Wow, such hostility. I didn't realize so many folks had such issues with the game.
The nice thing, i've found, about this game, is that you can choose not to do things that you don't like or are confused by.
I have obtained only two summons in the course of the game so far(I have played for over 60 hours and am in the Salikawood) I think I used the fire dude once.
I have used quickenings only a few times.
I rarely, if ever, use teleport stones to go anywhere. This results in my characters leveling up fairly well, and obtaining enough loot to sell for Gil. I have no complaints here.
The only time I have used teleport stones is when doing hunts, which I find fun, and a good way to build up your characters inbetween following the story.
I am NOT playing the game for the story. I honestly have no clue what is going in the story, and don't really care. I DO like the characters, and want to know what is going to happen to them.
The license board is kinda stupid, but it is a minor complaint surrounded by a lot of good.
I actually like the gambit system quite a bit. I also rather enjoy the battle system. After this game I will be dreadfully bored with any game heralding a "traditional" rpg setup.
I agree with DC about the music. While I would not listen to it outside of the game, it fits very well within the context of the game itself.
I know Alisha enjoys her online gaming, but I don't understand why she is comparing those games to an offline game.
Personally, I have yet tp play an online rpg, and hope to keep it that way.
the reason i compared ffxii to ffxi is because it seemingly uses the same engine yet manages to completly destroy things that ffxi did well or at least better than ffxii. even though one game is offline and one game is online a lot of stuff felt like a step backwards.
mist knack chains = weapon skills + skillchains except in ffxi they cost a tp bar instead of your mp bar.
im also a staunch hater of god characters syndrome. say what you want in this game 1 character alone cannot keep the party healed and alive.
3 character battles are stupid and archaic. also i think think this is the first rpg ive played in a long time where characters not in the active party DO NOT recieve any exp.