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352526 Posts in 14354 Topics by 2254 Members
Latest Member: dharkhades
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2521  Media / Single-Player RPGs / Japanese RPGs you've spent the most time on? on: June 07, 2007, 03:53:49 PM
i dont know the exact time but in recent memory:

super robot taisen Original Generations 2 - 2 complete playthroughs to see all the branching paths and unlock all the secrets

Super Robot Taisen Judgement - just finished my first playthrough and for similar reasons as OG2 i will playing through the game a total of 4 times then i will get to Super Robot Taisen W for DS. SRT J clocks in at 52 chapters >_>

Valyrie Profile 2 - dual playthroughs + multiple seraphic hate completions to get angel slayer.

Radiata Stories - all characters recruited in my book.

Star Ocean 3 - tried to get all battle trophies but gave up after i unlocked sound test

Rouge Galaxy - unlocking all constumes takes some serious time :o
2522  The Rest / General Discussions / Where did the effeminate male look come from in Japan? on: June 06, 2007, 06:35:17 AM
i always thought it was an attempt to appeal to females. i mean i dont think ive ever seen a buff male in shoujo media.
2523  Media / Single-Player RPGs / Valkyrie Profile 2 on: June 05, 2007, 07:55:02 PM
i cant beleive people had trouble with that boss i beat both forms on the first go around. also it is NOT a grinder. if you think its a grinder you clearly dont understand how to play the game right. equipment and equiped skills are far more important than levels. even then fairly early in the game you can get a orb/sphere?(i forgot what they are called) that gives X2 exp.

its hard for me to give an idea because i beat the game then did the serpahic gate and completed it multiple times. i could probally beat the game now in 20-30 hours but thats with a firm grasp of the mechanics.

oh yes i <3 hrist :D
2524  Media / Single-Player RPGs / Re: Valkyrie Profile 2 on: June 05, 2007, 02:17:10 AM
Quote from: "Bernhardt"
It is now time for the fun, happy question and answer about Valkyrie Profile 2!

-How many hours of gameplay and dialogue scene should I set aside time for it?

-Is all town/dungeon movement side-scrolling based?

-How much do I need to understand the plot from the original Valkyrie Profile  to understand what's going on in this game?

1.it depends how well you understand the gameplay system,also skiping the  optional dungeons is highly ill advised

2.yes and it owns

3. eusis theres more to it than that theres a 2 skipable dungeons and the best ending from vp1 are integral to the story
2525  Media / Single-Player RPGs / Is anyone else just plain tired of Tetsuya Nomura? on: June 01, 2007, 10:05:38 AM
i might be shot for this but nomura > amano
2526  Media / Single-Player RPGs / Xenosaga 2 - Why all the hate? on: June 01, 2007, 10:03:30 AM
its all because of the battle system. a huge problem though was that you had no way of knowing wich zone an attack would hit without trial and error. i also disliked the fact that swaping party members mid battle cost you a turn. lastly i hated that you had to do minigames to get the co-op attacks.
2527  Media / Single-Player RPGs / Combat Engines: Menu Based Versus Direct Input on: May 17, 2007, 12:33:59 AM
i like any battle system where i get to strategically plan my moves,and am able to adapt and adjust on the fly. to give an example i'll use ffx's battle system. lets take a Zu. they are fairly powerful but vulnurable to blind however if you encounter one that happens to be vulurable to blind you are not out of options. you can use lulu's focus ability or use sentinel with auron and buff up his defense with protect and such. however presented with that same situation in ffxii i believe you would just have to bend over and take it.

some of my favorite battle systems from this generation of games include:
Valkyrie Profile 2
Wild Arms 4
Rouge Galaxy(i wish the mechanic of making platforms on bosses was used more)
super robot taisen(OG,OG2,J,W)
(note:i have not played grandia 3)
usually when there is something in battle system i dont like its a limitation placed on players. examples:
FFXII:espers send away 2 of your party members but are not strong enough to justify that. quickenings deplete your mp bar when mp is your lifeblood.

