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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329994 Posts in 13523 Topics by 2179 Members
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1  Media / Anime, TV, and Movies / Re: Myanimelist.net on: August 05, 2009, 06:12:06 PM
I watched so many animes, that making such a list is already a huge pain in the ass. I started doing something similar on ANN years back, but I stopped after an hour because it got tedious.
I mean, only people with ADS would need something like that to keep track of what they already watched, so it's nothing but masturbating your e-peen and bragging to other people on message boards.
2  Media / Anime, TV, and Movies / Re: Shadow of the Colossus to become a movie! on: August 05, 2009, 06:09:31 PM
If they keep the artistic integrity of the game intact this could be amazing...

...so we're fucked, basically.
Quoted for truth, sadly.
3  Media / Anime, TV, and Movies / Re: Valkyria Chronicles anime on: August 05, 2009, 06:08:37 PM
The anime starts out decently, but quickly turns into the worst crap ever animated.
Alicia is the worst tsundere ever and in the middle of a battle will get mad about some BS like having what's-his-face-who-always-shows-his-bare-chest see her panties in the laundry.
The army is really just Welkins happy go lucky band of teddy bears, with superiors having no actual power over their subordinates, ignoring orders is rewarded and they all have barbecue.
4  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 06:04:08 PM
TC, your list could not possibly have been more bland or generic.
I this know it's sounds elitist, but the list seems like you just went with the general opinion of every 13 year old on the internet.

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Sephiroth didn't even DO anything during the events of FF7 except die.  I fail to see how he could possibly be seen as an even remotely effective villain, let alone the best one ever.  Putting him within a mile of somebody like Luca Blight is a crime against videogames.
Why? bother are incredibly overrated mediocre villains that did exactly one flashy thing that caught people's interest but are entirely lacking in each and every other aspect.

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I couldn't possibly list my "top 5" heroes or villains; how am I to say whether Tir McDohl was more amazing as a hero than Frejadour Falenas or Riou Genkaku?  How am I supposed to compare them to heroes like The Hitoshura, or Minato/Souji?  I've always hated these threads.
You can by simply using common sense. Saying you can compare something is nothing but a pathetic excuse.
Apples can be compared in a million different ways to oranges. Like color, falvor, sweetness, healthiness, weight, volume, number of vitamins, amount of those vitamins, density, etc., etc.
Same goes for each and every other entity that can be described with human language. JUst for ones look past the surface and see that massive iceberg below.

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The Nameless One
Kid (In some sense? I guess?)
Mark, from Persona. Black goddamn Mark. Not that original Mark. Get that shit out of here.
Myau because it's a goddamn cat that turns into a giant cat when you feed it deez nuts.
Fuse, from Saga Frontier, because he's Fuse.
I found the Nameless One to be interesting, but he paled in comparison to his party. Especially Morte.
And which Kid do you mean CC?
Also, I only played like an hour of P1, but I suppose the real protagonist was yet another silent, faceless hobo.

Anyway, not sure if I get 5 of each, but here are my favorites:
protagonists:
1) Tidus, he was really likable, you could easily sympathize with him and people that claim he's whiny apparently stopped paying attention after the first 10 minutes of the game, he was especially awesome in the ending
2) Laharl in Disgaea 1. I think he speaks for himself.
3) Luke fro TotA - he is a total asshole in the first third, but he turns around becomes likable, also he pulled the guilt act off better than anyone else. Usually someone feels guilty for like 2 cutscenes, then everything's back to normal, which os obvious BS, in reality things like that can and usually will haunt someone for his entire life.
4) Serge? dunno if he counts as I don't mean the silent idiot from CC, but his incarnation in Radical Dreamers, which is not an rpg. But he was very funny and goofy in a likable way
5) Zidane from FFIX - he was funny and had some pretty cool scenes, I especially liked that "You're not Alone" scene toward the end

antagonists:
1) the masked Bishop in Suikoden 3, especially after the mask was removed, he had some very good character development and you could easily sympathize with him
2) can't actually think of anyone deserving 2nd place. There are some I like, but none of them are among my favorites.
5  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 05:38:34 PM
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This isn't a detective novel, it's a detective -game-.  The whole point is that you're playing detective,
How is that supposed to be different?
So, in a sci-fi game you are supposed to bring your own spaceship?
Also, the point is that you're playing detective, so it's kinda like watching a fighting game where you are required to know martial arts yourself.
Your arguments really make no sense.

