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Subject: 999 (Nintendo DS)
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319583 Posts in 13044 Topics by 2145 Members
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1906  The Rest / General Discussions / Re: What's the haps? on: April 04, 2012, 01:44:55 PM
The pacific northwest is hard to beat for outdoor activities.  Such a beautiful region.
1907  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 05:26:21 PM
I feel like we're arguing using two completely different sets of facts or something...

My alchemists typically have between 60-100% the HP of the other characters (there's a big range because there are big differences between supporting characters in that regard...) and take maybe 10-15% more damage per hit.  Meanwhile, their regular attacks do 1/3 to 1/2 the damage of the other characters (which is a heck of a lot better than a D&D mage does with a crossbow...if you're not taking into account attack bonuses and AC then that's a totally invalid comparison, since in D&D rules not hitting a significant fraction of the time is normal, and a major part of the reason to be a fighter type is because you will hit a lot more often).  Weaker?  Sure.  Anything like the dramatic difference in Ar Tonelico?  Not even close.  Reyvateils are like paper without their protects.  They'll be done in even with a couple weak attacks.  Atelier alchemists are more light slightly below-average fighters...

I have to wonder how you're equipping your alchemists if they die so easily in your games.  Equipment in Atelier is strictly additive (your attack power is just base+bonus from your equipment, etc.), so having good equipment makes a huge difference, especially for characters with lower base stats.  In fact it's not really that hard to have your Alchemists dishing out more damage and taking more hits than your other characters.  In Totori there's even a platinum ingot you can buy early in the game--long before you would normally be able to make one--if you just save up enough money.  Make a weapon for Rorona (as soon as you get her) with it and she can pretty much kill any regular enemy you encounter at that point in the game with one regular attack.  But her attacks are area effect, which pretty much makes her unstoppable with just regular attacks.  No that's not a typical thing to do but it's an example of something you can do and it's really not that hard if you make it a goal.  Managing equipment is as important (maybe more important) than leveling up or making alchemy items in these games, so if you're not doing it then you're not playing the game right.  Especially since equipment is an investment.  Making better equipment makes your characters stronger which makes battles faster which actually gives you more time in the long run.

Ar Tonelico takes an old idea to an extreme.  The Atelier games are nowhere near that extreme.  In fact I think they're pretty mild examples of the old idea.  Calling it "Ar Tonelico downgraded" is completely silly.  That's like calling a propeller plane a downgraded jet...when the propeller plane came first.
1908  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 03:14:49 PM
I have to completely disagree on all points.

Your D&D/Pathfinder example is ridiculous.  Have you ever played D&D?  Yes mages have weapons besides their spells, but the damage-dealing potential isn't even the same order of magnitude.  If anything they're worse than an Atelier alchemist fighting with physical attacks.  And wands...wands essentially are alchemy items...

The 'stand in the middle of combat' thing is exactly what pretty much every JRPG does (which Ar Tonelico being one notable exception...so I don't know why you think it's similar to Ar Tonelico...).

They're strengths are completely relevant the entire game.  I never had trouble keeping spare alchemy items in stock, without needing New Game+.  Particular in Totori, where combat was far more relevant than Rorona.  Totori was my main damage-dealer even early on.

Finally, I think you are exaggerating how 'weak' the alchemists are far too much.  Yes their stats are lower, but not by that much.  They can still take hits.  It's nothing like Ar Tonelico.  It's much, much more like the standard mage type you will find in any other JRPG.

As far as there not being any male alchemists who fit that archetype, did you play Atelier Iris?  Klein was pretty useless without alchemy (though again, with it he was probably the best damage-dealer in the game).

So yeah, I literally can't agree with a single thing you said.
1909  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 02:56:36 PM
If they want to make another Ar Tonelico game just make one; stop forcing that series' mechanic into Atelier.

I don't have the slightest clue what you're talking about there...

I think in the sense it's about protecting weak characters so they can do their "strong" thang.

Eh?  But that's been part of RPGs since Dungeons and Dragons.  It's one of the most basic types of party dynamics.
1910  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 02:44:36 PM
Uh...the alchemists are extremely useful in combat.  I think they're some of the most powerful characters in battle.  Yeah they're useful because of their alchemy toys, but so what?  That's like criticizing a mage for only being useful for magic...

If they want to make another Ar Tonelico game just make one; stop forcing that series' mechanic into Atelier.

I don't have the slightest clue what you're talking about there...
1911  Media / Single-Player RPGs / Re: Hyperdimension Neptunia mk2 on: April 03, 2012, 02:25:41 PM

That was an April Fools joke you know...
1912  Media / Single-Player RPGs / Re: Dragon Age 2 on: April 03, 2012, 03:06:46 AM
A lot of DA2 haters here...

