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Latest Member: Malekoth
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2161  Media / Single-Player RPGs / FFTA2 on: June 21, 2008, 01:59:45 PM
2162  Media / Single-Player RPGs / Tales of Vesperia on: June 21, 2008, 09:28:04 AM
I have just been informed by a friend that in the skills menu, there are various things you can allocate points to, including... the backstep I was bitching about.  You basically don't necessarily get it for free.

Game redeemed.  I shall be buying it now.  Seriously, that was a huge part of my gameplay in Symphonia, so having it again makes all the difference in how I play.

Edit: Oh, and apparently this is the same demo that was used back in March as a preview of the game, so it's old code.  Take that for what it's worth.
2163  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 11:51:55 PM
Who cares.  Ninja Gaiden 2 ceased to be fun when you start fighting legions of enemies with unblockable attacks, launching volley after volley of missiles.  The game began to go downhill when you kill the chapter 7 boss, and he self-destructs with absolutely no warning to the player that he was going to do that.  I wanted a challenging game, not a cheap game... because that was a perfect example of something cheap.  I ended up refighting the same stupid boss four times for no good reason other than the developers thinking it'd be funny as I tried different methods of dodging something you had no clue would happen until you had died the first time.  Horrible, horrible game design.
2164  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 07:54:17 PM
Who knows.  Since it's a demo and not the final product, I'm going to sit back and wait for player reaction.  I haven't given up on the game completely, but it is no longer a day one purchase.  I'm not paying $60 for a game I will get frustrated with, not after Ninja Gaiden II (game started sucking with the chapter 7 boss and onward).
2165  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 04:39:12 PM
Having given it a second attempt, apparently you can jump over enemies, but it's not easy.  The range on the analog stick that takes into account that you want to jump over something instead of straight up is way too narrow.  What I end up doing is running, then arc upward for it to try to trigger a running jump, but half the time I end up jumping too late and an enemy hits me, defeating any point in trying.

I started playing around with moving around more on the battlefield since you're no longer limited to a 2D plane, but I don't like it.  It introduces an extra element in a battle engine that I really think didn't need it.  It's annoying to try to jump, I can't do a defensive hop backwards, and I really hate how the attack combo where you hold towards the enemy ends up hitting nothing but air on certain monsters in the demo with the main character.

2166  Media / Single-Player RPGs / FFv13 put on hold... on: June 20, 2008, 12:41:02 PM
And yet, the upcoming Square Enix event showcasing FFXIII and other games has made it clear that it's for PS3.  If all it takes is "for Xbox 360" at the end of a trailer to make you believe that Star Ocean 4 is an Xbox 360 exclusive, then how come "for PlayStation 3" in every Final Fantasy XIII event or trailer doesn't convince you of its exclusivity for that platform?  Just asking for consistency, here.
2167  Media / Single-Player RPGs / FFv13 put on hold... on: June 20, 2008, 11:09:09 AM
It is highly unlikely that Final Fantasy XIII will be multiplatform as things currently stand.  With Versus team members being focused on getting FFXIII out the door, that tells me that they've bitten off more than they can chew right now, and the last thing they need is a second platform to worry about.

As I said in the other thread, if you want to play all the RPGs, you're going to need to own all the platforms.
2168  Media / Single-Player RPGs / Tales of Vesperia on: June 20, 2008, 11:03:49 AM
I already beat it, and I'm disappointed.  I haven't played many Tales games... just Symphonia and Phantasia.  This game feels like a step backwards from Symphonia.  I used the hell out of the hop backwards that you could do in Symphonia to avoid incoming attacks or whatever.  I couldn't do it in this game.  I also couldn't find a way to jump over enemy monsters... I could jump straight up though.

When I bought Symphonia, I had a blast right from the get-go.  Vesperia on the other hand, wasn't fun to me.  It's a prettier Tales game with what seems like features taken out.  If there is some way to do those two things I speak of that I somehow missed, it's still a detriment, because controls should be intuitive.

Going to have to sit back and read more on the game... as it stands, I'm no longer certain of picking the game up.  At least the dubbing was OK.
2169  Media / Single-Player RPGs / The Last Remnant on: June 19, 2008, 08:16:44 PM
Yeah, I can buy that.  I prefer the placement of the left analog stick on the 360 controller since it's a more natural position, but yeah... the L1 and R1 buttons are definitely better on the PS3 controller.
2170  Media / Single-Player RPGs / The Last Remnant on: June 19, 2008, 05:54:45 PM
Quote from: "Blace"
I bought the PS3 version because the X360 controller was awful for that game.