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The whole point is that you're playing detective, and so you have to put the clues together and figure it out for yourself.  Granted, I'm not all that far in the game as of yet, but I've had little trouble figuring out where to go and what to do so far.
That's because it's fairly obvious in the first 2 chapters, it only gets confusing and weird after that.
Also, THERE ARE NO CLUES TO PUT TOGETHER, it's not like you get various hints and can find the proper way from them, you can absolutely nothing and then are supposed to already know what to do.


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If you keep firing your gun at demons, the stun lasts a lot longer than one second.  You're not supposed to pop them once and move on, you're supposed to empty a clip into them, since you have infinite ammo.
That rarely works as charging skills take about twice as long as the stun lasts and even if you have infinite ammo, you need to reload after like 3 seconds and that's more than enough time for the enemy to teleport away.

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Nocturne and P4 not having annoying challenge parts?  Have you even been in a dsicussion about those games?  Matador is often cited as the single most unfair bossfight in RPG history,
WTF man? Seriously, what are you smoking?
Matador is cheap at low lvls, but this is pure BS, especially when Hito himself in DDS is about 10 billion times cheaper. And I just finished Eternal Sonata, Dolce is also a billion times cheaper, Matador is just a boss that you can face at a too low lvl and need to lvl up 2-3 times before standing a chance (his stats are overwhelming, every single usable strategy can only be done from a certain lvl on).
And getting these 2-3 lvls in the dungeon takes like 10 minutes tops, so you don't even have to grind for long.

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and P4 is constantly ragged on for it's ludicrous hidden endings and first several shadow bosses.  And the point of Mesh's post was to point out that your idea that the game is "too hard, too easy" was silly.  The game isn't unbalanced, you just don't understand how it's played.
The endings were arbitrary, but unless the stuff in Abaddon, they are by no means an essential and constant part of the entire time you play.
Also, your basing your last statement on some weird BS you claim about Nocturne?

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...what? I hear Nocturne is pretty damn hard overall. :P
That's only what people with no clue claim. They see the game over screen more than once and run out of the room crying.
Sure, it's more common than normally, but it's mostly lucky shots and you can save frequently. It's not really an issue. And normally you can dominate battles easily with the right party, in fact the right party (without ever grinding and without spending hours on fusion) makes it pretty easy. Matador is only hard because he's one of the first bosses and at a lvl where you don't have access to most of the things that allow for strategy.

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It automatically hits if you're just sort of facing the enemy. You don't have to be particularly precise. Also the enemies leave a trail as they teleport. It's not like you can't tell which direction they went in.
But often enough all of that occurrs off screen, so you have no idea.

And seriously Gen Eric Gui, you don't seem to understand what I'm saying. I clearly said the game is totally easy. What I'm complaining about is bad and inconvenient gameplay mechanics.

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I don't think there are that many strong demons unless you're grinding excessively. I mean usually the demons I could make by fusing are things I'd end up encountering the next dungeon
In ch 2 I had a lvl 26 Nandi with 24 magic, took me like 10-15 minutes to fuse. He did 3000 damage with Glacial Blast. It's mostly the passives, they are beyond broken in the first place, but freely choosing them makes them even more broken.
I like that you can chose them, but I really would have liked some proper balancing.

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It's a story, period.

It's actually a game.
I was talking about the plot, which is just a story.

Anyway, I just now got to the point where Geirin wants to perform some ritual to seal the gate to the abyss.
I actually thought the game couldn't get any worse, but I was yet again wrong.
The so called puzzle platforms you have to cross are among the most aggravating BS I ever saw.
The first 2 are alright, because this time there are actual hints and you can actually do something else other than running around aimlessly for hours until you get lucky, but the 3rd is yet again running around aimlessly and nothing but irritating trial and error.

