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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331726 Posts in 13581 Topics by 2191 Members
Latest Member: Zaltys
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8026  Media / Single-Player RPGs / Wild Arms 5 on: August 24, 2007, 07:44:30 PM
and the remake of the first one though.

remake's pretty terrible. Half of the magic is removed, the towns are massively downsized, it has quite a few text bugs (Not typos. Literally, the wrong text gets displayed and is garbled). Also the puzzles are worse although I can't remember exactly why. It's pretty but basically everything is smaller, lacking in personality, and... yeah.

Anyway, at that, did five get rid of the stupidly tiny towns, yet?
8027  Media / Single-Player RPGs / Persona 3 Strategy Guide on: August 24, 2007, 02:54:18 AM
Some people don't have the time to play a game more than once

I don't mean multiple playthroughs. And I'm not condemning anything. I just don't see the fun in going out of your way to find out every little detail then basically mechanically walk through the motions, basically. It's sort of a game that's meant to be explored.
8028  Media / Single-Player RPGs / Persona 3 Strategy Guide on: August 23, 2007, 04:18:01 PM
I think it's more fun to play something like persona 3 normally and not worry about doing everything :| I don't even think you CAN do everything without some serious, fun destroying work.

Yeah, you miss stuff, but when you accidentally stumble onto something cool by accident, it's just that much more interesting.
8029  Media / Single-Player RPGs / Romancing SaGa on: August 23, 2007, 04:11:42 AM
Honestly, despite what MeshGearFox said, I think RS is radial.

If I, say, compare it to a radial figure where each spoke is a fibonacci spiral, would this parallel make sense to you at all?
8030  Media / Single-Player RPGs / Romancing SaGa on: August 23, 2007, 12:39:25 AM
Radial would imply some sort of central hub area with millions of sidequests/areas you could do from this central area. Sort of like Megaman, to the tenth power.

RS is more linear than, say, Morrowind, because you  HAVE to talk to people about areas before you can go to them, for instance, and you're really only going to have about 10 quests available at once.

REally, really !@#%ingly insanely nonlinear would... be metal saga, which I pretty much love more than anything else on the PS2 bar persona 3 and ookami, but that's another story ;)

anyway, RS. One thing bugged the hell out of me a lot. Townie NPCs *don't talk*. I got used to it but I sort of am the kind of person that likes bugging townies for info or just background.

anyway, I don't really recall weapon breakage being a major problem. I don't think you can do field repair or anything, but i'm pretty sure that like unlimited saga if your weapon runs out, you can keep using it for the duration or that battle. They're also relatively cheap and plentiful, I believe.
8031  Media / Single-Player RPGs / Rune Factory: A Fantasy Harvest Moon on: August 23, 2007, 12:37:32 AM
I really have to say that I like them going in a new direction with HM. I haven't played this yet, but I think that nobody can really argue that H PSX, HM N64, and friends of mineral town were... almost identical.

Also, I like that they're keeping the more whimsical style from... A Wonderful Life (?). The N64-style of visuals and setting was getting sort of garrish.
8032  Media / Single-Player RPGs / Persona 3 on: August 22, 2007, 07:36:27 PM
Doesn't levelling up only increase MP and HP, which are basically totally useless if you have suck personas? I see the main advantage being for those requests you get that expect you to be in the dungeon for awhile.
8033  Media / Single-Player RPGs / Anyone interested in Bioshock? on: August 22, 2007, 12:03:21 AM
The suckiness of my hardware creates a time paradox:

Hey guys I'm playing this new game called 'Ultima Underworld.' It's really cool and really interactive and stuff! It's sort of an FPS but there are RPG parts in it too. It's made by this new company called 'Looking Glass Studios' or something. It's sort of hefty on system requirements. My friend can barely run it on his 386.

