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1  The Rest / General Discussions / Re: What's the haps? on: Today at 12:24:12 AM
The oceanside has such a big effect on local temperatures.  I laugh at the "bennies" (that's a New Jersey specific derogatory term for loud and obnoxious shore tourists, like the cast of Jersey Shore) who are all "YEAH!!!!" at the first 90 degree day and are all set in their little bikinis... then they run back to their cars freezing because oceanside is chilly in the mornings, like 60 degrees.  That's why Jersey shore shops sell lots of sweatshirts and hoodies. 

I think 60 degrees is about as warm as the water around here ever gets...

I still swim in it ;)
2  The Rest / General Discussions / Re: What's the haps? on: August 23, 2016, 12:05:25 PM
I was much healthier when I was unemployed...

No, seriously.  Since I was trying to save money and obviously had free time I would cook for myself everyday.  I also had time for exercise and stuff.  Now I have plenty of money but no time, which means a lot of eating out or getting take-out...and I don't exercise nearly as much as I used to.  Not really a good combination...
3  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 21, 2016, 03:33:35 PM
Gotta say, I'm surprised so many of you still follow Bleach despite ragging on it so much.  Like many I enjoyed it at first (really, the soul society story arc is still decent even today if you can consider it without all the baggage that followed...), but I haven't touched it in at least 8 years...
4  Media / General Games / Re: No Man's Sky -or- Meet Yoda in the Stars. on: August 20, 2016, 12:58:53 PM
I'm honestly surprised that so many people seem surprised by the blandness.  Did they honestly believe that such a small team was going to be able to craft a world that size and still manage to make every bit of it unique an interesting?  This has always been the issue with procedural generation.  Have we forgotten Spore?

Oh well, hindsight is 20/20 of course and it's not like I was shitting on the game early on either (though part of that is just not wanting to rain on people's parades...) but I was always kind of skeptical about whether this game would be any fun.  It's still a cool technical achievement though.
5  The Rest / General Discussions / Re: What's the haps? on: August 19, 2016, 03:02:59 AM
JavaScript

Oh dear god please tell me that was a joke.

It's a pretty good first language to learn. Easy enough and brings on things you'll use in every other language like conditionals, arrays and object oriented.

Maybe I'm just old...

There are lots of easy to learn languages that have all those concepts (really, what modern language doesn't?).  The problem with javascript is that it has a ton of weird quirks that can pop up in the most unexpected places and that actually makes in an incredible pain to work with for anything but the most simple programs.

Here is a good summary: https://whydoesitsuck.com/why-does-javascript-suck/
6  The Rest / General Discussions / Re: What's the haps? on: August 18, 2016, 11:09:25 PM
I'm going to have to disagree about C++ being a good choice (and I'm someone who programmed in C++ for years...).  It's kind of a shit language from a design perspective, with a lot of hacky, poorly thought-out features.  That might be tolerable if it was a good language from a practical point of view, but actually C++ programming is falling out of favor these days.  For pure performance pure C is still the better choice (and these days might actually have broader community support...) and with proper optimizations a lot of higher-level languages are closer than you might thing.  The fact that many CS curricula use it has a lot more to do with CS curricula not keeping up with the times than with it actually being a good choice of learning language.

Java is a better choice from a practical perspective.  It has actually made huge inroads into a lot of major projects both open-source and otherwise and is pretty much the language of the big data community (well, that and other JVM languages like scala at least...).  It's also generally better designed than C++ though the almost ludicrous verbosity and dependency on a JVM can make it annoying to work with.

Honestly C# is not a bad language either if you can get over its ties to MS...

If you want to feel smug and superior to your peers but not actually do anything useful then learn a functional programming language like haskell.

But probably one of the best languages to start with would be python.  It is easy to learn, follows solid design principles, is widely used professionally, and has a massive amount of freely available library support.  Just keep in mind that the whole whitespace-mattering thing is something very specific to python and does not apply to most languages...

JavaScript

Oh dear god please tell me that was a joke.
7  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: August 17, 2016, 01:28:35 AM
Kevadu, I don't wanna sound like a dick when I say this so I'm trying to keep it curse free just for you...

It just seems fishy that right before the actual release, noticing how many people are looking at this and how big a production this has all been, that they'd decide right before they put their material on discs and available on the servers for download to push the whole thing back 2 months, right in the realm of the absolute busiest shopping seasons in the U.S. and many parts of the world. In a purely business sense, it always made more sense to release for the holiday season, and I'm pretty sure at this point SE is dying to make some money back on this titanic production of (ok one curse) MOTHER FUCKING ALMOST 11 YEARS!!!

