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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332853 Posts in 13639 Topics by 2191 Members
Latest Member: Zaltys
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2401  Media / Single-Player RPGs / Is anyone else just plain tired of Tetsuya Nomura? on: June 01, 2007, 10:05:38 AM
i might be shot for this but nomura > amano
2402  Media / Single-Player RPGs / Xenosaga 2 - Why all the hate? on: June 01, 2007, 10:03:30 AM
its all because of the battle system. a huge problem though was that you had no way of knowing wich zone an attack would hit without trial and error. i also disliked the fact that swaping party members mid battle cost you a turn. lastly i hated that you had to do minigames to get the co-op attacks.
2403  Media / Single-Player RPGs / Combat Engines: Menu Based Versus Direct Input on: May 17, 2007, 12:33:59 AM
i like any battle system where i get to strategically plan my moves,and am able to adapt and adjust on the fly. to give an example i'll use ffx's battle system. lets take a Zu. they are fairly powerful but vulnurable to blind however if you encounter one that happens to be vulurable to blind you are not out of options. you can use lulu's focus ability or use sentinel with auron and buff up his defense with protect and such. however presented with that same situation in ffxii i believe you would just have to bend over and take it.

some of my favorite battle systems from this generation of games include:
Valkyrie Profile 2
Wild Arms 4
Rouge Galaxy(i wish the mechanic of making platforms on bosses was used more)
super robot taisen(OG,OG2,J,W)
(note:i have not played grandia 3)
usually when there is something in battle system i dont like its a limitation placed on players. examples:
FFXII:espers send away 2 of your party members but are not strong enough to justify that. quickenings deplete your mp bar when mp is your lifeblood.

Valkyrie Profile 2:dashing depletes your stamina bar wich you also need to attack
2404  Media / Single-Player RPGs / Phantasy Star III Defies All Logics on: May 17, 2007, 12:07:08 AM
in my opinion PSIV trumps many current gen rpg's. i even once called it better than DQ8. and whats with these people lately critiqing rpg's based on stuff like writting style? gameplay>music>story
2405  Media / Multiplayer RPGs / Well that's surprising.. on: May 13, 2007, 07:33:48 AM
as someone who just recently returned to the game im psyched. and lately ive been seeing many people who quit return to the game.
2406  Media / Single-Player RPGs / FFXII what do you think about it? on: May 13, 2007, 07:27:36 AM
had i never played ffxi i might not of hated it so much. its a shame too because when i stopped the story was starting to get interesting. in a nutshell ffxii's battle system seemed like a nerfed version of ffxi's and i was consistantly frustrated with the difficulty wich lead to me not seeing the story as fast as i would like. however that could be due to a failure on my part to embrace the gambit system and poor decisions made by me on the license board early in the game that i never recovered from.
2407  Media / Single-Player RPGs / Square-Enix Press Conference on: May 10, 2007, 07:04:32 PM
this may be an unpopular opinion but i hope star ocean 4 has some returning playable characters. or maybe they could pull a fire emblem and have decendants of previous characters. im not particularly interested in any of these final fantasy games yet except for the final fantasy fighting game i heard about.
2408  Media / Single-Player RPGs / A new Star Ocean? on: May 02, 2007, 11:51:36 PM
Quote from: "Hidoshi"
Quote from: "Alisha"
i fail to see how star oceans battle system would be suited tot he DS? please explain yourself or are you just being a fanboy?

also i thought heard on the irc chan that tri ace left square enix?


I can see the DS touch-screen control system being far more intuitive than push-button scenarios for any action-based battle system. For instance, character switching could be much more intuitive this way. Perhaps an overview of character positions on the bottom screen that allows you to quickly swap between them at a touch, etc. While clearly feasible with a controller, it'd take less time and be less hassle with direct input.

I can also see the inclusion of gestures for different parts of a combo, or even for different spells. Maybe instead of a single set of attacks per character, you could have branching sets, etc.

