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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340816 Posts in 13926 Topics by 2221 Members
Latest Member: alceste007
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2056  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 11, 2008, 09:18:30 AM
Hey now, paladins get a pretty diamond to shatter.  But yeah, red mage definitely won out in terms of style... theirs is the most unique.

I can't believe what they gave ninjas though.  I'm sure they're disappointed, because I know I would be if I were still going for ninja.  Of all animations, why on earth would they reuse the Blade: Teki wussy katana jab?  It's also strange that puppetmaster got a fancy multi-punch weapon skill animation while monk, the martial arts experts, get yet another single-shot charged-up punch move.  Some strange design choices.
2057  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 10, 2008, 08:48:22 PM
Video of all the Mythic Weapon Skills.

http://www.youtube.com/watch?v=34LEgE9hNJs
2058  Media / Single-Player RPGs / Re: Phantasy Star Zero on: September 10, 2008, 10:07:02 AM
I've got better scans for ya'll.

http://i281.photobucket.com/albums/kk207/Meicyn/pszero1.jpg
http://i281.photobucket.com/albums/kk207/Meicyn/pszero2.jpg

Not sure what to think of the game just yet.  The character designs definitely are Lunar-esque.  I really like that style.  The art is interesting.
2059  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: September 09, 2008, 06:11:48 PM


Me showing off battle damage.  I always seem to get injured in some fashion anytime I do volunteer work.  That one was minor, thankfully.  Worst one was when a 4x4x12 with rusty nails in it landed on my head... thankfully, the nails weren't completely pointed downward or I'd have been dead that day.  Instead, I just have permanent scars in three spots along my hairline.  Heh.
2060  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 08, 2008, 11:09:22 PM
The new update is incredibly awesome.  Subjob achieved, monk is finished from level 14 to level 18 in one evening.  Warrior to 37 is next on the agenda.  Considering I've been playing for like, 3 or 4 days, that's incredible progress.  I never once stepped into Valkurm Dunes until it was time for subjob items.  It is completely feasible to just kill stuff in Konschtat for excellent XP all the way to 18... in fact, highly, highly recommended.
2061  Media / Single-Player RPGs / Re: What RPG world would you like to live in? on: September 08, 2008, 01:46:40 AM
Phantasy Star Online.  Futuristic world, lots of neat technology, so on and so forth.  Ya'll can keep your medieval universes where simple things such as bathing would be uncommon.
2062  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 07, 2008, 01:06:55 AM
Leviathan's still the place, unless everyone utilized that new service where you can switch servers.
2063  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 06, 2008, 11:31:29 PM
Why Remora, out of curiousity?

Anyways, level 12 on monk, and level 10 on warrior.  Monday's update ought to speed things up a notch or two.
2064  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 06, 2008, 12:54:31 PM
Quote from: "Hidoshi"
Oh God. Level sync sounds wonderful. ;_;

I... I musn't! I musn't rejoin! >_<

Unfortunately, I fell for it and am back in the game.  The fact that anyone can play with anyone as of level 10, and that they're increasing XP gains was too much for me to resist.  The absolute biggest problem with Final Fantasy XI after all these years has finally been addressed.

So, here I am back in Gustaberg slaying all manner of creatures in preparation for Monday's content update.
2065  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 07:22:30 PM
Quote from: "daschrier"
Since you haven't played the game why are you bitching in this thread?

Scaling isn't always bad.

FFT. Random encounters scale to give you some sort of challenge, but story missions don't, so there is an opportunity to strong arm the enemy if so desired.

Because the discussion is in regards to the gaming community's commentary about the game, not the game itself.  I also see that you've backpedaled by saying "scaling isn't always bad", so I guess we've reached a consensus.
2066  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 05:45:47 PM
That's a dumb argument, since I can turn around and apply it to Oblivion.

"One of the appeals of an RPG is to watch your character grow and destroy the enemies.

With the enemies in Oblivion always the same strength as you, what's the point.
"

And I can easily create my own bullshit argument justifying Too Human's scaling:

"Scaling was done in Too Human so that even though there's only four areas, the game will always give you some kind of challenge allowing for longer replay value."

But hey, let's keep making generalized statements like "scaling is stupid in a hack and slash", then throw in a convenient exception to a game that you like such as Oblivion.  I'm not defending Too Human since it apparently sucks ass and I had no intention of ever buying it, so much as I just can't stand dumb arguments and obvious double standards.
2067  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 03:24:33 PM
Quote from: "Blace"
The enemies scaling to you was definitely a retarded move. There's no sense of satisfaction from leveling up because you're always going to be the same level as the monsters.

And yet, your favorite game this console generation is Oblivion, a game that features enemies that scale in level.

Oh, OK.
2068  Media / Single-Player RPGs / Infinite Undiscovery on: August 27, 2008, 05:47:06 PM
I'm not much of a fan of IGN, but they gave the game a 7.1.

Considering my refusal to be stuck with another Rogue Galaxy, this game is now on my wait-and-see-more-reactions list, instead of a day one purchase.  Meh.  Maybe I should do a pre-emptive move and stop being so excited about White Knight Story as well...

Tales of Vesperia seems to be getting respectable views, however.
2069  Media / Single-Player RPGs / FFXIII and FFVersusXIII HD realtime screens on: August 27, 2008, 05:27:11 PM
The female characters look great, but the male characters unsurprisingly look dumb as hell.  Especially goatee man, who's wearing a jacket on top of a jacket on top of a girly looking V-neck shirt with frills, wearing a beanie.
2070  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: August 25, 2008, 08:03:24 PM
I changed my mind again.  Square keeps trying to get me back, but I must resist.  It probably helps that Tales of Vesperia ships tomorrow and Infinite Undiscovery next week... then Samba de Amigo a few weeks after that... then Little Big Planet and Fable 2 next month, so on and so forth.
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