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334828 Posts in 13711 Topics by 2200 Members
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2281  The Rest / General Discussions / Sony: Euro gamers don't mind delays. on: October 07, 2006, 08:10:43 AM
But they're right, aren't they?  After all, everyone will line up like circus seals and buy their hardware anyways because Final Fantasy XIII and White Knight Story is on it.
2282  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 09:55:40 PM
Quote from: "Logick"
Parn I never said WoW didnt have a hate system, I just said combat was more simplistic, now please I don't want to argue.  Arguing over something like this is silly.

But you posted FFXI's hate system as part of your listing of things that made FFXI combat "deeper".  It's convenient how you were completely willing to discuss this up until now.  But, whatever.

Quote from: "Starbreaker"
I remember parties in FFxi and how one wrong move could fuck up the whole pull/kill ratio, timing was everything.

That's only because people would fight stuff that was more powerful than they should fight.  I would make a mistake on ninja with my utsusemi shadow timings now and then when leveling, but I'd still recover and maintain a high XP/hour ratio.  The more powerful the stuff you fight, the less forgiving the game is when a mistake is made, and World of Warcraft is the same in this regard.
2283  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 05:38:24 PM
You call that a deeper combat system?  Everquest 2 has it's own version of skillchains/magic bursts and shares World of Warcraft's mechanics, and I can assure you that Everquest 2 is no more deep than Final Fantasy XI or World of Warcraft with its combat.  And you have to be kidding me on the hate system, because World of Warcraft most certainly has one.

Final Fantasy XI has art direction that I prefer, sure.  I preferred the more console-oriented interface because I like using a gamepad.  Hell, if Phantasy Star Universe weren't releasing on the 24th, I'd still be playing it.  But to say Final Fantasy XI's combat is more in-depth is absolute nonsense.  Timing a skillchain takes no more effort than pulling off a shield bash within a short amount of time in World of Warcraft after successfully blocking with a shield on a protection-build warrior.  Considering how few skills you have at your disposal in Final Fantasy XI, it's laughable to even pretend that it's a deeper game with regards to its combat.

World of Warcraft affected Final Fantasy XI's latest direction, whether you're willing to believe it or not.  The considerably faster respawn times of monsters in Aht Urhgan areas, the instanced assault missions that give you uber equipment that come with set bonuses when you equip all pieces, and so on.  Not that they aren't coming up with their own ideas (see: besieged), but I think you're giving the game a little too much credit.
2284  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 04, 2006, 04:32:36 PM
Quote from: "Logick"
The combat system is more in depth

How so?
2285  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 02, 2006, 05:39:59 PM
Don't bother with Final Fantasy XI.  The game reached its highest peak on its rollercoaster ride of fame and is on its lengthy downward spiral like every MMORPG before it.  Unless you've been with the game for awhile, there's no point to playing because the playerbase is slowly shrinking.  The game requires a large amount of time invested if you want to just halfway catch up with everyone else that's been playing the last few years, and as a fresh new character, you will have an exceptionally hard time at it, especially since Square Enix has changed the party mechanics a great deal for veterans of the game with their latest expansion, which results in a severe lack of patience by most players of the game for those early levels that you would have to deal with.  Square Enix also stated that their latest expansion pack will probably be their last one, which is more than enough implication that the game is not exactly top priority, especially since the development team for the game is concentrating on a next-gen MMO (which I'm anxious to hear/see more about).

My personal recommendation is to wait three more weeks for Phantasy Star Universe's release.  The game kicks major fucking ass, as I've had a lot of fun with the import so far.  It cuts out all the bullshit and goes straight to what matters... playing with friends and having fun without having to worry about dedicating some number of hours each evening to some fucking raid guild just so you can experience end-game content or whatever.  You make a team, you go kill monsters en masse, and you look cool while doing it.  There you go.

Or you can play World of Warcraft, I guess.  It wasn't my cup of tea, but I'm a controller-holding kind of gamer.  Mouse and keyboard's never sat well with me in gaming.
2286  Media / Single-Player RPGs / Phantasy Star PS2 Compilation. on: September 22, 2006, 09:07:42 PM
The official website shows a screenshot of the title screen from Phantasy Star IV on the Genesis.
2287  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 14, 2006, 01:37:49 PM
For a brief look at some of the combat, here's my character in action on network mode.  The voice chat is from Ventrillo, with Dios and Vandal talking to each other while I was being awesome.

Right click and save.
2288  Media / Single-Player RPGs / New Tri-Ace RPG, Infinite Undiscovery on: September 14, 2006, 10:48:52 AM
As if buying an Xbox 360 is completely out of the question.
2289  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 13, 2006, 11:19:22 PM
The delay is based entirely on latency with regard to the servers hosted in Japan.  The delay is minimal on my end, so I see little to no character "bouncing", which I saw a lot of during the closed beta test months ago.
2290  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: September 13, 2006, 09:02:07 AM
Loot is like it was on PSO, with one difference... there are now loot options.  You have a choice between PSO's finder's keepers, even distribution (how the game determines what's even is unknown), and random distribution.

PvP is currently non-existant, and I hope it never rears its ugly head.

And death results in no loss of anything you currently have.  All combat takes place in missions, and death incurs a penalty to your ranking that's given at the end of a mission.  Rather than take away what you have, the game penalizes death by lessening the rewards.  You have character XP and job XP, character XP going up by simply killing monsters, but job XP is only gained through completing missions, and getting a lower rank at a mission's completion results in less awarded job XP and a smaller meseta bounty.
2291  The Rest / General Discussions / Game Journal #3 on: September 13, 2006, 12:35:17 AM
Playing Phantasy Star Universe online every opportunity I get.  The US release on October 24th can't come soon enough, as I tire of moon language.
2292  The Rest / General Discussions / Whoa! Schools are becoming way too competitive! on: September 08, 2006, 09:03:13 AM
I love exercise.  I do it frequently so that I stay healthy, I look and feel awesome, and so on.  However, it is important for you to not overdo it.  When you exercise too much, you actually start to damage your muscles instead of strengthening them.

I apply this same line of thinking with... well, thinking.  It is important to learn, but it is also important to do it in moderation.  You reach a point where you aren't absorbing material, and things turn into repetition and temporary memorization, from my experience.
2293  The Rest / General Discussions / PS3 delayed to March 2007 in Europe on: September 06, 2006, 07:27:04 AM
Quote
In the U.S., about 400,000 PlayStation 3 machines will be available when they go on sale Nov. 17. About 100,000 will be available on the Nov. 11 Japan launch date.
 
The production problem is causing about a one-month delay that will reduce the company's supply capacity by about a million machines from the original plan, he said.

LMFAO.
2294  Media / Single-Player RPGs / Famitsu rated Phantasy Star Universe. on: August 30, 2006, 05:18:29 PM
They gave it a 9, 9, 8, and 9.  Basically 35/40.  Hopefully this will help combat some of the fears people have of the game being "just another Phantasy Star Online" since the offline story mode has a lot to it, and the online portion is treated seperately but still is a fully-fledged mode of its own.

My import copy has just shipped from NCS and will arrive tomorrow.  I'm ecstatic.  I will undoubtedly be sharing some media from the retail release... heh.
2295  Media / The Soundroom / Dreamfall Soundtrack! on: August 28, 2006, 09:20:33 PM
The samples are back, which means the situation has been resolved apparently.  That's cool.

Which means I'm going to go purchase the soundtrack on my next spending binge... going to wait for a certain two other CDs to release before I place any orders.
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