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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341232 Posts in 13945 Topics by 2222 Members
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2281  The Rest / General Discussions / UCLA Iranian-American student continually tazed on: November 18, 2006, 04:04:41 PM
I like how "Iranian-American" was tagged along with this, as if it's important that we know that he has ties to Iran.  I can't wait for the day when I'm referred to as a "South-Korean-American" so I don't get confused with "North-Korean-Americans" when hating Koreans becomes the new flavor of the month.

The cops should get a little jail time for taking things too far, but as for the college student?  I don't have a bit of sympathy for him.  He wanted to make a scene, and he got it.  All he had to do was act like a reasonable human being, and he wouldn't have given the idiot security officers an opening to pull out the tazers.
2282  Media / Single-Player RPGs / Phantasy Star Universe on: November 10, 2006, 07:31:00 PM
What's your name on the game?  You'll probably see some of us on Universe 15 somewhere.
2283  The Rest / General Discussions / Elections on: November 07, 2006, 11:12:00 PM
Wow.  If I was still board admin, I'd totally let this flame war continue for awhile.

I'm not being sarcastic, BTW.
2284  Media / Single-Player RPGs / PSU: RPGFan's Hang Out on: October 25, 2006, 11:20:00 PM
Beast hunters are the new HUcast.  Except now they come with hulking RARRRRRGH SMASH mode in place of photon blasts.
2285  Media / Single-Player RPGs / PSU: RPGFan's Hang Out on: October 25, 2006, 09:13:14 PM
Universe 15 is going to be the official hangout.  PSOW'ers will be there as well.

Good luck to everyone getting online.  Launch days for online RPGs are always hilariously bad.
2286  Media / Single-Player RPGs / PSU: RPGFan's Hang Out on: October 25, 2006, 06:08:00 AM
We may as well base ourselves in the same universe as PSOW (an official location will probably get established sometime today).  If it gets too crowded, we can always move.

Naturally, my character will be Parn, a human hunter.  Look for the incredibly sexy guy running around wooing all the chicks.
2287  The Rest / General Discussions / Schools ban tag on: October 18, 2006, 04:17:23 PM
I'd blame the school less, and put more of it on our society's sue-happy nature.  That seems to be the bulk of the reasoning behind it.
2288  Media / Single-Player RPGs / Fire Emblem -- Why do I play it??? on: October 17, 2006, 05:51:22 PM
Played the GameCube one.  Beat it.  Was really fun, up until Ike got ye olde super sword and became a one man army, at which point things became way too easy.  I took him and Rhys for healing support to win the final battle to see if I could pull off a victory, and I did, though it took a long time.  I'd simply position him in spots and let him just counterattack everything to death, and he'd usually heal himself to full health, IF he got hit.  Only had to heal him regularly against the boss.

Was a cool game, but Shining Force 3 still trumps it.
2289  Media / Single-Player RPGs / Phantasy Star Universe X360 open beta on: October 14, 2006, 08:13:40 AM
1. The delay in between when you strike an enemy and when it registers is due to combat details being handled by the server.  PSO was cheated extensively, and if combat was handled by the client, PSU would be PSO all over again.  So in essence, the delay is based on the speed of your own internet connection, and the speed of the server.  From what I hear, the 360 beta servers are laggy and overloaded with people so... yeah.

2. The death penalty is perfect.  You lose nothing on your character, you only get penalized toward your reward.  That's exactly how a mission should run.  You're also playing the easiest mission by yourself.  Play some more difficult missions later on and you'll see how things work out.  Each death in the party drops your ranking by a letter.  Three deaths, including team mates' deaths, and you basically get no mission reward.

3. Load times as you go from area to area is a mixture of loading textures on the client, and communicating with the server.  If the server is laggy or your internet is flaky, the transitions take longer.