Really, I can imagine how things like this get developed. The gameply designer is off dreaming in his own little world, thinking
"Oh, I need some mini game. What kinda would be nice?"
"Ah, I know, some puzzle where you have to step on the right tile and it drops you down to some other floor if you are wrong. people will love it!"
"I know! For the next puzzle I have some flames reducing your health rapidly every nanosecond and reduce the walking speed! That's gonna be even more involving!"
"What do I do for the final one? I need to one up the last one yet again, it's the one just before the story  progresses after all...I KNOW! This will be the best thing EVER! I don't give the player any clues or hints and when he misses, he falls to a floor where he trips every single step and loses money! And after that he has to start all over again from the beginning of the whole floor! It will be heart pounding and player will be on the edge of their seats! Oh god, I'm so AWESOME!"

But in reality it's this:


6  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 04:50:18 PM
No, Aki never got break (at least I don't remeber him using it and he was in my party since he joined).
Also, changing tactics rarely works cause 90% of the time the MC got his turn, the situation had already changed again and either there was no point in changing tactics or you had to do something completely different anyway.
Not to mention, setting Aki or Junpei to support is BS, as have one support spell and are mainly attackers.
Setting them to support is madness (and Sparta). They'll use exactly one support spell until they start passing.
Considering that often go before the MC (plenty of personae have lower agility), they start battle with like Rakukaja instead of dealing damage, prolonging it and risking it turn into chaos.

Between the round the MC issues new tactics and the next round when he can change them back a billion things can go wrong.
Especially in later dungeons the MC could easily get dizzied, confused or otherwise unable to issue tactics. Then the enemy can easily have his way with you.

It actually all boils down to crappy ai and the inability to change it frequently enough.
7  Media / Anime, TV, and Movies / How I Met Your Mother on: August 05, 2009, 03:11:39 PM
I recently marathoned all 4 seasons and the only thing I can say is: TOTALLY AWESOME!

It was really hilarious and the characters are great.
Though the comedy was virtually nonexistent in the 4th season. It was still good, because the characters are so great and the soap elements are actually interesting, but considering how ****ing hilarious it was in season 1 and 2, it's a real shame.
I hope in season 5 they get back to the comedy.

8  Media / Anime, TV, and Movies / Re: Warcraft the Movie on: August 05, 2009, 03:08:50 PM
It could be worse, it could have been directed by Uwe Boll.
But it's actually Sam Raimi, who is pretty good.
Evil Dead and Spiderman rocked, maybe this movie will be decent.
9  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 02:51:09 PM
It's a very valid complaint.
The enemy was immune to every a character could do and it's not like you could do anything about the ai's actions so you could NOT buff/debuff.
In this case the ai would always pass. In fact towards the end the ai almost never used buffs/debuffs even though this was the by far most important time.
10  Media / Single-Player RPGs / Re: Rogue Galaxy (SPOILER WARNING MORE THAN ALL GET-OUT!!) on: August 05, 2009, 09:17:59 AM
Okay, you're right. I did start some truly crappy SNES rpgs (like Ladystalker).
But RG is one of the top 5 worst rpgs I actually finished (only did so because I liked the visuals and was starving for a space opera).
11  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 05, 2009, 09:15:54 AM
As for Zan, there are enemies weak/immune to it in DDS as well, and that game has Megido/almighty too.

..and SIX kinds of physical damage?! Jesus. :P
Yeah, that's because Zan is not almighty, it was only mistranslated. Gurai is true almighty in Persona 2.

In P2 every weapon (almost every) had a different kind of physical attribute, slashing, piercing, etc. Physical skills had the same attributes.
It was halved in P3, but that still was annoying, especially because sometimes an enemy was immune to a character's element AND physical attacks, so that character could only pass his/her turn.

Finally the got it down to just physical damage in P4 again.
12  Media / Single-Player RPGs / Re: Superbosses on: August 05, 2009, 09:11:51 AM
Uh...the whole strategy behind Lost Odyssey in general is knowing which skills to equip when and in what combinations.  I fail to see how the super bosses exemplifying that trait makes them any different from the rest of the game.