Aside from left analog stick placement, the controllers have a virtually identical interface.


Quote from: "daschrier"
Who cares about installing...
Who remembers Wing Commander 2 on the PC that had I think 26 disks to install, then another 7 or so for the speech pack.
THAT took a long time.

UNPACKING MODULE.000 ......................................................................
2171  Media / General Games / Metal Gear Solid 4 on: June 16, 2008, 08:37:40 PM
Let me give you another angle: Call of Duty 4's sneaking/sniping segment was directed better than any sneaking gameplay segment Metal Gear Solid 4 offered.  And if I wanted to go Rambo style, again, Metal Gear Solid 4 falls short in comparison to numerous other titles.  When you fight bosses, you are reduced to dealing with this clunky 3rd person shooter interface.  I can't blind fire in the direction I'm running.  Why?  Look at that Square button... it is relatively unused for the grand majority of the game.  Setting the button for toggling auto-aim?  Really?  Come on.  In fact, MGS4 should have taken inspiration from Call of Duty 4 for the controls.

To be frank, the highlight of the entire game for me was...

...the motorcycle ride in Act 3, because it combined cinema with actual gameplay.  I didn't have to deal with a half-assed cover system, and could concentrate on shooting things while feeling extremely badass the entire time.  Seriously, that sequence had me grinning ear to ear.  I just wish the rest of the game had been given that degree of gameplay/cinematic integration.  The final fight involving Liquid comes to mind, in which Metal Gear Solid 4 became one of the shittiest fighting games ever.  Dramatic and pretty to be sure, but it handled like utter garbage.

Anyways, I'm glad to have experienced MGS4, but it's not a game I intend to replay anytime soon.
2172  Media / General Games / Metal Gear Solid 4 on: June 15, 2008, 10:45:00 PM
Quote from: "DarkSageRK"
I'd probably feel very sorry for you.

Is this guy for real.
2173  Media / General Games / Metal Gear Solid 4 on: June 15, 2008, 10:31:04 PM
Quote from: "DarkSageRK"

I'd love to see a list of titles that you consider to be better games.

Every other game I have for my PS3, to start things off.  Uncharted.  Ratchet & Clank.  Hot Shots Golf.  Super Stardust HD.  They all are chock full of something called gameplay, an integral part of video games.

On future playthroughs, those fancy cutscenes in MGS4, as impressive as they are, will no longer have the "wow" factor, and the player is more inclined to skip cutscenes than deal with several hours worth of dialogue again, being left with decidedly average gameplay that controls as well as Capcom's Lost Planet.

Metal Gear Solid 4 was more an experience than a game, much like Shadow of the Colossus on the PS2, hence why I gave it two ratings as opposed to one.  My apologies that I didn't jerk off to it.
2174  Media / General Games / Metal Gear Solid 4 on: June 15, 2008, 12:46:25 PM
Posted this elsewhere, and I'll say it here too:

I'm not a fan of the series, so having picked up the fourth game, I don't know what all the hubbub is about. Beneath the needlessly lengthy cutscenes that could use editing is a decidedly average game at best, of which you spend probably half your game time experiencing. It suffers the same poor design choices that Xenosaga had, where the game will finish a cutscene, give you control again, you walk a few steps, and then it cues to another cutscene. Why not just go straight to the next cutscene? When you finally do get to play lengthier gameplay segments, you deal with a not-that-intuitive control system. After playing games like Gears of War, Uncharted: Drake's Fortune, and numerous other 3rd person titles, Metal Gear Solid 4 feels like a step backwards.

To be perfectly frank, Metal Gear Solid should be a TV series, not a video game. It has been an interesting experience to be sure, but no more so than watching Heroes or Firefly, and almost as non-interactive. As an experience, MGS4 is a 9 out of 10, but as a game, a 6 or 7 out of 10 at best.
2175  Media / Single-Player RPGs / Star Ocean: The Last Hope on: June 14, 2008, 05:17:21 PM
Quote from: "Bernhardt"
Well, y'know, if you want a Sci-Fi RPG series, there's always Xenosaga...

Which was a piece of pretentious, overhyped bullshit.  Never before have I played an RPG where I hated every single character in the entire cast, friend or foe.  It was a trainwreck of Shadow the Hedgehog proportions.
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