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338203 Posts in 13845 Topics by 2214 Members
Latest Member: CoreSignal
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46  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 04, 2013, 02:35:19 AM
Ps4 version scheduled for april next year.

Sweet.  I should be back home in May, probably in time for everyone to have moved on, haha.
47  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 17, 2013, 08:48:01 AM
I really miss playing.  Blargh.
48  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 03, 2013, 06:53:12 PM
exclusive footage of titan extreme difficulty
49  The Rest / General Discussions / Re: If you could invent/discover one thing on: November 03, 2013, 11:44:18 AM
Net-gain fusion power generation.
50  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 15, 2013, 11:57:07 PM
Not into bikini armor myself, but I also don't feel like roleplaying Siegmeyer of Catarina.
51  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 15, 2013, 10:41:42 PM
Pokémon Gijinka

These are amazing...


Zapdos


Marill

Two samples of the 163 there are.

They ARE amazing.  I could post about 20 I'm in love with...



I may or may not have saved many/all of the images to a folder....

Also:




Why can't I stop laughing at this gif?

52  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 15, 2013, 09:49:11 PM
I noticed a slight change.  My Immortal Flame's quest originally told me to do Ampador Keep.  Post-patch, it now tells me to do Aurum Vale instead.  I think they're being a bit smarter about progression of content.  This also helps a bit with the current catch-22 situation of people expecting you to come with at least your i55 grand company weapon despite the fact that before, you couldn't even get to the appropriate rank to even be eligible to purchase it.

I've actually avoided doing end-game content for two reasons: for starters, don't feel like dealing with assholes at the moment, and secondly, darklight tank armor looks fucking awful.  I'm disappointed that the appearance tab won't make it for 2.1.

Prices are a good bit different on coeurl versus what I'm used to on Typhon.  Goods also flow... differently than I'm used to.  Guess I should prepare to adjust.  I'm really used to my fishing items flying off the shelf.
53  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 15, 2013, 06:13:43 PM
Got onto coeurl with no issues.  Glad I avoided this morning's apparent (expected) clusterfuck.
54  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 14, 2013, 11:14:45 PM
Yeah, Coeurl server.  I'm curious to see how different prices are on the market boards.
55  Media / Single-Player RPGs / Re: So does anyone think the Vita will get better? on: October 14, 2013, 11:13:28 PM
All I know is, I was pretty excited for Ys Celceta to hit in early November, only to see the date get pushed back.

Vita looked like it was doomed for awhile there... but the reduced price point and an even larger emphasis on long-term support from Sony got ME of all people to buy one.  Prior to the Vita, I have never owned a portable gaming console.
Parn.....wtf? You going soft on us now?

56  Media / Single-Player RPGs / Re: So does anyone think the Vita will get better? on: October 14, 2013, 10:56:59 PM
All I know is, I was pretty excited for Ys Celceta to hit in early November, only to see the date get pushed back.

Vita looked like it was doomed for awhile there... but the reduced price point and an even larger emphasis on long-term support from Sony got ME of all people to buy one.  Prior to the Vita, I have never owned a portable gaming console.
57  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 14, 2013, 10:16:48 AM
Or you could just take a break from end-game content and do something else.

Hell, I haven't even touched end-game content.  I beat the story and went straight to fishing, then crafting once I got fishing to 50.
58  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 13, 2013, 11:30:37 AM
Dude....I fucking rock in this game. I literally have shut down ps3 haters who say I suck because I don't mouse/keyboard and don't have enough hotbars and shit. I have relic +1 and I beat Black Whirlwind to it (yeah he's on ultros, he was asking about you). I am fucking awesome!

I don't want this game to fail.

/golfclap

But seriously, I agree. I play all of my jobs (which is all of them) using the controller with little difficulty outside of remembering where I put shit on the crossbar sometimes (hey! I'm old). It's all in how you macro and knowing your rotations. I barely use 6 buttons on BRD and I'm pulling 170-180 DPS in Praet while some keyboard pundits I've played with, with similar gear setups, are struggling to break 150 with their 64 keys. The less cluttered UI helps a ton too. There is zero advantage playing one way or another. It's entirely the skill of the player.

Elitism is only getting worse in the community.  Shouts now regularly include PLD tanks only, no DRGs and no MNKs alongside no PS3 players.  Even FFXI didn't empower sperglords of this caliber, certainly not for a game's second month of release.  I'm excited to see these players go away forever.
59  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 11, 2013, 12:07:37 AM
It seems a bunch of stuff is lined up for next week's patch.  XP buffs for mining/botany, earrings, changes to regular enemies in the final dungeons, and so forth.  Hope they have some cheating fixes too.
60  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 10, 2013, 06:39:29 PM
It's interesting how we went from 1.0's sluggish item menus not trusting the client in the slightest to 2.0's snappier interface and the server naively accepting everything it's told.
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