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367679 Posts in 14851 Topics by 2312 Members
Latest Member: Godofelru
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2656  Media / Single-Player RPGs / Rogue Galaxy. on: March 05, 2007, 06:53:24 AM
the problem with ffxi's customization is that you can very easily gimp yourself on the liscence board. also since the game imho foolishly doesnt use the job system it just feels like a watered down version of ffxi's battle system. i molded basch into a paladin theres just one problem! there no provoke! wich leads to other characters inexplicably getting hate for no reason. right now ashe for no appearent reason gets massive amounts of aggro with her ninja sword even if i strike the enemy first. in my opinion ffxii's battle system is inferior to ffxi's. oh AND.............


FUCK YOU ELDER WYRM! i seriously went through close to 20 phoenix downs at that boss,and in order to have that many i had to farm!! IN AN OFFLINE RPG I HAD TO FARM WTF? mist knacks are incredibly broken too and not in a good way its beyonf me why they drain your mp to 0 and mp is your lifeblood in this game.

while i do think RG is better im sick of the characters yelling my name queing me to let them heal. while i'd like to complete both games i fear i might not be able due to various annoyances.
2657  Media / Single-Player RPGs / Replaying RPGs? on: March 02, 2007, 08:06:42 AM
um i played through the original valkyrie profile about 10 times. theres so many characters and unlike vp2..... each one is unique. i played through xenosaga 3 twice because i wanted to check the alternate skill paths and i missed a lot of sidequests and such in my first playthrough. typically theres 2 reasons i'll replay a game
2658  The Rest / General Discussions / 4# lanruoJ emaG on: March 02, 2007, 04:54:00 AM
currently playing rogue galaxy final fantasy 12 and shadow hearts ftnw.
havent played RG since the event with MIO. in SH FTNW i just did some sidequests and am about ready to head to las vegas.
in Final Fantasy 12 i just beat Belias afterter he owned me 3 times i had to use an elixer so i could do a second quickening chain. im wondering if im doing something wrong in ff12 because its hard to raise money for new gear when a lot has to go to phoenix downs and hi potions. i tried to fight some rock turtle and got my ass kicked. it was like fighting genbu with 3 people. man this game makes me kinda homesick for FFXI.
2659  Media / Single-Player RPGs / Rogue Galaxy. on: February 27, 2007, 11:16:19 PM
i'm not that far into the game yet but that prissy robot reminds me a lot of C-3PO from star wars. i just got to the but where you see MIO then get thown in jail..... i never thought i'd hear someoneone say O-M-G outloud.
also ive seen the gameover screen one to many times.
2660  Media / Single-Player RPGs / Future of Shadow Hearts on: February 25, 2007, 01:11:27 AM
Quote from: "GrimReality"
I don't understand all the love for this series. I played through about half of the first game and had to stop. While the settings are great, that godawful judgement ring completely ruined the game for me. To leave everything up to chance button presses just completely turned me off. I can see using such a mechanism for bonus type stuff, but not for the whole game. UGH.

its not chance it's skill or technique if you will if you got good at hitting the red spots like i did you were rewarded greatly. there was even accessories that increased the size of the hit zones. plus im pretty sure part 2 had an auto mode but using it removed the red areas from the circle.
2661  Media / Single-Player RPGs / Future of Shadow Hearts on: February 23, 2007, 02:51:45 AM
i think the main reason i hated DQVIII is because it was near impossible to come out of a battle unscathed wich was a major drain on your resources wich equates to a stressful experience wich i feel a videogame should never be. especially since i recall DQVIII not having refill points or even save points before bosses wich meant death meant you potentially just wasted an hour of your life. compounded by the fact that at the point of the game i was at revival items were RARE so an unlucky death meant going back to town in the middle of a dungeon. it felt like an offline MMO but worse since you couldnt sit or something to recover mp.
2662  Media / Single-Player RPGs / Future of Shadow Hearts on: February 23, 2007, 02:23:06 AM
DQVIII had strategy? the only way i could keep any sort of run going in DQVIII was to sleep entire groups of monsters so i could concentrate on 1 monster at a time wich forced me to stop using boomerangs with the hero and switch to spear. the XS3 character battles have more strategy than DQVIII and even that is poor compared to FFX.
2663  Media / Single-Player RPGs / Future of Shadow Hearts on: February 21, 2007, 11:00:42 PM
is the 3rd one even worth playing? i loved the first one,but in the second one there was some things that annoyed me.

