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334688 Posts in 13706 Topics by 2200 Members
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1  Media / Single-Player RPGs / Re: A Mana series retrospective. on: Today at 07:12:15 PM
If you're talking console games maybe (though I'm a weirdo who really liked XII), but S-E has had several good portable games over the last couple generations of handhelds.
2  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 06:52:02 PM
I don't want to sound like a dick, because im genuinely curious if there is a FF title you don't actively hate on at every opportunity.

Dude, Aeolus hates on everything.  Not just FF or Square games.

He's an equal-opportunity hater.
3  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 01:00:02 PM
= Also, wtf.  "ROCKET TOWN".  MATERIA.  JENOVA. THE CETRA.  MIDGAR.  AAhHAAHH-- FUCKING ROCKET TOWN. What was this place called before Cid made its namesake?  "TOWN"!?

I always assumed rocket town was built around the rocket. Like one of those gold towns out west from the 19th century that sprang up around a gold vein. I'm not sure it even existed before Cid showed up and tried to fly to outer space in a corn silo.

I didn't answer properly last time (I was rushing here).  But I think that makes the most sense.  It's still a lackluster name given the rest of the game seems to have at least TRIED a little, but I like the idea the town was made for it.

Ever been to State College, Pennsylvania?
4  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 19, 2014, 03:45:00 PM
If you saw Fate Zero you should have some idea of the crazy shit Sakura is going through.  But yeah, you'll have to wait for the Heaven's Feel movie for the full story (or play the VN...).
5  Media / Single-Player RPGs / Re: Dragon Age 3 on: October 19, 2014, 12:27:32 PM

Personally I enjoyed the story more in Origins but like the more action oriented combat in DA2 so I think I will be happy but for traditionalists this won't be a return to Baldur's Gate.

I see people talk about the "action-oriented" combat in DA:2 a lot and I don't know what they're talking about.

Differences between DA:O and DA2 combat:
  • The tactical camera is gone in DA2.  It's already confirmed to be back in DA:I
  • Auto-attack is not on by default in DA2.  Though you can still turn it on and that's the first thing you should do when you start the game, unless you just really enjoy mashing the same button over and over for no reason.

...that's all I've got.

OK, so there are cosmetic differences as well.  Moves look flashier in DA2 but none of that has any effect on the mechanics of the system.  Neither game is an action RPG.  You don't have direct control (pressing attack tells the character to walk up to an enemy and attack rather then executing the move where you are and determining damage via hit detection), there is no meaningful blocking or dodging, and the results depend more on underlying dice rolls than player execution.  And as a result if you take away the tactical elements there's little in the way of gameplay left.
6  The Rest / General Discussions / Re: What's the haps? on: October 18, 2014, 11:59:52 PM
Just got back from seeing Hatsune Miku live (well, as live as she gets...) in NYC.  Good times were had.
7  The Rest / General Discussions / Re: A Shout-out to coop multiplayer gaming on: October 15, 2014, 09:34:03 PM
Personally I loved Dragon Crown's co-op.  Playing that game single-player can get dull quickly, but it was made for co-op.  It does ultimately get repetitive but it's the interactions with other players that make it interesting.

This is a bit of a different genre, but how about Portal 2?  The co-op campaign in that is fantastic (way better than the single-player to be honest).  And if you get the PS3 version then you can do couch co-op.  I don't think that's possible with the PC version but correct me if I'm wrong.
8  The Rest / General Discussions / Re: What's the haps? on: October 15, 2014, 08:26:54 PM
I have been known to occasionally eat a raw garlic clove by itself.

...I'm weird like that.
9  Media / Anime, TV, and Movies / Re: Live-Action Sci-Fi Tetris Movie on: October 15, 2014, 05:38:33 PM
The idea of a "Tetris movie" has been a running joke for a while.  There are some fan-made trailers out there:



I'm not sure if these are more or less funny now that they're actually doing it...
10  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 15, 2014, 01:39:43 AM

Too soon?
11  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 13, 2014, 08:08:12 PM
There's a lot of buzz about Terra Formars...and a lot of complaints about the censorship (understandable) and the supposedly 'racist' mutant cockroach designs (I don't know, that seems like projecting to me...).  But nobody is talking about the most important thing: The show is kind of shit.

