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356160 Posts in 14463 Topics by 2262 Members
Latest Member: Yoru
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2701  The Rest / General Discussions / nuke sony HQ on: December 08, 2006, 01:56:40 AM
Quote from: "Dios GX"
Why don't you lick my boots

nice psu reference ^_^;
2702  Media / Miscellaneous Games / Shadow of the Colossus on: November 29, 2006, 02:06:15 AM
fuck ps2 id say SotC is one of the best games of all time easily up there with OoT. if only there was a lot less gta and a lot more SotC id be a happy girl.
2703  The Rest / General Discussions / No Castlevania for the Wii.....well....the remote at least. on: November 29, 2006, 01:59:59 AM
Quote from: "Hidoshi"
The point is that all devices not accepted as standards at the time of launch are considered "gimmicks". The mouse was just that when Xerox PARC showed it off, and look what it became. No one thought the GUI would take off either. It too was a gimmick because you had a whole generation addicted to arcane command-line input, which has since become a niche market for programmers only.

All such implements are disruptive to the market initially and then copied ad nauseam until they're the standard. Calling the Wiimote a "gimmick" can be neatly shoe-boxed in next to Xerox's idea that the mouse was little more than a silly notion. It's the sort of mentality we should have grown out of by now as avid users of technology, but haven't because of the fundamental human fear of change.

i see what your saying but unlike d-pads and analog sticks it isnt easy to incorporate the wii mote into existing game conventions. since this is rpgfan i'll use rpg's. i can only think of 2 rpg's that could of made nice usage of the wii mote. shadows hearts because of the judgement ring and monster hunter because monster hunter uses the right analog stick for attacking and also has a vibration based fishing system.
2704  Media / Single-Player RPGs / Mist of Chaos announced for the PS3 on: November 29, 2006, 01:41:54 AM
is this game even coming out in america? cause im pretty sure a GoC never came out here. it's a shame too i always wanted to play one since i heard idea factory made dragon force.
2705  Media / Multiplayer RPGs / Share Your Burning Crusade Beta Pics! on: November 27, 2006, 02:49:24 PM
really thats always been my only real gripe with wow is i didnt like its art direction. outside of that my only problem was that you can't be a human druid or a nightelf mage.
2706  Media / Multiplayer RPGs / Share Your Burning Crusade Beta Pics! on: November 27, 2006, 02:28:48 PM
Quote from: "Starbreaker"
There appears to be a massive leap in graphical quality from the current iteration and BC, very very impressive screenies. Looks gorgeous. Keep 'em comin.

still doesnt look as good as ffxi. i may give wow another shot when the xpac comes out.
2707  Media / Single-Player RPGs / Phantasy Star Universe on: November 20, 2006, 11:43:20 AM
mostly for theory craft reasons. a lot of the monsters in relics ESPECIALLY DENES relics reminded me of the beings that you meet in phantasy star 4 on rykros.plus the fact that the vast majority of of monsters in relics are light. also the seed being attracted to A-photons wich in turn are connected with relics. you could say that relics are somehow associated with the great light. plus the fight you see between light and dark monsters could be part of the civil war that i believe was mentioned in ps4.
2708  Media / Single-Player RPGs / Worst RPG you've ever played. on: November 20, 2006, 10:34:28 AM
worst rpg in recent memory for me was dragon warrior 8. it wasnt a poorly made game i just hated it.
2709  Media / Single-Player RPGs / Phantasy Star Universe on: November 20, 2006, 09:40:03 AM
Quote from: "Hathen"
I recently beat the offline mode, clocking in at 19 hours. I was sorely unimpressed. The story never had anything that was unpredictable to me, and all of the characters seemed like typically Japanese-anime styled cookie cutters, as the trailer heavily hinted at.

