Welcome, Guest. Please login or register.
October 25, 2014, 09:22:12 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334846 Posts in 13711 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 152 153 [154] 155 156 ... 183
2296  Media / Multiplayer RPGs / Any FFXI players still around and Discussion on: September 12, 2007, 02:29:55 PM
Quote from: "Daggerstrike"
Quote from: "Alisha"
what are you talking about? why do people want to solo in mmo's?thats like masturbating at an orgy. its near impossible to have a system where both solo'ing and partying are equally effective without having adverse effects on the other. anyways i'm loving the new ffxi pokemanz. anyways my apkallu just got served by a wamoura of the flying death variety. if you dont know what that is its basically a moth form of a crawler.


Sometimes you can't find someone to do stuff with and/or just feel like doing something by yourself. People pay the same amount whether they want to solo or group, why should it matter to you what they want to do?



theres a bit you can do by yourself:
level up your npc
learn some bluemagic spells for bluemage
catch some pokemanz
craft
ive taken to playing other games while i lfg personally.
also i don't care what others want to do. except in this case if SE let every job solo it would most likely have a negative impact on those that want to party.


also while i dont know a whole lot about wow i don't think you can reach the max level solo easily. but if you are not one of those hardcore players i can see how you would get some enjoyment out of soloing in wow. the only way i could see soloing being added to ffxi without effecting the core gameplay is solo assaults heck ive used beseiged often for buffer.
2297  Media / Multiplayer RPGs / Any FFXI players still around and Discussion on: September 12, 2007, 06:21:28 AM
what are you talking about? why do people want to solo in mmo's?thats like masturbating at an orgy. its near impossible to have a system where both solo'ing and partying are equally effective without having adverse effects on the other. anyways i'm loving the new ffxi pokemanz. anyways my apkallu just got served by a wamoura of the flying death variety. if you dont know what that is its basically a moth form of a crawler.
2298  Media / Single-Player RPGs / Star Ocean 4 on: September 12, 2007, 01:15:21 AM
since star ocean is heavily influenced by star trek i wont be suprised if star ocean 4 has a borg-like mennace =P
2299  Media / Single-Player RPGs / Star Ocean 4 on: September 11, 2007, 05:31:52 AM
some of you might cringe when you see a certain something in star ocean 1. not gonna outright spoil it since some of you seem interested in the remake. i played the dejap translation a couple years ago.
2300  Media / Single-Player RPGs / Who´s getting Final fantasy tactics: the lion war??? on: September 10, 2007, 02:59:24 AM
if it was for ps2 instead of psp i'd be more interested. that and the fact that i've beaten FFT on psx about 10 times. also as far as balthier is concerned i was under the impression that the FFT ivalaice is not the same as the FFXII ivalice. unless its in the future and bangaa and seeq and viera are extinct,but then you have the problem of explaining the differences in the summons.
2301  Media / Single-Player RPGs / Star Ocean 4 on: September 10, 2007, 02:43:42 AM
Quote from: "Bernhardt"
My only real problem with SO3's battle system, is how you could run around like the dickens (at least Fate, could, anyway), but when you finally got down to swinging your sword, it was slow.

I'd swear that the animations of your attacks were done in slow motion.

For that matter, an enemy could step a millimeter away from you during your sword stroke, and it'd miss.

For that matter, quick/weak attacks were pointless when enemies always used guard/barrier; you'd need a slow/strong attack to hit them without getting paralyzed all the time.

What I hope they improve in the sequel, is to make the battle system more reminiscent of that of a hack n' slash game.

I'd still like enemy encounters, and encounter them in real-time like you did in SO3, but once you're in battle, I want to be able to jump and execute combos, and all sorts of shit like that, like you do in games like Devil May Cry or Chaos Legion. They only variation they ought to do is to make combat faster than it is in DMC/CL, or hack n' slash games in general.

I never got any of those combo special attacks that they showed in the SO3 gameplay demo footage; my guess is that they weren't even included in the final game.

