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352562 Posts in 14356 Topics by 2254 Members
Latest Member: dharkhades
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8026  Media / Single-Player RPGs / RIZ-ZOAWD -- Wizard of Oz + Wild Arms developers! on: June 18, 2008, 10:46:19 PM
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a shitty battle system would kill it for me.


Also: That's what she said.

I'm actually more concerned that... well, that overhead perspective, apparently fixed camera, and Crash Bandicoot-esque uber-narrow area designs... That's not good. That wasn't a sentence, either, but you get my drift.
8027  Media / Single-Player RPGs / RIZ-ZOAWD -- Wizard of Oz + Wild Arms developers! on: June 18, 2008, 10:32:25 PM
the art looks vaguely like Osamu Tezuka inspired art (and not at all Osamu Sato inspired).
8028  Media / Single-Player RPGs / Persona 3 on: June 17, 2008, 11:36:22 PM
anyway, I saw this in stores today. I'd sort of promised myself I'd wait till I got my first pay check to buy this. I bought something else instead:

http://photos-014.ll.facebook.com/photos-ll-sf2p/v283/1/64/20924014/n20924014_36203516_9369.jpg

I think I'm losing my gamerness.
8029  Media / Single-Player RPGs / Persona 3 on: June 16, 2008, 11:15:21 PM
I kinda regret to say this but I think I'm opting out of getting FES at this point. The new content in the first chapter sounds nice, but I dunno if it's worth buying and restarting my game for. Secondly, the Answer just doesn't sound that FUN to me. They took out all of the life sim elements, apparently.
8030  Media / Single-Player RPGs / Decent and difficult PS 1/2 rpg on: June 16, 2008, 11:13:03 PM
SH:C's font is REALLY SMALL and on my TV that makes it sort of unplayable. I like the game but christ that's a headache.
8031  Media / Single-Player RPGs / Dawn of Mana on: June 15, 2008, 11:26:20 PM
Thinking about this post, I'm SORT OF interested in maybe giving Children of Mana a shot.

Except the last couple mana games... there's, and I think I've said this in the post before, this overwhelming linearity, I guess.

Okay, basically, if I take LoM and pick out my favorite thing and my least favorite thing, it'd be the freedom and the dungeon designs, respectively. CoM sounds like it definitely lacks freedom, and has worse dungeons.

Similarly, this is why SD3 sort of died in the last half for me. Technically it gets non-linear, but there's not much freedom since you're just stuck in dungeon crawls against the mana beasts unless you're going really out of your way to get class change items, which isn't THAT hard or lengthy or involving, really.

CoM sounds like it has some sidequests, but is more or less level based like Dawn.

Same with heroes. Though in general I don't dig linear mission based tactical games. I mean, linear stories and mission paths are fine, yes. But like, in FFT, you could go around fighting non mission battles or doing some side stuff or just finding stuff for your doods. And the Arc games were very open, as are PC things like X-Com. The best part about tactical strategy games with RPGs is that you get to build up your army and keep it, and linearness sort of dulls that a lot.

Anyway, I guess I'm also concerned that they're moving back towards super-simple combat systems again. And Sword of Mana left me a bit burned. No way the later games, no matter how panned they got, could've been screwed up worse than that. Although SD1 still has pretty damn solid mechanics so that was probably one of the least necessary remakes ever.
8032  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 15, 2008, 10:39:10 PM
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I don't understand how CT is really all that different from FF. It's simply the ATB system with combined attacks... which is a nice addition, but it's still the FF-ATB system.


It's not which is what I said. CT's gameplay works more for how character skills are allocated or something. Also, that makes the combos relevant, or something. I mean, Phantasy Star 4 also had combos but they weren't that interesting.
8033  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 15, 2008, 06:15:20 PM
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The best tactical battle system, for me is Arc the Lad: ToS, as I get really bored with grid-based movement, as it usually makes me feel like I'm playing a board game or something.


Arc the Lad 1 and 2, despite being gridded, also avoid that, though. It's hard to explain, but it's not a "Point to a square and your dudes go there" thing, but rather you get this area lit up in blew where you can go to, and you can move around freely in that area, and jump over some enemies and obstacles if your jump skill is high enough, and if you have stuff like spears, you can stab THROUGH a row of enemies, etc. Really neat. It feels more like a turn based action RPG, if that makes any sense.

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I've recently been finding myself enjoying most Squenix Action RPGs (minus FFXII).


FFXII wasn't an action RPG though. It was ATB with sort of free movement. So a BIT closer to Chrono Trigger in a very, very vague sense, except in CT you couldn't move, obviously, and character positioning didn't matter.

Actually, though, at that, I think the way enemy placement and area of attacks came into play in CT was really awesome. If you overlevelled, the game got too easy and it wouldn't matter, but when you have enemies moving around, it adds this element of timing that's actually sane and not "OKAY THE BATTLE SYSTEM JUST BECAME DDR*"

* TWEWY is the bees knees and thus exempt.
8034  Media / Single-Player RPGs / Final Fantasy IV had limited exposure!!! on: June 15, 2008, 06:06:56 PM
I ignored cooking in Symphonia :( I never didn't have enough items and healing spells and shtuff.

I haven't played Eternia in ages, though.
8035  Media / Single-Player RPGs / Final Fantasy IV had limited exposure!!! on: June 14, 2008, 11:52:50 PM
What the hell is cooking good for in Tales games anyway? Normal healing items seem cheaper.
8036  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 11:46:20 PM
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which is my point, as this thread is about script, a badly written script (storyline) won't get better, regardless of the quality of translation


Dude, I'm pretty sure this topic has been about writing quality and specifically, maybe, dialogue quality. Not storyline.

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victorianesque-sounding sentences


See, I've NEVER heard that phrase used as serious praise for anything before.

Anyway I thought VP's script was also pretty good. voicework was questionable, but the script managed to be... I dunno, fairly grandiose without coming off as pretentious or douchey.
8037  Media / Single-Player RPGs / Unoriginal Topic: Favorite Battle System on: June 14, 2008, 01:37:13 PM
More games:

Chrono Cross for letting you use magic however much you wanted. Also tempted to list CT here but the basic battle system's just ATB and the comboing doesn't really mean much without the underlying mechanics of how magic was balanced and the way character skills were alocated [sic] which are what I think really made it work.

Puzzle Quest

Dwarf Fortress, because you can rip off someone's arm and then beat their head off with it.
8038  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 01:30:27 PM
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a bad script (amnesiac hero chosen to save world) will always be bad, regardless of language or translation


Storyline and writing quality are not the same thing.
8039  Media / Single-Player RPGs / Solid Script... on: June 14, 2008, 01:26:35 PM
Wait FFXII had word play? What?

Anyway I like TWEWY's script!!!

Also did I already mention Earthbound or not?
8040  Media / Single-Player RPGs / Rogue Galaxy on: June 14, 2008, 01:24:12 PM
I'm looking forward to the day when "I like this game as much as Chrono Trigger" doesn't really mean anything by itself.
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