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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329304 Posts in 13490 Topics by 2177 Members
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7846  Media / Single-Player RPGs / Top 3 most difficult RPG's on: October 17, 2007, 02:59:51 PM
Lunar isn't hard. It's just a level fest. Same for Ys 1, except less so.

XG is only hard if for whatever reason you don't get enough deathblows for Fei for him to be able to go into hypermode with his mech or whatever it is, and everyone else is too underlevelled to take out more than one of the spinny things around deus.
7847  Media / Single-Player RPGs / RPG battle engines topic: companion character AI on: October 17, 2007, 02:55:30 PM
Alisha's not trolling. He's just not very bright.
7848  Media / Single-Player RPGs / Top 3 most difficult RPG's on: October 16, 2007, 10:23:59 PM
You're supposed to blind them or put them to sleep, btw.
7849  The Rest / General Discussions / Game Journal #9999 on: October 15, 2007, 09:29:23 PM
i played galciv 2 lately and some other things i can't remember. oh right. ratchet and clank 3 and rayman 2.

a nre version of the unreal world is out so i willplay that eventuuuually.
7850  Media / Single-Player RPGs / Top 3 most difficult RPG's on: October 15, 2007, 09:27:42 PM
i liked the 50+ encounters in M&m 6 and 7 because you could play in real time and if you were powerful enough it was just like jesus christ awesome.
7851  Media / Single-Player RPGs / How FFXII Could've Been Better on: October 15, 2007, 03:28:06 PM
Quote
apparently wanted to create a realistic growth system with the license board.


That's... that's almost as nonsensically wacky as Crab Battle. I mean, there are potentially ways to make the licnese board realistic or something which I'm not getting into because absolutely none of them apply at all to FFXII. [/quote]
7852  Media / Single-Player RPGs / Final Fantasy VI translated to LATIN (56k be warned) on: October 15, 2007, 03:25:46 PM
I want Robotrek in Europanto.
7853  Media / Single-Player RPGs / Top 3 most difficult RPG's on: October 14, 2007, 12:51:29 PM
everyone tells me that fountain of dreams it errible
7854  Media / Single-Player RPGs / How FFXII Could've Been Better on: October 14, 2007, 02:22:43 AM
I just noticed that if I turn my head sideways it gets very difficult to read text.

In any case, the Zodiac Spear and getting it was a very, very dumb 'sidequest' if we can, for a second, NOT relegate it to the realm of 'easter egg.'
7855  Media / Single-Player RPGs / Top 3 most difficult RPG's on: October 13, 2007, 12:19:20 PM
i'm just listing things.

Baldur's Gate 2 - Levelling up helps but not immensely so. Finding uber equipment isn't easy. If you don't use your spells constantly YOU WILL DIE and a lot of the strategy involves forcing enemies into bottlenecks and things, for instance.

the unreal world - if the sole point of the game is to survive, and if the entire game is BUILT around making this process interesting and varied and deadly, then usually the game won't be easy.

nethack - people play it for years and never beat it. people also play it for years and get killed by things they never knew even existed. this is the sort of thing i have wet dreams about roberta williams having wet dreams about.

dragon wars - this game lets you start over with your same characters and retained levels and skills because it's so hard that you might get stuck in a place where you can't get out of. this is practically the SOL system before the soul system existed. it also has the same sort of HP system wasteland had.

wasteland - just the theme makes it sound dangerous. it's like two horny squids in a tank fighting over the squid equivalent of roberta williams. with knives. lots of enemies. lots of enemies that kill you fast. permanent character death. hard to find weapons and ammo (this aint no fallout. this aint no fallout 2. this aint no foolin' around). and the hp system i mentioned. You have stamina points, which go up with level. As you take damage, they decrease. When they get low enough, you start taking actual damage (although sometimes you do this before your stamina hits zero, like if a certain take is really powerful). if stamina is zero, you pass out. anyway, physical damage is bad, because you have to treat it or even outside of combat the condition gets progressively worse. i think having armor can prevent the chances of taking damage like that, but armor is rare.
7856  Media / The Soundroom / Hahahaha on: October 13, 2007, 02:38:20 AM
General crap, I guess. This is my 'blog post' on the new album becaues i don't have a goddamn blog because I'm not some starbucks drinking hippie (even though I drink at starbucks and eat my hippie).

