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2401  The Rest / The Helper Monkey / tales of abyss on: March 06, 2008, 11:35:49 AM
You should get the same XP, I believe.

The only differences that I know of are enemies have more HP and they do way more damage.

Hard mode should definitely offer up a good challenge compared to normal mode.
2402  Media / Single-Player RPGs / Your Opinion: The Spin-Offs on: February 28, 2008, 02:41:46 PM
Quote from: "D-Rider"
And this thread proves what I've been saying forever:  if you judge games on their own merit and quit comparing them to the shit that came before it, you'll generally get more enjoyment out of them.


I couldn't agree more.  This is why I generally don't get so annoyed with reused elements in a game as I see other people do.

I didn't mind FFX-2, but the over the top poppyness of the game got on my nerves after awhile (gameplay was decent but i can't remember the job system much).  I thoroughly enjoyed DDS, but I felt like I missed too much of the main story due to choppy playtime amounts.

If the games are good then I don't have much of a problem, but the FF ones are just getting out of hand it seems.
2403  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: February 27, 2008, 11:07:47 PM
Le sigh...

Suikoden 5 ending spoilers...

Code:
been playing it.  I stopped right at where you're in that elf town chasing the bad guys who have the sun rune.  I haven't touched it much lately since I had the ending spoiled that Lyon died and it just kind of sucked my desire to finish it.

I was reading the 27 true runes FAQ on wiki and found out that Lyon gets revived.. man that would have been a crazy surprise if i actually pushed to finish the game.  Does that only happen if you recruit all the stars?  or does it happen no matter what?
2404  Media / Single-Player RPGs / Disgaea 3 confirmed for US on: February 27, 2008, 08:16:27 PM
Yes.  I've watched most of the trailers that were posted on gametrailers and other sites as well have looked at the screenshots from rpgamer and such.

Still doesn't bother me.  Hopefully they put extra effort into the gameplay, dialogue/writing, and story to make it a fun game.  Sure, it would be nice, but it's not a deal breaker to me.
2405  Media / Single-Player RPGs / Lost Odyssey on: February 27, 2008, 08:10:40 PM
Quote from: "Prime Mover"
This is true, ToV on 360 got a lot of bitching. However, when you consider that no Final Fantasy has averaged below a 90%, and LO is practically a Final Fantasy in all but title, a 78% is pretty unusual, especially when I consider it to be worlds better than FFX and FFXII. 78% is not BAD, but it's deffinitely not great, when you consider that's about a C+.

I'm not exadurating when I say that I think it's better than any turnbased RPG on either the 360 or PS2 (FFXII included). Sure, it may not be innovative from a gameplay perspective, but it explores character architypes and situations that are completely unheard of in the RPG genre... so I would consider it innovative none-the-less.

I'm getting irritated that, of the games I've been looking forward to, the ones that let me down get worlds of praise, and the ones that surpass my expectations get a significant amount of dumping upon.


Well, about the FF reviews, I agree.  I stopped listening to "major" critics after FFX-2 got like a 9.5/10/10 from EGM.  (offtopic, I find it funny that ffxiii already has 25 pages worth of topics on gfaqs)

Spring break for me is pretty soon.  I'm going to stretch the wallet and find some cash to buy this since it's getting good praise here.  I'll be interested in reading the rpgfan review assuming it's not posted really late.

Quote
Maybe I should go and play Eternal Sonata after all.


I considered this too, but since it was people here saying it wasn't that great (or that the ending killed it), i listened and decided not to.  It's in our rental place near here though, so I might rent it someday.
2406  Media / Single-Player RPGs / Disgaea 3 confirmed for US on: February 27, 2008, 07:56:53 PM
Quote from: "Losfer"
Hurray, I can't wait for the HIGH RES GRAPHICS.


Meh.  It's not like they were considered cutting edge on the PS2 anyhow.  I'm glad they stuck with the sprites since it wouldn't be Disgaea (let alone a Nippon Ichi title) without them.  It's nice that even in the next-gen (which is pretty much current gen now) that a title like that can exist.  I recall reading an interview somewhere where they asked the creators why they just didn't put it on the PS2 and the answer was something along the lines of, "We're going to have to learn how to make next-gen games eventually so we might as well start now".  I wonder if it runs in 720p like other next-gen titles (I am aware that some run at 1080p on PS3).

