Quote from: "The Darkrider"
If by "charm" you mean "outdated game mechanics that would have been doomed to oblivion years ago were it not for the tendency of older gamers to look back on the games of yore through rose-colored glasses and lament the long-gone days of monotonous level grinding to artificially inflate playing time through sheer repetition", then I guess it has charm out the fucking ass.
thanks for stating what i wanted to but couldnt quite put into words. when rpg's started healing at save points they basically are saving you the trouble of using tents or whatever. i think thats one of the reasons i hated DQ8 since basically the only way you could fight a boss fresh was too warp back to town heal up then run from every encounter till you get back to the boss.