thats like saying p4a is the pinnacle of fighting games because it has auto combos. cause what it actually is.
Not sure I get what you're saying, I wouldn't say that togf's system boils down to AAAA auto-combos.... It doesn't have the depth and difficulties of a fighting game like p4A, but you can easily spend hundres of hours to master the system. l would rank the battle system as one of the deepest out there in jrpg in the current gen.
I thought it was refreshing to get a battle system not based on MP for fucking once. Previous Tales games are hardly so lenient in their skill usage and linking them isn't as much fun.
Yeah, very much agreed. It's nice to see the CC system making a come back since ToD. It's not really restricting once you get used the upgrade system and starting having insane number of CCs... In the end game I never really run out it
Now thinking about it, Tales of Destiny on the PS2 is one of the best tales game I played and really digged the battle system. Since togf is made by some of the same people... that's maybe why I liked the system so much xD
The problem.with Graces is the entire team is astounding in player hands, but Asbel is probably the weakest out of player hands. From what I remember, Pascal was a powerhouse when player controlled, as was Malik, but Hubert and Cheria were top tier when used by players...odd considering Cheria is a healer.
I don't' see this as a downside... The system really encourage you to try all the chars with the fast switch system. In Vesperia I really played only Yuri, and although I tried to main Judith but I just can't get hang of the air combos. Rita and Estelle are boring to use...
In graces everyone was fun to play and powerful, and the cast is relatively small so it's easy to know how to play everyone. This is a plus to me.
i dont think you get it. the battle system feels dumbed down for kids or something. in abyss you can do a combo of normal hits and change directional inputs at any time during that normal combo then link up to 3 special moves of your choice as longh as they connect of course. in graces many special moves are tied to auto combos. and by the time you get deep enough into that auto combo to do the special move your CC is probally depleted after it so you cant link specials to it. and in the case of a character like sophie many of her standalone specials are healing spells.