Welcome, Guest. Please login or register.
July 30, 2014, 01:41:53 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
327806 Posts in 13420 Topics by 2169 Members
Latest Member: KopeAcetic
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 156
61  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 01:19:18 PM
^Because of all the Cooly McCool names?

Yeah, all the "clever" puns are starting to get on my nerves.

It's a screenshot of my two best friends and I playing a videogame.

For the record, if puns bother you that much, you might want to quit playing since the entire game is loaded with them.  At least half of the quest/FATE names are puns.
62  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 13, 2013, 10:46:19 AM


bunch of nerds
63  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 11, 2013, 08:21:22 PM
What exactly is the downside?
64  Media / Miscellaneous Games / Re: Capcom's deep down on: September 09, 2013, 10:49:58 PM
・Takes place in New York 2094 and you go back in to memories of olden times

Assassin's Creed much?

・Randomly generated dungeons...

Pass

It's rare, but I'm in full agreement here.

I just watched the trailer, and it's awful.  The music does not fit at all with their wannabe-Dark-Souls visuals complimented by out-of-context, awkward snippets of conversation that never cease.  Seriously, did anyone get anything from all the yapping?  Did anyone actually pay attention to what they were saying?

I was excited with the original trailer.  Now I don't even care about the game anymore.
65  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 09, 2013, 06:27:49 PM
Just apply for one the same way you did your first.  If there's a level requirement, I'm not aware of it.
66  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 09, 2013, 06:08:16 PM
I have two at the moment.  I haven't made an attempt to get a third.
67  The Rest / General Discussions / Re: The NEW Game Journal on: September 06, 2013, 06:37:01 PM
I now own a Vita.  The $199 Walking Dead combo was too good a deal to pass up.  First mobile gaming device I've ever owned.  Bought a 32 GB card to go with it, so time to flood it full of PSOne titles and a bunch of PSP titles I always wanted to play but never did.  The whole remote play thing with the PS4 in the near future kind of helped things along, too.
68  Media / Multiplayer RPGs / Re: FFXIV server and name thread on: September 06, 2013, 09:03:12 AM
Me: Deric Meicyn -Typhon (JP)
My friend: Slayn Spellsword - Typhon (JP)

We'll be transferring to a new US server when it opens up.  Free server transfers are on the way for current high population to lower population servers.  More servers are on the way.
69  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 06, 2013, 08:56:47 AM
blame the difficulty on morons who don't know how to avoid attacks and don't save trapped allies.

As do I.  The fight requires that all players pay attention, and DPS classes up until that point had a fairly easy go.  Titan uses landslide about three seconds after he does his arena move, and from then on does it every ten seconds against someone that is not the tank like clockwork.  I can understand messing up, especially when you're learning the fight for the first time.  Lord knows, I make plenty of mistakes as a tank as I go.  But after the 29th retry, it's just flat out incompetence.  I don't give a shit that you're in the middle of a spellcast Mr. Black Mage.  Landslide happens every 10 seconds like clockwork.  Don't just fucking stand there, thinking your spell takes priority.  Notice how we're losing repeatedly?  Maybe it's because you refuse to work with the team and refuse to learn from your mistakes.
70  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 05, 2013, 05:04:02 PM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).
I think they were aiming to make FFXI-2 at this point, pushing people towards jobs.  I will say, they missed an opportunity to get rid of that stat allocation illusion of choice silliness.  What archer wouldn't put their points in dex?

Quote
Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

You definitely get a lot of stuff, but only on the first class you take to 50 for the most part.  After that?  There won't be a ton of quests handing out gear for successive playthroughs.  The story quests were a one time deal.  Gil is also pretty limited, much of it coming from those quests we're going through on our first run to 50.  I think we'll get a better feel for it all later when it's time to level more classes to 50.  That's where player dependence on the markets should really kick in, in theory anyway.
71  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 06:11:19 PM
Now if only the dps nubs would stop attacking indiviual targets that still hit me, my poor healers would be so much happier not having to heal damage from 3 mobs at a time for every encounter.

Yeah, trying to get PUGs to focus fire seems to be an issue.  The worst is when you have classes onboard that can crowd control with sleep spells, and they bring out the AOEs.
72  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 04:48:58 PM
like defiance the cut to dmg output is totally un needed. i feel i dont need the enmity boost at this time at least anyways. its something i guess i would use in a party setup with no sleep. just did longstop and never doing it again. it went well but the whm ran low on mp when the dragon was around 25%. had we had another melee DD instead of blm we would of wiped.

Just think, if you had used shield oath, you would have reduced your damage intake by 20% and then your healer wouldn't have run low on mana.  In exchange, you lose 20% damage output on a class that does shit damage to begin with.  The enmity bonus merely makes TP management easier so you can shield bash strong skills frequently, further making things easier for your party.

Sorry, but using sword oath over shield oath as a paladin in a party is an awful choice.
73  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 08:00:24 AM
What exactly is your issue with shield oath?
74  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 03, 2013, 10:17:10 PM
Hold down left trigger and then press the right bumper.  Or hold the right trigger and press the left bumper.  You will cycle through enemies, and enemies only.  This is remarkably useful as a tank, especially a gladiator tank.  With all of your attack macros set to the right trigger, you can hold the trigger down, use an attack on one target, tap the bumper to switch targets, use a combo action to build enmity on the second target, and cycle as needed (unless you have party members that can sleep).

Also, for those that don't know... you can dismount your chocobo by merely pressing in on the left analog stick.

I ended up removing my old shield lob macro in favor of having fast blade and shield lob on one macro.  It's a simple two line macro:

Quote
/ac "Fast Blade" <t>
/ac "Shield Lob" <t>

It's a simple, yet useful macro because if your current target is outside your melee range, fast blade will fail to execute and shield lob will happen instead.  If you are in range, fast blade will execute and shield lob will not because fast blade will have activated your global cooldown.

Edit: Oh yeah, if you choose to use that macro, make sure to turn off error messages in your chat channel or you'll see them constantly.
75  The Rest / General Discussions / Re: Bring back RPGBoards on: September 02, 2013, 02:52:49 PM
Parn... ran synbios.net?

Yep, and shut it down months ago for good.  Sega hates free publicity, you see.
Pages: 1 ... 3 4 [5] 6 7 ... 156


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!