Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kevadu

Pages: 1 ... 276 277 [278]
Single-Player RPGs / Re: Megami Tensei Topic
« on: March 25, 2010, 12:26:31 PM »
Maybe I'm living in my own P3/4 soundtrack loving world...seriously these or oft despised? They are so much fun and are as important to the atmosphere of the games as the art imho. Anyhoo I love Meguro's work...I have a massive playlist on my Zune of all my Mega Ten soundtracks and I just shuffle em most of the time.
Been holding off on the SJ soundtrack untill after I at least get a chance to boot the game lol.

Well, I wouldn't say I hate the soundtrack as a whole, but I must say that I found P3's battle theme very irritating by the end of the game.  It's not something I mind listening to once or twice but for the amount of time you spend listening to it in that game it just didn't work for me...I actually found myself trying to finish all my battles before the chorus kicked in.

IIRC it's official according to NISA.

Really?  NISA has certainly said they're working on it and they've indicated it will probably be a summer release but I haven't seen anything official or as specific as June.  Since they just announced Trinity Universe for June I wouldn't be surprised if we see this in July or August.

Great news.  wildcard, NISA ought to be releasing Rorona in the US sometime this specific date yet, though.

General Games / Re: Yakuza 4
« on: March 19, 2010, 02:47:35 AM »
I finally got around to trying the Yakuza 4 demo on the Japanese PSN.  For some reason I liked it a lot better than what I've seen of Yakuza 3 so far, even though the gameplay is basically identical.  I think it's mainly just the way the story was set up (though it was just a demo, of course, so it was only a small piece of the puzzle).

But this has kind of convinced me that I ought to pick up Yakuza 3 if only to increase the odds of actually seeing Yakuza 4 on the other side of the pacific sometime...

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: February 16, 2010, 04:22:45 AM »
Finally started playing this game.  I'm still pretty early into it but here are some thoughts:

  • The combat is very Tales-esque.  You control one character at a time (though you can change which) while the others are AI-controlled on a realtime battlefield and mostly mash the attack button.  Love it or hate it, but it does work nicely for the whole defend-the-revytail aspect of the game.  Your revytail will have a zone around her in which she will start taking damage if an enemy even enters it.  Your allies will also be healed in that zone (but very slowly).  There is a special attack button that will send enemies flying out of the zone, but only if they are already in it so you can't try to reposition enemies arbitrarily.  Most of the time against regular enemies it really just makes the most sense to have your forwards rush in and kill things as quickly as possible but in boss fights it might be worth it to hang back in the zone while you charge up a big song magic attack.
  • Parties are back to the 3 forwards + 1 revytail formation of the first game.  No more combo song magic, I guess.  Well, I'm perfectly OK with that.
  • There is some gimmicky use of the PS3's sixaxis controls.  I thought developers were past that?  Well, it's not a big deal since it's just a shake-the-controller-to-activate-an-ability kind of thing so there isn't any real precision required but in the same sense it could easily have been done with a button...
  • The music is typical Ar Tonelico (if there is such a thing) but nothing really surprising yet.  Well, I like it but not as much as I liked the first two game's soundtracks.
  • Not enough voicework!  OK, so there is a lot of dialogue in this game, just like there was in I and II so this isn't really anything new.  But part of me was really hoping that will all the extra space on a blu-ray disc they would actually try to voice at least all the plot scenes.  I don't care too much if a random townsperson doesn't have a voice but when there is voice in one cutscene, no voice in the next, and then voice in the one after that, etc. it gets a little annoying.  And, well, given my limited kanji-reading abilities I have a much easier time understanding things when the lines are voiced
  • The graphics are...good.  Not really great, or anything.  It's a decent enough 3D engine with a scripted camera.  It certainly isn't going to win any awards for graphical prowess, however compared to the pseudo-3D garbage of Ar Tonelico II's dungeons (honestly I would have preferred the simple 2D engine of the first game over that) this is a giant leap forward.  If you like cell-shaded anime-style artwork, anyway.  There is some animation wonkiness, however, so things are still far from perfect.
  • I am still very early on in the game so I can't say much about the story but so far it is uber-cliche guy-decides-to-save-random-girl-he-just-met kind of stuff.  I have little doubt that things will get more complex as it goes on, though
  • Overall I definitely like it.  I also find myself wishing I studed kanji harder back when I was learning Japanese...oh well.  If nothing else I will certainly improve my skills at looking up kanji...

