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338042 Posts in 13840 Topics by 2212 Members
Latest Member: WhiteWishes
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2146  Media / Single-Player RPGs / Infinite Undiscovery on: June 30, 2008, 10:50:58 PM
Quote from: "dalucifer0"
It looks like a high-end PS2 game...

I don't know of any PS2 games where the in-game camera can zoom in this close to a character's face:

...and not be a blurry mess like say, Final Fantasy XII:

And that's just the faces.  Objects and articles of clothing on IU's characters are modeled, whereas if you look closely, Penelo's clothing looks painted on and lacks depth since it's just a bunch of textures.  It's remarkable what Square Enix pulled off on the PS2 with Final Fantasy XII, but saying Infinite Undiscovery looks like a high-end PS2 game is a bit of a stretch.
2147  Media / Miscellaneous Games / Metal Gear Solid 4 on: June 25, 2008, 05:53:56 PM

Yahtzee pretty much says a lot of the same things I mentioned earlier.  Let the apologists spew their rancid bile in 3... 2... 1...
2148  Media / Single-Player RPGs / Operation Darkness on: June 24, 2008, 10:53:33 PM
A game has to be a special kind of garbage when the official Xbox magazine can't apologize for it and gives it an overall of 20%.

But hey, apologists made excuses for this too a generation ago on the PlayStation 2:

Comparatively speaking, Operation Darkness and Ephemeral Fantasia share much in common.  They both suffer from amateur art direction that barely cuts it on the previous generation of consoles, much less the current gen, they both contain unappealing gameplay to the average gamer, they've both received terrible reviews as a result, and they both have the gall to charge full retail price at launch.  Operation Darkness deserves whatever miserable scores it receives.
2149  Media / Single-Player RPGs / Operation Darkness on: June 24, 2008, 07:12:34 PM
Giving the game a 1 for graphics is being generous if you ask me.

I'm trying to understand why the apologists are out in full force.  When I read stuff like this:
The game felt like it had a solid core of gameplay if you could look past the annoyances.

...that's just, wow.  Really.  It's kind of like saying that turkey sandwich isn't too bad if you can ignore the maggots crawling through it.
2150  Media / Single-Player RPGs / FFTA2 on: June 21, 2008, 04:52:59 PM
Quote from: "DarkSageRK"
k. While you RAGE about internet drama, I'm going to go have sex. With my left hand. While posting on RPGFan with my right.

Please, tell us more about your personal life.
2151  Media / Single-Player RPGs / FFTA2 on: June 21, 2008, 01:59:45 PM
2152  Media / Single-Player RPGs / Tales of Vesperia on: June 21, 2008, 09:28:04 AM
I have just been informed by a friend that in the skills menu, there are various things you can allocate points to, including... the backstep I was bitching about.  You basically don't necessarily get it for free.

Game redeemed.  I shall be buying it now.  Seriously, that was a huge part of my gameplay in Symphonia, so having it again makes all the difference in how I play.

Edit: Oh, and apparently this is the same demo that was used back in March as a preview of the game, so it's old code.  Take that for what it's worth.
2153  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 11:51:55 PM
Who cares.  Ninja Gaiden 2 ceased to be fun when you start fighting legions of enemies with unblockable attacks, launching volley after volley of missiles.  The game began to go downhill when you kill the chapter 7 boss, and he self-destructs with absolutely no warning to the player that he was going to do that.  I wanted a challenging game, not a cheap game... because that was a perfect example of something cheap.  I ended up refighting the same stupid boss four times for no good reason other than the developers thinking it'd be funny as I tried different methods of dodging something you had no clue would happen until you had died the first time.  Horrible, horrible game design.
2154  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 07:54:17 PM
Who knows.  Since it's a demo and not the final product, I'm going to sit back and wait for player reaction.  I haven't given up on the game completely, but it is no longer a day one purchase.  I'm not paying $60 for a game I will get frustrated with, not after Ninja Gaiden II (game started sucking with the chapter 7 boss and onward).
2155  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 04:39:12 PM
Having given it a second attempt, apparently you can jump over enemies, but it's not easy.  The range on the analog stick that takes into account that you want to jump over something instead of straight up is way too narrow.  What I end up doing is running, then arc upward for it to try to trigger a running jump, but half the time I end up jumping too late and an enemy hits me, defeating any point in trying.

I started playing around with moving around more on the battlefield since you're no longer limited to a 2D plane, but I don't like it.  It introduces an extra element in a battle engine that I really think didn't need it.  It's annoying to try to jump, I can't do a defensive hop backwards, and I really hate how the attack combo where you hold towards the enemy ends up hitting nothing but air on certain monsters in the demo with the main character.

2156  Media / Single-Player RPGs / FFv13 put on hold... on: June 20, 2008, 12:41:02 PM
And yet, the upcoming Square Enix event showcasing FFXIII and other games has made it clear that it's for PS3.  If all it takes is "for Xbox 360" at the end of a trailer to make you believe that Star Ocean 4 is an Xbox 360 exclusive, then how come "for PlayStation 3" in every Final Fantasy XIII event or trailer doesn't convince you of its exclusivity for that platform?  Just asking for consistency, here.
2157  Media / Single-Player RPGs / FFv13 put on hold... on: June 20, 2008, 11:09:09 AM
It is highly unlikely that Final Fantasy XIII will be multiplatform as things currently stand.  With Versus team members being focused on getting FFXIII out the door, that tells me that they've bitten off more than they can chew right now, and the last thing they need is a second platform to worry about.

As I said in the other thread, if you want to play all the RPGs, you're going to need to own all the platforms.
2158  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 11:03:49 AM
I already beat it, and I'm disappointed.  I haven't played many Tales games... just Symphonia and Phantasia.  This game feels like a step backwards from Symphonia.  I used the hell out of the hop backwards that you could do in Symphonia to avoid incoming attacks or whatever.  I couldn't do it in this game.  I also couldn't find a way to jump over enemy monsters... I could jump straight up though.

When I bought Symphonia, I had a blast right from the get-go.  Vesperia on the other hand, wasn't fun to me.  It's a prettier Tales game with what seems like features taken out.  If there is some way to do those two things I speak of that I somehow missed, it's still a detriment, because controls should be intuitive.

Going to have to sit back and read more on the game... as it stands, I'm no longer certain of picking the game up.  At least the dubbing was OK.
2159  Media / Single-Player RPGs / The Last Remnant on: June 19, 2008, 08:16:44 PM
Yeah, I can buy that.  I prefer the placement of the left analog stick on the 360 controller since it's a more natural position, but yeah... the L1 and R1 buttons are definitely better on the PS3 controller.
2160  Media / Single-Player RPGs / The Last Remnant on: June 19, 2008, 05:54:45 PM
Quote from: "Blace"
I bought the PS3 version because the X360 controller was awful for that game.

Aside from left analog stick placement, the controllers have a virtually identical interface.


Quote from: "daschrier"
Who cares about installing...
Who remembers Wing Commander 2 on the PC that had I think 26 disks to install, then another 7 or so for the speech pack.
THAT took a long time.

UNPACKING MODULE.000 ......................................................................
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