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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327318 Posts in 13402 Topics by 2163 Members
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2356  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 15, 2008, 01:12:53 PM
Quote from: "MeshGearFox"
FF3, 5, and tactics. How viable ARE the different classes and skills? And in what ways? I have to admit I'm a bit more personally interested in 3, since I suspect FFT is actually fairly well balanced. I do want to look into the "Monks beat everything" accusations I've heard for FF5 and T, though. Seems like it might be true for 5.


FFV is overall a pretty easy game (final boss was tough for me among a few others) so I found most classes are viable/useful (I never tried some of the odder classes like Alchemist/Dancer/whatever).  With the mix and match system, iirc it really can make some classes powerful if you want to go that route.
2357  Media / Anime, TV, and Movies / Death Note sucks on: April 12, 2008, 06:01:30 PM
Quote from: "ZE GRAND MASTER"
Quote from: "Eusis"
Consensus seems to be to read the manga rather than watch the anime.
Isn't that true of all anime?


One may be better than the other, but as far as I'm concerned the entertainment value (most important thing to me) is totally dependent on what you like doing better - reading or watching.  While I try to read as much as possible, I'm still in uni and need to read a lot of textbooks.  Because of that, I generally enjoy watching anime more than reading manga in most circumstances.
2358  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: April 11, 2008, 12:44:35 AM
Quote from: "Blace"
Just got Assassin's Creed for my 360 and finished the first two assassinations. I love it so far, but it might start getting repetitive eventually (like all the negative reviewers said).


I rented it last week and I felt that way too.  I didn't feel it got repetitive until about... the fourth assassination.  The battles started to get on my nerves too after awhile until I learned a creative gameplay mechanic.  Instead of doing reversal hits with your sword, hold down the right trigger and switch to the hidden blade.  You cannot block or parry attacks with the hidden blade, but every counter attack is a guaranteed kill.  I found combat a lot less annoying once I found this out.

I'm curious how the sequels will play since many felt the first game was too repetitive.  I can't imagine sales would be as good as the first game if it is just more of the same game even though it's probable that it might take place
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in Japan
.
2359  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 11, 2008, 12:37:30 AM
Quote from: "calintz"
true - but what FFXII lacks in character development, it makes up in aces in an interesting world.


Very true.  I did not use Panello at all (or the bare minimum) during my adventures, and I find myself when I'm bored going through at low levels seeing what she can solo with decent equipment (Best store bought dagger, cat ear hood accessory [amazing speed], good leather armor, etc).

It also could be that it's very FFXI like to me and I enjoyed that part of it.
2360  Media / Single-Player RPGs / Star ocean 4 on: April 06, 2008, 12:45:11 PM
I agree with you Eusis however I've been spoiled enough times throughout my lifetime that I wouldn't want to do it to someone else.

Quote from: "DPB"
Quote from: "Lard"
I thought after *the giant spoiler* you switched to a more modern planet.


You do, but it's only a very small portion of the game. Most of it is spent on "bumfuck planet" and
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they even force you to go back there come the end of the game.


Yeah.  It also kinda sucks that on the modern planet, once you finish your little session on it there's little reason to go back outside of the fighting tournament thing.
2361  Media / Single-Player RPGs / Star ocean 4 on: April 06, 2008, 01:13:40 AM
I loved the space part of Mass Effect.  I just hope Tri-Ace takes notice on how to do it right and don't give us that Star Ocean 3 crap where
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you spend the majority of your time on a backwater planet.
2362  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: April 04, 2008, 03:14:07 PM
Quote from: "Masamune"
More DDS.  I probably should've asked around first, but it's too late now.  I've spent about 20 hours total farming money and grinding my characters to max the mantra grid.  In the process all of my characters are now level 99, with most having atleast 2-3 stats maxed.  I beat Huang Long (yes that's his name) in 3 hits.  Oh well, I'm going to finish the game today so I can move onto DDS2.  About 55 hours total on DDS1.


Grats.  Now wait till you fight the optional bosses in DDS2.  The first two are hard but the last one is pretty fucking difficult and unfortunately there's some luck to the encounter as well.
2363  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: April 03, 2008, 09:30:59 PM
Ah.  Then I recall that I basically had two spell casters to try cast an area spell of their weak-element and that weakened them enough usually to finish them in 2-3 melee hits.
2364  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 03, 2008, 08:50:11 PM
Quote from: "MeshGearFox"
Quote
I HATE IT when RPGs don't ask if you want to retry a Boss battle,


how about bringing back CC's "You can run from every battle, even bosses" thing?

Also SMT:N's "There's a boss here, yo," warning. Another great, great thing to have.

Mm... Action RPGs that have more involved actiony bits. Like, no selection moves from a menu. Especially now that we have buttonier controllers. You know how you could do dive attacks in Terranigma, but in Secret of Mana you just sort of held the button down longer? You know how you can unlock new attacks in Twilight Princess and Okami and it's awesome?



I too like how you can learn new moves in games.  Especially in Zelda how the new moves are actually very useful against some later more difficult enemies.

I really don't agree with the whole "run away from bosses" idea.  I mean, why the hell wouldn't the enemy boss chase you down after you ran?  It also makes things kind of easier.  I don't love or hate the retry thing but it's convenient and I do wholly agree that it's annoying to redo a dungeon.  IMO, just put a save point 3/4th of the way through (or one right before the boss) in every dungeon so backtracking is minimal.  Also include scene skipping stuff (which most are including now a days).

Agree with the SMT:Nocturne style boss warnings.  I like exploring every nook and cranny of dungeons before I fight a boss and sometimes you are kicked straight out of the dungeon afterwards which might make you miss something.

I'll input one thing that I really hate:  After you beat a boss or some important enemy, they just walk away/retreat like nothing happened.  Suikoden 5 is extremely guilty of this, particularly
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Dolph or whoever that black ninja guy was that Lyon knew
and it pissed me off a lot.
2365  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: April 03, 2008, 08:42:09 PM
Quote from: "dalucifer0"
More FFXII. I'm going through some weird sounding place before I get to Salikawood. I must need to level up badly and/or get new equipment badly, since the enemies are kicking my ass without me using quickenings.


Did you unlock the augment part of the license board?  I only ask this because it's potentially kind of easy to miss (I admit I missed it for a couple hours too).  There's a ton of useful licenses there which add up to about +1200 more health, more strength, more magic, more blockings with a shield, etc.  It's good stuff.
2366  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: April 03, 2008, 08:30:10 PM
Quote from: "KeeperX"
Quote from: "Hathen"
One thing I think WoW doesn't have, is the cinematic storytelling done in FFXI. Seeing stories like this just make you fall in love with the game all over again.


Actually, one thing WoW is moving more towards is cinematics during raid events and raid instances.  I know there's a quest chain in Karazhan (the first ten-man raid instance a character would do) that spells out the story behind one of the bosses.  Yes, it's not quite as pervasive as the cinematics in WoW, but they certainly do exist.


That seems to wither away after the first dungeon though.  Serpentshrine Cavern had no lore that I could find other than through quests.  Same with Tempest Keep and Battle of Mount Hyjal.  Black Temple had some interesting cinematics when you turn in the last two attunement quests and the final boss, Illidan.
2367  The Rest / General Discussions / Gamers track down criminal on: April 03, 2008, 12:15:18 PM
Quote from: "kyuusei"
Nice.

I want to see this rap video. That's bound to be hilarious. :P


http://www.youtube.com/watch?v=e1dW7g3vXxs .  He's the first one.
2368  The Rest / General Discussions / Gamers track down criminal on: April 02, 2008, 03:19:21 PM
Ah, yes I read about this.  Apparently pretty much every piece of information of the guy who supposedly "ended up buying it from the guy who stole it" including his age, phone numbers, AIM address, IP address, school address, home address, myspace page url (including girlfriends url), etc was posted on a website (which was then posted on Digg).  Apparently this kid got harassed on end about it.  I feel like it serves him right, especially after leaving the owner a racist message on his xbox live account.  The story leaves out part of the message where, iirc, starts out with something like "You fucking ni**er...".  Yeah I guess you could call it not racist because Jesse is white, but I hate fucking white ass high schoolers / junior highschoolers who come onto xbox live or steam dropping the n-word like it's "cool" to say.

To me, what sucked the most out of this story was the police were pretty much indifferent to his situation and didn't seem like they were willing to help him in any way to get his stuff back.

Oh.. and the kid trying to gangsta rap was the most pathetic video of someone I've ever seen.
2369  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 02, 2008, 01:26:21 PM
I agree.  The changes are nice but not enough to warrant a new purchase unless you really like the game and want the extra content after the final dungeon.  They added 2 pretty hardcore dungeons that require you to use more than just one party of characters and have excellent stats and armor for each character.
2370  Media / Single-Player RPGs / Star ocean 4 on: April 01, 2008, 01:05:16 PM
Quote from: "Lard"
New trailer!

http://youtube.com/watch?v=iraCEDfJoXI

Interesting. Gives me hope that it will be expansive like it looks.


I was really expecting a rick roll.  Pleasantly surprised.  Nice trailer but I'm still holding my breath to see how the final product actually turns out.
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