If the company wants to recoup its massive costs for FF7:R, then yes it needs to appeal to a wider market to generate those sales. Oldhead traditionalists can cry foul all they want, but business is business. You can't depend on a niche market for big time sales. And although we seem like the big time here in our little RPGFan club house, we're not the big time out in the real world. I'm something of a traditionalist too. I don't like real time twitch based combat. I like my patient turn-based battling. But I accept that I am part of a niche. RPG fans are a niche market in gaming and within that market, we "oldhead traditionalist" are a sub-niche. And, again, you can't depend on niche markets for big sales. That's business 101.
Besides, there's a new mainline Dragon Quest on the horizon as well, so even if Square Enix doesn't get oldhead traditionalist dollars for FF7: R, they'll get those oldhead traditionalist dollars for Dragon Quest XI (which is slated for PS4 and 3DS, the 3DS version having the option for good ol' 2D graphics).
So for all the huffing and puffing we're doing here, Square Enix is still going to get our dollars either way (whether it be for nu-school FF7:R or old-school DQ11) and will probably be laughing all the way to the bank.
The original Final Fantasy back in the NES days (what was it, 1989 or so?) was one of those high-risk, high reward gambles, and it paid off. I wonder if FF7:R is one of those "high risk, high reward" gambles now. So I'm kinda glad they're blazing their own trail with this, not kowtowing to the whims of whiny nobodies like us, and showing that rebellious fire that made us like them as a company in the first place back when we were young. Go big or go home, right? And no one ever went big without a little controversy, and FF7:R is certainly stirring up some controversy.
EDIT: And go figure, Dragon Quest has that DQ Builders spinoff coming up that's inspired by Minecraft to try and tap into that market. I liken that to bands who play as cover bands to make money to fund studio time and tours so they can professionally record and put out their original material.
if rpg's are so niche why bother with them at all. something ive been asking myself lately as rpg's didnt seem niche in the playstation and ps2 era. i noticed a lot of people in my circle of friends stopped playing rpg's around the time halo 2 came out.
also i think theres an assumption that people that want the game to be turn based dont want to see the game change at all. i dont care if the combat is turn based but i really think you are losing something if the combat is like a tales game or something. to me a big part of classic FF games is control over all your party members actions. if they could make some kind of hybrid battle system similar to valkyria chronicles has id be ok with that. but i feel they want to appeal to the lowest common denominator with style over substance in a similar vain to the naruto fighting games cyber connect makes.
reviewing the trailer again i do have some glimmer of hope. you never see more than one character doing damage at any one time. there a couple frames where both cloud and barret are attacking but only the character the camera is focused on does damage.