Anyways, I'm pretty excited about this.  The first Disgaea pulled me in and I've been loving the series since (clocking 100+ hours on both the first and second).  One thing that is disappointing is by looking at the Disgaea 3 website and various screenshots is limited new human/demon classes and the old ones have the same sprites.  Oh well, a minor downside to me.  Honestly, once I begin working full time and my salary kicks in, this game is enough to warrant a PS3 purchase solely for this game (and other games will be coming eventually like senjou no valkyria, FFXIII, White Knight Story).

Quote
Is there real strategy to part 3, or is the strategy in finding the best way to grind and abuse the system?


Without a secret/extra level to grind at, the post-game extra stuff would take too long to get to up to level (or they could just scale the enemies level down, but I don't see that happening).  Disgaea 2 definitely was easier than Disgaea 1 in that regard with a couple levels for good leveling up weaker characters.
2407  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: February 27, 2008, 01:58:07 PM
Are you serious?  I'm not saying rogues are exciting but the main premise of an enhance shaman is all about auto attack with shocks/stormstrike thrown in here and there =P.  Windfury used to pwn more when BC came out, but it got nerfed... probably rightfully so.

Ele is fun though.

As for mages, at least you get ritual of refreshment now at 70.
2408  Media / Single-Player RPGs / Suikoden 1 discussion! SPOILER ALERT!!! on: February 27, 2008, 01:47:26 PM
You'll probably have to consult a FAQ but I'd say you probably cannot.  It's been a long time since I played Suikoden2 but my guess is there are some that are missable and are gone after a certain point in the game.
2409  Media / Single-Player RPGs / Persona 3 on: February 25, 2008, 03:35:18 PM
Ah, thanks for clearing that up.  I don't really care if anything carries over, I just want to play episode Aegis.  

and D-Rider.. I change my mind.  I don't want to know what a mara is.
2410  Media / Single-Player RPGs / Persona 3 on: February 25, 2008, 02:50:04 PM
Stripped from the Atlus FAQ:

Quote
8. Can I continue my game of Persona 3 in Persona 3 FES?

Not really. The Journey section of P3 FES is meant to be played from the start so that you can experience all the new content. If you're in the middle of October in Persona 3, you cannot load that save into Persona 3 FES and pick up in the middle of October in The Journey; you must start a new game at level 1. However, you will be able to load some things from your Persona 3 save into FES. These are:

-Your Academics, Charm, and Courage rankings
-Your discovered Fusion Spells list
-Any key items you possess that unlock Persona fusions
-Your Persona compendium (However, the Personas in your compendium will be reset to their base level, stats, and skills)


That will stop me from playing it right there due to the game's length.  By the time it comes out, I will be knee-deep in finals and then start my job shortly after.  Q_Q

One question though, also in the FAQ was:
Quote
. Is the US version of Persona 3 FES censored in any way? I heard you might have to remove... that.

Longtime fans of the Shin Megami Tensei series will be happy to hear that P3 FES is completely uncensored, including... that, which appears in its full "glory" for the first time in the US in this game.


What is... "that"?  Someone mentioned Mara, but I don't know what a mara is.
2411  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: February 23, 2008, 11:36:34 AM
Quote from: "Tenchi-no-Ryu"
Quote from: "Akanbe-"

WoW is absolutely dumbed down and content keeps being dumbed down so even casuals can do it (whether or not that's a good choice is one's opinion).  Bosses are nerfed even after they are balanced, attunements are lifted, epics are more plentiful and easier to obtain.

WoW endgame takes... skill?  Hardly.  My guild was 4/5 Hyjal and 5/9 Black Temple before I quit 3+ months ago and I must say it certainly does not take skill.  As for talent, the only talent that is required is to not be retarded and be able to pay attention to directions.  That's it.  I will agree to two things though.  One, WoW does take decent communication and coordination to down bosses some/most bosses.  Two, there is some-slight-miniscule amount of skill to end game WoW and that's only if you are doing absolutely cutting edge raiding content with bosses being unbalanced, no kill movies to watch, no strategies from someone in a previous guild who writes out the entire encounter and every single ability on a website for you, generally undergeared, boss mods are not available to tell you when every little thing is going to occur, etc.  Even that could be contested.  



