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353545 Posts in 14386 Topics by 2254 Members
Latest Member: dharkhades
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2056  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 21, 2008, 07:51:00 PM
Level 1 to level 18 Paladin in the span of 8 hours, including breaks.  Most of it was solo.

Craziness.
2057  Media / Single-Player RPGs / Re: Phantasy Star Zero on: September 11, 2008, 09:21:52 AM
When you do play Mass Effect, if you want to go through the core storyline and not deal with too many options, I recommend sticking with the labeled star systems on the galaxy map.  The game explicitly shows you the main story areas so that you can stay focused if you choose to do so.
2058  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 11, 2008, 09:18:30 AM
Hey now, paladins get a pretty diamond to shatter.  But yeah, red mage definitely won out in terms of style... theirs is the most unique.

I can't believe what they gave ninjas though.  I'm sure they're disappointed, because I know I would be if I were still going for ninja.  Of all animations, why on earth would they reuse the Blade: Teki wussy katana jab?  It's also strange that puppetmaster got a fancy multi-punch weapon skill animation while monk, the martial arts experts, get yet another single-shot charged-up punch move.  Some strange design choices.
2059  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 10, 2008, 08:48:22 PM
Video of all the Mythic Weapon Skills.

http://www.youtube.com/watch?v=34LEgE9hNJs
2060  Media / Single-Player RPGs / Re: Phantasy Star Zero on: September 10, 2008, 10:07:02 AM
I've got better scans for ya'll.

http://i281.photobucket.com/albums/kk207/Meicyn/pszero1.jpg
http://i281.photobucket.com/albums/kk207/Meicyn/pszero2.jpg

Not sure what to think of the game just yet.  The character designs definitely are Lunar-esque.  I really like that style.  The art is interesting.
2061  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: September 09, 2008, 06:11:48 PM


Me showing off battle damage.  I always seem to get injured in some fashion anytime I do volunteer work.  That one was minor, thankfully.  Worst one was when a 4x4x12 with rusty nails in it landed on my head... thankfully, the nails weren't completely pointed downward or I'd have been dead that day.  Instead, I just have permanent scars in three spots along my hairline.  Heh.
2062  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 08, 2008, 11:09:22 PM
The new update is incredibly awesome.  Subjob achieved, monk is finished from level 14 to level 18 in one evening.  Warrior to 37 is next on the agenda.  Considering I've been playing for like, 3 or 4 days, that's incredible progress.  I never once stepped into Valkurm Dunes until it was time for subjob items.  It is completely feasible to just kill stuff in Konschtat for excellent XP all the way to 18... in fact, highly, highly recommended.
2063  Media / Single-Player RPGs / Re: What RPG world would you like to live in? on: September 08, 2008, 01:46:40 AM
Phantasy Star Online.  Futuristic world, lots of neat technology, so on and so forth.  Ya'll can keep your medieval universes where simple things such as bathing would be uncommon.
2064  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 07, 2008, 01:06:55 AM
Leviathan's still the place, unless everyone utilized that new service where you can switch servers.
2065  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 06, 2008, 11:31:29 PM
Why Remora, out of curiousity?

Anyways, level 12 on monk, and level 10 on warrior.  Monday's update ought to speed things up a notch or two.
2066  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 06, 2008, 12:54:31 PM
Quote from: "Hidoshi"
Oh God. Level sync sounds wonderful. ;_;

I... I musn't! I musn't rejoin! >_<

Unfortunately, I fell for it and am back in the game.  The fact that anyone can play with anyone as of level 10, and that they're increasing XP gains was too much for me to resist.  The absolute biggest problem with Final Fantasy XI after all these years has finally been addressed.

So, here I am back in Gustaberg slaying all manner of creatures in preparation for Monday's content update.
2067  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 07:22:30 PM
Quote from: "daschrier"
Since you haven't played the game why are you bitching in this thread?

Scaling isn't always bad.

FFT. Random encounters scale to give you some sort of challenge, but story missions don't, so there is an opportunity to strong arm the enemy if so desired.

Because the discussion is in regards to the gaming community's commentary about the game, not the game itself.  I also see that you've backpedaled by saying "scaling isn't always bad", so I guess we've reached a consensus.
2068  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 05:45:47 PM
That's a dumb argument, since I can turn around and apply it to Oblivion.

"One of the appeals of an RPG is to watch your character grow and destroy the enemies.

With the enemies in Oblivion always the same strength as you, what's the point.
"

And I can easily create my own bullshit argument justifying Too Human's scaling:

"Scaling was done in Too Human so that even though there's only four areas, the game will always give you some kind of challenge allowing for longer replay value."

But hey, let's keep making generalized statements like "scaling is stupid in a hack and slash", then throw in a convenient exception to a game that you like such as Oblivion.  I'm not defending Too Human since it apparently sucks ass and I had no intention of ever buying it, so much as I just can't stand dumb arguments and obvious double standards.
2069  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 03:24:33 PM
Quote from: "Blace"
The enemies scaling to you was definitely a retarded move. There's no sense of satisfaction from leveling up because you're always going to be the same level as the monsters.

And yet, your favorite game this console generation is Oblivion, a game that features enemies that scale in level.

Oh, OK.
2070  Media / Single-Player RPGs / Infinite Undiscovery on: August 27, 2008, 05:47:06 PM
I'm not much of a fan of IGN, but they gave the game a 7.1.

Considering my refusal to be stuck with another Rogue Galaxy, this game is now on my wait-and-see-more-reactions list, instead of a day one purchase.  Meh.  Maybe I should do a pre-emptive move and stop being so excited about White Knight Story as well...

Tales of Vesperia seems to be getting respectable views, however.
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