---

Actually, no. I'm just going to say I like the bends a lot mor ethan ok computer, don't really like ok computer as much as I used to, and I thought the band really hit their creative stride with Kid A and amnesiac and because of this I am happy that in rainbows is a return to that sound, but with a lot of the same fun and easyness that the bends had.

they do totally have a full band sound that httt was lacking. not going down the 'thom yorke hijacked the badn!!11' route with that. more like it sounded like each member wrote their own album, and then they just all played them at the same time.


---edit 3 -----

Also as someone else noted in something somewhere sometime (kto-to shto-to gdje-to inogda) the songs are about people and relationships. Not, say, narrative songs so much, but not as incredibly abstract as they could get on their prior albums.

---edit 2---

also calling it some experimental way of releasing the album is very silly because radiohead's hardly the first to do it, so it's more, "well gee the thing's done, so we could keep waiting to release it and not get paid and make the fans sad, or we could release it next week and make the fans happy and get some money."
7857  Media / Single-Player RPGs / How FFXII Could've Been Better on: October 12, 2007, 07:35:59 PM
i think i would've been happier if you had all of the gambits from the get-go. Making them things you found never... never really added anything, in my eyes.
7858  Media / The Soundroom / Hahahaha on: October 12, 2007, 05:39:54 PM
I spent like, five dollars on it (2.5 GBP), partially because I didn't know if it would be good or not, and also because I figured that if it was good, I'd probably want to get the actual physical CD whenever it's available. I also didn't want to spend 0.00 because frankly I think it'll be funny if they make a lot of money doing this.

anyway the actual thing sounds pretty murky/scratchy as a whole like kid a and amnesiac did so the lower bitrate doesn't really matter. anyway, it's also a lot closer to kid a and amnesiac in general. more so than Httt was. So if you liked Kid A and Amnesiac, yeah, you want it. If not, then you don't. Videotapes pretty much a natural progression of motion picture soundtrack and in a glass house. substantially fewer electronics and a lot more of the symphonic backing that started on amnesiac.

It's also a *lot* brighter sounding than the Eraser if that put anyone off. I mean, I like the Eraser, I really do, but it's just way too heavy and depressing to be listened to frequently. it's not really HAPPY, being radiohead, but even the downerish songs (All I Nedd, for instane!) float along pretty smoothly.

Also, erm, on Httt, I always thought the singing sounded really strained. thom's falsetto's a lot smoother this time around.
7859  Media / Single-Player RPGs / How FFXII Could've Been Better on: October 12, 2007, 05:35:54 PM
Okay. Just some ideas.

According to someone, range actually does matter in terms of bows. I've yet to test this. It definitely doesn't matter with guns since those are practically point blank (they're blunderbusses I guess so they'd sort of have to be) but i digress. I would've liked range playing a much larger role. Also, whether or not ranged bows matter is made irrelevant since you can't have the AI hold its ground till it's bar is fully chaged and THEN attack, making hit and run tactics not... really work (unless there were gambits that did this later on).

Also, I never got far enough to see if this really held true, but (early game spoilers)

Code:
Basch's evil twin?


!@#$% that. That's a terrible plot twist. And I mean, sure, like the orphanage scene in FFVIII, it doesn't actually matter in the long run because it's pretty small, but jesus why even include it then :(

In general I'm also aware that, no, the system ISN'T exactly like ATB, but it still does carry over some of the more annoying aspects of it -- namely, the wait times. Fortunately you can speed it up so these are practically nothing, but still.

I would've liked better feedback on how the indvidual weapons differed. I also would've liked more interesting skills that 'horology.' Ah, let me think... er, one of the things that I think legend of mana did and I know dungeon master did was that certain weapons would raise different stats. Like, if you used staffs, you'd raise intelligene, or basically whatever stat the weapon drew on.

I'm not saying do the saga route and have it usaged based. However, what if, say, a license would in addition to giving you the new weapon, also have a linked weapon skill it would give you, or maybe some related stat ups? IE, so you couldn't swap roles so easily. Um... I guess if you've played DQ8, the way the skill increases in that worked (or in might and magic 6 and 7, how weapon skills worked. read a faq on it, or bug me to post the info later).

Also, really, making the characters more unique would've been nice. Quickenings from what I can tell do relatively the same amount of damage at each level (IE, a character's quickening will do different damage based on their states, but two characters with similar stats doing a tier/level 1 quickening will both do similar damage). Basically when the characters are inherently less unique than in FFVII and FFVIII you have a problem.
7860  Media / The Soundroom / Song of the Moment Part 7,894,673,589.3 on: October 11, 2007, 01:48:55 PM
Radiohead - Faust Arp
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