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319168 Posts in 13033 Topics by 2145 Members
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61  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 08:00:24 AM
What exactly is your issue with shield oath?
62  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 03, 2013, 10:17:10 PM
Hold down left trigger and then press the right bumper.  Or hold the right trigger and press the left bumper.  You will cycle through enemies, and enemies only.  This is remarkably useful as a tank, especially a gladiator tank.  With all of your attack macros set to the right trigger, you can hold the trigger down, use an attack on one target, tap the bumper to switch targets, use a combo action to build enmity on the second target, and cycle as needed (unless you have party members that can sleep).

Also, for those that don't know... you can dismount your chocobo by merely pressing in on the left analog stick.

I ended up removing my old shield lob macro in favor of having fast blade and shield lob on one macro.  It's a simple two line macro:

Quote
/ac "Fast Blade" <t>
/ac "Shield Lob" <t>

It's a simple, yet useful macro because if your current target is outside your melee range, fast blade will fail to execute and shield lob will happen instead.  If you are in range, fast blade will execute and shield lob will not because fast blade will have activated your global cooldown.

Edit: Oh yeah, if you choose to use that macro, make sure to turn off error messages in your chat channel or you'll see them constantly.
63  The Rest / General Discussions / Re: Bring back RPGBoards on: September 02, 2013, 02:52:49 PM
Parn... ran synbios.net?

Yep, and shut it down months ago for good.  Sega hates free publicity, you see.
64  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 02, 2013, 11:57:48 AM
There'll be no game time for anyone during primetime hours tomorrow evening.  Starting at 5 PM PST, there will be a 10 hour maintenance as they upgrade the server infrastructure.

Cross your fingers for a better experience starting this Wednesday!  I hope server transfers hit earlier than the originally planned mid-September release.
65  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 01, 2013, 09:16:05 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.

 I have seen more than a few posts around the web that say the latency on JP servers can be pretty extreme. When I actually get into the game, my experience is silky smooth. How do you fare on the JP server?

It's good most of the time.  200ish latency isn't ideal, but better than not playing at all.  It's just temporary anyway until world transfer hits.
66  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 01, 2013, 01:44:53 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.
67  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 31, 2013, 11:48:49 AM
I made a macro for my shield throw skill to also mark the target.  I noticed it helps a lot with getting duty finder randoms to focus fire on the target you're currently attacking.
68  The Rest / General Discussions / Re: Bring back RPGBoards on: August 31, 2013, 09:48:19 AM
Parn's still here

gross
69  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 31, 2013, 12:35:38 AM
Played a ridiculous amount today.  Have conjurer and marauder at 15, so back to focusing on gladiator.  Did Sastasha with zero issues, but leaving the instance resulted in a full disconnect since the lobby server shit itself.

Looking forward to more game time in the morning.
70  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 29, 2013, 11:41:22 PM
Thanks to familiarity, blasted through to level 16 on gladiator.  Going to work on conjurer tomorrow.
71  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 29, 2013, 06:59:23 PM
Don't have to deal with "world full" nonsense and AFK'er drama anymore.  I'm on JP server Typhon with my best friend until server transfers open up and we can move to a new US server.  Wasn't going to have a four day weekend and not play when my collector's edition arrived.
72  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 28, 2013, 11:27:58 PM
Who knows.  On another note, my collector's edition still isn't here.  So not only have I not played in four days, but Square couldn't even get my day one preorder here on time for release.  It's been a non-stop disappointing launch, heh.  What sucks even more is that I have a four-day weekend, and they're not set to have new servers up until next week.  Not cool.
73  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 28, 2013, 10:33:14 PM
Server transfers will happen mid-September, for a price.
74  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 28, 2013, 10:22:50 PM
Fourth evening of no play.  After cooking dinner and wrapping up schooling, I have no patience to sperg out on the X button until I get in.  I guess I won't be getting any play until the new servers go up.  Really likely I'll end up restarting on a new server at this point, especially since I have friends who want to play, and I'm not about to have them wait until character creation opens up on Ultros.  Selecting the GAF server was a huge mistake... the overpopulation issue will take even longer to sort itself out there.

As for targeting, he needs to set targeting filters in the options.  I set mine to enemies only when I have my weapon unsheathed, and turned auto-sheathe weapon off.  Targeting goes back to standard when I manually sheathe my weapon.
75  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 28, 2013, 11:10:29 AM
There is.  $12.95/month.
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