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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332936 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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61  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 11:12:32 PM
With PLD capped at 50, been working on marauder.  Hit level 20 with the goal of getting to 26 for mercy stroke (I like free damage).  After that, it's conjurer to 34 for stoneskin, since I'd rather have it in favor of cure which heals for a paltry amount.
62  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 23, 2013, 09:21:50 AM
@ivalicealliance
Best bet is to mark mobs, so as to limit hate accumulation between enemies. Flash is beans for hate accrual, so make sure you get the initial pull to start hate growth, double flash or even triple as you ready to attack, and after establishing hate on the first mob use your big enmity hit on the other enemies as needed since the whm or sch will eventually piss the enemies off (usually quickly). Having provoke helps you immensely. Worst case and none of this helped, upgrade your weapon. Higher str generally equates to greater enmity generation as damage builds hate exceptionally well. You guys are lucky as plds cuz you don't suffer an attack penalty while using shield oath, whereas war does. Also, fuck hallowed ground, it's cheating.

Who's idea was it to give marauders holmgang and have it do absolutely nothing useful? Seriously, 6 second bind that generally equates to you eating an AoE directly in the face and a ridiculous cooldown timer. It doesn't even build hate, AND it's only effective in melee range. It's easily the worst mrd ability in the game.

Actually, shield oath has an attack penalty of 20%.  As for provoke, all it does is check the enmity amount of the person with the highest enmity on the target and puts you 1 enmity point higher than them.  You have to follow up with something immediately (shield lob) or you'll just lose hate again.

Vitality takes priority over anything else for stat allocation on paladin.

Also of note, my shield lob button is a target marking macro and shirld lob in one.  Marking your current target with a big blue X does wonders for focus fire.  Doesn't always work with pubbies, but it usually does.
63  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 22, 2013, 10:26:45 AM
Vanity slots are supposedly coming in 2.1, which is fantastic since that opens up the entire game's art assets for widespread use.
64  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 02:13:09 PM
I appreciate it but, seriously, don't worry about it.
65  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 02:03:09 PM
I didn't mean any offense, as I didn't have any context of the screenshot. Besides, the only name there I thought you were referencing was Galkan Sausage (which I guess technically adheres to the bizarre naming conventions of Rogaedyn). The rest are fine, I was more talking about names that you find in any MMO that just make you roll your eyes.

Anyway, yes, simply misunderstanding of me wondering what I was looking at.

I know you didn't mean offense, but I ran with it anyways.

And there's no technically about it.  It's the perfect name for a Rogaedyn.  It fits FFXIV naming conventions, it references FFXI in two ways, and it has the bonus of making every emote hilarious since I'm an eternal man-child.
66  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 01:19:18 PM
^Because of all the Cooly McCool names?

Yeah, all the "clever" puns are starting to get on my nerves.

It's a screenshot of my two best friends and I playing a videogame.

For the record, if puns bother you that much, you might want to quit playing since the entire game is loaded with them.  At least half of the quest/FATE names are puns.
67  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 10:46:19 AM


bunch of nerds
68  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 11, 2013, 08:21:22 PM
What exactly is the downside?
69  Media / Miscellaneous Games / Re: Capcom's deep down on: September 09, 2013, 10:49:58 PM
・Takes place in New York 2094 and you go back in to memories of olden times

Assassin's Creed much?

・Randomly generated dungeons...

Pass

It's rare, but I'm in full agreement here.

I just watched the trailer, and it's awful.  The music does not fit at all with their wannabe-Dark-Souls visuals complimented by out-of-context, awkward snippets of conversation that never cease.  Seriously, did anyone get anything from all the yapping?  Did anyone actually pay attention to what they were saying?

I was excited with the original trailer.  Now I don't even care about the game anymore.
70  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 09, 2013, 06:27:49 PM
Just apply for one the same way you did your first.  If there's a level requirement, I'm not aware of it.
71  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 09, 2013, 06:08:16 PM
I have two at the moment.  I haven't made an attempt to get a third.
72  The Rest / General Discussions / Re: The NEW Game Journal on: September 06, 2013, 06:37:01 PM
I now own a Vita.  The $199 Walking Dead combo was too good a deal to pass up.  First mobile gaming device I've ever owned.  Bought a 32 GB card to go with it, so time to flood it full of PSOne titles and a bunch of PSP titles I always wanted to play but never did.  The whole remote play thing with the PS4 in the near future kind of helped things along, too.
73  Media / Multiplayer RPGs / Re: FFXIV server and name thread on: September 06, 2013, 09:03:12 AM
Me: Deric Meicyn -Typhon (JP)
My friend: Slayn Spellsword - Typhon (JP)

We'll be transferring to a new US server when it opens up.  Free server transfers are on the way for current high population to lower population servers.  More servers are on the way.
74  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 06, 2013, 08:56:47 AM
blame the difficulty on morons who don't know how to avoid attacks and don't save trapped allies.

As do I.  The fight requires that all players pay attention, and DPS classes up until that point had a fairly easy go.  Titan uses landslide about three seconds after he does his arena move, and from then on does it every ten seconds against someone that is not the tank like clockwork.  I can understand messing up, especially when you're learning the fight for the first time.  Lord knows, I make plenty of mistakes as a tank as I go.  But after the 29th retry, it's just flat out incompetence.  I don't give a shit that you're in the middle of a spellcast Mr. Black Mage.  Landslide happens every 10 seconds like clockwork.  Don't just fucking stand there, thinking your spell takes priority.  Notice how we're losing repeatedly?  Maybe it's because you refuse to work with the team and refuse to learn from your mistakes.
75  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 05, 2013, 05:04:02 PM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).
I think they were aiming to make FFXI-2 at this point, pushing people towards jobs.  I will say, they missed an opportunity to get rid of that stat allocation illusion of choice silliness.  What archer wouldn't put their points in dex?

Quote
Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

You definitely get a lot of stuff, but only on the first class you take to 50 for the most part.  After that?  There won't be a ton of quests handing out gear for successive playthroughs.  The story quests were a one time deal.  Gil is also pretty limited, much of it coming from those quests we're going through on our first run to 50.  I think we'll get a better feel for it all later when it's time to level more classes to 50.  That's where player dependence on the markets should really kick in, in theory anyway.
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