I'd be very interested to see how this sort of interface opens up the SO battle system.


good point. something else i thought of is that you could set one screen to track a specific character so you can see if they are in trouble. or a radar so that the screen wouldnt have to be zoomed out.
2409  Media / Single-Player RPGs / A new Star Ocean? on: May 02, 2007, 06:28:32 AM
i fail to see how star oceans battle system would be suited tot he DS? please explain yourself or are you just being a fanboy?

also i thought heard on the irc chan that tri ace left square enix?
2410  Media / Single-Player RPGs / what kinds of character design appeal to you? on: April 29, 2007, 10:29:39 AM
this is a difficult topic to answer because its hard to deferentiate between what kind of characters you like versus what kind of character design you like. but i think with good character design the two should not be seperate. a good example of this i think is lulu from ffx and fran from ffxii neither characters personality matches their attire. i actually think of the ones ive played FF8 and perhaps ff9 had the best character design. in this respect i also think wild arms 4 had good character design.
2411  Media / Single-Player RPGs / Revenant Wings... Fuck. on: April 28, 2007, 04:27:04 AM
Quote
Because it usually comes at the sacrifice of susinct, plot-based gameplay that progresses in a finely-crafted fashion.


i dont know wich ones you've been playing but plenty of tactical rpg's have nice plots. fire emblems plots can be weak at times,but ive enjoyed the plots of the two super robot taisen original generation games as well as front mission 3 and 4,and to a lesser degree final fanyasy tactics but NOT tactics advance.

Quote
It also usually comes at the expensive of all exploritory elements. If I can't walk around, see the world, and talk to people, how am I supposed to get a good grasp of the setting in which the characters are being portrayed?

have you only played NIS tactical rpg's? not being able to talk to people sounds unfounded. as for exploration what can i say? you cant please everyone and not everyone enjoys exploration. i dont need to get out and explore to be imersed in a game world.

um revenant wings looks secret of manish in screenshots so i suppose it has some potential to be fun. and i liked everything about the game(ffXII) except gameplay implementation.
2412  Media / Single-Player RPGs / A new Star Ocean? on: April 28, 2007, 02:02:31 AM
id prerfer to see star ocean 1 remade/re-released since it has a link to star ocean 3.

Code:
the timegate,and also a character that plays very similar to nell
[/code]
2413  Media / Single-Player RPGs / Re: Revenant Wings... Fuck. on: April 28, 2007, 12:37:52 AM
Quote from: "Prime Mover"
IGN loony Anoop Gantayat just put up a short preview of FFXII: Revenant Wings, and... well, I'm thinking of canceling my preorder. He does so much jizzing over Final Fantasy X-2 before he goes into the new DS title, with comment along the lines of, "can it live up to its FFX counterpart?" That I'm currently feeling kinda nautious... gonna vom.

What's the gaming world coming to when reviewers make statements like that; automatically assuming that everyone feels that FFX-2 was a great success. Hell, my favorite RPG to date is FF8, but at least I understand that there are a lot of people who don't agree. So, when FF13 rolls around, I'm not going to be going around saying things like, "FF13 is good, but does it live up to the greatness that was FF8?". And even so, FF8 tends to, at the very least, get a warmer reception than FFX: Charlie's Angels. IGN needs to give this guy the boot for his piss-poor choice of reviewing style.

http://ds.ign.com/articles/783/783724p1.html

Still, might be a good game. Although it's "mission based" approach greatly concerns me, it's part of the single reason why I don't play tactical RPGs. An RTS/RPG sounds interesting though, it sure worked well for SuikoV.



i'm curious why mission based gameplay disuades you from tactical rpg's?
2414  The Rest / General Discussions / Nintendo buys Monolith Soft on: April 27, 2007, 07:24:48 AM
i just hope they dont end up like camelot and never make another rpg again.
2415  Media / Single-Player RPGs / New Eternal Sonata/Trusty Bell Trailer and scans (56k=no) on: April 27, 2007, 02:38:54 AM
outside the lame 3 character party it looks interesting.
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