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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319738 Posts in 13047 Topics by 2147 Members
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31  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 11, 2013, 12:07:37 AM
It seems a bunch of stuff is lined up for next week's patch.  XP buffs for mining/botany, earrings, changes to regular enemies in the final dungeons, and so forth.  Hope they have some cheating fixes too.
32  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 10, 2013, 06:39:29 PM
It's interesting how we went from 1.0's sluggish item menus not trusting the client in the slightest to 2.0's snappier interface and the server naively accepting everything it's told.
33  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 10, 2013, 08:54:30 AM
From another forum... I'm getting flashbacks of Phantasy Star Online, lmao

Quote
So, uh, a couple pages back someone was asking how people were gaining levels in crafting immediately - if there was a bot that was doing it.

It turns out the answer is yes, and some Japanese players have figured out how. Details here:
http://jacklog.doorblog.jp/archives/33776800.html

Apparently by simply sifting through the Lua scripting that FF14 uses, people were able to figure out a JSON query that would retrieve your character's information from the character database. Further, any commands you send to the database are simply... not checked at all, and the database just takes the input commands and MODIFIES YOUR DATA DIRECTLY.

That means it was/is possible to simply tell the server "make me level 50 and give me six billion gil" and the server will... happily do it.

That is some high-quality programming, server input sanitisation and security right there. Good shit. In the year of our Lord 2013 you can simply send a Javascript request to SE's servers and give yourself billions upon billions of gold.
34  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 10:54:05 PM
Gil-sellers are a minor nuisance at best on JP server Typhon.  You get a tell here and there, but that's about it.  I took a quick look at the Zalera server for a brief moment and was greeted by a non-stop barrage of yells and shouts from three different RMTs.  It is mindblowing that they aren't banned within a respectable timeframe.
35  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 05:49:49 PM
Sounds like Coeurl is the destination server for us non-Hyperion folk.  As soon as world transfers open, I'll apply for it.
36  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 06, 2013, 07:02:47 PM
Stat allocation should have died with 1.0.

After getting fishing to 50, been focusing exclusively on crafting.  Also, looking like Famfrit or Coeurl for world transfer.
37  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2013, 05:25:48 PM
Masamune has been permanently disqualified from the running of possible servers to transfer to.  This sperglord wrote an entire manifesto on the shape of mithra asses and how they've been nerfed for 2.0.

http://forum.square-enix.com/ffxiv/threads/75034-I-canít-ignore-this-anymore!-Something-should-be-done-about-it
38  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2013, 07:29:45 AM
Level 50 PLD and FSH here.  I haven't decided what to have my next 50 be, but it'll likely be a crafting class leveled in conjunction with a MIN or BTN.
39  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 02, 2013, 11:53:01 AM
I vote Mateus or Zalera.  They're the absolute newest NA servers which means the sperglord concentration should be at its weakest.
40  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 01, 2013, 05:53:56 PM
On the world transfer thing, I know that I won't be doing it on day one.  It'll likely be a clusterfuck.  Best to wait until the second day at least so that some of the dust settles.  It also allows some coordination (if needed).
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 29, 2013, 09:12:49 AM
I just love how people bitch at me when I run a dungeon for the first time and expect me to know the strategy. And I clearly state that its my first run.. Fuck. Its a game. I know it's an investment but it really ruins the enjoyment.

I had people yelling at me to skip cutscenes on the last two story dungeons.  Haha, not happening.
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 28, 2013, 05:44:09 PM
Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.
43  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 27, 2013, 08:53:04 PM
screamed at for doing the fate correctly

All the more reason to finish it.  This reminds me of how empire and republic players in TOR kept flipping outposts on the last pvp planet to fulfill their daily quest objective and avoided fighting one another as intended.  I would put a stop to that shit everytime I arrived on scene with my friends.  Attacked faction enemies on sight.  Instant lulz in shout.

Seriously, fuck 'em.

In other news, working on fishing again.
44  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 11:12:32 PM
With PLD capped at 50, been working on marauder.  Hit level 20 with the goal of getting to 26 for mercy stroke (I like free damage).  After that, it's conjurer to 34 for stoneskin, since I'd rather have it in favor of cure which heals for a paltry amount.
45  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 09:21:50 AM
@ivalicealliance
Best bet is to mark mobs, so as to limit hate accumulation between enemies. Flash is beans for hate accrual, so make sure you get the initial pull to start hate growth, double flash or even triple as you ready to attack, and after establishing hate on the first mob use your big enmity hit on the other enemies as needed since the whm or sch will eventually piss the enemies off (usually quickly). Having provoke helps you immensely. Worst case and none of this helped, upgrade your weapon. Higher str generally equates to greater enmity generation as damage builds hate exceptionally well. You guys are lucky as plds cuz you don't suffer an attack penalty while using shield oath, whereas war does. Also, fuck hallowed ground, it's cheating.

Who's idea was it to give marauders holmgang and have it do absolutely nothing useful? Seriously, 6 second bind that generally equates to you eating an AoE directly in the face and a ridiculous cooldown timer. It doesn't even build hate, AND it's only effective in melee range. It's easily the worst mrd ability in the game.

Actually, shield oath has an attack penalty of 20%.  As for provoke, all it does is check the enmity amount of the person with the highest enmity on the target and puts you 1 enmity point higher than them.  You have to follow up with something immediately (shield lob) or you'll just lose hate again.

Vitality takes priority over anything else for stat allocation on paladin.

Also of note, my shield lob button is a target marking macro and shirld lob in one.  Marking your current target with a big blue X does wonders for focus fire.  Doesn't always work with pubbies, but it usually does.
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