You probably are right, but even if you weren't, it's almost guaranteed that no one will ever know otherwise.

I don't mean to belabor the point but, here's the problem I have with that line of thought: Why wouldn't they have just scheduled it for a November release in the first place then?  It's not like anything you're saying is news, so why the last minute decision?

Which is more likely?
1. They suddenly realized there's an issue with the game and had to push it back.
2. They suddenly realized facts about video game marketing that have been true for about as long as video games have existed and decide to push it back for more sales.
8  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: August 16, 2016, 10:55:59 PM
Its probably more of a move to launch around Black Friday/Cyber Monday than anything to do with Persona 5.

Or, you know, because the game isn't done yet.
What could they honestly do in 2 months, taking into account that the last month basically equates to shipping and distribution. 10 years of development and NOW they're nit-picking shit? They either found some breaking glitch or bug, or I'm in line to agree with Aeolus and they want to maximize sales.

The game was technically "done," as in it went gold.

The stated reason for the delay is to incorporate the day one patch and maybe a few other fixes into the game itself, for the benefit of people without an internet connection and to deliver the best game possible. Which strikes me as a relatively minor reason to delay after all the pomp and circumstance of the Uncovered event, but *shrug* I guess I can respect them caring about people who don't have the benefit of modern internet.

Also, it's still two extra months. If they were sticking to their original release date, they'd be working on shipping and distribution right now. Instead, they'll be doing it in October.

They seem to be using the term "gone gold" rather differently than the rest of the industry seeing how they've also claimed that the "patch" will be on disc.  Normally when people say "gone gold" they mean they've finalized the contents of the disc so they can start manufacturing them.  Disc manufacturing is done in one pass.  It's not a friggin CDRW that you can sneak a patch on later.

So either the patch won't be on disc (which would directly contradict what they're claiming) or they were lying when they said the game went gold.

In any event as a software developer myself I feel the need to response to Agent D.'s question.  Because you can actually get a shit ton done in 2 months.  Especially when it's at the end of a long process with many people working on different parts of a big project and you try to bring it all together only to realize that something isn't quite right.  Which is probably exactly what happened...

Basically I don't believe for a second that they would be delaying the game if they didn't think it needed it.
9  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: August 15, 2016, 10:41:44 PM
Its probably more of a move to launch around Black Friday/Cyber Monday than anything to do with Persona 5.

Or, you know, because the game isn't done yet.
10  Media / Game Journals / Re: A Game Journal Reborn on: August 14, 2016, 01:56:02 AM
I swear with every KanColle event I come closer and closer to quitting this stupid game forever.  And while my complains might sound par for the course among these sort of browser collection games, given that I have been playing KanColle for a long time now all I hope you can believe me when I claim it wasn't always like this...

For example, KanColle events have always introduced new ship girls as either rewards or drops.  Rewards you get for sure upon clearing maps in the event.  Drops are, well, drops.  There's a random chance of getting them when you win the battles at certain nodes.  But back in the old days all the major new ship girls were rewards and the drops were just extras (typically DDs because there are a ton of DDs in the game).  And the drops were typically available from many potential battle nodes over the course of the event so you had a reasonably good chance of getting them just while clearing normally.  Of course die-hard collectors (like myself) would go back to try and get any drops they missed, but even if you never got found one it wasn't really that big of a deal (and you would typically get a chance again next event...).

But in more recent events the trend has been completely inverted.  The rewards feel like the extras and all the interesting and unique new ship girls are drops instead.  Not only that, but they only drop from some of the most difficult battles in the event, and typically only on S rank (meaning you completely wiped out the enemy fleet).  Even then it's not like the drop rate is high.  You can easily get 50+ S ranks on a boss node that would have only taken 5 to clear the map while looking for a drop and still end up with nothing.  But it's not like there's any skill involved here.  They're drops, it's pure RNG (which is not to say you don't still get wankers who brag about shit like "I got X on my first try!"...).

Then there's the difficulty selection issue.  You see a while back they added a feature where you can choose your difficulty for each map.  The base rewards are the same regardless of difficulty but if you clear on harder difficulties they typically throw in a few extras.  That's all well and good but there's a slight problem:  Once a map has been cleared the difficulty cannot be changed.  So if you clear on hard that map will always be on hard.  And while drop rates are typically a little higher on harder difficulties, remember that all the good drops are only on S rank and it's a lot harder to get S ranks on hard for some of these battles.  So maybe a drop rate is 4% on hard rather than 2% on easy but you'll only get the necessary S rank 1/10th of the time on hard...it's not worth it.  It's actually a lot easier to farm stuff on easy mode.

