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Have a great 2015 from all of us at RPGfan. :)
351652 Posts in 14323 Topics by 2253 Members
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16  Media / Game Journals / Re: A Game Journal Reborn on: January 17, 2015, 09:04:44 PM
You know, we talk about this game enough we really should just make a thread for it...actually, I'm going to go do that.
17  Media / Game Journals / Re: A Game Journal Reborn on: January 17, 2015, 03:35:57 PM
Seriously, if it weren't for the guaranteed SR+ when spending 50 gems I feel like I would never have scouted any SRs...

I have never gotten more than 1 SR+ when doing the 50 gem scouting while 1 SR+ was guaranteed.  Basically I've never gotten more than the minimum you can get.  The one bit of luck I've had is that I did get URs on two occasions but in both cases it was instead of an SR, not in addition to.
Doing single honor student scouting (which I still do occasionally because I get scouting tickets from events and stuff which can only be used towards single scouting) has never given me anything but Rs...never.
One time I made a mistake of doing 50 gem scouting when an SR+ wasn't guaranteed (it frequently is but not always, check your notices) and got 11 Rs...mind you, even without a guarantee the odds of getting an SR in 11 attempt ought to actually be pretty good but not for me...

If it weren't for my 2 URs I could honestly claim that my scouting luck was literally as bad as it could possibly be...
18  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 16, 2015, 06:58:47 PM
For the Love Live fans:

19  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: January 15, 2015, 02:19:39 PM
Winter 2015 can't come soon enough.

* Kevadu looks at calendar

Uh...I've got news for you.

::In my best Dunban accent:: Electric Gutbuster! What... Giving up the sword already?

Yeah, in all seriousness Winter 2015/Spring 2016 is probably more realistic for U.S. localization. I have to admit I was disappointed with the New 3DS Xenoblade port. In the Nintendo Direct they said the port was handled by a different team that was responsible for bringing Donkey Kong Wii to the 3DS, so not Monolith Soft. I played 100+ hours in Xenoblade, so I got a little burnt out chasing all the mini-quests, so by the time Xenoblade Chronicles X comes out my body will be Reggie, haha.

I guess I was being too subtle, but this is kind of a pet peeve of mine.  There is only about a week of actual winter in December.  The vast majority of winter is in January, February, and March.  That's why "Winter 2015" would normally refer to the period we are in right now.

Unless you think it's going to be released in the last week on December (on/post Christmas...yeah, that's totally going to happen) then calling a November/December release "Winter 2015" is just wrong.
20  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 14, 2015, 11:22:04 PM
KanColle ep. 2 featured an instant repair bucket.  That alone made it worth watching for me.  Though it really does solidify my impression that this show is nothing but fanservice for people who already play the game...
21  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: January 14, 2015, 08:18:43 PM
Winter 2015 can't come soon enough.

* Kevadu looks at calendar

Uh...I've got news for you.
22  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 13, 2015, 10:53:21 PM
Somebody give me a reason to keep playing this game because I'm about ready to drop it.

The hero is a spineless idiot.

Pretty much everyone in your party is annoying (with the possible exception of Sonia, but she's bland and inoffensive at best).

The villains are cheesy Saturday morning cartoon stereotypes.  They're always spilling their evil plans for no particular reason, overpowering the heroes (in custscenes of course) and then being all like "I could kill you anytime but I won't for...er...reasons...", and then wandering off.

Speaking of the above, why is the game constantly telling me that I'm losing (as the characters) after winning fights (as the player)?  I hate that shit even when it's done sparingly, but this game does it all the friggin time.

There is so much talking about inane shit.  Well, I suppose I should be used to that in modern JRPGs.  I mean, I played through friggin Ar Nosurge in Japanese and they never shut up in that.  But I at least (mostly) liked the characters there and the dialogue was occasionally funny.  This game commits the worst sin: It's just boring.  Everything feels so bland and uninspired.  And for god's sake, they're supposed to be at war.  Why are they stopping every 10 minutes to hang around town and talk about things like how Kirika doesn't like carrots?  Is that really important?

Holy hell does this game have the laziest sidequests you've ever seen.  It's all kill X monster and collect Y items.  But here's the worstbest part: They repeat.  Just wait a little bit and you'll be able to kill X monsters again!  So you don't even get the sense of progression that comes with checking them off...best to just accept everything and not go out of your way to complete them.  Let it happen when it happens.  But why even have quests then...

There is only one exit from the little castle town where you spend all your time (which is kind of messed up when you think about it...), meaning you will trek through the exact same fields every time you go anywhere.  It's really getting old.  Isn't it about time they gave me some sort of fast travel option?

Speaking of which, why aren't there any other towns?  Is this a one-town country?

Combat is OK, but it's not that special and it's not enough to carry this game.  I also don't like only having 4 force skills available at a time with the number you learn...really disincentivizes you from experimenting if you have a couple skills you already like.  Tales games at least usually give you 8 arts at a time.

23  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 12, 2015, 03:51:30 PM
I'm really feeling like trying something from the 90's (or even late 80's), or rewatching if I've seen it before. Any suggestions? Something Sci-Fi and/or fantasy would be great.

