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2431  Media / Single-Player RPGs / Top 3 most difficult RPG's on: August 30, 2007, 02:39:10 AM
saying VP2 is hard is like saying playing the clarinet is hard when you havent taken the time to learn it. relatively early in the game it brutally punishes anyone who button mashes,and you cant disable the function that causes that. the punishment is in fact a reward for players that correctly time attacks.

FFX isnt hard BUT the monster arena is. i recall a monster that petrified my guys under water when they had stoneproof,and in FFX any character petrified under water instantly is removed from the battle.

heres my list.
Tales of the Abyss on v-hard and unknown
enemies on unknown have around X4 to base stats on unknown. the liger queen took me about 40 minutes of chiping away before jade showed up.

FFXII some of the bosses are total BS seriopusly they were reminding me of HNM's in FFXI

DQVIII-i found the combat system pretty unforgiving and because of the way the game chips away at your resources i started overcompensating wich ultimately made things worse.

Fire Emblem Sealed Sword-this is the one with Roy and its absolutely brutal if you play for no deaths. there was a battle were i was beseiged by wyvern knights and i still havent managed to win that battle without any casualties. even with archers my archers cant kill them all fast enough.its also the home of bullshit like a boss sitting on a castle with a brave sword and a brave bow.

growlanser generations-its been a while so i dont recall exactly what the factor was but i recall both games being difficult.
2432  Media / Single-Player RPGs / Level 5 announces Soccer RPG WTF? on: August 30, 2007, 02:15:34 AM
im not even gonna bother here i got some enjoyment out of rouge galaxy but got none out of DQVIII. DQVIII was an exercise in frustration. slap RG's battle system on DQVIII and i think i would have liked it. anyways white knight story looks fucking amazing from what ive seen so far. i just hope they dont rename it weisritter story or something XP
2433  Media / Miscellaneous Games / Capcom gets up a poll asking about Mega Man's future on: August 28, 2007, 12:23:07 AM
humorous may not of been a choice word but you the champion of writing and characterization suddenly talking about gameplay caught me off guard.
2434  Media / Miscellaneous Games / Capcom gets up a poll asking about Mega Man's future on: August 27, 2007, 05:23:15 AM
Quote from: "Prime Mover"
Will someone explain to me how "Mega Man X turned the series in a new direction"? Basically, it was exactly the same as the original games, but with animal robot bosses, and wall jumping. I'm sorry, people these days talk about X as if it was God's gift to games, but when it came out, I kept thinking that it was just "same old, same old".

You want a great post-NES MegaMan game? Try "RockMan & Forte" (effectively MegaMan 9), now THAT game had some actually original stuff in it.

coming from you this is humorous. while rockman and forte is nice its only advantage over megaman 8 is bass/trebble as a playable character.

the X series added 2 more playable characters, zero and axel. i agree with shiguma though X4 was the pinacle of the  X series though i hear X8 is good. unfortunately X7 gives me painful memories of the following phrase. "burn burn burn to the ground"
2435  Media / Single-Player RPGs / Games you didn't INITIALLY like but then did. Later. on: August 27, 2007, 02:19:48 AM
FFT battles are generally short compared to many other srpg's thats a lame complaint imo

as for me the first time i played:

FFT i didnt like it and got stuck at the thieves fort battle only once i grasped the game mechanics and the job system i loved it.

Dragon Force a similar deal as with FFT

Valkyrie Profile Lenneth while i never disliked the game it wasnt till  my second playthrough that i truely fell in love with the game.
2436  Media / Single-Player RPGs / Wild Arms 5 on: August 26, 2007, 02:54:50 AM
overworlds are over rated and often lead to frustration for me. as for me ill definately be picking this up since im clearly the only person on the planet that doesnt give a damn about bioshock so im pretty bored at the moment.
2437  Media / Miscellaneous Games / Mario Strikers Charged on: August 20, 2007, 06:23:55 AM
can you use the classic controller for this game or does it force you to use the wii mote? i enjoyed the first mario strykers.
2438  The Rest / General Discussions / The best mega-gaming sites... on: August 16, 2007, 01:38:26 AM
i used to go to gamespot when it was called videogames.com. i sometimes go to gametrailers.com because i believe seeing a game in action is far better than any review especially considering the only EGM/1up editors i consistantly agree with are che and maybe milkman. also i believe it or not gamefaqs message boards are a great source of information since you will get a lot of hardcore fans posting the latest news. since they post/translate from japaneese sites/magazine scans its info you wouldnt get from most mainstream sites.
2439  Media / Single-Player RPGs / top 3 best/worst Final Fantasy games (no spine-off) on: August 15, 2007, 01:32:05 AM
im alarmed that pretty much everyones reasons for liking games relates to story and characters(only). perhaps thats why im at a loss for understanding. the way a character is presented in battle can go a long way in my like or dislike of them and most recent ff games the characters have no identity in battle. i think my obsession with battle systems and gamplay comes from shining force 2 being the first rpg i played that i really liked as well as my background with fighting games.
2440  The Rest / General Discussions / What makes a game age well? on: August 14, 2007, 02:44:32 AM
2 main factors i think gameplay and animation quality.