4. Linear Line is the lamest dungeon in the game.  I suggest you don't base your opinion on the "newbie dungeon" which is designed to have incredibly slow enemies on purpose.
2290  Media / Single-Player RPGs / Phantasy Star Universe stuff. on: October 10, 2006, 05:37:57 PM
I'll be on PC.  Most of the people I'll be playing alongside will be on PC or PS2.
2291  The Rest / General Discussions / N. Korea "possibly" Conducts Nuclear Weapons Test on: October 09, 2006, 09:08:06 PM
Quote from: "Bogatyr"
Obviously I am in no support of these countries, but I would like to know your opinion about the whole "You West have them, why can't we?" argument? Just curious...

Mine's simple.  The United States is currently the strongest nation in the world, and maintaining this position is of the utmost importance to the United States and its allies, regardless of popularity.  Any country not allied with the United States that pursues nuclear ambitions is detrimental to this desire, and so they must be stopped.

In other words, being fair doesn't mean jack when all it takes is one psychopath to make the decision to launch a nuke, setting off a chain reaction that destroys the world.  This sounds cold, but it's the honest truth: what North Korea and Iran want is completely irrelevant.
2292  The Rest / General Discussions / N. Korea "possibly" Conducts Nuclear Weapons Test on: October 09, 2006, 08:55:01 AM
It's easy.  Just starve your citizens to death so you can put money towards military programs while telling them the west is to blame.  I'm of the opinion that we should position some Ohio class ballistic missile submarines nearby and level the place with some Trident IIs to set an example, but then, that's probably why I'm not a world leader.

...okay, not really but, the issue definitely needs to be addressed.  Quite frankly, some form of military action needs to occur, because we've been playing the negotiations game for years, and you can't reason with some people.  This extends to Iran as well, because they're next in line to play this stupid game.
2293  The Rest / General Discussions / Sony: Euro gamers don't mind delays. on: October 07, 2006, 08:10:43 AM
But they're right, aren't they?  After all, everyone will line up like circus seals and buy their hardware anyways because Final Fantasy XIII and White Knight Story is on it.
2294  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 09:55:40 PM
Quote from: "Logick"
Parn I never said WoW didnt have a hate system, I just said combat was more simplistic, now please I don't want to argue.  Arguing over something like this is silly.

But you posted FFXI's hate system as part of your listing of things that made FFXI combat "deeper".  It's convenient how you were completely willing to discuss this up until now.  But, whatever.

Quote from: "Starbreaker"
I remember parties in FFxi and how one wrong move could fuck up the whole pull/kill ratio, timing was everything.

That's only because people would fight stuff that was more powerful than they should fight.  I would make a mistake on ninja with my utsusemi shadow timings now and then when leveling, but I'd still recover and maintain a high XP/hour ratio.  The more powerful the stuff you fight, the less forgiving the game is when a mistake is made, and World of Warcraft is the same in this regard.
2295  Media / Multiplayer RPGs / FFXI: Worth the money? on: October 05, 2006, 05:38:24 PM
You call that a deeper combat system?  Everquest 2 has it's own version of skillchains/magic bursts and shares World of Warcraft's mechanics, and I can assure you that Everquest 2 is no more deep than Final Fantasy XI or World of Warcraft with its combat.  And you have to be kidding me on the hate system, because World of Warcraft most certainly has one.

Final Fantasy XI has art direction that I prefer, sure.  I preferred the more console-oriented interface because I like using a gamepad.  Hell, if Phantasy Star Universe weren't releasing on the 24th, I'd still be playing it.  But to say Final Fantasy XI's combat is more in-depth is absolute nonsense.  Timing a skillchain takes no more effort than pulling off a shield bash within a short amount of time in World of Warcraft after successfully blocking with a shield on a protection-build warrior.  Considering how few skills you have at your disposal in Final Fantasy XI, it's laughable to even pretend that it's a deeper game with regards to its combat.

World of Warcraft affected Final Fantasy XI's latest direction, whether you're willing to believe it or not.  The considerably faster respawn times of monsters in Aht Urhgan areas, the instanced assault missions that give you uber equipment that come with set bonuses when you equip all pieces, and so on.  Not that they aren't coming up with their own ideas (see: besieged), but I think you're giving the game a little too much credit.
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