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1906  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 07, 2013, 07:30:40 PM
Namco Bandai said August 6th themselves at a media event last week.  Maybe Gamestop should talk to them...
1907  The Rest / General Discussions / Re: The NEW Game Journal on: April 07, 2013, 05:42:12 PM
So, a combination of wanting more stuff to play on my Vita and morbid curiosity caused me to get Senran Kagura Shinovi Versus.  Yeah, that's right, that game.  I've heard a number of people say that the gameplay was surprisingly good, but is that just because their expectations were so low?  Well, I decided to find out.  When I put the game in my Vita the icon for it on the homescreen was a closeup of a pair of oversized breasts.  Not off to a great start here...

Before talking about the gameplay I want to say that he 'story' (such as it is) is some of the most inane drivel I have ever encountered, and that's saying a lot.  Calling these characters 2D stereotypes is an insult to 2D stereotypes.  You can describe everything you will ever need to know about most of them in a single sentence (and not a long sentence, either...).  But unfortunately if you play the story mode there is tons of unskippable blabbering that you have to sit through before and after every fight...thankfully there are other modes.

But nobody is playing this game for story or characters, right?  They're playing it for the fanser...I mean, gameplay.  I think based on early screens and stuff some people were expecting a Dynasty Warriors-esque experience, but that's really not the case at all.  While some levels have mobs of mooks to get through they never take much time.  The real meat of the game is all about dueling with the other shinobi.  There are a lot of characters in this game, but they all play pretty similarly.  You have your light attack, a heavy attack that's a bit awkward to use on its own but can be combo'ed from light attacks, jump, dodge, and block (which I almost never used...).  If you send your opponent flying with a combo a tap of the dodge button will have to chase after them and you can continue your combo.  There's also a 'limit break' move that eats a bit of your health and doesn't do much damage but it sends your opponent flying and can be invoked at any time so it pretty much exists for the sole purpose of interrupting combos against you.

Then of course there are the transformations.  In every battle you start out in normal clothes but as you attack your opponent(s) you build up ninja scrolls that give you the option of transforming into your shinobi mode.  In this mode not only are your attacks more powerful you also gain access to your supers.  There are three levels of supers (though you have to unlock the level 3s by playing the story mode and I haven't actually unlocked any of them yet...) which burn the same scrolls you use to transform (1 scroll to invoke a level 1, 2 for level 2, etc) but if used right they can be pretty devastating attacks.  Supers can also be used defensively, too.  If you're positioned right and invoke your super immediately after the enemy invokes there the two can cancel each other out.  So to get access to all of this you want to transform as soon as possible, right?  Actually, there's an interesting twist to it.  The transformation completely restores your health, so you don't necessarily want to do it right away, especially if you're already at full health.  It seems safer to do as much damage as you can in regular mode first, then transform when your health gets low.  Of course if you push it too far you run the risk of getting killed before even transforming, so there's a bit of strategy to it.

OK, it's impossible to talk about this game without mentioning the fanservice.  It's filled to the brim with it, to the point where it's practically comical.  Good combos or super moves will strip your opponent's clothes (and of course the other way around, too), and the whole transformation business pretty much means you have to strip everyone twice (since they get their clothes back after transforming).  Normally they will be left with underwear at least, but if your finishing blow is a super you can strip that too (though censoring marks will magically appear) and then they will appear in the post-fight cutscene in that state.  The thing is, none of these girls actually react to being naked.  The animations and stuff are completely unchanged, and no mention of it is made in the dialogue.  Combined with the blatant censoring the end result is more goofy than titillating.

So what's the final verdict?  Honestly, I could see this game being a guilty pleasure.  The gameplay is actually pretty fun even though I don't think it's particularly deep or anything.  The fanservice is so ridiculously over the top that it's impossible to take seriously, though I guess more easily offended people should stay away.  The game runs well and is decent enough graphically.  The story is...ugh.  But there are enough non-story modes to keep you busy.  My biggest beef about the game is the shitty camera, which can easily get obstructed by things leaving you with no idea what's going on.  And there are tons of costumes, accessories, etc. to get so you can spend all day playing dress-up if you're into that...
1908  The Rest / General Discussions / Re: What's the haps? on: April 07, 2013, 03:44:25 AM
I thought Falcom quit PC development after the Ys Chronicles port..?

Well, the PC versions of Trails in the Sky came first, actually.  They were later re-released for PSP with a few minor enhancements.  Zero no Kiseki was the first title to be native to the PSP.  I believe there's a Chinese PC port or something of it, but it wasn't done by Falcom...

But given the state of the PSP market in the US Xseed is looking into releasing Trails on PC.  Who knows what they would do after that, though at the speed they're going just releasing SC and TC is going to take quite a while so I guess there's no sense in worrying about what comes next...
1909  The Rest / General Discussions / Re: What's the haps? on: April 07, 2013, 01:23:40 AM
By which point they'll be Vita exclusive and that won't help me anyway. WELP.

That's probably not going to happen.  There isn't even a Vita version of the games (well, not a native one, the PSP version runs fine on the Vita).