Because changing the difficulty resets the boss bar what people typically do is farm on easy while switching the difficulty back and forth to reset the boss bar so they never actually clear it.  Only once they've actually gotten whatever they were farming for do they switch to hard mode permanently to clear it.  While I completely understand this behavior, I still hate it.  I really feel like you ought to be able to clear first and then go back and farm...but it's just not practical to do that anymore on a lot of maps.  And keep in mind that this is all during time-limited events.  It's not like you have unlimited time to actually do all this shit.

Given the amount of time I've already sunk into this game I'm very reluctant to quit but I feel like the way the game has evolved as moved more and more towards the RNG bullshit end of the spectrum and I don't want to just play a fucking slot machine.  I honestly feel like the game used to a lot more 'fair'.  Not to say it was easy but if you were properly prepared and put in the effort you could always get the rewards.  And I don't feel like that's the case anymore...
11  Media / General Games / Re: Misc. Gaming News Topic on: August 08, 2016, 09:49:38 PM


The problem with Arcades was that Consoles eventually caught up with the technology and the business model was no longer viable outside of Japan (not that its particularly viable in Japan either, but the infrastructure was still there and something, something, gambling parlors, something Yakuza fronts, something).

That was probably the main reason. I also think that arcade games weren't profitable at 25 cents a play and too expensive for a poor HS/college student like me at 50 cents a pop. The arcades needed a 37.5 cent coin.

50 cents...you haven't been in an arcade in a while, have you?  Plenty of them are $1+ now...
12  The Rest / General Discussions / Re: What's the haps? on: August 06, 2016, 09:05:50 PM
Imma vent a little here but:

http://www.cnn.com/2016/08/02/health/millennials-less-sex-than-gen-x/index.html

Apologies for some of the related links being vaguely NSFW there (thanks for keeping it classy, CNN) but this is one of the more... weirdly dehumanizing things I've ever read.

Why is it dehumanizing?  Seems like a pretty normal article to me...
13  The Rest / General Discussions / Re: What's the haps? on: August 05, 2016, 11:10:24 PM
An abstract rant:

Imagine you have two categories of things: A and B.

There is significant overlap between them.  Meaning there are a lot of examples in both A and B.  Nevertheless, they are two distinct categories with examples in A and not B and examples in B and not A.

Imagine you are investigating an issue in category A.  There are many examples of this issue in the A and B overlap but there are also examples in A and not B.  There are no examples in B and not A.

Why the fuck do you keep calling the category you are investigating 'B'?!
14  Media / Single-Player RPGs / Re: Persona 5 on: July 31, 2016, 02:28:28 PM
If nothing else this game looks stylish as fuck.


A JRPG with a fishing minigame?!  That's never been done before!
15  Media / General Games / Re: How much do you care whether something is interactive or not? on: July 31, 2016, 02:22:49 PM
I've actually thought about this topic a lot, actually.  I often feel like the gaming news media is trying to tell me that interactivity trumps all and I should hate cut scenes and love things like sandbox games for their more organic, emergent gameplay.

Yet personally I don't really have any problem with cut scenes (so long as they're well-written anyway...) and find sandbox games to be completely tedious.  I have limited time to play games and don't want to have to spend it trekking around in the wilderness just to find the next interesting gameplay bite.  Give me a game that directs me to the next objective so I don't have to waste my time any day.

I do like the trend (that started with the original Half-life, really) of making scripted that themselves feel interactive even if they ultimately direct you to the same conclusion every time.  But that can be hard to do well and I'm not going to hate a game for resorting to non-interactive cut scenes to fill in some of the gaps.

I don't think I'm alone in this opinion either.  Although it's not really my cup of tea, if you look at the popularity of something like the single player campaigns in COD then clearly there are a lot of people who enjoy that sort of linear, cut scene heavy, scripted gameplay.  And yes, I said COD single player.  I realize that it's "common sense" to a lot of people that "nobody plays COD for the single player campaign".  Except that Activision's own statistics based on achievements/trophies have shown that the majority of COD players don't even touch the multiplayer.  The single player campaign is clearly important to a lot of people.

That all said, you can clearly go too far in taking freedom away from the player.  Line in Xenogears' second disc which I couldn't even stand to play...
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