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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331368 Posts in 13571 Topics by 2191 Members
Latest Member: Zaltys
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2266  Media / Single-Player RPGs / Phantasy Star Universe X360 open beta on: October 14, 2006, 08:13:40 AM
1. The delay in between when you strike an enemy and when it registers is due to combat details being handled by the server.  PSO was cheated extensively, and if combat was handled by the client, PSU would be PSO all over again.  So in essence, the delay is based on the speed of your own internet connection, and the speed of the server.  From what I hear, the 360 beta servers are laggy and overloaded with people so... yeah.

2. The death penalty is perfect.  You lose nothing on your character, you only get penalized toward your reward.  That's exactly how a mission should run.  You're also playing the easiest mission by yourself.  Play some more difficult missions later on and you'll see how things work out.  Each death in the party drops your ranking by a letter.  Three deaths, including team mates' deaths, and you basically get no mission reward.

3. Load times as you go from area to area is a mixture of loading textures on the client, and communicating with the server.  If the server is laggy or your internet is flaky, the transitions take longer.

4. Linear Line is the lamest dungeon in the game.  I suggest you don't base your opinion on the "newbie dungeon" which is designed to have incredibly slow enemies on purpose.
2267  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: October 10, 2006, 05:37:57 PM
I'll be on PC.  Most of the people I'll be playing alongside will be on PC or PS2.
2268  The Rest / General Discussions / N. Korea "possibly" Conducts Nuclear Weapons Test on: October 09, 2006, 09:08:06 PM
Quote from: "Bogatyr"
Obviously I am in no support of these countries, but I would like to know your opinion about the whole "You West have them, why can't we?" argument? Just curious...

Mine's simple.  The United States is currently the strongest nation in the world, and maintaining this position is of the utmost importance to the United States and its allies, regardless of popularity.  Any country not allied with the United States that pursues nuclear ambitions is detrimental to this desire, and so they must be stopped.

In other words, being fair doesn't mean jack when all it takes is one psychopath to make the decision to launch a nuke, setting off a chain reaction that destroys the world.  This sounds cold, but it's the honest truth: what North Korea and Iran want is completely irrelevant.
2269  The Rest / General Discussions / N. Korea "possibly" Conducts Nuclear Weapons Test on: October 09, 2006, 08:55:01 AM
It's easy.  Just starve your citizens to death so you can put money towards military programs while telling them the west is to blame.  I'm of the opinion that we should position some Ohio class ballistic missile submarines nearby and level the place with some Trident IIs to set an example, but then, that's probably why I'm not a world leader.

...okay, not really but, the issue definitely needs to be addressed.  Quite frankly, some form of military action needs to occur, because we've been playing the negotiations game for years, and you can't reason with some people.  This extends to Iran as well, because they're next in line to play this stupid game.
2270  The Rest / General Discussions / Sony: Euro gamers don't mind delays. on: October 07, 2006, 08:10:43 AM
But they're right, aren't they?  After all, everyone will line up like circus seals and buy their hardware anyways because Final Fantasy XIII and White Knight Story is on it.
2271  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 09:55:40 PM
Quote from: "Logick"
Parn I never said WoW didnt have a hate system, I just said combat was more simplistic, now please I don't want to argue.  Arguing over something like this is silly.

But you posted FFXI's hate system as part of your listing of things that made FFXI combat "deeper".  It's convenient how you were completely willing to discuss this up until now.  But, whatever.

Quote from: "Starbreaker"
I remember parties in FFxi and how one wrong move could fuck up the whole pull/kill ratio, timing was everything.

That's only because people would fight stuff that was more powerful than they should fight.  I would make a mistake on ninja with my utsusemi shadow timings now and then when leveling, but I'd still recover and maintain a high XP/hour ratio.  The more powerful the stuff you fight, the less forgiving the game is when a mistake is made, and World of Warcraft is the same in this regard.
2272  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 05:38:24 PM
You call that a deeper combat system?  Everquest 2 has it's own version of skillchains/magic bursts and shares World of Warcraft's mechanics, and I can assure you that Everquest 2 is no more deep than Final Fantasy XI or World of Warcraft with its combat.  And you have to be kidding me on the hate system, because World of Warcraft most certainly has one.

