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1  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 04:50:18 PM
No, Aki never got break (at least I don't remeber him using it and he was in my party since he joined).
Also, changing tactics rarely works cause 90% of the time the MC got his turn, the situation had already changed again and either there was no point in changing tactics or you had to do something completely different anyway.
Not to mention, setting Aki or Junpei to support is BS, as have one support spell and are mainly attackers.
Setting them to support is madness (and Sparta). They'll use exactly one support spell until they start passing.
Considering that often go before the MC (plenty of personae have lower agility), they start battle with like Rakukaja instead of dealing damage, prolonging it and risking it turn into chaos.

Between the round the MC issues new tactics and the next round when he can change them back a billion things can go wrong.
Especially in later dungeons the MC could easily get dizzied, confused or otherwise unable to issue tactics. Then the enemy can easily have his way with you.

It actually all boils down to crappy ai and the inability to change it frequently enough.
2  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 02:51:09 PM
It's a very valid complaint.
The enemy was immune to every a character could do and it's not like you could do anything about the ai's actions so you could NOT buff/debuff.
In this case the ai would always pass. In fact towards the end the ai almost never used buffs/debuffs even though this was the by far most important time.
3  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 09:15:54 AM
As for Zan, there are enemies weak/immune to it in DDS as well, and that game has Megido/almighty too.

..and SIX kinds of physical damage?! Jesus. :P
Yeah, that's because Zan is not almighty, it was only mistranslated. Gurai is true almighty in Persona 2.

In P2 every weapon (almost every) had a different kind of physical attribute, slashing, piercing, etc. Physical skills had the same attributes.
It was halved in P3, but that still was annoying, especially because sometimes an enemy was immune to a character's element AND physical attacks, so that character could only pass his/her turn.

Finally the got it down to just physical damage in P4 again.
4  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 07:09:51 PM
Dincrest already answered this, but I figured I'd clarify just a teeny bit.

Zan and Garu are not used interchangably in the series.  In Nocturne, there is no "Wind" element, it's just Force, so it's called Zan.  Same with DDS.  In P3 and P4, there was no Force element, just Wind, so they used Garu.  In P2 and earlier, Garu and Zan were actually separate spells, where Garu did Wind damage, and Zan did non-elemental damage.  Another note to point out is that the Zan spells usually have the added effect of shattering petrified enemies, while I'm not aware of a time where Garu spells ever did this.

So yeah, they're supposed to represent different spells.
Zan in P2 has an element. There are enemies weak and immune to it and there are separate almighty spells.
In P2 it was force as pressure/gravity and in Nocturne/DDS it got turned to force/pressure from air, with normal wind animations.
I guess it's because P2 had an absurd amount of elements, especially the 6 different kinds of physical damage.

For P3/4 they probably used Garu again because it's the same sub-series.
I think Garu is probably a bastardization of Gale. And Megido comes from the place where Armageddon will take place, it's somewhere in Israel.

PS:
Quote
This is ****ing BRILLIANT!
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