, some companies branching out is neat.

Also, the overworld theme for motavia in PSIV impresses me a lot because it's actually in a non 4/4 time signature. I'm think it's 3/2 or 3/4.

Anyway, the crappiness of the dungeons in PSII really annoyed me 'caused I liked the games style. I guess I like PSIV for the same reason. Anyway, PSI was a lot more fantasy than PSII was. In some regards, PSIII almost seems truer to its roots. Same for PSIV. PSII's attempt at going more hard sci-fi never really felt like it jived well with the series to me.
7855  Media / Single-Player RPGs / Etrian Odyssey on: May 18, 2007, 03:32:23 AM
By unlockable, maybe they mean something like in Wizardry 1-3 & 5 or FF1 where certain classes evolve into a sort of better class.
7856  Media / Single-Player RPGs / Etrian Odyssey on: May 17, 2007, 03:12:00 PM
The word 'Landsknecht' looks morderately difficult to pronounce.
7857  Media / Single-Player RPGs / Combat Engines: Menu Based Versus Direct Input on: May 17, 2007, 02:13:00 PM
Quote
FFXII:espers send away 2 of your party members but are not strong enough to justify that. quickenings deplete your mp bar when mp is your lifeblood.


That has an advantage, though. It lets you do some amount of damage -- not necessarily anything massive -- while leaving the rest of your party relatively immune.
7858  Media / Single-Player RPGs / Unlimited Saga worth palying ? on: May 17, 2007, 02:07:42 PM
Scottish,  Square Enix has a track record of doing that, and they still do it. Most recently, you have FFXII, and while it's bette in this sense, they still don't really explain sufficiently or clearly how the weapons differ, and the actual info is sort of buried under millions of menues. You can still hack through the game not really knowing much about this, but it does make things more interesting and effective, and a more detailed explanation would be nice.

Other games too, but I'm not getting into that. And it's not really a problem unique to Square, either. I guess the problem's not as bad on the PC market because you have a keyboard, meaning a much more... complicated way of just dealing with the stuff on a basically level, so you can't just fumble through menues and things and figure it out on your own like on a console, but there've been, uh... SUP, DEREK SMART.

You don't want to show the player ALL of the numbers, but hiding all of them just gives the player poor feedback.

Part of this I imagine, though, is just that console game boxes are tiny, and hefty manuals are sort of problematic. I don't know why stronger, searchable in-game manuals aren't as common.

---edit---

alonso:

also, even though I'm actually one of the few that like this game, I'm going to agree with everyone that the towns sucks. It's not that they're menu based. There's nothing wrong with that (especially with the tendency towards small towns in RPG that was common in RPGs when that game was newer. FFXII looks like it's trying to reverse this trend, thankyoujesus). The main problem is that none of the towns, save for, uh, two, have anything interesting in them. Carrier Guild, which is useless to everyone but ventus, and inn, and a blacksmith (sometimes). That's it. Bleh.

anyway, the dungeons are really interactive, though, and have some neat puzzles. Just ignore the towns.
7859  Media / Single-Player RPGs / Etrian Odyssey on: May 16, 2007, 10:21:59 PM
Great, it sounds like Wizardry meets SaGa. Someone buy me a DS >:(
7860  Media / Single-Player RPGs / Combat Engines: Menu Based Versus Direct Input on: May 16, 2007, 08:45:20 PM
Quote
Nocturne watered down demon dialogue and demon fusion big time.


Monster dialogues were long and never made any sense in the first two games. There's not any less guess work and they're not deeper. They just take longer and are more expensive.

and maybe thefusion was toned down, but the individual monsters were more interesting than in the SNES games. And the overall product just felt more strategic. SMT1 and 2 had more features but they never really amounted to much depth to me.

Also, CT's battle system wasn't much different from FFVI's. The battles on the map thing was purely visual and had no affect at all on gameplay, combination attacks were a nice touch, and the whole enemy position thing never seemed to matter much.
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