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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331436 Posts in 13573 Topics by 2191 Members
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7846  Media / Single-Player RPGs / Persona 4 next year? on: December 20, 2007, 12:52:24 AM
FES want ;_;
7847  The Rest / General Discussions / Game Journal #9999 on: December 19, 2007, 10:40:40 PM
I'm going to be gaming over christmas. I constructed a list but I've decided to narrow it down. I'll be posting updates here.

(Games I'm planning on playing but pry won't are the gamecube games i was thinking about since I can't find my RF adaptor, and shadow hearts covenant because the text is bloody small, flickery and unreadable on my TV).

Today I played FFIX and (pending).

I did Gizamaluke's Grotto and realized I missed some stuff. Hopefully I can get back. I loved the music in that bit. I also loved the moment when I realized I could actually cast slow on Gizamaluke. Quina's blue magic seems fairly useful, actually, although I bollocksed up my save states and lost getting the water attack from that horseshoe crab. I like how the game is somewhat difficult, character's are customizable but not identical, and the minstrel song meets seiken visual style.
7848  Media / Single-Player RPGs / Final Fantasy IV DS on: December 18, 2007, 01:09:37 PM
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Graphics are good for the DS, though the style isn't really my cup of tea.


They look sort of like RS Remake's style, but infinitely less creepy (I really liked the creepiness :[)

Quote
Music is a bit tinny and muffled, and some of the music early in the game were butchered when they were remixed. Battle music's not bad though. They gave Cecil a teenage voice, which is kind of annoying.


I like the original music :( Please tell me it's not some generic, fluffy "symphonic/orchestral remix" type thing. I'm getting so sick of that. FFVI had some of the best SNES synth/chiptunes-styled music.

Also wasn't Cecil mid-twenties or something? And married?

How's it play, by the way? I seem to recall the original being mostly a level fest.

Anyway, reading stuff about the Easytype/Hardtype/US version differences. Because I think I might go play FF2 as an EXPERIMENT.

Noting this quote from a faq about what Cid says in the US version:

Quote
"Oh, I'll just get off here, hold the bad guys off, and stay in the underworld a bit longer."


I actually like that a lot in comparison to the original line. It's got this tough-guy, fatalist subtlety that the original line lacks. I don't know if that was intentional, but I also really think CT's english script was a massive, massive improvement over the original Japanese script*, so who knows.

* It's got this hilarious, mojo-jojo esque redundancy to it, assuming the fan retranslation is accurate. In other places, it just makes all the characters sound like semi-retarded Anime Stereotypes. I think it's, perhaps, more likely that the retranslators are just full of crap, but some of this stuff is like:

US:
Lucca: It's engraved with archaic letters. I think I can read it.

Japanese:
Lucca: Something's engraved in characters from an ancient era. Seems like I'll be able to read this difficulty anyway, one way or another.

So, yes, text was removed for the US release, yes. However, was that text that should've been kept in the first place?

No. Not really.
7849  Media / Single-Player RPGs / Can anyone identify this game?? on: December 18, 2007, 10:12:24 AM
I'm guessing when they say "prettiest" they mean "highest numbers of colors," but I'd still say that Shining Force 2 doesn't look particularly great. Best looking megadrive game, in my opinion, would be something like Thunderforce 4 or Ecco 2, maybe. Maybe Sub-Terrania. As far as RPGs go, I really like how Landstalker and Centy are animated, and I like the visual *style* of Phantasy Star 2 and 4, but I don't think those to have particularly outstanding graphics.
7850  Media / Single-Player RPGs / I need some good advice :) on: December 18, 2007, 09:55:49 AM
I should reiterate that when I said Mercenary I meant the Atari-era elite clone/re-imagining and not Mercenaries.

---edit---

Also I didn't really like Odin Sphere but I think from my rants about FFXII and SD3 that you can probably guess I don't like action RPGs that like slowing themselves down to the point where they aren't really "action" anymore. That and you spend the entire game looking at the minimap since most of your enemies are offscreen and hard to see on account of the sprites being huge and the nine or so layers of paralax.

And the dungeons pretty much are featureless, connected rings. There's not really any exploration or anything -- just identical-looking areas where you kill stuff in exchange for money and loot.
7851  Media / Single-Player RPGs / I need some good advice :) on: December 18, 2007, 01:36:06 AM
Anywy, more on topic, yes, I'd recommend Chrono Cross. I think it plays better than CT in some regards, although it plays quite differently so it's hard to say. And it's true that the plot is uneven but you can really say the same thing about CT -- scenes that come to mind are mostly in the beginning.

Actually, the entire bit with the Cathedral is sort of fillerish, and presents a massive inconsistency in that the stuff with the grandfather paradox there is sort of at odds with the internal magi-physics that the entire rest of CT and CC establish.

Also, that prison dungeon sucks. I hate it now, and I hated it when I was 12 and CT was my favorite game ever. Possibly because it reminds me VAGUELY of Congo Bongo and how that goddamn 3D donkey kong clone raped my soul in some massive, Raine-dog-fan-porn-esque way as a child.