What is likely to happen is we'll see the PC versions released on Steam at some point.
1910  The Rest / General Discussions / Re: What's the haps? on: April 07, 2013, 12:10:56 AM
Did tits ever a get a UMD release?

Yes, but don't count on it for the rest of the series (if they even come out on PSP...).

Agent D., Klyde was pointing out (correctly) that the PSP Go has bluetooth and can work with a normal PS3 controller which is kind of handy when you're playing it on the TV (though I don't know when else you would want to to that...).

I really recommend getting a grip for the PSP.  I find the system incredibly uncomfortable without one.  But maybe that's just me.
1911  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 06, 2013, 02:24:15 PM
I wouldn't be surprised if they were localizing Xillia 2 in parallel with Xillia (after all, many of the voice actors are the same) so "Tales-filled year" could imply a Xillia 2 release later this year...one can always hope, anyway.
1912  The Rest / General Discussions / Re: Roger Ebert dies on: April 05, 2013, 11:25:44 PM
There's tons of "performance art" that has audience participation.  Not a new thing.

Look, I like a lot of stuff Ebert did and I don't want to badmouth a dead man, but I can't help but think you're being way too kind.  I've read the stuff he wrote about video games and was of it was extremely ignorant.  Not stupid or anything, but ignorant.  It's pretty obvious that he didn't play video games and didn't really know much about them.  Which is fine, I don't expect everyone to play video games or understand video games.  But you shouldn't write about them without doing your homework first, and he didn't.
1913  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 05, 2013, 11:18:36 PM
Watch the official streams, guys.  Funimation got it.  Yes, they're usually a week or so behind but they will be airing it.
1914  Media / Single-Player RPGs / Re: Black Rock Shooter: The Game on: April 05, 2013, 07:57:10 PM
The PSP is a little weird because accounts aren't tied into the system the way they are on the PS3 and Vita.  You basically have your PSN log-in credentials and what acount the system is activated under, but they can be completely different.

What I used to do with my PSP was just do all my downloading on my PS3 (which easily supports multiple accounts), and then when I copied the game over to the PSP it gives the option to change its activation right then if they don't match up.  You can access the store directly from a PSP, of course, but it wasn't really made with multiple accounts in mind so you would have to manually re-enter everything whever you changed back and forth.

Of course it's still easier to swap accounts on a PSP than the Vita, grr.
1915  Media / Single-Player RPGs / Re: Black Rock Shooter: The Game on: April 05, 2013, 06:13:57 PM
There isn't any region locking on the PSP.  What I imagine you need would just be a US account or a US address or something.
1916  Media / Single-Player RPGs / Re: Black Rock Shooter: The Game on: April 05, 2013, 05:37:11 PM
I didn't expect that...
1917  Media / Single-Player RPGs / Re: Torment: Tides of Numenera Kickstarter launched on: April 05, 2013, 05:19:51 PM
Cleared $4 million (on Kickstarter alone, not counting paypal contributions), meaning this is officially the most-funded Kickstarter video game project ever!  Just 2 hours to go, I think we'll have to accept that $4.5 million isn't happening, but $4.25 is still possible.  I'm not sure what the paypal contributions are at...

Edit: Aaaaand, Kickstarter is over.  $4,188,927 from Kickstarter, haven't said the Paypal numbers yet.
1918  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: April 05, 2013, 05:15:49 PM
BC didn't? I ask because there was a time that I tried to make sense of the story of VII with the compilation, but everything end up being a big ugly mess to me... is like everything that is shown in the compilation are just a bunch of stories connected in a very forced way to expand the universe of the main game.

VII never really needed any kind of continuation or expansion to its universe though.

AC was entirely pure eye-candy fluff that was totally unnecessary and its story plays out like a fanfic.

Never played Dirge of Cerberus...

Crisis Core was probably the most conceptually sound element of the compilation.  There were definitely a lot of elements there that could have benefited from being more fleshed-out.  The results were mixed, however.  Gameplay-wise it was a solid game, but story-wise I feel like it's about equal parts solid backstory and confusing, unnecessary, shoehorned-in additions.  So whatever...

All in all it's hard to feel like the expanded FF7 universe as a whole was worth it.
1919  The Rest / General Discussions / Re: What's the haps? on: April 05, 2013, 01:09:45 AM
Maybe the thread got so long it unstuck under its own weight.
1920  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 04, 2013, 05:07:10 PM
If screensize is the issue (does sound like it for you Kevadu, but no idea which 3DS you used) stick with the XL model, and check out grips for ergonomics. I never cared enough to get grips, but combining those large screens and grips might just make the difference between "unplayable" and "this is pretty nice", especially if you don't force yourself to use 3D when you don't like it.

Also: the XL's 3D screen is about the same size as the Vita's. Will make the large pixels more obvious, but it does seem like if one's fine then the other should be size-wise.

Well, screen size is an issue, certainly, but it's not the only issue.  What I love about the Vita's screen isn't just the size, or even the resolution, but the brightness, color saturation, excellent viewing angles, and general readability in different lighting conditions.  It's just a really nice screen all-around.  Didn't get that impression from the 3DS screen, and though I admit I haven't tried an XL yet but I don't think the underlying tech is any different.

That said, if I do get a 3DS it will probably be an XL...
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