1. anastasia was a great character but as soon as the kenshin wannabe showed up i hated her.

2. wtf at the character design of the valentine dude? also would of been nice if karen i think was her name stayed in her military uniform or if it was a bonus. i think i lost interest in part 2 after the battle where astaroth possesses the kenshin wannabes mom,and i was at some cave.
2664  The Rest / General Discussions / Old School Avatar Month on: February 21, 2007, 06:37:55 AM
i believe my first avatar when i stoped using board avatars was black rose so heres an aproxomation.

the gifs are Sophia a female shaman from fire emblem 6 the one roy is in that was never released here.....

2nd is Lyn from fire emblem 7

for the record the gamecube fire emblem is fire emblem 9.

sacred stones is fire emblem 8
2665  Media / Single-Player RPGs / Do you think the 360 could become an RPG Machine? on: February 20, 2007, 01:20:48 AM
Quote from: "Thoren"
Yeah but most anime looks the same in general, its the outfits and hair that makes the characters distinct. Toriyama just has a more unique style than most, that's why its very distinct when he draws something. And I think it's absurd as a Gamer to dismiss a game because of it's art style. People did that with Zelda: Wind Waker and missed out, and it plagues great games like Okami with horrible sales.

that analogy doesnt really work though
in zelda games you dont need some emotional attachment to link. but in an rpg you might become attached to a specific character and put more effort into that character than others. part of the initial draw to a character can be appearance.
2666  Media / Single-Player RPGs / Valkyrie Profile 2 - Silmeria on: February 20, 2007, 12:57:52 AM
as far as the story goes you might of needed to play the first game and gotten the good ending to appreciate it. dont get me wrong its no xenosaga but theres plenty there to fuel theorycraft and speculation
2667  Media / Single-Player RPGs / weird hand gestures on: February 19, 2007, 06:06:23 AM
no anyone thats played skies of arcadia probally knows what im talking about since this one shop guy wearing a turban does it. in psu karen does it when you talk to her.
2668  Media / Single-Player RPGs / Completed RPGs of 2007 on: February 18, 2007, 11:21:16 PM
so far ive completed 2 rpg's this year. 3 if you want to stretch it and count samurai warriors 2. the other 2 valkyrie profile 2 qand xenosaga 3. i completed xenosaga 3 last night and didnt like how it ends they left it kinda open. i completed valkyrie profile back in january but i just recently trudged through seraphic gate and unlocked
and am preparing to take on iseria queen. not really sure if that sspoiler material but people on this board can be pretty anal.
2669  Media / Single-Player RPGs / weird hand gestures on: February 18, 2007, 11:09:01 PM
this is something i first observed in skies of arcadia but its popped up in various rpg's since then. since ive only seen it in jrpg's i wonder if people actually talk like that in japan because those hand gestures are kinda weird :O
off the top of my head i recall seeing the weird hand gesture while talking in skies of arcadia,phantasy star universe and xenosaga 3 but im sure its happend in other rpgs too.
2670  Media / Single-Player RPGs / Xenosaga Episode III: Also Sprach Zarathustra on: February 18, 2007, 04:06:35 AM
ive been playing this game over the past few weeks and whiile i think the story is quite good and thought provoking(at one point i likend the U.M.N. to the internet and wondered if they were trying to say the internet is evil) it baffles me that over the course of 3 games they couldnt craft a fun battle system. the ES battles are fine and fun but the normal battles while no where near as bad as XSII are still bad. whats the point of knowing turn order if theres little you can do about it? in FFX knowing turn order was helpful because you could kill or incapacitate a monster before its turn. in this game you can break monsters but as you get farther into the game that becomes less helpful because chances are you wont be able to kill the other monsters before the broken monster recovers. several times i just got mad and said fuck this and just used Erde Kaiser to break all the monsters. why does the game still punish you for changing party members mid battle by sacking your turn? master skills should always be active instead of require an exuburant 99 ep to activate. they dont even last the whole battle. butmy biggest complaint about this game is.....MIYUKI IS AWESOME! a perverted collete how come she doesnt join your party on a permanent basis. who cares if shes a shion clone as soon as disc one ended i knew shion was gonna do something stupid.

i deffinately DID NOT hesitate to smite her when given the chance i finishing striked her ass XD

so far my favorite moment in the game was the final showdown with margulis. the music in that battle was so great i didnt want it to end.
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