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: February 06, 2010, 08:04:50 AM »
I was in Akihabara yesterday and picked this game up (as well as a whole lot of other things...boy did I spend more money than I was planning to...).  I'll post some impressions when I get back to the states (where my PS3 is...) and actually play it if folks are interested.  That will be in a bit over a week.

Single-Player RPGs / Re: How long do you play games a day?
« on: January 27, 2010, 05:20:44 PM »
Okay what the hell. This is my education.

Highschool. 40 hours of class a week, because of eight hours of class per day five days a week.

College. 18 hours of class a week (unless you get special permission and then you can go up to 21, if they like you*). Less even distribution, but never more than six hours a day (and if you have six hours of class on some days, you probably only have three or four days of class a week or something).

Highschool. Homework was pretty much nightly. Reports were frequent.

College. Homework happens when the profs feel like assigning it. Reports aren't particularly common outside of like, history and english majors.

So seriously. I have far, far, far more free time now than I ever did in highschool. Did you all go to the easiest highschools on earth or something?

My experience was the complete opposite.  There was lots of busywork in high school with daily assignments and the like, but the actual work was a breeze.  Heck, I could remember getting most of my homework done during the breaks between classes.

College on the other hand...true, I didn't spend as many hours actually in class.  But that means nothing.  I guess this is the difference between somebody doing liberal arts and somebody doing hard sciences or engineer, but the vast majority of my classes gave weekly problem sets and the problem sets were quite substantial.  They could easily take 10-15 hours each and I would usually have about 4 per week.

Yeah, I really could have 60 hours of homework in a week.  Then there were labs and things on top of that.  Plus I worked part time.  My last year was probably the worse...all of the above plus through in studying for GREs and grad school applications.  Well, I was double majoring and math and physics and taking 20 credits a semester...

I gave up gaming in college.  Completely.  I was a gamer before college and eventually picked it up again, but for four years other than an occasional bout of Smash Bros. at a friend's place I didn't even touch a controller.  No, five years really.  The first year of grad school was also pretty tough.  Similar class schedule plus I was teaching...

OK, my my experience wasn't typical.  But it doesn't seem weird to be busy in college to me.

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: January 20, 2010, 03:57:11 PM »
Oh, yeah, 'cuz I got a PS3 that's gonna play import JPN PS3 games, much less am I going to spend the $$$ to import it...


Get my hopes up, and dash them all, why don't you...?

Oh well, at least that's $50~60 I won't have to worry about spending for a while.


Any PS3 will play import games.  There is no need to mod them.

Anyway, I think most of us just assumed you were asking about the Japanese release date, since the game hasn't even been announced anywhere else and your original post wasn't very specific.

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: January 20, 2010, 03:42:16 PM »
Really?! Gamestop doesn't have squat on it, and I don't see anything on NISA's site, either, much less; I can't seem to pre-order it anywhere!

Is it really being released in North America THIS month, THIS year?

You didn't specify North America.

It's coming out in Japan on the 28th.  There hasn't even been an announcement that this game will be coming out in North America at all, let alone a release date.  Though given NISA's past localization times for Gust games I would give it at least a year.

Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~
« on: December 31, 2009, 09:05:21 AM »
I have also been convinced to check this game out.  I do hope it runs on my 80GB b/c PS3, though...

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: November 19, 2009, 09:59:29 PM »
Wow, this thread got ridiculous...

Let my state my opinion:  I happen to like Gust games.

Gen Eric Gui seems to not like most Gust games.

Gen Eric Gui is welcome to his opinion.

Moving on...

Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010
« on: November 17, 2009, 05:14:42 PM »
Disgaea definitely has it's moments but it kind of feels like NIS has been milking that franchise and doesn't have a whole lot else to offer.  Idea Factory isn't even worth considering.  So yeah, that pretty much leaves Gust.  I love a good Gust game, though they do tend to be a bit light-hearted and not very serious.  AT2 broke that mold, though, which is one of the reasons I really enjoyed it.

Pages: 1 ... 276 277 [278]