Again we have the casuals vs. harcore argument. Obviously you were in an endgame guild, but where you a part of the revolving door membership that raid culture seems to promote, or were you actually a guild staple? Also what class did you play and what role? I'm not stating these things to argue with you, but i'd like to illustrate that perspective and experience completely color commentary.

It has been my experience that most players in WoW reach endgame by daisy chaining raid guilds until they get to the top, and in most instances they don't earn their gear - they come in when content has been learned, strats have already been mastered, the majority of the guild has experience and are pulled through content on a radio flyer. Easy to say content is easy when you have to do so little work to get things done. I'm sure your former guild leaders would disagree with you vehemently.

Also, certain classes (particularly dps classes) are much simpler to play and dont have the needed skill levels as classes like tanks and healers. I've played a prot warrior for most of my WoW career, and if you think thats easy in endgame, then you've either never played a tank and have no clue about what they do, or your a meatshield god, and if thats the case, then hats off to you.
Quote


If you're saying that WoW takes a lot more skill, talent, communication, and coordination end game than FFXI, then killing FFXI bosses must simply require just being present and breathing to win.


Your statement has clarified to me that you have obviously never led a raid before. Many bosses in FFXI are extremely challenging to win, but they either center on a single gimmick or are exercises in extreme patience. Mobility isn't anywhere near as emphasized in FFXI HNMs and don't require quite as much explaining.

Quote
Quote from: "Tenchi-no-Ryu"
The comment about the WoW community being the worst in the world stands far ahead of the FFXI community, because they actively have a voice in their game.


When I made that comment, I meant more in the lines of the WoW forums which, at any day, showcases new lows for humanity.  I didn't look, but I'm sure when Heath Ledger died, 2 to 3 out of every 5 posts undoubtedly mocked his death asking things like, "Did he drop good lewtz?".  Though I admit in game it's not that bad.  Yes, they have a somewhat active voice in the game, but half the threads are whining about "nerf this" or "buff that" while constructive threads are few and far between (and usually, the threads that are intelligent are often ignored in the end by blizzard anyway).


Any collection of nerds on the interweb is going to degenerate more as you add more spawn to the pool. I saw plenty of lame shit on the Dreams in Vana'diel forums and Killing Ifrit forums back when I was active in FFXI. The asshat ratio is about the same, but aside from the whining there are many posters who take the time to clearly and eloquently illustrate flaws in the game, and suggestions on how to balance problems, and have a platform that Blizzard responds to. FFXI didn't, so there was always a sense of being disconnected from the developer, and I think thats really a key point in being a good MMO developer. If you create a game thats meant to be a social device, its really good business to pay attention to your playerbase. I never got the impression that SE really cared enough about their players to make changes in a timely or effective fashion.


I'm not turning it into a casual vs hardcore debate.  I'm just saying that WoW undoubtedly gets dumbed down and made easier for folks who raid less.  There's really no arguing that.  Like I said, I'm not going into whether that's a good or bad thing.

I was definitely not a guild hopper.  I was with my first guild all the way through the first parts of SSC and TK until we disbanded.  I probably had around a 95% attendance and was there for every single "learning" of the encounters.  Any absences were due to it already being mastered and wanting to give spots to others who needed loot.  I loved that guild.

Second raid guild was slightly ahead of where my first guild was, but I only stayed for a bit because my new work schedule didn't allow me to come home till 8 and raids already had started.

My third and final guild was in the same spot my second guild was.  Once again I was there for every wipe and every "learning" of the encounters until I quit.  I again had high raid attendance and only missed raids when I was at home for fall break and didn't have my PC with me.  I was even there for the 2 annoying weeks of learning Kael'thas (except for the 2 nights I was home for fall break).  Our guild was not a revolving door at all.  We had most of the same people with us for learning encounters.  
There isn't even a hint of truth to saying I didn't earn my gear since I was there for EVERYTHING.  And to your other questions, yes I was a guild staple and I was generally the only holy priest taken on raids.  I do agree though that there are people who don't earn their gear because they do daisy-chan through guilds.  There are two people who come to mind in my guild who were like that and they barely got into any raids.

Quote
I've played a prot warrior for most of my WoW career, and if you think thats easy in endgame, then you've either never played a tank


Do you want a cookie?  Yes, warrior tanking (can't speak for paladins since we've never used one) is probably one of the harder things to do in WoW endgame.  In general, that's only one -maybe two- raid spots for a prot warrior. Other than that, most other things aren't that hard.  Most feral tanks I spoke to never found it that hard so I don't include them, but feel free to if you want.  

The fact that I never lead a raid before is irrelevant.  My guild leaders / raid leaders would say the same thing that I posted (they've even said it in vent before).  Being a raid leader suddenly doesn't mean you need more WoW skill.  You just have to know the strategies all around (know what classes to take, materials, class roles, etc) and be able to communicate what you need to do to everyone.  It doesn't take any more "WoW skill" to be a raid leader.  Yes being able to communicate effectively is a good personal skill, but it doesn't change the fact that WoW isn't a hard game.  They've said it time and time again, "Guys, this isn't hard".  When you have mods telling you everything that's happening during an encounter, full in-depth strategies telling you exactly what to do, and large hi-res boss kill movies, I just don't see it as skill.  Don't get me wrong, it's fun.  I enjoyed my time raiding on WoW.  

(edit:  After thinking it out a bit, I suppose there's some skill in learning how to raid effectively with your class.  However, all it really takes is a little bit of extra thinking.  By the time I was finished with karazhan, I knew the most imporant things as what spells to use, when to downrank, what to downrank, when to cancel my heals, etc.  Even that I'm not sure if I would call skill since boss kill movies and class guides can tell you the same thing if you don't want to learn it for yourself)

As for FFXI, yes I never played it.  I was just saying if you thought wow took copious amounts of skill compared to FFXI, then FFXI must need nothing.  I don't know much about FFXI so I'm not commenting about it.

As for the forums, sure Blizzard reps respond to some forum posts, but often some issues are left alone.  The posters you call, "there are many posters who take the time to clearly and eloquently illustrate flaws in the game, and suggestions on how to balance problems" as I said in my previous post, are few and far between the actual whinings for nerfs/buffs/impractical suggestions.
2412  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: February 22, 2008, 10:56:03 PM
Quote from: "Tenchi-no-Ryu"
I think WoW takes a hell of alot more skill, talent, communication and coordination endgame than FFXI could ever hope to acheive - but thats primarily limitations of design (one made for a console, one designed for a PC) as well as vision. Its a common argument among FFXI players that WoW is dumbed down (I used to be one of them) but its horseshit, honestly.


WoW is absolutely dumbed down and content keeps being dumbed down so even casuals can do it (whether or not that's a good choice is one's opinion).  Bosses are nerfed even after they are balanced, attunements are lifted, epics are more plentiful and easier to obtain.
 
WoW endgame takes... skill?  Hardly.  My guild was 4/5 Hyjal and 5/9 Black Temple before I quit 3+ months ago and I must say it certainly does not take skill.  As for talent, the only talent that is required is to not be retarded and be able to pay attention to directions.  That's it.  I will agree to two things though.  One, WoW does take decent communication and coordination to down bosses some/most bosses.  Two, there is some-slight-miniscule amount of skill to end game WoW and that's only if you are doing absolutely cutting edge raiding content with bosses being unbalanced, no kill movies to watch, no strategies from someone in a previous guild who writes out the entire encounter and every single ability on a website for you, generally undergeared, boss mods are not available to tell you when every little thing is going to occur, etc.  Even that could be contested.  

If you're saying that WoW takes a lot more skill, talent, communication, and coordination end game than FFXI, then killing FFXI bosses must simply require just being present and breathing to win.

Quote from: "Tenchi-no-Ryu"
The comment about the WoW community being the worst in the world stands far ahead of the FFXI community, because they actively have a voice in their game.


When I made that comment, I meant more in the lines of the WoW forums which, at any day, showcases new lows for humanity.  I didn't look, but I'm sure when Heath Ledger died, 2 to 3 out of every 5 posts undoubtedly mocked his death asking things like, "Did he drop good lewtz?".  Though I admit in game it's not that bad.  Yes, they have a somewhat active voice in the game, but half the threads are whining about "nerf this" or "buff that" while constructive threads are few and far between (and usually, the threads that are intelligent are often ignored in the end by blizzard anyway).
2413  Media / Single-Player RPGs / Tales of Vesperia on: February 22, 2008, 06:59:12 PM
Quote from: "dalucifer0"
DUMB.

