This isn't a detective novel, it's a detective -game-. The whole point is that you're playing detective,
How is that supposed to be different?
So, in a sci-fi game you are supposed to bring your own spaceship?
Also, the point is that you're playing
detective, so it's kinda like watching a fighting game where you are required to know martial arts yourself.
Your arguments really make no sense.
The whole point is that you're playing detective, and so you have to put the clues together and figure it out for yourself. Granted, I'm not all that far in the game as of yet, but I've had little trouble figuring out where to go and what to do so far.
That's because it's fairly obvious in the first 2 chapters, it only gets confusing and weird after that.
Also, THERE ARE NO CLUES TO PUT TOGETHER
, it's not like you get various hints and can find the proper way from them, you can absolutely nothing
and then are supposed to already know what to do.
If you keep firing your gun at demons, the stun lasts a lot longer than one second. You're not supposed to pop them once and move on, you're supposed to empty a clip into them, since you have infinite ammo.
That rarely works as charging skills take about twice as long as the stun lasts and even if you have infinite ammo, you need to reload after like 3 seconds and that's more than enough time for the enemy to teleport away.
Nocturne and P4 not having annoying challenge parts? Have you even been in a dsicussion about those games? Matador is often cited as the single most unfair bossfight in RPG history,
WTF man? Seriously, what are you smoking?
Matador is cheap at low lvls, but this is pure BS, especially when Hito himself in DDS is about 10 billion times cheaper. And I just finished Eternal Sonata, Dolce is also a billion times cheaper, Matador is just a boss that you can face at a too low lvl and need to lvl up 2-3 times before standing a chance (his stats are overwhelming, every single usable strategy can only be done from a certain lvl on).
And getting these 2-3 lvls in the dungeon takes like 10 minutes tops, so you don't even have to grind for long.
and P4 is constantly ragged on for it's ludicrous hidden endings and first several shadow bosses. And the point of Mesh's post was to point out that your idea that the game is "too hard, too easy" was silly. The game isn't unbalanced, you just don't understand how it's played.
The endings were arbitrary, but unless the stuff in Abaddon, they are by no means an essential and constant part of the entire time you play.
Also, your basing your last statement on some weird BS you claim about Nocturne?
...what? I hear Nocturne is pretty damn hard overall. :P
That's only what people with no clue claim. They see the game over screen more than once and run out of the room crying.
Sure, it's more common than normally, but it's mostly lucky shots and you can save frequently. It's not really an issue. And normally you can dominate battles easily with the right party, in fact the right party (without ever grinding and without spending hours on fusion) makes it pretty easy. Matador is only hard because he's one of the first bosses and at a lvl where you don't have access to most of the things that allow for strategy.
It automatically hits if you're just sort of facing the enemy. You don't have to be particularly precise. Also the enemies leave a trail as they teleport. It's not like you can't tell which direction they went in.
But often enough all of that occurrs off screen, so you have no idea.
And seriously Gen Eric Gui, you don't seem to understand what I'm saying. I clearly said the game is totally easy. What I'm complaining about is bad and inconvenient gameplay mechanics.
I don't think there are that many strong demons unless you're grinding excessively. I mean usually the demons I could make by fusing are things I'd end up encountering the next dungeon
In ch 2 I had a lvl 26 Nandi with 24 magic, took me like 10-15 minutes to fuse. He did 3000 damage with Glacial Blast. It's mostly the passives, they are beyond broken in the first place, but freely choosing them makes them even more broken.
I like that you can chose them, but I really would have liked some proper balancing.
It's a story, period.
It's actually a game.
I was talking about the plot, which is just a story.
Anyway, I just now got to the point where Geirin wants to perform some ritual to seal the gate to the abyss.
I actually thought the game couldn't get any worse, but I was yet again wrong.
The so called puzzle platforms you have to cross are among the most aggravating BS I ever saw.
The first 2 are alright, because this time there are actual hints and you can actually do something else other than running around aimlessly for hours until you get lucky, but the 3rd is yet again running around aimlessly and nothing but irritating trial and error.
Really, I can imagine how things like this get developed. The gameply designer is off dreaming in his own little world, thinking
"Oh, I need some mini game. What kinda would be nice?"
"Ah, I know, some puzzle where you have to step on the right tile and it drops you down to some other floor if you are wrong. people will love it!"
"I know! For the next puzzle I have some flames reducing your health rapidly every nanosecond and reduce the walking speed! That's gonna be even more involving!"
"What do I do for the final one? I need to one up the last one yet again, it's the one just before the story progresses after all...I KNOW! This will be the best thing EVER! I don't give the player any clues or hints and when he misses, he falls to a floor where he trips every single step and loses money! And after that he has to start all over again from the beginning of the whole floor! It will be heart pounding and player will be on the edge of their seats! Oh god, I'm so AWESOME!"
But in reality it's this: