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Subject: 999 (Nintendo DS)
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2476  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: December 10, 2007, 06:02:55 PM
Nah, the whole leveling nerf was percentage base.  Shouldn't be drastically different.

49-50, rested, should take about an hour.. maybe a little more.  that number is coming from a hunter friend.

And tanaris quests are really good.  don't pass them up.  There's a bunch that you can do at the same time, so it really makes sense to do them (and honestly, i've passed 3-4 toons through Tanaris on a PvP server.. I never had a real problem there.  The only place that I sometimes ran into problems was the pirate cove)
2477  Media / Single-Player RPGs / Completed RPGs of 2007 on: December 09, 2007, 09:36:09 PM
Breath of Fire III  (replayed it from ages ago.. fun game!)
Persona 3
Zelda: Twilight Princess
Tales of Abyss
Final Fantasy III
Final Fantasy XII
Suikoden 5
.Hack//G.U. Vol. 1: Rebirth
.Hack//G.U. Vol. 2: Reminiscence
.Hack//G.U. Vol. 3: Redemption
Pokemon: Diamond

Looking back at it.. this has been quite a productive year for me.  I don't know what it was about this year, but I seemed to have finished a lot of RPG's.  I don't think I'm missing any.. might be able to add another one though before Christmas break is over (hopefully).
2478  Media / Single-Player RPGs / Folklore on: December 08, 2007, 02:48:37 PM
it seems to me that not being able to read text well on an sdtv is the standard.

my roommate had the same problem on his xbox360.  The 360 menus, blades, and whatnot were fine, but in game texts on many games were difficult to read.

it's pretty much the reason why i haven't upgraded to a next gen system yet.
2479  Media / Single-Player RPGs / Re: Seiken Densetsu 3... (thanks for dice for correct me) on: December 07, 2007, 01:16:56 PM
Quote from: "salinger"
how long is the game? i wanna play it. my ps2 dont working.

i love secret of mana but never finish it....  the game is long no matter who i chose ? i wil play the game more than once im certain in that. but i wanna know for the first time.

each quest is basically the same? i hope it not


-The game is about 23-25 hours last I can remember.

-Each quest is about the same, but there are differences.  Each one starts out differently and ends up following the same path at about the 1 hour mark.  After that, iirc it's about the same, with differences here and there (may go to different places, etc.).  Once again, I can't fully comment on this because it's been quite some time since I finished it.  

What I am positive about is that there are 3 pairs of characters.  Each pair's story plays almost the same (pretty sure, might be a little different due to different homelands, but not sure!), but has different final bosses and semi-final bosses.

The pairs are:

-Duran and Angela
-Riesz and Hawkeye
-Kevin and Carlie

Supposedly each pair has a different difficulty level, but you'd have to look up more info to find that out.

Sorry for the vagueness, but it's all I can remember and at the moment I can't look things up to validate what is correct.
2480  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: November 27, 2007, 07:50:42 PM
I don't know much about FFXI loot, but sound pretty godly.  Nice looks to boot.

It's nice for me to see things like "omedeto--" when someone loses loot to someone else.  i rarely, if ever, see that in wow.
2481  Media / Single-Player RPGs / about tales of abyss storyline (spoiler!) on: November 24, 2007, 01:51:27 PM
Definitely worth picking up the game still mate.  Like someone else said, I personally did see that particular spoiler coming earlier through Ashe's words to Luke.

If you're like me, and hurting for a new RPG badly, I 100% still recommend picking up the title.  It's a long ass game, but it's worth it in the end.  Some of the major scenes of the game are just acted out very well and really got me into the moment.
2482  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: November 11, 2007, 01:17:05 PM
This week has been fun.  Since we downed Kael'thas, guild attendance (well, we only have so many attuned) has been great and overall morale got a huge boost.