That's all that really needs to be said. Why release a Tales game first in the States when the only good selling game has been Symphonia? And when 90%+ of the sales come from, um, I don't know, JAPAN. It ain't going to sell well, so I believe a PS3 and/or a Wii port is inevitable.


If it's a good game then it'll be shipped everywhere anyway and gamers will still profit.  If it was true, which I'm starting to think it's wrong, it could be due to the NA/JP sales (I couldn't find a reliable source to even begin to confirm this.  I don't trust vgchartz because the disparity between the two countries seemed too big.  I dunno).

Edited because apparently even I can read.  The article seems to not point that a Japanese release was not happening at the same time, but the question was more or less "would it really be released on the 360 in Japan (opposed to a different system [which makes no sense, but whatever])?  The actual words i'm looking at (translated) are: "Finally, asked if the game will come to the Xbox 360 even in Japan, "Regarding Japan, everything is currently TBA. We expect to be able to make an announcement shortly."  Probably the announcement they are talking about is the text I copied and pasted below from Rpgamer

Rpgamer says:
Quote
It was also revealed that the game will be released outside of Japan fairly quickly, as the English version is being developed simultaneously with its Japanese counterpart, and that the releases will be close to each other.


Which makes more sense... and hopefully it's this way instead. 60% complete?  sounds good to me.

More info from the article:
Quote
The ring around the city, seen in trailers, is actually a barrier that keeps monsters out. The world's energy balance is breaking down, causing an influx in the creation of monsters. Most people will never set foot outside the city, though Yuri used to be a knight and Flynn regularly ventures out to fight monsters.

At this point, the game is approximately 60% complete and is scheduled to fit on a single dual-sided DVD. Production I.G. is once again handling the opening movie, and they will also be handling the FMVs in Vesperia. The FMVs will be more numerous than any past game in the series and will all run at 720p.

The battle system is based on the one from Tales of the Abyss, though more features have been added to it to create the Evolved Flex-Range Linear Motion Battle System or EFR-LMBS. The battles are scheduled to run at 60 frames per second (fps), while in the field it drops to 30 fps.

One of the changes to the battle system is the addition of enemy links. This means that when the player goes into battle in an area within range of other enemies, the player may have to fight a larger group than initially intended. There is now the ability to stock up Over Limits to as high as four, so each character can use one or a single character can use them all. Using that gauge, players will be able to create more combos. This may see characters fight faster or even gain the ability to use artes more rapidly.

When it comes to mini-games and downloadable content (DLC), Namco Bandai will likely have both of those available to players. They're working on a few ideas for mini-games in Vesperia, though they're running out of time, so it may not be finished in time to be added to the game. If it is added, an Xbox Live ranking system would be included. In regards to DLC, it's doubtful that bonus dungeons will be released, though there are plans to have hard to find items downloadable for those more willing to pay for items rather than find them.

When it comes to the game's North American version, players can expect to find fully-voiced skits and an English version of the main theme, sung by the same person that does the Japanese one. This will mark the 10th anniversary of the Tales series, and as such Namco Bandai has been putting a lot of work into its development.

Though the game will be exclusive to the Xbox 360 when it releases, Namco Bandai also mentions that there is a possibility that the game may one day be ported to the PlayStation 3. Readers interested in seeing the game's teaser trailer may visit the game's official site for both a high definition and standard view.
2414  Media / Miscellaneous Games / Mario Kart Wii - possible release date and info on: February 22, 2008, 01:53:29 PM
1up Preview

You can use the classic controller or gamecube controller to play.  Fuck yes!

I agree with you on the N64 battle mode, Prime Mover.  I never had a problem with people hating skyscraper in my experience, which is good because that was probably my favorite track.

As for the Gamecube version, I don't recall the itemizing being a big problem, but I can count on two hands how many battle mode games I played probably.  The tracks did blow major ass though.  I did enjoy the co-op 1p mode though.  It was great for playing with my gf since she did not like racing against me and made a fun experience for people who aren't gamers but are willing to give it a shot.

edit:  a minor review is up: http://www.wiiwii.tv/2008/02/27/hands-on-with-mario-kart-wii/
2415  Media / Single-Player RPGs / Tales of Vesperia on: February 22, 2008, 10:31:33 AM
The front page has made my friday

I guess this means we'll get it first?  Sweet... I think.  Now hopefully they just stick to their 2008 release date.
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