It's definitely a flawed game.  It was obviously very rushed (the constant dungeon reuse and limited number of locations being the most obvious points), but I honestly like what the game was trying to do better than the original.  It's telling a much more nuanced political story that takes place over the course of a long period of time.  I liked the story.  I liked the character interaction, even though I didn't always like the characters.  Party members had actual goals and motivations that went beyond following you around and doing whatever you wanted them to.  Some times they were dicks, but they generally well-motivated dicks.  I honestly think trying to please all your party members is the wrong way to play the game.  I played the game in-character and had a significant number of people leave over the course of the game, but I'm fine with that.  It made more sense to me than trying to bend over backwards to please them.

I honestly think DA2 is a much more original and ambitious game than DA:O, but it was crippled by a rushed development process.
1913  Media / Single-Player RPGs / Re: Google Maps's April Fools joke on: March 31, 2012, 04:16:04 PM
Wow, I saw this earlier but I didn't realize it affected street view too!  Awesome ;)
1914  Media / Miscellaneous Games / Re: Asura's Wrath on: March 30, 2012, 09:48:46 PM
What?!  Capcom is charging money for new content?!  That extends the game?  How dare they!  Get the torches and pitchforks!  DLC should just be for palette swaps and disc unlocks!

Seriously, do you guys even know what you're complaining about anymore?
1915  The Rest / General Discussions / Re: What's the haps? on: March 30, 2012, 02:48:07 AM
Working on my dissertation.  Writing, writing writing...all I've been doing lately is writing.  I barely even leave my apartment these days except to get food.  I just wake up and write, break for food, write some more, repeat.  I'm going stir-crazy and feel mentally exhausted.

I think I'm starting to see the light at the end of the tunnel, though.  Little by little this thing is starting to come together...back to writing.
1916  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 30, 2012, 02:40:43 AM
Did you ever watch My Otome? That's like My Hime, but done better.


...wait what? Granted it's been a long while since I have seen it; but I recall Otome being slightly lower caliber than Hime. It basically takes the cast, flanderizes them, and then slaps a less cohesive plot just to slide in a mildly higher level of fanservice compared to it's original.

If memory serves it was pretty much directed at a different audience as it just came off as goofy and lighthearted; a drastic alteration from the melodrama of the original (which I personally prefer).

Edit: Quick glance at TVTropes pretty much confirms my memory hasn't failed me yet. 'Lighter and Softer', 'Hotter and Sexier', and probably a scene that deducted major points in my book 'Naughty Tentacles'.

Agreed.  My Otome was...weird.  It felt like the My Hime characters were doing a play or something.  I didn't think My Hime was particularly great or anything, but I liked it a whole lot more than My Otome.

  Spice and Wolf (been meaning to watch it for nearly a year now, give or take)


^^^^^^ love it, love it, love it

One of my all-time favorites.
1917  Media / Single-Player RPGs / Re: NISA Announces 3 PS3 RPG Releases on: March 30, 2012, 02:31:33 AM
If NISA games are niche; Sword Girls is niche-niche. So...I'd hate to be working at NISA's PR department tomorrow. XP

Maybe niche fans are less insane than niche-niche fans?

What needed censoring?  I haven't been watching the game.

I refer to my previous post.
1918  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: March 28, 2012, 04:32:08 PM
Well Double Fine got something like 3 million for an adventure game, so I don't agree that half a million seems high.

In addition to what others have said, keep in mind that the Double Fine thing was for developing a completely new game.  This is just localization!  The game is already done.  Half a million does seem like an awful lot for localization...
1919  The Rest / General Discussions / Re: The NEW Game Journal on: March 28, 2012, 01:42:08 PM
I can't get over the fact enemies don't respawn tho. Whenever I start a new RPG I like to go out and grind at first, build up some money and stock up on stuff. If enemies don't respawn it feels like I am restricted in a few ways. I couldn't get into ME games, but again, I'm going to give Bioware a fair chance, their games get such high praise they are hard to overlook. If this no-respawn hurts the Dragon Age experience I'm gonna be very very catious before ever buying another Bioware game. So far the Elder Scrolls and Blizzard games have surpassed Bioware in my opinion by far ( not to get into other companies). Enemies respawning seems like a pretty basic feature for an RPG to have...

(~_~;)

You've got to be the first person I've ever heard claim that grinding is a feature...

DA:O is designed so that you don't have to grind.  If you just want to build up your party there are always interesting sidequests and stuff, which is far more enjoyable (for me, anyway...) than just walking back and forth fighting the same enemies over and over...but if you really want to grind you can always try walking between locations on the world map.  There's always the chance of a random encounter there (yes, some are scripted but there are random ones too).
1920  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: March 28, 2012, 12:29:22 AM
I saw a lot of people getting excited about this over at Siliconera, so I guess somebody likes this series.  Personally, I'm with Dice on this one: There are so many overlooked and better games out there...
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