I don't know, it seems like a random amalgamation of bad sci-fi cliches plus a high body count.  But the backstory doesn't make any goddamn sense, the abilities of these cockroaches don't many any goddamn sense, the motives and actions of a lot of the humans don't make any goddamn sense.  There's not much that does make sense when you stop and think about it.

But I guess it's mostly style over substance.  Except you can't even see the style thanks to the censorship.
12  The Rest / General Discussions / Re: A Game Journal Reborn on: October 12, 2014, 12:29:36 AM
I remember playing the PC port of FFVIII.  The official instructions told you to quit the game by pressing alt-F4.  There was simply no quit option in any of the menus.  Now that's a bad port ;)

And now, that feeling you get when entering a match in Love Live and finding yourself up against not one, but two players with 3 digit ranks.

Then you get a full combo/S-rank on the song so at least you put up a fight.

...then the game crashes.  No points for you.
13  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 08:33:19 PM
I also complain about how easy a lot of modern RPGs are, though I'll still take easy over being a grindfest--which seems to be the other option for a lot of developers.  Especially old school games.

It's worth noting that a lot of the challenge in classic RPGs did not come from individual battles but rather more like resource management on a bigger scale.  If you went all-out in every single random encounter you would exhaust your MP/items/whatever so you had to think about when to use them.  The modern trend of having HP/MP totally restored at the end of every encounter kind of ruins that.  Of course even in those old games when you could carry 99 of every item it wasn't actually a big deal either, but it at least took some work to get to that point.  In early/mid game resources would usually be scarce enough that you couldn't totally splurge like that.

Anyway, I would like to see more turn-based games with combat that actually requires strategy.  And no, that doesn't require grind-based SRPG-esque combat (though it certainly wouldn't hurt).  There are plenty of card games, etc. that require strategy without needing maps and stuff.  My definition of strategy in a turn-based game is simple: Do you have to plan your moves more than one turn ahead or not?  Most turn-based RPGs fail miserably at that test.  Hit then enemy with your best attack unless somebody needs healing, in which case heal them.  You're reacting, not planning.  An example of a conventional turn-based RPG that required some actual strategy would be something like Xenosaga II...and yes, I realize most people didn't like Xenosaga II's combat.  It definitely had its flaws, the biggest being how long every random encounter took.  But I thought it had some pretty good ideas.

I know a lot of people around these parts praise SMT to high heaven but to be honest I don't really think SMT is very strategic either.  If you know what an enemy is weak against and you have the appropriate attack than you would be a fool to use anything else.  If you don't know what the enemy is weak against then you're just playing a guessing game.  Neither scenario requires terribly deep thinking, though I guess it does require slightly more thought than just spamming attack.  Where it does succeed is in the bigger scale preparation aspect.  Again, looking beyond the single battle scenario.  You have to make sure you have a set of appropriately leveled demons/whatever that have the abilities you'll need, and it does take some work to get to that point.  And that's cool, but once you actually get into combat to be honest SMT has never impressed me.
14  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 06:02:02 PM
Also, Ar no Surge isn't really half finished, I have no idea where you're getting that from. Maybe the localization is half finished, but the game is definitely complete in a way that other half-finished games aren't.  Unless you're referring to the slowdown and graphics?  Or the fact that it's a sequel?  Or the whole VN-style, which has been retained in the series for more than 7 years?  I am genuinely curious as to your reasoning that the game isn't complete.

I think he's talking about the practically nonexistent dungeons, palette-swapped enemies, and poor balance (leaning in the stupidly easy direction).  In which case he kind of has a point.

But hey, I'm not the OP.
15  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 11, 2014, 04:06:10 AM
@Kevuda - Did you see any of Sword Art Online II? If so, how is it holding up compared to the novels?

Sure, I watched it.  It was OK.  I wouldn't say it was exceptionally good or bad.  It's pretty faithful to be books, including the disappointing resolution of the GGO arc.  There were a few small changes like
when Kirito introduces Sinon to his SAO buddies at the end of the arc all the male characters--who were present for that scene in the novel--are inexplicably absent.  For some reason it's girls-only.  It's not a big deal but it stuck in my head because it seemed like such an unnecessary change...
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