We went into hyjal and killed Rage Winterchill and then tried Anatheron.  We only was able to get one attempt on him before a healer had to go.  At that point we were already down one since they had to work that night, so we called it and went to BT instead to farm for epic gems.  We checked out the instance and it's pretty great.  The zone-in screen has an awesome picture of Illidan and the music is really sweet.  A lot of the models in the zone are pretty cool as well.  We fought a couple trash mob packs and ended up getting 2 epic gems.

Hopefully tonight people will show up and we'll kill Anatheron and maybe the next boss.
2483  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: November 05, 2007, 01:30:00 PM
Quote from: "Haven"
We have have like three attempts on Kael. Amazingly, we have zero deaths on phase 1, which is great, but the weapons usually get like 3-4 people by the time the advisors spawn. Pratice makes perfect.

 What is really great about Kael is that I never though I would actually get to see him. Hopefully my dream of killing Illidan before WotLK will become reality.I have read many different forum posts all saying that Kael is pretty hard and when he dies, you can do like half of Mount Hyjal and BT pretty fast, as all those bosses are "easier" than Kael. Time will tell.


It's true.  Kael'thas is the last real cockblock.

Good luck with Kael.

edit:  Or more or less, if you can do kael, you can down the other bosses.  they are hard and require coordination (archimonde comes to mind), but compared to what's needed for kael, it's not as much.

EDIT:

FINALLY killed Kael'thas.  I don't know if we were using a bad strat or what (but i doubt that, since at about 10-15 of our guild is transfers from a bt guild that broke up).  But it feels good to finally down him.  We normally end our raids at 1am EST but we had two great attempts right around 12:45 with a perfect raid make-up, everyone stuck around even though some had things they had to do in real life.  Finally after reclearing trash with our new-found resolve, we killed him at like 1:45.  Couldn't be happier.
2484  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: October 28, 2007, 02:14:13 PM
When I talk about raids, I'm talking about dungeon PvE raids.  City raids group make up isn't that big of a deal.  You just have to have a group of people who aren't fucktards and can listen.

Paladins are getting more flak than before because raids are now 25 man.  Out of the very limited healing spots, paladins were and still will get the spotlight while other classes are undesired.

That's the problem.

Rogues and dps warriors used to have the same problem as well.  They fixed it and I'm happy for them.
2485  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: October 28, 2007, 01:12:33 PM
Quote from: "Dave"
Also, if they nerf blessings like you ask for, on top of the other nerfs they're implementing, there would be no reason for anyone to ever roll a paladin again. Personally, if they do that, I think they may as well make it so that only one enemy can be sapped no matter how many rogues there are in a group, or make poisons useless if there's already another magic DOT on the enemy. Or some stupid shit like that.


Not really.  I thought you couldn't raid yet?

Having blessings max at two would allow other classes to regain some footholding in the raiding scene.  When most fights need 6-7 healers (8 tops), 3-sometimes 4- of them being paladins, that doesn't leave much room for other classes -- maybe 1 druid, 1 priest, and 2 shaman.

All it's doing is leveling the playing field.  Even post 2.3, paladins are still going to be on-par with other healing classes on single target healing (since no one can take that away from shamans).  The only thing 2.3 is doing to paladins heal wise is nerfing their ability to downrank as easily.  It should have been this way from the beginning.  Now it's just that anymore they aren't so over-the-top God mode that they used to be.

Given blizzard's track record my suggestion is much more likely to happen than them actually fixing the problems of the other classes.  I don't have a problem with how blessings are right now, but I do get annoyed at seeing 2 out of the 4 healing classes being needed very minimally at one per raid.
2486  Media / Single-Player RPGs / A practice in objectivity on: October 28, 2007, 11:52:10 AM
Hmm, oddly enough I'm replaying BoFIII at the moment

Pros:

+Quirky side-missions make for an interesting gameplay experience (training Beyd, making shisu, etc)
+Fairly in depth character customization with the master system, but not too in depth that characters lose their individuality.
+Story is decent and is not insanely long (which is a plus to me, I'm a little tired of 70+ hour games)

Cons:
-Some characters are fairly bad and it takes work to make them worth using (I'm lookin' at you, Nina!)
-Game is too easy for the most part


I can't really think up too many complaints at the moment.

