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355593 Posts in 14453 Topics by 2260 Members
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7846  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 25, 2008, 11:48:39 PM
After playing FFVII for a bit last night, it got me thinking. I never thought it was a particularly convincing world. It's funny, though. After taking Russia culture classes for a bit, it seems a LOT more convincing to me. Rocket Town is TOTALLY something the soviets would do, and then there's the whole "Two huge, important cities and a lot of tiny villages that don't matter much." More than anything, though, the level of theatricity and over-the-toppishness that Shinra displays totally smacks of Putin's administration.
7847  The Rest / General Discussions / Youtube on: August 25, 2008, 10:31:42 PM
Unrelated, but Black Mark is awesome.

BTW, anyone watch good eats on youtube? LikeTheHat has pretty much every episode up.
7848  Media / Single-Player RPGs / Quest for Glory 2 remake released on: August 25, 2008, 10:30:17 PM
It's a freeware remake that AGD (not sierra) has been working on for like a bazillion years now.
7849  Media / Single-Player RPGs / Quest for Glory 2 remake released on: August 25, 2008, 09:06:57 PM


AGD's had a pretty good track record. Yet to play this though.
7850  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 25, 2008, 04:41:14 AM
I got up your arsenal last year and enjoyed it for awhile but it seemed kind of tedious. There weren't any mid level saves, the levels were long, and uh... I think I was in some underwater base level that just made me not want to play it anymore.

Fiddled around with FFVII a bit, mostly getting peoples' materias set up. Because I forgot to do that. Which makes you lose fights. I'm apparently in some placed called the Whirlwind Maze. The last thing I remember doing in the game is fighting icecicles in that one snowy place so I must've played for a bit and forgot about it or something.
7851  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 25, 2008, 02:07:58 AM
There's this one strategy RPG that, apparently, some people love, which is LIKE Fire Emblem, except it's supposedly better because it's hex based and more importantly, only *killing* an enemy gets you experience.

This sounds like a horrible idea to me, honestly. It magnifies the "only the strongest characters ever level up because the experience for just attacking isn't high enough" to really retarded levels.

Speaking of SRPGs, I should get back to something Front Mission. I started over on FM3 with the Alisa arc and was liking it several hells of a lot better than the WE ARE AMERICA arc.

Anyway, I played Chrono Cross for an hour and didn't do much. Some minor plot elements in Marbule occured. Got the star fragment. Got the Heckran bone but Poshul's being a bitch and won't join me because apparently I'm a furry now. Thought about trying to sequence break with Starky but not really in the mood. Might get some transformations for Sprigg. I like Sprigg. My dorm's like really freaking hot and at this point I'm content to just sail Porre Pontoon Catamaran around the island repeatedly while giggling.

Also played Divine Divinity for awhile. That game has a really peculiar concept of balance. I seriously, seriously hope the reports about it improving a lot after the first dungeon are true.

Made various attempts at playing Arc 2 and Dragon Warrior 7. Pretty much anything that's more tedious than like Aquanaut's Holiday is a BIT too much of an effort for me right now.
7852  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 24, 2008, 07:20:24 PM
Yeah, Gogen is crazy if you got him some levels in arc 1. Some of the other characters are supposedly nerfed, though. Arc is the one I hear the most complaints about.

Have you been catching monsters with Lieza by the way? Some of them can get pretty strong (especially the ones that can get the better weapons). I don't know if you'd typically want to use them over regular party members but they're neat to play around with.

Also apparently you also gain exp for getting healed some I'm also a little mystified as to how it's hard to level up in this game. Seriously I usually have at least one character gain a level every battle. There's not way this can be worse than Fire Emblem* was about about it.

Anyway, I've sort of decided on the group of PC RPGs I'll be focusing on for awhile. The main ones are Wizardry 8, Divine Divinity, and Ultima 7. Also kind of taking a hiatus from any SNES games and legend of mana.