(someone buy me a goddamn graphics card jesus)
8034  Media / Single-Player RPGs / Persona 3 on: August 21, 2007, 01:41:53 PM
Gladly. Someone who's more in the know should fish up the proper contact stuff.
8035  Media / Single-Player RPGs / Persona 3 on: August 21, 2007, 02:19:42 AM
I think the battle system is good because:

A) Given that you can split up, it also works as a single-character battle system.

B) The party AI is good.

It's not like the AI party members was some cute idea tacked on the last minute. It's balanced around it entirely.
8036  Media / Single-Player RPGs / Romancing SaGa on: August 21, 2007, 01:56:41 AM
sgf did sort of bug me in that every character basically had the same subquests. i mean, that applies to the series as a whole actually, but SGF's were just the magic-related ones.

what's neat with romancing saga is the way the skill system's set up, you'll be doing moderately different stuff in the missions with different characters. SGF's skillset was sort of limitted in this regard.

i also liked how in unlimited saga you had the swimming and climbing skills so that, similarly, the same dungeon would play differently for different characters <:(

er, anyway. It's not worth worrying about the event rank. Do so and you'll just get a bunch of finicky numbers games going on. Play normally, let whatever happens happen, and go with it. trying to do every single mission in every game is also going to get repetitive as hell, by the way.

That's also how i feel about playing persona 3 again ;)
8037  Media / Single-Player RPGs / Persona 3 on: August 20, 2007, 09:20:28 PM
As for the name thing: I prefer him not having a default name.

I got his name from a list of japanese boys names so its inadvertantly really similar to that grey-haired kids' name.

Here's hoping other people like it a lot and that we get FES.
8038  Media / Single-Player RPGs / Romancing SaGa on: August 20, 2007, 09:02:54 PM
(due to buying almost every RPG that came out that year)

Didn't it also come out in the same two week period as Shadow of the colossus and dds2?
8039  Media / Single-Player RPGs / Romancing SaGa on: August 20, 2007, 03:34:10 PM
... the battle system's Suikoden basic.

buh. they're not similar at all.

That, and objectives aren't always clear;

Depends on the character.

In general though the only NPCs you can talk to are the ones that are involved in the 'active' quest, and then you have a few other townie NPCs (who I think vary per character?). In any case as long as you check the bars and explore a little, you should find the questgivers alright. They're actually quiiiite easy to find. If you're having trouble finding a quest then the most likely case is that there aren't any open at that given moment.

Story quests usually get shoved on you after a certain event rank though, I believe. It's relatively hard/impossible to miss these ones.

i like unclear objectives myself personally, but im not the sort of person who's obsessed with completing everything. i like being surprised by stuff. its like how in the persona 3 how i think that if you know exactly how to get all of the characters to like you and trigger all the little sidestories... well, there's no real fun in exploring the game or playing it on your own.

anyway that sort of exploratory mindset was really prevelant with old pc games and i really like it and thats why i like kawazu games so much (!?"). for another example of what i mean, the game sundog: frozen legacy had intentionally sparse documentation so that the player could discover things on their own.
8040  Media / Single-Player RPGs / Persona 3 on: August 19, 2007, 12:05:23 AM
Anyway, I've noticed that someone mentioned the proper choices for making friends are easy to figure out, which is true, but I think it's more fun to occaisionally take the wrong choices just to see what happens. doing this dating sim stuff JUST for the sake of the experience ups on persona creation just seems sort of the wrong reason to me. i mean it's a nice gameplay centric bonus, but the stuff's just neat to do for the sake of seeing what happens.

Also it's a neat metaphor, with the social links. The more people know you, the more personas you have cause you've got more people to... er, put on your different personas in front of. Likewise, the way you make choices? Same thing. The game sort of coerces you into acting differently around the different characters. You might GIVE nice responses, not cause you, say, really like the ramen that Kenji does, but just because it's polite or whatever.

I like the characters more than Eternal Punishment's too. They're more like Persona 1's and relatively normal and pretty realistic. I mean, sure, eventually you get a robot girl, but besides her.

I would't mind more variation in the dungeon appearance though :x
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