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7846  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 20, 2009, 04:29:52 PM
Similar to unskippable cutscenes, games with plot-important cutscenes that are really, really easy to skip accidentally by barely touching a button.
7847  The Rest / General Discussions / Re: Meatballs! on: March 20, 2009, 04:27:29 PM
Jee I was kind of assuming you'd all be eating metal balls with your metal teeth given how all of you listen to nothing but death metal all the time. Do you at least not cook your meatballs or fill them with blood or something?
7848  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 19, 2009, 11:22:20 AM
seeing kids just a few years past their mom's tit

So... you're saying that an RPG where the entire cast of kids, where the plot revolved around mammory glands... you're saying that THAT would be a good idea?

I like the cut of your jib, son.

Also if yo have to have an underaged character in a game you should do it like Spark in Ultima 7, where like, if you walk into, I don't know, a brothel, or a naked fairy, he's all like TEEHEE BOOBIES or something. Although I guess he did take all the death in violence in that game pretty well (but I guess seeing his father completely ripped apart probably dessensitized him).
7849  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 19, 2009, 03:03:49 AM
God fucking dammit it's worse in motion. Screw the uncanny valley, we're into entirely uncharted territory here.

Is it that hard to animate a mouth? I mean, that's like... sub-2001 era facial animation.

Those kids remind me of something though.


I mean my god could you been any more puppety.

Another update after watching the video further but why is all of the texture work on the scenery just like a random mess of lines.

Also never seen this in an RPG but there was that semi-recent trend to make everything look like it was covered in vasoline. I think it was some weird side effect of HDR. http://www.sextonivel.com/images/2007/06/9510001yl4.jpg shows it off really... well... ish.

It's like you give someone a powerful GPU and they all forget how to draw or what things look like or basic facts like skin being fairly matte unless it's either really wet or covered in burns.
7850  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 11:41:43 PM
There sure is a lot of Star Ocean hate going around though.

It's because the series sucks.

My biggest annoyance?

picture omitted

God damn you Tri-Ace.

I'll agree with lame characters. Most of the time I can't continue a game when the characters are embarrassingly bad. Sometimes I can get past this(Grandia 3), but other times it just saps all my will to play the game(SO4).

Oh bloody fucking what the hell is that WHAT THE HELL IS THAT.

Now I'll never be able to sleep again. God. Fuckdammit.

Star Ocean 2 wasn't that innocent and simple, btw. It tries to be dark and edgy. It just looks cute and simple because it fails at having a coherent plot.

Just like I fail at... Actually, I don't fail at anything. I'm just awesome like that.
7851  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 11:35:37 PM
Sidequests that Require you to Complete Each Step Immediately no Matter how much of a Pain in the ASS it is to Complete (example: popping in and out of a cave in the first town until the damn fisherman drags up a certain damn pot).

This is the third reason I quit playing TotAbyss although it's more like that only with really twitchy and specific trigger points for sidequests.

It's good to be concise, but keep in mind that sometimes it's good to have some of that 'filler': think of how fat can make meat more tender.

Eusis, I'd have been okay with filler in Daggerfall but Daggerfall was just large, empty expanses not containing anything at all. Literally. NO filler. Just nothing. NOTHING.

Daggerfall was basically a less polished version of Morrowind

No it wasn't. The entire game progression was pretty hugely different, as were most of the mechanics.

Character interaction

JRPGs generally don't have character interaction, unless you count non-interactive cutscenes where your party members talk to eachother, which I don't because cutscenes are non-interactive and non-interactive is the opposite of interactive.
7852  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 11:28:32 PM
I'd kind of like... replace the dude in the background and the purple clouds, and just extend that reflective surface on back.
7853  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 06:17:36 PM
Wait, didn't I make a post about this years ago?


1) if a game requires excessive grinding.  Grinding tries my patience and kills the pacing for me. 

I think a bigger problem is excessive stop-and-go grinding. Which is most grinding in JRPGS. The only one that comes to mind that isn't is PSI, which is a grindfest up to a certain point (Until you leave Palma?) and then the grinding starts tapering off a lot.

Anyway my biggest videogame pet peeve is excessive bugginess. My biggest RPG peeve is feature creep leading to the game completely falling apart. Daggerfall syndrome, basically.

(The opposite, of course, being ToadyOne syndrome, which happens when you have a lot of feature creep but also an infinite amount of time and resources. The end results of that are usually Dwarf Fortress, though, because nobody else is ToadyOne).

The other component of Daggerfall syndrome, though, is non-linearity... not for the sake of non-linearity but for the sake of letting the player do "whatever they want" or something equally vague and floppy.