That's super-broad so I'm just going to say...Legend of the Galactic Heroes.
24  Media / Single-Player RPGs / Re: Tears to Tiara II is being localized on: January 12, 2015, 03:34:10 PM
I don't mind a lot of talking as long as they're saying something interesting

Which is unfortunately why Shining Resonance is seriously starting to bore me...
25  The Rest / General Discussions / Re: Obligatory 2014 Thread: Your Year on: January 11, 2015, 07:38:12 PM

Minor quibble, but Love Live is on Android too (that's actually what I've been playing it on).  You talk about it like it's iOS-only.
26  The Rest / General Discussions / Re: Youtube on: January 10, 2015, 06:53:02 PM
Welcome to Fanfiction.net! (And Wattpad)

This has inspired me to write some self-insert yaoi.
27  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 04:23:28 PM
The game is huge.  And the fanworks around it are huge.  (I think due to the fact that the game has a huge cast of characters people like but also leaves details ambiguous enough that there's plenty of room for personal interpretations.  Perfect formula for fanwork-explosion.) But as an anime?  That's something new and it doesn't exactly feel like a natural fit.  It was never going to be easy to pull off and it's not going to please everyone.  So no, I wasn't expecting the anime budget to be huge.  Decent, but not huge.

As for arrows into planes...I don't think you're ever going to find an explanation beyond the fact that the original artwork depicted carriers as archers.  Then the animators had the problem of how do you depict archers launching planes.  What else could they have done?
28  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 02:06:14 PM
Honestly, Annubis, the only thing that surprised me about your post was how much you disliked the animation.  I honestly thought it was pretty solid.  I mean it certainly isn't Fate/Stay Hype: Unlimited Budget Works or anything, but I've seen much, much worse.

But regarding the general lack of explanations, character cameos, etc this really feels like a show made for people who already play the game.  Or at least have read some of the numerous manga adaptions.  I don't feel like it stands on its own which is kind of why I wanted to hear the opinion of somebody who doesn't play the game in the first place.  You just confirmed my suspicions.
29  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 05:08:41 AM
- The only risk to these 'characters' is from overexposure from an explosively sudden lack of clothing and the occasional grope (tentacle or otherwise).

Sorry but that could not be less true.  Permadeath is very much a part of the game.  It's avoidable if you play carefully, but the threat is always there.  Beyond the game itself, there are a shit-ton of doujins and stuff out there focusing on the life and death of these characters.  It's weird but there's just way more talk about mortality and the risks they face than in any other property that I can think of.  In fact there's so much of this stuff that it almost starts to feel like there's an anti-war message, in the sense of look-how-much-this-war-is-making-these-girls-suffer.  Which is kind of odd for a property that is ostensibly glorifying WW2 warships...

I keep talking about fan works but...it's not like there's much to go on other than fan interpretations.  The game really has no plot (though it does have some heart-breaking death lines which is probably where a lot of this stuff is coming from).  And the anime kind of feels like an animated doujinshi anyway...

- There are no guy ships because why would any self respecting man (re: The Admiral (re:re: the Player's Avatar)) waifu another man? If you want the male version, go look up WWII's Pacific Theater of Operations.

And ships have traditionally been given female names and personas since sailing began.  Well, most places...Germany would be an exception.  I have no explanation for why Bismarck is a chick ;)

-As for why the bad guys are Space Tentacle Aliens, its likely that the devs wanted to perhaps leave the door open for waifu-ing American WWII era ships later on down the line instead of straight up making them the bad guys.

I'm pretty skeptical that they'll ever include American ship girls in the game.  The true nature of the abyssal fleet is something that KanColle fans debate endlessly.  The use of inches for their equipment and things like "hellcat" fighters (technically it's written in kanji but that's the literal meaning of the characters) certainly seems to indicate American ships...but then you have things like torpedo cruisers in the abyssal fleet (a sub class of ship never once used by the allies in WW2) and trying to identify a particular abyssal with any specific ship/class inevitably leads to inconsistencies.  And then certain event bosses were very clearly modeled after specific bases/ports/etc., not ships at all...

I kind of feel like there's no way they could actually answer this question without making people mad, because they enjoy the ambiguity.  But one fan theory that seems fairly popular is that if the girls in your fleet are the souls of old warships/whatever then the abyssals are corrupted versions.  And they could potentially be from any navy, which is probably the only way you can actually rationalize everything...
30  Media / Game Journals / Re: A Game Journal Reborn on: January 07, 2015, 06:14:20 PM
What's not to like about Graces?  Well, the dungeons, maybe.

...but I loved the dungeons.  Honestly if I was ranking the things I liked about that game (and I very much liked the game overall), dungeons would probably be second after the battle system.

Mickeymac92 is right about the world being really small, but I don't know that kind of worked for me.  Like, it cuts out a lot of needless cruft and takes you straight to the things I enjoy: story, battles, and dungeons.  Even when there was backtracking it didn't take very long to backtrack.  In fact it was so easy it hardly mattered.  But the dungeons were certainly not small.  They were big, meaty, and satisfying.  I kind of feel like dungeon design has become and almost dead art in a lot of modern JRPGs...or hell, just RPGs.

(This may be part of the reason I'm not crazy about open-world games.  Wandering around through some big, empty forest just isn't that interesting to me...)
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