Anyway, SMT!?!?!?!?!?!?!?!?!?!?!?STUFF

SMT: Nocturne is beautiful and abstract, DDS has great characters, both have great gameplay (although demon eating is somewhat less thought out, I felt), and Persona 3 is pretty much the biggest justification for the existence of console RPGs ever and you could spend so much time analyzing that damn thing and probably only come to the conclusion that Atlus is smarter than you and deserves millions of free blowjobs or something. I'm not saying it's my *favorite* game ever (I can think of several things I'd put ahead of it, many of which aren't RPGs, two of which probably can't even really be considered games) or not necessarily even my favorite console RPG (I'm thinking about stuff in regards to that), but from an objective standpoint, I really think it just goes way above and beyond the status quo and what's expected in so many ways -- a throwback to a time when people would get an idea and develop it to some incredibly epic extreme that (which lead to some truly genre-defining stuff like Exile, Mercenary, Elite, Ultima 4, etc).

Or, as Origin's motto was before they stopped existing (And I suspect Molyneux's was too, before he started sucking): We create worlds.

Anyway, though, one of the most readibly out-and-out fun moments in the game is when you realize that it's not so much about winning the battles, but about setting up stupid, long combos to beat the battles in a single turn not so much because you NEED to, but just because it *feels* good.
7852  Media / Single-Player RPGs / Azure Dreams.. any good? on: December 18, 2007, 01:20:35 AM
I heard the PSX version was a lot better than the GBC version for various reasons of stuff.
7853  Media / Single-Player RPGs / I need some good advice :) on: December 17, 2007, 09:38:54 PM
Quote
Picture was too long


I'd rather not.
7854  Media / Single-Player RPGs / Can anyone identify this game?? on: December 16, 2007, 05:27:51 PM
I don't think it's fanmade so much as "Chinese bootleg laws? What are those?"
7855  Media / Single-Player RPGs / Can anyone identify this game?? on: December 15, 2007, 11:23:44 PM
It's apparently just Breath of Fire with the crap modded out of it, and contains mostly ripped sprites and wouldn't really be legal to sell.

Anywy, translation attempts. I'm not very good at russian BTW.

First actual game screen:

Boy: Sister, brother (No idea what t'ma is in this context. Lingvo.ru says it means darkness) also said that this is my subject/goods (Not sure).

Screen four:

If the one who catches glassy tears in the (volshchebkij isn't a word) forest glassy-- <- Not a complete sentence so I have no idea how that was supposed to end.

Menu:

Battle-

Fight    Abbreviation --
Magic   Abbreviation -- No idea.
Item    Run

Anyway, get someone better at this to help I guess.
7856  Media / Single-Player RPGs / Can anyone identify this game?? on: December 15, 2007, 02:43:35 PM
Russian, dawg.

Title is Final Fantasy: Russian Version. I could translate more for you if I felt like it.

Looks like some fan game I guess. It uses Breath of Fire's interface for some reason.


---edit---

Oh, hey, I googled it. It's a russian translation of something caled Barver Battle Saga.

http://www.youtube.com/watch?v=N1rDREgDjyw
7857  Media / Single-Player RPGs / Dragon Quest Swords Release Date announced, Feb 26 on: December 12, 2007, 12:41:50 AM
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(or so I hope, since if they didn't that makes for naming shenanigans that make Lutz/Noah seem clearcut and straightforward.)


It's not so much that they changed Lutz to Noah. In and of itself that doesn't mean much since it's sort of hard to say whether PS2 Noah is in fact PS1 noah. Or Lutz. It's confusing because they actually fiddled with the story some! Or something.

This is why simple storylines aren't *necessarily a bad thing*
7858  Media / Single-Player RPGs / Dragon Quest Swords Release Date announced, Feb 26 on: December 11, 2007, 10:29:16 PM
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I find battles long and dragged-out


I'm mostly familiar with 7 and 8, but the battle there are quite fast and short. Normal battles shouldn't last longer than three turns unless you've got everyone using single hit weapons and aren't really spreading your attacks out for some reason.

Actually, I think I'll prove this with science.

Okay, rough times:

DQ7 - 65 seconds.
FFVII - 45 seconds.

I wanted to use FFVI, because the ATB thing takes *forever* to charge in FFVI, but I'm at the awful bit where you have to fight Kefka on that mountain in Narshe and I'm thinking of just gamesharking past it because the entire bit is horribly designed and unbalanced.

anyway, some things to consider. In the DQ7 battle, each enemy took 3 or 4 hits to kill as they were a few levels above me and I haven't purchased any new equipment lately. In the FFVII battle, each enemy went down in two hits

DQVII battle had four enemies. FFVII battle had three.

So, yes, DQ's battle took longer, but the enemies took more hits and there were more of them, and I was underlevelled in comparison to them. In FFVII, I'm somewhat overlevelled in comparison to the enemies in the battle, and there were less, and they died quicker. Also, speed-wise, the enemines in DQVII, being of a higher level, all went first, so each enemy got about three attacks in, whereas in the FFVII battle, each enemy maybe got a single attack in.

So, proportionally speaking, DQVII's battle took 20 seconds long up against significantly more challenging enemies. I don't really think that's substantially longer, or any more dragged out.
7859  Media / Single-Player RPGs / Official (cause I said so) Mass Effect Thread...GO! on: December 11, 2007, 04:01:25 PM
Did they ever make the dialogue not suck? I mean, not the branching or facial animations of whatever. I mean the writing. Every screenshot I've seen with subtitles, or ever video... dreadful, dreadful writing.
7860  Media / Single-Player RPGs / Dragon Quest Swords Release Date announced, Feb 26 on: December 11, 2007, 12:52:14 PM
wasn't this how panzer dragon saga worked? Mostly normal RPG with a rail shooter battle engine?
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