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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329391 Posts in 13492 Topics by 2179 Members
Latest Member: Lian_Kazairl
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46  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 10:54:05 PM
Gil-sellers are a minor nuisance at best on JP server Typhon.  You get a tell here and there, but that's about it.  I took a quick look at the Zalera server for a brief moment and was greeted by a non-stop barrage of yells and shouts from three different RMTs.  It is mindblowing that they aren't banned within a respectable timeframe.
47  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 08, 2013, 05:49:49 PM
Sounds like Coeurl is the destination server for us non-Hyperion folk.  As soon as world transfers open, I'll apply for it.
48  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 06, 2013, 07:02:47 PM
Stat allocation should have died with 1.0.

After getting fishing to 50, been focusing exclusively on crafting.  Also, looking like Famfrit or Coeurl for world transfer.
49  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2013, 05:25:48 PM
Masamune has been permanently disqualified from the running of possible servers to transfer to.  This sperglord wrote an entire manifesto on the shape of mithra asses and how they've been nerfed for 2.0.

http://forum.square-enix.com/ffxiv/threads/75034-I-canít-ignore-this-anymore!-Something-should-be-done-about-it
50  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2013, 07:29:45 AM
Level 50 PLD and FSH here.  I haven't decided what to have my next 50 be, but it'll likely be a crafting class leveled in conjunction with a MIN or BTN.
51  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 02, 2013, 11:53:01 AM
I vote Mateus or Zalera.  They're the absolute newest NA servers which means the sperglord concentration should be at its weakest.
52  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 01, 2013, 05:53:56 PM
On the world transfer thing, I know that I won't be doing it on day one.  It'll likely be a clusterfuck.  Best to wait until the second day at least so that some of the dust settles.  It also allows some coordination (if needed).
53  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 29, 2013, 09:12:49 AM
I just love how people bitch at me when I run a dungeon for the first time and expect me to know the strategy. And I clearly state that its my first run.. Fuck. Its a game. I know it's an investment but it really ruins the enjoyment.

I had people yelling at me to skip cutscenes on the last two story dungeons.  Haha, not happening.
54  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 28, 2013, 05:44:09 PM
Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.
55  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 27, 2013, 08:53:04 PM
screamed at for doing the fate correctly

All the more reason to finish it.  This reminds me of how empire and republic players in TOR kept flipping outposts on the last pvp planet to fulfill their daily quest objective and avoided fighting one another as intended.  I would put a stop to that shit everytime I arrived on scene with my friends.  Attacked faction enemies on sight.  Instant lulz in shout.

Seriously, fuck 'em.

In other news, working on fishing again.
56  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 11:12:32 PM
With PLD capped at 50, been working on marauder.  Hit level 20 with the goal of getting to 26 for mercy stroke (I like free damage).  After that, it's conjurer to 34 for stoneskin, since I'd rather have it in favor of cure which heals for a paltry amount.
57  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 09:21:50 AM
@ivalicealliance
Best bet is to mark mobs, so as to limit hate accumulation between enemies. Flash is beans for hate accrual, so make sure you get the initial pull to start hate growth, double flash or even triple as you ready to attack, and after establishing hate on the first mob use your big enmity hit on the other enemies as needed since the whm or sch will eventually piss the enemies off (usually quickly). Having provoke helps you immensely. Worst case and none of this helped, upgrade your weapon. Higher str generally equates to greater enmity generation as damage builds hate exceptionally well. You guys are lucky as plds cuz you don't suffer an attack penalty while using shield oath, whereas war does. Also, fuck hallowed ground, it's cheating.

Who's idea was it to give marauders holmgang and have it do absolutely nothing useful? Seriously, 6 second bind that generally equates to you eating an AoE directly in the face and a ridiculous cooldown timer. It doesn't even build hate, AND it's only effective in melee range. It's easily the worst mrd ability in the game.

Actually, shield oath has an attack penalty of 20%.  As for provoke, all it does is check the enmity amount of the person with the highest enmity on the target and puts you 1 enmity point higher than them.  You have to follow up with something immediately (shield lob) or you'll just lose hate again.

Vitality takes priority over anything else for stat allocation on paladin.

Also of note, my shield lob button is a target marking macro and shirld lob in one.  Marking your current target with a big blue X does wonders for focus fire.  Doesn't always work with pubbies, but it usually does.
58  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 22, 2013, 10:26:45 AM
Vanity slots are supposedly coming in 2.1, which is fantastic since that opens up the entire game's art assets for widespread use.
59  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 02:13:09 PM
I appreciate it but, seriously, don't worry about it.
60  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 02:03:09 PM
I didn't mean any offense, as I didn't have any context of the screenshot. Besides, the only name there I thought you were referencing was Galkan Sausage (which I guess technically adheres to the bizarre naming conventions of Rogaedyn). The rest are fine, I was more talking about names that you find in any MMO that just make you roll your eyes.

Anyway, yes, simply misunderstanding of me wondering what I was looking at.

I know you didn't mean offense, but I ran with it anyways.

And there's no technically about it.  It's the perfect name for a Rogaedyn.  It fits FFXIV naming conventions, it references FFXI in two ways, and it has the bonus of making every emote hilarious since I'm an eternal man-child.
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