To be honest with you, I'm not so fond of traditional RPGs as I am of hack n' slash games; I'm really losing interest in menu-based fare.


your entire post shows me that you had little understanding of the SO3 battle system. hard attacks are meant to lower an enemies guard so that you can set up link attacks with the soft attack. link attacks are important because the damage gets progressively higher during links capping out at 300% damage. and again the AI in SO3 was only stupid if you didnt raise attack or defense. i expect in star ocean 4 your allies will ask to use healing items like they do in rouge galaxy and tales of the abyss. since in SO3 if a character got low on hp they wouldnt attack and would avoid enemies and if they had a healing spell they would use it on anyone who is low. much like VP the SO3 battle system was very methodical.
2302  Media / Single-Player RPGs / Star Ocean 4 on: September 09, 2007, 01:17:12 AM
i honestly could care less if the plot is medicore as long as i get to kick ass in style and am treated to yet more wondeful endgame dungeons and content. i hope they adopt the tales series exhibition matches. i would love to kick the crap out of jack russel. id also be curious to know wich SO3 ending was cannon. i never got the fayt/nel ending but i liked the fayt/maria ending sophia can go die in a fire.
2303  The Rest / General Discussions / GamesRadar: 7 controversies waiting to happen. on: September 07, 2007, 10:27:37 AM
i felt grandia 2 was pretty tame compared to tales of the abyss if you were to say that the score is a metaphor for the bible. that however is besides the point because clearly no gamers are athiest and might actually like rpg's that assault religeon.

i also didnt care for fable being on that list because of what it implies.
2304  Media / Single-Player RPGs / Star Ocean 4 on: September 07, 2007, 10:18:41 AM
dont cry to much. every star ocean game ive played(all of them except the gameboy color one)have some kind of retro planet. from what i can see in the scans the female character looks like a sophia archetype.... wich would be fail. i'm hoping they bring back battle trophies.
2305  The Rest / General Discussions / GamesRadar: 7 controversies waiting to happen. on: September 06, 2007, 10:29:47 AM
wow this article is horrible.
2306  Media / Single-Player RPGs / Is the localization better in Tales of Abyss? on: September 06, 2007, 10:11:11 AM
im pretty sure the localization for tales of symphonia was done by nintendo. i assume that why the ps2 version was never released here.
2307  Media / Single-Player RPGs / Wild Arms 5 on: September 02, 2007, 01:10:27 AM
Quote from: "MeshGearFox"
Quote
I'd like to think I'm half-decent at videogames, and I've had the same thing happen to me in Wild Arms 3..


Yeah, but you're not Alisa, so I don't really feel any compulsion to rag on you.

Anyway though, a lot of games are balanced so that dungeons are really an act of planning and survival, this sort of, uh, requires the 'planning' aspect to be present. Not letting you buy items would apparently take this out. This is a fact Alisa failed to mention, so that post mostly came off as, "Waah! I don't want a game where I could LOSE!"


EXCUSE ME?

i dont mind losing unless theres no technique to it. to give an example of what i mean. say i wipe in pokemon. more often than not its not because i ran out of potions. i can revise my strategy and try again. however in a game like DQVIII if i died it was always because i either ran out of resources or was underleveled. how dare you accuse me of not wanting something to be hard. i play tales of the abyss on unknown after all. i just want there to be a method to the madness. paper scisors rock is the greatest game ever created.
2308  Media / Single-Player RPGs / Wild Arms 5 on: September 01, 2007, 02:56:58 AM
Quote from: "Dice"
The game is also pretty tough too.  Its kidna comforting knowing normal enemies can potentially be dangerous.


what exactly do you mean by this? if normal enemies can wreck you it often leads to me running away from battles because im afraid of running out of resources.
2309  Media / Miscellaneous Games / Capcom gets up a poll asking about Mega Man's future on: September 01, 2007, 02:10:09 AM
i liked megaman network transmission on gamecube wich combined elements from past megaman games and battle network. it still has the card setup and takes place in the battle network world but at its heart is a side scrolling megaman game.
2310  Media / Single-Player RPGs / Level 5 announces Soccer RPG WTF? on: August 31, 2007, 02:27:58 PM
Quote from: "Shiguma"
Yasunori Mitsuda is doing the music in this game.  I take back EVERYTHING I said; I'm buying it. :P



ug didnt he do the music for POL? blah...
Pages: 1 ... 152 153 [154] 155 156 ... 183


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!