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Latest Member: Richard111
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1936  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 31, 2013, 09:34:44 PM
Why does Eska have a tail?
1937  Media / General Games / Re: Spec Ops: The Line on: March 28, 2013, 08:59:00 PM
Anyone read this?  Sounds kind of interesting, but I don't know that I want to shell out $5 for it.  Yes I'm cheap.
1938  Media / Single-Player RPGs / Re: Sully: A very Serious RPG on: March 28, 2013, 01:16:26 PM
Honestly, I'm kind of burnt out on these retro parody RPGs.  It's been done so many times already.
1939  The Rest / General Discussions / Re: What's the haps? on: March 28, 2013, 04:36:14 AM
It's Sakura-con (Seattle's anime con) this weekend.  Being in Seattle I tend to go every year, but this year I'm on a panel.  The panel is called "Otaku 25 and Older" and it's just kind of a general discussion of life as an older otaku.  I've attended the panel before as an audience member and it was pretty fun, but now I get to bore people with my stories!  Well, hopefully not bore.

The guy organizing the panel wants to record it and put it on youtube or something so maybe I'll share it here if that actually happens...
1940  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 09:37:00 PM
That's right, Agent D., don't listen to the Hayter haters!

...sorry, I just wanted to say that...
1941  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 08:07:45 PM
 Apparently no David Hayter in this game.
1942  The Rest / General Discussions / Re: What's the haps? on: March 27, 2013, 05:01:59 PM
"Getting something back" on taxes just means that you were overpaying the rest of the year.  Essentially giving the government an interest-free loan.  It's not something to be envious of...
1943  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 27, 2013, 02:49:09 AM
I don't believe for a second that Tomb Raider isn't profitable. 3.4 million units in four weeks is crazy good by any rational measure.  Despite what you say, there are very few games that break 5 million units, and even then it's usually over a longer period of time.  If you don't have CoD, GTA, or Halo in your games name you really can't expect that.  Also, since those 3.4 million units are just the early sales that means they were all sold at full retail price, no bargain bin deals here.  A lot of "slow burning" games have a significant fraction of the units sold at lower prices, so you can't directly compare in terms of revenue.

What I think is really going on here is that S-E is making excuses.  If you actually look at their financials it's pretty obvious that revenue for fiscal 2013 is significantly higher than revenue for fiscal 2012.  They don't have a sales problem, they have a costs problem, and they were hoping for some super-successful games to mask that issue.  In fact, if you look at "digital entertainment" alone it's still profitable.  The losses stem entirely from "eliminations or unallocated", whatever the heck that is...

Also, despite the finger-pointing a non-trivial amount of their shortfall compared to the previous projections was due to the social gaming segment underperforming, but you don't hear anyone talking about that (well, to be fair those games cost so little to make that even they underperform in terms of revenue they're certainly still profitable).
1944  The Rest / General Discussions / Re: PS Plus is awesome on: March 26, 2013, 12:29:14 PM
Well, it's as easy as anything on the new PSN Store (I'm not a fan of the redesign...).  There are tabs for general PS+ stuff, recent additions, and soon-to-expire deals.
1945  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 12:23:35 PM
I understand why, Cyril, I was just saying that no westerner would ever think to abbreviate "Logix" as "Rosy".  It takes a very special application of ambiguous character conversions.  I wonder how they're going to explain it in the localization.
1946  The Rest / General Discussions / Re: PS Plus is awesome on: March 26, 2013, 12:07:04 PM
As long as they keep adding great games to the service I'll keep subscribing.  I'm in it for the new content, really, but being able to keep your old games around is a bonus.

Really, I could see being upset about not keeping games permanently if you were paying anything close to retail prices...but you're not.  And much like Tooker I really don't have time to replay games anyway.
1947  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 11:51:54 AM
Apparently 'Rosy' is short for Rozicks or something (hard to tell what it's actually supposed to be, it's just in katakana).

Edit: Oh wait, Dice's scans have the name in roman characters.  Apparently it's "Logix".  Only the Japanese can get "Rosy" out of that...

1948  Media / Single-Player RPGs / Atelier Escha & Logy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 04:16:34 AM
Info on Gust's next Atelier game has been revealed.  Two protagonists, up to six character battles.  Sounds like they are mixing things up a little.  And the engine is obviously the result of Gust being bought by Tecmo.  We'll have to wait and see how well it works in practice.

http://www.siliconera.com/2013/03/25/new-atelier-game-has-two-protagonists-uses-dynasty-warriors-engine
1949  The Rest / General Discussions / Re: PS Plus is awesome on: March 25, 2013, 09:40:18 PM
I didn't like Infamous either, but I paid full retail for it...

Actually, I got Infamous 2 off of PS+ too.  Completely forgot about it.  Haven't actually played it, but I have heard people say it's better than the first one...maybe I should give it a shot.  I liked the idea of the series but the combat was pretty dull and repetitive and the moral choices felt forced and artificial.  But I don't know any games that really does moral choices well.
1950  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 25, 2013, 09:35:15 PM
While their is a strategy in some sense in FFXIII, my main beef with the game is that the exact same strategy works for every single battle.  Which is kind of the same as having no strategy at all.  I actually like what they were trying to do in theory, but they abstracted things so much that there was very little real choice.  There were certain paradigms which were basically essential and others that were completely worthless wastes of space.  Once you figured out the tricks in the system, that was it.  You could win every single fight by going through the same exact steps, it was just a matter of patience.  And boy did it require patience, because the HP numbers on even regular enemies in the end game were ridiculous...
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