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61  Media / Single-Player RPGs / Re: Star Ocean 5 on: February 02, 2016, 05:43:01 AM
anne the only female the cast that appeals to me somewhat and she looks like a blast to play as in combat.
62  Media / Single-Player RPGs / Digimon Story Cyber Sleuth on: January 30, 2016, 07:59:02 PM
anyone interested in this. it only caught my eye because the turn based combat and i feel like when it comes to that beggars ant be choosers at this point. it is made by media vision though.

63  Media / Single-Player RPGs / Re: Mass Effect 3 anyone? on: January 26, 2016, 06:06:04 PM
i dont get the hate for the ending at all. maybe because i was late to the series.
64  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: TP amiibo dungeon [is awful]!) on: January 23, 2016, 12:37:39 AM
i was never a fan of TP because it felt like more of the same to me and they missed a golden opportunity to have multiple playable characters when link joins that resistance team.
65  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 22, 2016, 02:43:47 AM
by the time i played ff 4/5/6 i had recently played phantasy star 4 and they just werent on the same level for me. my first rpg was dragon quest 1 that came with nintendo power. the game that really got me into rpg's was shining force II. and sega's rpg's just had a different tone than square's did. was never a fan of the whimsical humor and half assed graphics of the early FF's. there was elelements i liked in ff 5 and 6 but they werent enough to drive my forward to the completion of the games.
66  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 21, 2016, 07:00:36 PM
i think this is relevant to the future of Final Fantasy and kinda hilarious
67  Media / Single-Player RPGs / Re: super robot wars topic on: January 21, 2016, 12:50:46 AM
teaser vid......D:

after the garbage animations that were in the Z3 games this looks amazballs

68  Media / Single-Player RPGs / Re: super robot wars topic on: January 20, 2016, 06:55:08 PM
i always switched rio or leona to the pilot of boxer lol and usually benched ryoto. rio spent most of OGS 2 in Wildraubtier Schnabel.
69  Media / Single-Player RPGs / Re: super robot wars topic on: January 20, 2016, 04:38:47 AM
i'll be surprised if that happens to calvina because she has her own route split and her personality isnt suited to becoming a backseat driver. one of the 3 selectable sub pilots isnt with touya.

70  Media / Single-Player RPGs / Re: super robot wars topic on: January 19, 2016, 01:23:44 PM
new SRW incoming!
SRW OG the moon dwellers

J cast is coming

looks like GC originals are coming as well

taken from a poster at srwg:
Participating Characters and Mecha

a trailer will be released on the 21st

Granteed – Touya Shiun is playable. Katia Grignard and Melua Melna Meia are support. Touya is the protagonist of the game. He throws himself into an encounter with Granteed, and Katia and Melua are two girls who appear riding Granteed.
Soul Saber FF – A prototype developed for mass production by Mogami Heavy Industries.
Akimi Akatsuki – The son of the president of Mogami Heavy Industries. He goes to the same high school as Touya.
Soul Saber GG – A prototype developed for mass production by Mogami Heavy Industries.
Akemi Akatsuki – Akimi’s twin sister. She often has to hold down her brother, who easily rushes into things.
Exploration Vine Boxer Type R
Exploration Vine Boxer Type L
G Compatible Kaiser

At the start of the game, you can select “Beginner Mode.” This lets inexperienced players play the game without worry, with more funds and upgrade parts to obtain.

Producer Interview

This is the first title as part of the Super Robot Wars 25th anniversary. There are other projects underway other than this game.
Super Robot Wars J protagonist Calvina Coulange will also appear as an ally unit.
Granteed’s setup will change in a big way, and he’ll be Touya’s personal mech.
The protagonists of Super Robot Wars GC were set up as twins. The Real Robot that wasn’t Soul Saber (maybe Soul Gunner?) won’t appear in this game.
Immediately after the game starts, it branches into two paths, one with Touya and another with Calvina. The Touya route is easier to play for new players.
The branch has no connection to the SR point.
Thanks to the hard work of the development staff, the special moves of the new mecha are a spectacular sight to see.
Development is 70 percent complete.
71  Media / Multiplayer RPGs / Re: Blade & Soul on: January 13, 2016, 12:56:15 AM
i have a founders pack(the cheapest one) and played and enjoyed the beta. it will make a great side game for times when i need a break from ff14.
72  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 07, 2016, 09:34:02 PM
i hated the X-2 battle system because it felt like a step backwards from X mechanically.
73  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 03, 2016, 01:29:01 AM
74  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 02, 2016, 01:25:06 PM
i doubt the new crew can do the game justice. at least storywise. from what ive read recently when sakaguchi was making the game his mom had died recently wich influenced certain aspects of the game. i would even say that carried over to FF8 as well. if he had a heavy hand in FFX and the story was about him letting go X-2 seems like a slap in the face.
75  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 02, 2016, 01:20:01 AM
If the company wants to recoup its massive costs for FF7:R, then yes it needs to appeal to a wider market to generate those sales.  Oldhead traditionalists can cry foul all they want, but business is business.  You can't depend on a niche market for big time sales.  And although we seem like the big time here in our little RPGFan club house, we're not the big time out in the real world.  I'm something of a traditionalist too.  I don't like real time twitch based combat.  I like my patient turn-based battling.  But I accept that I am part of a niche.  RPG fans are a niche market in gaming and within that market, we "oldhead traditionalist" are a sub-niche.  And, again, you can't depend on niche markets for big sales.  That's business 101.  

Besides, there's a new mainline Dragon Quest on the horizon as well, so even if Square Enix doesn't get oldhead traditionalist dollars for FF7: R, they'll get those oldhead traditionalist dollars for Dragon Quest XI (which is slated for PS4 and 3DS, the 3DS version having the option for good ol' 2D graphics).  

So for all the huffing and puffing we're doing here, Square Enix is still going to get our dollars either way (whether it be for nu-school FF7:R or old-school DQ11) and will probably be laughing all the way to the bank.  

The original Final Fantasy back in the NES days (what was it, 1989 or so?) was one of those high-risk, high reward gambles, and it paid off.  I wonder if FF7:R is one of those "high risk, high reward" gambles now.  So I'm kinda glad they're blazing their own trail with this, not kowtowing to the whims of whiny nobodies like us, and showing that rebellious fire that made us like them as a company in the first place back when we were young.  Go big or go home, right?  And no one ever went big without a little controversy, and FF7:R is certainly stirring up some controversy. 

EDIT: And go figure, Dragon Quest has that DQ Builders spinoff coming up that's inspired by Minecraft to try and tap into that market.  I liken that to bands who play as cover bands to make money to fund studio time and tours so they can professionally record and put out their original material.  

if rpg's are so niche why bother with them at all. something ive been asking myself lately as rpg's didnt seem niche in the playstation and ps2 era. i noticed a lot of people in my circle of friends stopped playing rpg's around the time halo 2 came out.

also i think theres an assumption that people that want the game to be turn based dont want to see the game change at all. i dont care if the combat is turn based but i really think you are losing something if the combat is like a tales game or something. to me a big part of classic FF games is control over all your party members actions. if they could make some kind of hybrid battle system similar to valkyria chronicles has id be ok with that. but i feel they want to appeal to the lowest common denominator with style over substance in a similar vain to the naruto fighting games cyber connect makes.

reviewing the trailer again i do have some glimmer of hope. you never see more than one character doing damage at any one time. there a couple frames where both cloud and barret are attacking but only the character the camera is focused on does damage.
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