* Emblem  is sort of a funny word if you think about it.
7853  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 24, 2008, 03:45:56 AM
I played chrono trigger and cross tonight. these games make me happy in ways that other games don't. getting characters in cross. just got norris. i love norris. he's so adorable. still in the black omen in chrono trigger.

and as mentioned elsewhere i won a stuffed dog from popping balloons at the fair. this also makes me happy.

i sometimes cry at commercials and when i finish a glass of iced tea because i will never be able to drink that same glass of iced tea again because it will always be different tea even if the leaves are always from genetic clones.

Seeing as I'm moving back to college I need to decide which games to take so this'll influence my gaming log in the weeks to come. Here's what I came up with:


Pesona 3
Metal Saga
Romancing Saga
Some other damn thing that might be an RPG and could be Wizardry.


Arc the Lad 2
Tomba - Can we call that an RPG? If not
Legend of Legaia (Why the hell? Why not Star Ocean 2? I like that more.)
Saga Frontier.
Chrono Cross
King's Field (!?!?!?!?!?!?!?!?!?!?!)


Rocket Slime
Front Mission
Puzzle Quest
Also there are various GBA games stuck in the GBA game slots in the DS game cases boxes. I don't know what these are but I might finally beat Riviera since it sort of looks not as pretty without a backlight.

Essentially, though, I'm not taking my SNES with me.
7854  The Rest / General Discussions / I have this weird obsession with carnival games. on: August 23, 2008, 09:22:51 PM
Real ones. Not the Wii thing.

Now, keep in mind that, in middle school, I was in 4-H from 5th grade to 9th grade, decided to quite, and came back again as a Junior. And stayed in it as a senior. And then I got to college and joined collegiate 4-H and now I'm doing their webpage. Needless to say I spend a crapload of time at county fairs, and the Ohio state fair (which is apparently one of three reputable state fairs in the nation).

Anyway, a two observations.

Rigged games don't seem to be that common. A notable example is that with the Fool the Guesser thing, the guy'll write something that looks like Ja. or Ju. and can says it's January, June, or July if you tell him to guess your birth month. I've tested this. It's иot true at the fairs I've been to at least. However, some games -- which are, in a sense, more like weird little physics puzzles, like that bowling ball rolling thing -- don't necessary have rigorously checked specifications, so it's a matter of watching

Second: There are games where you're pretty much guaranteed to win. Balloon pop games, for instance, are commonly cited as being rigged by having dull darts that don't fly well and underfilled balloons. On the flip side, there are ones that have overfilled ballons, sharp darts that DO fly, and about two feet between you and the baloons. You seriously cannot lose something like this. Also, the prizes tend to be decent, and it's less about skill and more about how much you're willing to pay to get the prize you want.

These games tend to do less business. I really have no idea why as they're only marginally more expensive than the ones where you're a lot more likely to lose at. I guess it depends on whether you're after a souvenier or after winning. Although the machine gun games are fun to play just for the hell of it because jesus christ you get to shoot pellets at stuff really fast this is awesome and you can still feel like a winner even if you lose as long as you shoot out more than the other guy next to you did.

Third, Skyline Chili's jingle really sounds like the Dragon Quest composer dude wrote it. Seriously. I'm so fucking hungry.
7855  Media / Single-Player RPGs / New Suikoden Game? on: August 23, 2008, 05:55:44 PM
Okay. Kiddie artstyle.

This is, essentially, why I liked Romancing Saga's puppety looking characters and was more neutral to FFIII and IV DS' (Although please keep in mind I never played FFIV and I'm only going from screenshots here. It does look a lot better than III, though).

Anyway, while FF3's take on super deformed was rather cute, RS' characters looked more like satanic wooden dolls. The former strikes me as just a tad bit generic. The latter strikes me as unnerving and whimsical, which is also how I felt about Amano's FFVI art.

So, back to the FFT games. I can't really identify why, but again, FFT struck me as really whimsical, and FFTA... not... as much. I guess.