gameplay is the foundation animation quality are the support beams.

if you are unsure what i mean by animation quality compare the character sprites in crono trigger to those in ff6
2441  Media / Single-Player RPGs / top 3 best/worst Final Fantasy games (no spine-off) on: August 14, 2007, 02:11:31 AM
except its not id take tactics over ff12 anyday.
this is last im gonna say on this in this topic but i just dont get the ff7 was my first so its one of my favorites sentiment. dragon warrior was my first rpg but its pretty far down there on my list.

back to FF9
Zidane = Terra?
Beatrix = Celes?
2442  Media / Single-Player RPGs / top 3 best/worst Final Fantasy games (no spine-off) on: August 12, 2007, 02:45:51 AM
fanservice only works if you are the target of the fanservice otherwise it comes off annoying.
2443  Media / Single-Player RPGs / tales of the abyss.... on: August 12, 2007, 01:49:00 AM
i thought it would be cool to challange
on unknown since this is my 3rd playthrough. big mistake i was introduced to a world a pain >_> maybe i'll try that exhibition match again. also on the second playthrough im sad anytime Ion isnt with the group >_> Radiat Howl + Extension > Lost Fon Drive. i also didnt like natallia much but in battle shes pretty good on the second playthrough with the elven bow :D plus i love her costume where she has the cowboy hat on.
2444  The Rest / General Discussions / I'm a name my kid 4real, yo! on: August 10, 2007, 01:56:58 AM
theres a baseball player who used to be on the cleveland indains but was traded to the boston redsox named coco crisp.
2445  Media / Single-Player RPGs / tales of the abyss.... on: August 09, 2007, 01:09:32 AM
Quote from: "Prime Mover"
Luke is probably one of my favorite RPG characters, because he's so distinctly different from the stock archytipical hero. AND because he changes so drastically throughout the game, due to the event in the game and his connections to other characters. I went back and started replaying it, I was so amazed at his transformation, even his voice actor took a distinctly different approach to portraying him, but the transition was so incredibly smooth, I never noticed it. That's one thing that botters me about so-called "CHARACTER DEVELOPMENT" in RPGs, it tends to happen all at once, at one time, and one character goes from being one architype to another, but in TotA Luke's change is much more gradual. Sure, there are a few points (one in particular) that the change is pretty drastic, but it's far from the end of his transformation, and even it takes some time to settle in. Also, the part about killing humans was especially good. "FINALLY" I kept thinking, it's about time an RPG delt with mental stress of having to kill other human beings.

I don't mind annoying characters if they make sense, and if they're well written, and I think Luke's was. He wasn't annoying for the sake of being a foil, it was that he was genuinely clueless, and through that, you get to see him change. I think about Titus in FFX, who I pretty much hate... I guess because his obnoxiousness was used more for comic relief, and it really never resolved.

My only real problems with the game are in the graphical department. Let's face it, TotA is an UGLY ASS GAME. For a late gen PS2 game made by a fairly prominant developer, who's previous outtings were much more polished, TotA was a disgrace. The rendering of the characters was fair at best (Tear's was downright horrid), and the environments were just bad. But none of that compares to the downright horrific graphic design of the whole menu system, extra-gameplay elements. Whoever designed the look & feel for the extra-gameplay elements should be blacklisted from ever working on a video game ever again.

Also, regarding the ending:
I hated the epilogue. But, the actual ending itself I really liked. ESPECIALLY the "I love you" bit. I'm so sick and tired of unrequited love, simply because the game manufacter's don't have the balls to come out and admit it (I'm looking at you, Grandia II). I screamed for joy when Tear finally comes out and says it, because I was just glad that they had the balls to follow through with what they started. The timing was perfect, and it's dramatic quality was spot on. I'd have been really pissed at they NOT done it.

However, the epilogue was terrible, and boring. Luke must live: that's pretty much a given, especially considering Ash's sacrifice. The fact is, Ash had nothing to live for; no one really cared about him—even Natalia really only cared about him because of his previous self—which he'd abandoned long ago. Luke's journey is all about why he should keep on living. Guy pretty much sums it up after Axereuth when he says, "You need to keep on living to atone for what you've done." But the whole 6 month disappearence (or was it a year), was rediculous. There's no explanation other than purely "dramatic effect". I'd have been much much more interested if they had brought Luke back shortly after the ending, and then done a "6 months later" for all of them. I was especially interested in seeing how Anise would handle the church reconstruction, or possibly Natalia's eventual rise to the throne. "Luke Lives," big deal... we know that, it's what most of the game is about... just say it and let's get on with hearing some of the more personal things that would take place after the game.

unrequited love? you have got to be shitting me? the fact of the matter is that that pair didnt make any sense at all much like Arnaud and Raquel in wild arms 4.
you know i saw a lot of myself in Tear in fact i think she provided valuable insight as to how others perceive me. wich makes her loving luke even harder for me to swallow.
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