It's like SMT, you fight them once to find out what they do, then you equip the right skills and fight them again countering their strategy.  If you've been learning skills throughout the game, you should have everything you need without any grinding necessary.
That's my point, I fought the first 2 story bosses and don't think the superbosses will be much different.
And the skills come from equipment you got only shortly before the boss battles, so you have to grind a lot, as 2 characters need to master them.
Also, having to fight a boss 2 ties only to know how you need to setup your party is piss poor game design.
It's one thing if you have to fight a boss twice because he's generally hard, but it's another thing if the first time must be done for information gathering.
Seriously, some game developers think people have nothing other to do than to obsess over their games and play them 24/7.
13  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 09:07:57 AM
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It's because it's a detective themed game and you're supposed to figure stuff out on your own.
That's like saying a detective novel shouldn't tell the reader who was the perpetrator, he has to figure it out by himself.
It's a story, period.

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Also I'm assuming that the the demons you get through negotiations are better than usualy because, from what I understand, the devil summoner series as a whole de-emphasizes the whole fusion fodder concept.
How is that supposed to be possible?
There are like a handful (if at all) demons you cannot make by fusion and it's not possible that an even strong demon from the street can light a candle to a fused one that ends boss battles before the first spell animation finished.

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Your own demons can teleport too, which is why, uh... you want them summoned.
They can, but when an enemy does it, they are very slow to catch up and first finish their skill animation. So that often leads to them teleporting to the enemy and charging a new skill, but the enemy teleports away before they hit yet again. Even in normal battles that can go for a full minute or two, in some cases like Mikaboshi it might take more than 5 full minutes for your demons to hit the enemy even once.

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Also your gun stuns teleporting enemies and has an infinite range and a high hit rate. This is discussed in the tutorial dungeon.
The stun last for like one second. I tried it often enough, but it rarely helps. Especially not because the camera is fixed and half of the time enemies are off screen. You can try shooting at them, but you don't hit the right one very often.

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Anyway to sum up your post, you simultaneously complain about it being too hard and too easy. What the fuck?
This only demonstrates how bad this game is. It's beyond unbalanced.
And balancing out a part that is too easy by adding a part that is frustrating is nothing but piss poor game design.
For example Nocturne, DDS and P4 didn't have any noteworthy frustrating parts and still were fairly challenging. So balancing out an easy part works very well without making other parts suck ass.

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The Fiends are awesome. They're like playing a vertical shmup where you're a guy in a hat instead of a ship and you walk instead of fly and you go in four directions instead of just one.
What?
And the fiends aren't a problem. It's almost anything else that is.

PS: I've been playing rps since about 95 and am good at most others. Just this one is particularly bad and unbalanced.
14  Media / Single-Player RPGs / Re: How do you like your combat/story mixed? on: August 05, 2009, 08:55:38 AM
It's not like I start a game and skip directly to Youtube.

I first play it normally for a few hours. If I can't enjoy the gameplay at all, I use cheats. If it's still a chore with cheats only then I use Youtube.
15  Media / Single-Player RPGs / Re: SO, I'm playing Eternal Sonata and... on: August 05, 2009, 08:54:06 AM
It's good, but not directly overwhelming. Nothing I would listen to outside of the game.
Though, I do have a Chopin collection with all his works, but that has nothing to do with the game OST:

Anyway, I just finished the game and this was truly the single worst ending in any fiction ever. To add insult to injury it was almost a full hour long.
God, this not only made no sense whatsoever and had nothing at all to do with the previous plot, it also had a massive amount of social criticism and morals worse than all Disney movies combined.

I actually started encore mode as I wanted to get more of the awesome party I had in the end, but in the 3rd dungeon (night forest) Polka gets one shotted from a single enemy attack (and they have up to 3 per turn).
Then I tried Mysterious Unison, thinking that this is the perfect opportunity to get more of my awesome party (Falsetto, Salsa and March).
I thought I avoided party lvl 6, but as a kick in the nads, the game forces it upon me after beating the first enemy in the first room.

Even worse, saving up echoes between battles forces harmony chains upon you, making button changing really frequent.
And my awesome party makes it even worse, by hitting so very often that my commands switch practically every single round.
GOD WHAT THE FUCK WERE TRI-CRESCENDO THINKING?
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