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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331780 Posts in 13583 Topics by 2191 Members
Latest Member: Zaltys
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46  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 14, 2013, 10:16:48 AM
Or you could just take a break from end-game content and do something else.

Hell, I haven't even touched end-game content.  I beat the story and went straight to fishing, then crafting once I got fishing to 50.
47  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 13, 2013, 11:30:37 AM
Dude....I fucking rock in this game. I literally have shut down ps3 haters who say I suck because I don't mouse/keyboard and don't have enough hotbars and shit. I have relic +1 and I beat Black Whirlwind to it (yeah he's on ultros, he was asking about you). I am fucking awesome!

I don't want this game to fail.

/golfclap

But seriously, I agree. I play all of my jobs (which is all of them) using the controller with little difficulty outside of remembering where I put shit on the crossbar sometimes (hey! I'm old). It's all in how you macro and knowing your rotations. I barely use 6 buttons on BRD and I'm pulling 170-180 DPS in Praet while some keyboard pundits I've played with, with similar gear setups, are struggling to break 150 with their 64 keys. The less cluttered UI helps a ton too. There is zero advantage playing one way or another. It's entirely the skill of the player.

Elitism is only getting worse in the community.  Shouts now regularly include PLD tanks only, no DRGs and no MNKs alongside no PS3 players.  Even FFXI didn't empower sperglords of this caliber, certainly not for a game's second month of release.  I'm excited to see these players go away forever.
48  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 11, 2013, 12:07:37 AM
It seems a bunch of stuff is lined up for next week's patch.  XP buffs for mining/botany, earrings, changes to regular enemies in the final dungeons, and so forth.  Hope they have some cheating fixes too.
49  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 10, 2013, 06:39:29 PM
It's interesting how we went from 1.0's sluggish item menus not trusting the client in the slightest to 2.0's snappier interface and the server naively accepting everything it's told.
50  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 10, 2013, 08:54:30 AM
From another forum... I'm getting flashbacks of Phantasy Star Online, lmao

Quote
So, uh, a couple pages back someone was asking how people were gaining levels in crafting immediately - if there was a bot that was doing it.

It turns out the answer is yes, and some Japanese players have figured out how. Details here:
http://jacklog.doorblog.jp/archives/33776800.html

Apparently by simply sifting through the Lua scripting that FF14 uses, people were able to figure out a JSON query that would retrieve your character's information from the character database. Further, any commands you send to the database are simply... not checked at all, and the database just takes the input commands and MODIFIES YOUR DATA DIRECTLY.

That means it was/is possible to simply tell the server "make me level 50 and give me six billion gil" and the server will... happily do it.

That is some high-quality programming, server input sanitisation and security right there. Good shit. In the year of our Lord 2013 you can simply send a Javascript request to SE's servers and give yourself billions upon billions of gold.
51  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 10:54:05 PM
Gil-sellers are a minor nuisance at best on JP server Typhon.  You get a tell here and there, but that's about it.  I took a quick look at the Zalera server for a brief moment and was greeted by a non-stop barrage of yells and shouts from three different RMTs.  It is mindblowing that they aren't banned within a respectable timeframe.
52  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 05:49:49 PM
Sounds like Coeurl is the destination server for us non-Hyperion folk.  As soon as world transfers open, I'll apply for it.
53  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 06, 2013, 07:02:47 PM
Stat allocation should have died with 1.0.

After getting fishing to 50, been focusing exclusively on crafting.  Also, looking like Famfrit or Coeurl for world transfer.
54  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2013, 05:25:48 PM
Masamune has been permanently disqualified from the running of possible servers to transfer to.  This sperglord wrote an entire manifesto on the shape of mithra asses and how they've been nerfed for 2.0.

http://forum.square-enix.com/ffxiv/threads/75034-I-canít-ignore-this-anymore!-Something-should-be-done-about-it
55  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2013, 07:29:45 AM
Level 50 PLD and FSH here.  I haven't decided what to have my next 50 be, but it'll likely be a crafting class leveled in conjunction with a MIN or BTN.
56  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 02, 2013, 11:53:01 AM
I vote Mateus or Zalera.  They're the absolute newest NA servers which means the sperglord concentration should be at its weakest.
57  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 01, 2013, 05:53:56 PM
On the world transfer thing, I know that I won't be doing it on day one.  It'll likely be a clusterfuck.  Best to wait until the second day at least so that some of the dust settles.  It also allows some coordination (if needed).
58  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 29, 2013, 09:12:49 AM
I just love how people bitch at me when I run a dungeon for the first time and expect me to know the strategy. And I clearly state that its my first run.. Fuck. Its a game. I know it's an investment but it really ruins the enjoyment.

I had people yelling at me to skip cutscenes on the last two story dungeons.  Haha, not happening.
59  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 28, 2013, 05:44:09 PM
Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.
60  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 27, 2013, 08:53:04 PM
screamed at for doing the fate correctly

All the more reason to finish it.  This reminds me of how empire and republic players in TOR kept flipping outposts on the last pvp planet to fulfill their daily quest objective and avoided fighting one another as intended.  I would put a stop to that shit everytime I arrived on scene with my friends.  Attacked faction enemies on sight.  Instant lulz in shout.

Seriously, fuck 'em.

In other news, working on fishing again.
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