(Or for another example, legend of mana and sword of mana have a similar art style, but lom's characters are so positively fucked up that it's a lot more memorable, whereas sword just had sort of genericy designs)

I guess to expand that, though, you could also say that TWEWY and Revenant Wings/FFTA2 aren't that different in style, TWEWY just had more memorable character designs. Or something. I don't know.

How many of the 108 characters in Suik 1 are optional?
7856  The Rest / General Discussions / Big Government vs. The Hopes and Dreams of Children on: August 23, 2008, 12:32:03 AM
I just read the title as "the herpes and dreams of children."
7857  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 22, 2008, 02:53:55 PM
CC: Got Funguy, took him back to his daughter to see if I'd get any Special Scenes. Nothing much, although there was a bit where Funguy's all "..." and Lisa's all "Do I know you?" which is better than nothing but doesn't satisfy my urge for dickery. I'm probably going to be using Funguy because I have no other innate yellows on my team at all. Also, never realized Van's level 3 attack hit all of the monsters in a battle. I should start using EagleEye on him for extreme benefits.

CT: Beat mother brain. Working through the Black Omen which is probably my favorite dungeon in the game. I really wish there was a game where the entire setting was like Zeal. Phantasy Star 1's pretty much the closest, honestly. I think. Does anyone else see that?

Arc 2: Did another hunt (the last one on Forles) and finished the only other guild job open to me. Started going through the next dungeon. Which seems a lot more straightforward than the last one.

Cactus: Found and killed mealybug. Still suspecting rot. Consulting internet forums to decide which strategy I should use.
7858  Media / Single-Player RPGs / Question About Future Xenosaga Projects on: August 22, 2008, 01:21:58 AM
I never got far in XS1 and don't really remember much about it, but I think my feelings were pretty similar to XG. I really liked the story, but the gameplay didn't do anything for me. I think that in XS' case it was the complete lack of meaningful exploration (?). My main problem with XG's gameplay is that the combo system is sort of silly after awhile as anything other than the most recent combo is entirely useless, and I also recall magic not being particularly good, although I'm not sure how true that is, or if these apply to XS at all. I do recall hearing that the Gears in Saga weren't helpful enough?
7859  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 21, 2008, 11:23:19 PM
The game was already pathetically easy as it is.

It's still harder than Trigger was.

So, let's do the reverse of this, then. Why not just get rid of running as a whole, as it usually doesn't have a high success rate, and if a battle is hard enough that you need to run from it, you probably need the exp. anyway, therefor running would never be a strategically sound decision.

My big problem with WA4

is that you're a few years past the target audience and expecting too much.
7860  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 21, 2008, 12:09:28 PM
I like fishing in the Unreal World but then again, that's not so much a minigame as a matter of using your pole on the water and waiting a few seconds to see if you catch anything. It's also not so much an optional thing as pretty important to not dying.

Playing through Chrono Cross now. I wish more games let you run from every encounter without fail, even bosses. Do any other games do this? This is incredibly useful in Cross since it lets you use traps intelligently. Did that boss just cast something powerful that you want? Run away, heal up, get back there, and lay some traps. Do you have a bad party for the boss? Go change it around. Especially in a game where you have save points instead saving anywhere. If you ever get seriously, dangerously fucked by a boss, you CAN always run away, heal, and escape the dungeon if you need to, so game overs aren't ENTIRELY necessary.

Also, playing through Legend of Mana. Two things. Manuals that don't explain anything *suck* (LOL HOW DOES I TEMPER THE THINGS. Also I remember FFX having a pretty weak manual, and FFXII's never explained weapon differences properly so I had to go through that innavigable on-line help) and extra difficulty modes that can only be unlocked via new game+, especially if it's a game that's way too easy on normal mode and works a lot better in hard mode. TWEWY got it right, I think, as far as difficulty goes.

TWEWY got a lot right.
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