Next game: Valkyrie Profile 2
2487  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: October 27, 2007, 11:46:49 PM
Quote from: "Dave"
I realize that everyone is a selfish cocksucking prick in this game and they never want to do anything without something to gain for it that outweighs everything they could possibly be doing at that moment


No.

The whole server is bad?  I doubt it.  You can try to explain how bad it is, but I really doubt it's that much worse than any other server.  Every server has their idiots, their elitist opposite faction that ganks the opposing faction anytime they can, and people who are just plain asshats.  You're going to have to group with them at some point to better gear yourself for karazhan.  Honestly even if your friends are in the guild, I don't think it's a good idea to be joining what sounds to be a raiding guild.  That's just how raiding guilds are in general with lower levels.

As for your trouble leveling, my sentiments are the same as Darkrider's.  I leveled a priest holy spec from 60-70.  That is far worse than any competent paladin spec for leveling.  I also did this as soon as BC came out, so there was no looking up thottbot or wowhead.  If you can't figure it out easily by reading the quest, skip it.  There are a ton of quests out there in Outlands.  Shit I dinged 70 without even TOUCHING Netherstorm, and I know a lot of others who have too.

So I'd look for another guild and worry less about finding a raiding guild until you're ready to raid.  I generally had more fun leveling up in guilds that had more people at my level.  Even smaller servers are bound to have a couple of these guilds.

PS:  Nobody likes grinding.  Paladin is the least fun class to level imo.  

Also I don't know if you saw the 2.3 PTR patch notes, but if you're planning on being a paladin healer because of how great they were/how much they're needed (which a lot of people rolled pallies because of), while they still do have good survivability and low threat heals, they are not the top dog anymore by a long shot like they used to be.  They're getting nerfed again and other healing classes are getting buffed.  I don't know if you enjoy playing a paladin or not, but it's not worth it to force yourself to play it if you don't like it.

edit:  paladins will still be needed of course.  until they nerf blessings, there will always be a minimum of 3 paladins per raid in an optimal setup.  honestly i think they need to nerf blessings so that each person can only have 2 blessings on him at any time.
2488  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: October 13, 2007, 07:20:53 PM
Quote from: "Haven"
Yeah, we are working on Vashj right now and when 2.3 goes live, we hope to have Vasj down and then work on Kael. The Advisors and Weapons are getting -10% HP, so that should ease it up a notch.


yeah, the nerf is kind of lame imo.  the fight is really great how it is, but i guess the nerf isn't that big of a deal.  the execution still has to be right, it's just a little less reliant on hardcore dps than before.  we usually go in with 5-6 healers, this would let us have one more if needed, but that generally doesn't seem to be the problem.
2489  Media / Single-Player RPGs / Fire Emblem DS!!!! on: October 11, 2007, 12:23:23 PM
it's about fucking time.  best news of the day.

edit:  I really like the graphics for some reason.  Not real sure why.
2490  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: October 11, 2007, 12:20:26 PM
Yeah, I agree.  I remember trying to get attuned for tempest keep and trying to find a group for it that could do it in the quest time limit.  

Anyways, we've been working on Kael'thas for 4 days and we've got him to 60% in phase 4.  Just 10% more and we would have had loot and access to Mount Hyjal pretty much.  I'm pretty sure he'll go down before the server reset.  I'm also pretty sure that I've spent over 50g on repairs and I wear cloth.  This is what makes WoW entertaining PvE wise imo and other mmo's like ffxi can't compete with (can't really speak for EQ though).

Overall a pretty amazing fight.  Definitely one of the top notch encounters to date and requires a lot of coordination between players.
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