Also, huge empty worlds. Again, Daggerfall syndrome -- let's make everything to scale and the like. It happens with traditional overworlds and to-scale overworlds and it's annoying. I mean, just putting more little hidden locations on the overworld... not even sidequests necessarily, but just little side areas to explore, like those tiny caves in Twilight Princess, you know?
7854  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 04:04:09 PM
How was Mark offensively stereotypical? I never actually understood that. The only things I can think of him saying that could be potentially taken as stereotypically African American:

1. He kind of says "Damn" a lot. I'm not sure whether or not this is actually a stereotype or not.
2. He mentions fried chicken, once. At, uh, a fast food restaurant. In a list which all includes pizza and french fries. And it's in the context of the fast food restaurant being out of food.
3. He also says "wassup" once. Assuming this is a stereotype because the white guys around here just shorten it to "Sup" although the black dudes also shorten it to "Sup." "Wassup" was sort of a nineties thing and I was eight back then and I was probably on meth because I live in Ohio and that's what fourth-graders do here.

As far as I know his characterization wasn't really changed from the Japanese version, and I'm also going to assume that wearing baseball caps, summoning demons, and carrying around axes and machine guns also aren't black stereotypes. They might be. I don't really know.

I mean, you could label the French exchange student in P3 as an offensive stereotype of French people. Or the gay dudes in SH:C as offensive stereotypes of gay dudes? Or, uh, Barrett?

Or actually a bit more troubling since it's kind of pervasive, Troika and Black Isle's... constant tendency to shy away from homosexual males, while being fine with lesbians. I know I'm not the only person who played Fallout 2 and was bugged the hell out by that.

And it's not like any of those ever really hit the level of Lo Wang in Shadow Warrior, which wasn't an RPG but whatever.
7855  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: March 17, 2009, 11:54:31 PM
Radiohead - National Anthem
Hercules and Love Affair - Blind
Batman and the Batmans - Batman AAAAAAAAH

(Note one of those isn't a real song).
(I like horns a lot).
7856  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 17, 2009, 03:08:16 PM
I guess you only played Persona 3 then?  In previous games, enemies could be weak to various status ailments, which made status spells very powerful.  And even in Persona 4, the status spells were great because nearly even enemy who didn't have an elemental resistance could get hit with status ailments nearly 100% of the time.

Oh, that's completely true. It just seems a lot more efficient to kill them outright, and I don't remember any bosses being weak to status attacks (I mean, like Pulinpa or whatever. Not buffs/debuffs, obviously).

(In regards to FF games I guess FFVII actually sort of a little improved on that since you could do Add Effect. Sort of. Specific to FF2, I'm not sure why Slow is that useful, since I thought that only your party members in the first three games ever got a significant number of hits in. Enemies usually only do 1 or 2, unless I'm remembering wrong. And buffs and debuffs aren't that useful in any FF, really. Or in the earlier dragon quest games, I'm finding.)

Wizardry 8 had some of the most effective status attacks, actually. Blind utterly crippled an enemy. Sleep utterly  crippled them, paralyzed them, and made you crit on them constantly. And crits with a valkyrie or monk are often instant kills.
7857  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 16, 2009, 11:55:00 PM
I like how everyone complained about Atlus whitewashing Persona 1 for the US release and then in Persona 3 everyone's pretty much white anyway. What's up with that?
7858  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 16, 2009, 11:51:11 PM
So today I was looking at pictures of Euphoribas and playing FF2, and I realized something. Cactaur is not a fucking cactus.



1. No visible areoles. This is the biggest one, as areoles are present in all cacti, and are the main distinguishing characteristing in comparison to Euphorbias or Didieraceae.

2. As there aren't any areoles, spines aren't coming out in groups, which is another big thing cactuses tend to do.

Anyway if I had to guess at a species I'd say E. Ferox or E. Enopla.


Red spines, mostly, and the general shape.

anyway, FF2's made me realize that a lot of FF games have a lot of useless spells. Like, you CAN level Shield up past the second level, but what's the point? In the same sense, is it that useful to level up some of the more oddball materia in FFVII, or take certain job classes in the FFTs, 5, and 3? It's like the spells are just there for the sake of being there. Specifically with FF2, the common complaint that some spells are too unfrequently used to really level up... isn't a big issue. But it's not a big issue because the added bonuses aren't that great, or the spells aren't frequently used because they're not useful, which is a much bigger and more pervasive problem, as it's present in most Square games (although not really as bad as some other series).

Although you could probably say that some of the status ailment aleviating skills in the SMT games aren't that useful either. same for the status afflicting ones (Except unless they make that demon easier to talk to, if... those exist. I thought they did. They seemed sort of more useful in the P3 games since they made you crit more).
7859  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 15, 2009, 12:44:32 AM
Oracle of Maya is good. Better than certain other translations.
7860  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 15, 2009, 12:34:34 AM
I liked Luke. He was kind of annoying, but he actually had a personality. Unlike the rest of the cast.

Ooooooooooh ice burn.
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