Story is definitely not the offline mode's strong point. One thing I'm confused by at the ending is

is the online mode suppose to be a continuation of the offline mode, or is it supposed to be happening at the same time? Seeing as how they supposedly sent all the SEED to another plane, I can't see the online mode as being a continuation, yet that is what was being implied.

i believe to get the most out of story mode you to had to have at least played phantasy star 4. about the ending:
the containment system only took care of the seed in the guhral system,the hive was just outside of the system and out of the containment systems range

 the online story pics up after story mode and theres quests that continue the story. in the first one you meet a new character( a tall beast female) and for reasons unknown to me you are fighting liina and ethan. i have a strong feeling we havent seen the last of magashi.[/code]
2710  Media / Single-Player RPGs / Phantasy Star Universe on: November 05, 2006, 01:24:45 PM
Quote from: "Eusis"
Quote from: "Dios GX"
How can people not want to unlock secret photon arts?

When that time can be spent online, maybe? :P

a lot of the photon arts you can get offline arent available online yet. like hyuga just gave me a single saber pa called gravity strike and lou gave me spiral dance for double saber.i also got a double dagger pa from karen but i aint even gonna try to spell that lol.
2711  Media / Single-Player RPGs / Phantasy Star Universe on: November 02, 2006, 12:29:38 PM
my clear save clocked in at about 35 hours but its probally closer to 40 if you count the amount of times i died at shikon islands. i throughly enjoyed the story. i also love how it ends because it sets things up for online mode. im really curious what the online story quests will be like.
2712  Media / Single-Player RPGs / Phantasy Star Universe on: October 31, 2006, 10:41:25 AM
if you think combat is boring and dull theres seriously no hope for you. i actually quickly got hooked on leveling photon arts wich gives them more combo hits. plus as you progress you gain acess to more weapons such as my current favorite twin claws.
2713  Media / Single-Player RPGs / Phantasy Star Universe on: October 28, 2006, 11:55:35 AM
Quote from: "Hidoshi"
I have to disagree on the controls. Maybe the 360 or PS2 controls don't do it justice, but playing with the keyboard has been quite intuitive. I find the only thing that doesn't work as well as I'd like it is the lock-on system. If it was a little tighter, I'd be perfectly at ease with everything.

And, having played it for a few weeks now and still not being bored at all, well... heh. (imported from the JP, for reference)

It can become a very intense game. We proved that tonight with doing Linear Line's B level. Nothing like a pack of 5-15's fighting packs of level 20 mobs and being within inches of dying every five minutes. Combine that with action-oriented controls and you have insta-love from me.


i agree i just did melvorre underground free mission and at the end i had to fight 3 grina beats. whee lvl 35 fighting 3 lvl 50 crushinating robots.

also im currently at chapter 9 or so in story mode and so far the story has been excellent it far exceedes what i was expecting. it wouldnt be a stretch for me to say that this is probally the best game out sega since the saturn days and i would say the story is comparable to ps4 in how good it is.
2714  Media / Single-Player RPGs / PSU: RPGFan's Hang Out on: October 27, 2006, 10:04:58 AM
Quote from: "Parn"
Beast hunters are the new HUcast.  Except now they come with hulking RARRRRRGH SMASH mode in place of photon blasts.

my beast female is 10 levels lower than ethan(extra mode) and already beats him out in damage and hp.
2715  Media / Single-Player RPGs / Phantasy Star Universe on: October 27, 2006, 09:27:53 AM
Quote from: "Tenchi-no-Ryu"
I had a chance to play PSU on the closed american beta, and I wasn't impressed. The combat system, while "enhanced" still feels terribly canned and inflexible. The game is still little more than a sci-fi Diablo clone, and i'll be suprised if it holds the attention of even its most devout fans for more than a few weeks. I had a profound sense of nostalgia, but from an objective point of view I was bored senseless within an hour. The interface is still as clunky as ever and the servers suck, and sounds like retail release didn't help any.

I'm sure the game will be a modest distraction from those of us who have moved onto other more developed MMORPGs, but I doubt it'll make converts of any of us. The game still feels terribly claustrophobic, and that opening song makes me want to drown kittens.

i disagree and so far i think the story mode is excellent id be willing to bet you didnt even level a skill to at least 11. so far psu shattered my expectations to the point where i may actually quit ffxi.

edit: just wanted to say magashi is deliciously evil in a darth vader sort of way.
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