Final Fantasy XI has art direction that I prefer, sure.  I preferred the more console-oriented interface because I like using a gamepad.  Hell, if Phantasy Star Universe weren't releasing on the 24th, I'd still be playing it.  But to say Final Fantasy XI's combat is more in-depth is absolute nonsense.  Timing a skillchain takes no more effort than pulling off a shield bash within a short amount of time in World of Warcraft after successfully blocking with a shield on a protection-build warrior.  Considering how few skills you have at your disposal in Final Fantasy XI, it's laughable to even pretend that it's a deeper game with regards to its combat.

World of Warcraft affected Final Fantasy XI's latest direction, whether you're willing to believe it or not.  The considerably faster respawn times of monsters in Aht Urhgan areas, the instanced assault missions that give you uber equipment that come with set bonuses when you equip all pieces, and so on.  Not that they aren't coming up with their own ideas (see: besieged), but I think you're giving the game a little too much credit.
2273  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 04, 2006, 04:32:36 PM
Quote from: "Logick"
The combat system is more in depth

How so?
2274  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 02, 2006, 05:39:59 PM
Don't bother with Final Fantasy XI.  The game reached its highest peak on its rollercoaster ride of fame and is on its lengthy downward spiral like every MMORPG before it.  Unless you've been with the game for awhile, there's no point to playing because the playerbase is slowly shrinking.  The game requires a large amount of time invested if you want to just halfway catch up with everyone else that's been playing the last few years, and as a fresh new character, you will have an exceptionally hard time at it, especially since Square Enix has changed the party mechanics a great deal for veterans of the game with their latest expansion, which results in a severe lack of patience by most players of the game for those early levels that you would have to deal with.  Square Enix also stated that their latest expansion pack will probably be their last one, which is more than enough implication that the game is not exactly top priority, especially since the development team for the game is concentrating on a next-gen MMO (which I'm anxious to hear/see more about).

My personal recommendation is to wait three more weeks for Phantasy Star Universe's release.  The game kicks major fucking ass, as I've had a lot of fun with the import so far.  It cuts out all the bullshit and goes straight to what matters... playing with friends and having fun without having to worry about dedicating some number of hours each evening to some fucking raid guild just so you can experience end-game content or whatever.  You make a team, you go kill monsters en masse, and you look cool while doing it.  There you go.

Or you can play World of Warcraft, I guess.  It wasn't my cup of tea, but I'm a controller-holding kind of gamer.  Mouse and keyboard's never sat well with me in gaming.
2275  Media / Single-Player RPGs / Phantasy Star PS2 Compilation. on: September 22, 2006, 09:07:42 PM
The official website shows a screenshot of the title screen from Phantasy Star IV on the Genesis.
2276  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 14, 2006, 01:37:49 PM
For a brief look at some of the combat, here's my character in action on network mode.  The voice chat is from Ventrillo, with Dios and Vandal talking to each other while I was being awesome.

Right click and save.
2277  Media / Single-Player RPGs / New Tri-Ace RPG, Infinite Undiscovery on: September 14, 2006, 10:48:52 AM
As if buying an Xbox 360 is completely out of the question.
2278  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 13, 2006, 11:19:22 PM
The delay is based entirely on latency with regard to the servers hosted in Japan.  The delay is minimal on my end, so I see little to no character "bouncing", which I saw a lot of during the closed beta test months ago.
2279  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 13, 2006, 09:02:07 AM
Loot is like it was on PSO, with one difference... there are now loot options.  You have a choice between PSO's finder's keepers, even distribution (how the game determines what's even is unknown), and random distribution.

PvP is currently non-existant, and I hope it never rears its ugly head.

And death results in no loss of anything you currently have.  All combat takes place in missions, and death incurs a penalty to your ranking that's given at the end of a mission.  Rather than take away what you have, the game penalizes death by lessening the rewards.  You have character XP and job XP, character XP going up by simply killing monsters, but job XP is only gained through completing missions, and getting a lower rank at a mission's completion results in less awarded job XP and a smaller meseta bounty.
2280  The Rest / General Discussions / Game Journal #3 on: September 13, 2006, 12:35:17 AM
Playing Phantasy Star Universe online every opportunity I get.  The US release on October 24th can't come soon enough, as I tire of moon language.
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