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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331926 Posts in 13594 Topics by 2191 Members
Latest Member: Zaltys
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2131  Media / Single-Player RPGs / Infinite Undiscovery on: July 03, 2008, 05:06:38 PM

A must read thread for anyone even remotely interested in this game.
2132  Media / Single-Player RPGs / Infinite Undiscovery on: July 01, 2008, 09:31:53 PM
Quote from: "dalucifer0"
(plus I'm HDTVless.)

This explains a lot.

For reference, I game on a 46" 1080p Samsung A550 series HDTV, so I get to see all the intricate details in 360 and PS3 games.  Infinite Undiscovery and White Knight Chronicles' respective trailers look amazing, and PS2 games look like jagged, blurry pieces of shit.

Edit: Also, the only time one should buy Blu-Ray movies is when they're on sale.  For example, I got The Last Samurai on Blu-Ray earlier this week for $15, no tax, free shipping through Amazon.  I sure do love Amazon.
2133  Media / Single-Player RPGs / Infinite Undiscovery on: July 01, 2008, 08:31:16 PM
Since you're a PS3 owner, out of curiousity, do you think White Knight Chronicles looks like a "high-end PS2 game"?  After all, if one were to judge by this:

...it really isn't all that different than Infinite Undiscovery with regard to character detail.  Just some food for thought.
2134  Media / Single-Player RPGs / Infinite Undiscovery on: July 01, 2008, 06:30:27 PM
You're certainly welcome to your opinion of course, but it reminds me of the commentary from people who say they can't tell the difference between DVD and Blu-Ray.
2135  Media / Single-Player RPGs / Infinite Undiscovery on: June 30, 2008, 10:50:58 PM
Quote from: "dalucifer0"
It looks like a high-end PS2 game...

I don't know of any PS2 games where the in-game camera can zoom in this close to a character's face:

...and not be a blurry mess like say, Final Fantasy XII:

And that's just the faces.  Objects and articles of clothing on IU's characters are modeled, whereas if you look closely, Penelo's clothing looks painted on and lacks depth since it's just a bunch of textures.  It's remarkable what Square Enix pulled off on the PS2 with Final Fantasy XII, but saying Infinite Undiscovery looks like a high-end PS2 game is a bit of a stretch.
2136  Media / Miscellaneous Games / Metal Gear Solid 4 on: June 25, 2008, 05:53:56 PM

Yahtzee pretty much says a lot of the same things I mentioned earlier.  Let the apologists spew their rancid bile in 3... 2... 1...
2137  Media / Single-Player RPGs / Operation Darkness on: June 24, 2008, 10:53:33 PM
A game has to be a special kind of garbage when the official Xbox magazine can't apologize for it and gives it an overall of 20%.

But hey, apologists made excuses for this too a generation ago on the PlayStation 2:

Comparatively speaking, Operation Darkness and Ephemeral Fantasia share much in common.  They both suffer from amateur art direction that barely cuts it on the previous generation of consoles, much less the current gen, they both contain unappealing gameplay to the average gamer, they've both received terrible reviews as a result, and they both have the gall to charge full retail price at launch.  Operation Darkness deserves whatever miserable scores it receives.
2138  Media / Single-Player RPGs / Operation Darkness on: June 24, 2008, 07:12:34 PM
Giving the game a 1 for graphics is being generous if you ask me.

I'm trying to understand why the apologists are out in full force.  When I read stuff like this:
The game felt like it had a solid core of gameplay if you could look past the annoyances.

...that's just, wow.  Really.  It's kind of like saying that turkey sandwich isn't too bad if you can ignore the maggots crawling through it.
2139  Media / Single-Player RPGs / FFTA2 on: June 21, 2008, 04:52:59 PM
Quote from: "DarkSageRK"
k. While you RAGE about internet drama, I'm going to go have sex. With my left hand. While posting on RPGFan with my right.

Please, tell us more about your personal life.
2140  Media / Single-Player RPGs / FFTA2 on: June 21, 2008, 01:59:45 PM
2141  Media / Single-Player RPGs / Tales of Vesperia on: June 21, 2008, 09:28:04 AM
I have just been informed by a friend that in the skills menu, there are various things you can allocate points to, including... the backstep I was bitching about.  You basically don't necessarily get it for free.

Game redeemed.  I shall be buying it now.  Seriously, that was a huge part of my gameplay in Symphonia, so having it again makes all the difference in how I play.

Edit: Oh, and apparently this is the same demo that was used back in March as a preview of the game, so it's old code.  Take that for what it's worth.
2142  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 11:51:55 PM
Who cares.  Ninja Gaiden 2 ceased to be fun when you start fighting legions of enemies with unblockable attacks, launching volley after volley of missiles.  The game began to go downhill when you kill the chapter 7 boss, and he self-destructs with absolutely no warning to the player that he was going to do that.  I wanted a challenging game, not a cheap game... because that was a perfect example of something cheap.  I ended up refighting the same stupid boss four times for no good reason other than the developers thinking it'd be funny as I tried different methods of dodging something you had no clue would happen until you had died the first time.  Horrible, horrible game design.
2143  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 07:54:17 PM
Who knows.  Since it's a demo and not the final product, I'm going to sit back and wait for player reaction.  I haven't given up on the game completely, but it is no longer a day one purchase.  I'm not paying $60 for a game I will get frustrated with, not after Ninja Gaiden II (game started sucking with the chapter 7 boss and onward).
2144  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 04:39:12 PM
Having given it a second attempt, apparently you can jump over enemies, but it's not easy.  The range on the analog stick that takes into account that you want to jump over something instead of straight up is way too narrow.  What I end up doing is running, then arc upward for it to try to trigger a running jump, but half the time I end up jumping too late and an enemy hits me, defeating any point in trying.

I started playing around with moving around more on the battlefield since you're no longer limited to a 2D plane, but I don't like it.  It introduces an extra element in a battle engine that I really think didn't need it.  It's annoying to try to jump, I can't do a defensive hop backwards, and I really hate how the attack combo where you hold towards the enemy ends up hitting nothing but air on certain monsters in the demo with the main character.

2145  Media / Single-Player RPGs / FFv13 put on hold... on: June 20, 2008, 12:41:02 PM
And yet, the upcoming Square Enix event showcasing FFXIII and other games has made it clear that it's for PS3.  If all it takes is "for Xbox 360" at the end of a trailer to make you believe that Star Ocean 4 is an Xbox 360 exclusive, then how come "for PlayStation 3" in every Final Fantasy XIII event or trailer doesn't convince you of its exclusivity for that platform?  Just asking for consistency, here.
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