Valkyrie Profile 2:dashing depletes your stamina bar wich you also need to attack
2528  Media / Single-Player RPGs / Phantasy Star III Defies All Logics on: May 17, 2007, 12:07:08 AM
in my opinion PSIV trumps many current gen rpg's. i even once called it better than DQ8. and whats with these people lately critiqing rpg's based on stuff like writting style? gameplay>music>story
2529  Media / Multiplayer RPGs / Well that's surprising.. on: May 13, 2007, 07:33:48 AM
as someone who just recently returned to the game im psyched. and lately ive been seeing many people who quit return to the game.
2530  Media / Single-Player RPGs / FFXII what do you think about it? on: May 13, 2007, 07:27:36 AM
had i never played ffxi i might not of hated it so much. its a shame too because when i stopped the story was starting to get interesting. in a nutshell ffxii's battle system seemed like a nerfed version of ffxi's and i was consistantly frustrated with the difficulty wich lead to me not seeing the story as fast as i would like. however that could be due to a failure on my part to embrace the gambit system and poor decisions made by me on the license board early in the game that i never recovered from.
2531  Media / Single-Player RPGs / Square-Enix Press Conference on: May 10, 2007, 07:04:32 PM
this may be an unpopular opinion but i hope star ocean 4 has some returning playable characters. or maybe they could pull a fire emblem and have decendants of previous characters. im not particularly interested in any of these final fantasy games yet except for the final fantasy fighting game i heard about.
2532  Media / Single-Player RPGs / A new Star Ocean? on: May 02, 2007, 11:51:36 PM
Quote from: "Hidoshi"
Quote from: "Alisha"
i fail to see how star oceans battle system would be suited tot he DS? please explain yourself or are you just being a fanboy?

also i thought heard on the irc chan that tri ace left square enix?

I can see the DS touch-screen control system being far more intuitive than push-button scenarios for any action-based battle system. For instance, character switching could be much more intuitive this way. Perhaps an overview of character positions on the bottom screen that allows you to quickly swap between them at a touch, etc. While clearly feasible with a controller, it'd take less time and be less hassle with direct input.

I can also see the inclusion of gestures for different parts of a combo, or even for different spells. Maybe instead of a single set of attacks per character, you could have branching sets, etc.

I'd be very interested to see how this sort of interface opens up the SO battle system.

good point. something else i thought of is that you could set one screen to track a specific character so you can see if they are in trouble. or a radar so that the screen wouldnt have to be zoomed out.
2533  Media / Single-Player RPGs / A new Star Ocean? on: May 02, 2007, 06:28:32 AM
i fail to see how star oceans battle system would be suited tot he DS? please explain yourself or are you just being a fanboy?

also i thought heard on the irc chan that tri ace left square enix?
2534  Media / Single-Player RPGs / what kinds of character design appeal to you? on: April 29, 2007, 10:29:39 AM
this is a difficult topic to answer because its hard to deferentiate between what kind of characters you like versus what kind of character design you like. but i think with good character design the two should not be seperate. a good example of this i think is lulu from ffx and fran from ffxii neither characters personality matches their attire. i actually think of the ones ive played FF8 and perhaps ff9 had the best character design. in this respect i also think wild arms 4 had good character design.
2535  Media / Single-Player RPGs / Revenant Wings... Fuck. on: April 28, 2007, 04:27:04 AM
Because it usually comes at the sacrifice of susinct, plot-based gameplay that progresses in a finely-crafted fashion.

i dont know wich ones you've been playing but plenty of tactical rpg's have nice plots. fire emblems plots can be weak at times,but ive enjoyed the plots of the two super robot taisen original generation games as well as front mission 3 and 4,and to a lesser degree final fanyasy tactics but NOT tactics advance.

It also usually comes at the expensive of all exploritory elements. If I can't walk around, see the world, and talk to people, how am I supposed to get a good grasp of the setting in which the characters are being portrayed?

have you only played NIS tactical rpg's? not being able to talk to people sounds unfounded. as for exploration what can i say? you cant please everyone and not everyone enjoys exploration. i dont need to get out and explore to be imersed in a game world.

um revenant wings looks secret of manish in screenshots so i suppose it has some potential to be fun. and i liked everything about the game(ffXII) except gameplay implementation.
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