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340915 Posts in 13933 Topics by 2222 Members
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2071  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: August 09, 2012, 12:51:26 PM
I can't say that I'm excited about them making iOS games...
2072  Media / Miscellaneous Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 08, 2012, 09:45:34 PM
I've been playing around with some of the challenges and stuff to try to get better at the game and I've found that there are certain combos that I just cannot pull of fast enough to satisfy the challenge, no matter how many times I try.  I can do the moves individually, sure, just not quickly enough to satisfy the game.  I don't know what I'm doing wrong.  When you're doing a combo when do you start inputting the movements (particularly all those damn quarter circles...) for the next move?

I hate quarter circles...

May help or may not, but for the first issue try breaking the challenge down to smaller pieces.  If there are 6 moves to a challenge/combo, try practicing just the first 3 moves and just focus on remembering and practicing those.  Once you have those down, pick up the next 3 moves and just practice them until you learn them.  After that, piecing together the first 3 and the last 3 should be much easier and the issue of not pulling the moves off fast enough will slowly become moot for you.  It's a great strategy for games like these where combos can get fairly long.

It's not really a length of the combo issue.  There are 2 move combos that I can't get right.  Some of these things are super-finicky.  I find that if I try to input the next move too soon it doesn't register at all and nothing happens, but if I wait then it gets blocked and doesn't count as a combo.  An example would be something like Kanji's #13 challenge.

Quote
For the second part, usually need to have the press the button sometime during the hitstop or while the move is active, but it varies depending on character and moves trying to combo together.  For quarter circles, you're going to need to buffer them early.  For instance, if you needed to do B -> QCB/63214 C, then you would need to start the QCB during the active frames (while it's moving and about to hit) of the prior move.

I don't really understand any of what you just said there...hitstop?  QCB/63214?  Active frames?  It's greek to me.

Now, just to pick on you guys, how did you guys manage to use Sabin in Final Fantasy VI ? If memory serves me right, he had a ton of moves that required these kind of motions.

Dude, I can do Bum Rushes until the cows come home.  It's not the motion itself that's the issue, it's the timing and mixing it with all this other crap.



OK, all that said I'm loving the heck out of the story mode.  I have to admit that at first I was skeptical about a fighting game having a canon story, but Atlus didn't let us down.  Once you start getting into stuff like Mitsuru's and Labrys's stories it gets really good.

Also, you have to play Kanji's "bad" route.  It's friggin hilarious.  Should have been the official one ;)
2073  Media / Miscellaneous Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 07, 2012, 11:42:18 PM
This game has reminded me how much I suck at fighting games.  Sure the story mode fights are easy enough, but I usually win them by just spamming the same few moves over and over.  I'm sure in actual competitive play I would be brutally destroyed.

I've been playing around with some of the challenges and stuff to try to get better at the game and I've found that there are certain combos that I just cannot pull of fast enough to satisfy the challenge, no matter how many times I try.  I can do the moves individually, sure, just not quickly enough to satisfy the game.  I don't know what I'm doing wrong.  When you're doing a combo when do you start inputting the movements (particularly all those damn quarter circles...) for the next move?

I hate quarter circles...
2074  The Rest / General Discussions / Re: What are your Final Fantasy memories? on: August 07, 2012, 02:26:55 PM
This thread makes me feel old.  My Final Fantasy memories started with Final Fantasy on the NES.
2075  The Rest / General Discussions / Re: PAX Prime 2012 on: August 07, 2012, 02:25:57 PM
If you want to go you have to be on the ball.  Tickets usually go on sale around April or so, and they sold out in under a day this year.  And it's only going to get worse.  They can't make it any bigger unless they move it because the convention center is already at its maximum capacity.  Pretty crazy.  I remember when PAX just had a couple thousand people at a much smaller venue over in Bellevue.
2076  Media / Miscellaneous Games / Re: BlazBlue: Chrono Phantasma (BBIII) on: August 06, 2012, 07:19:06 PM
The thing about P4:A is that it actually has a significant, canon storyline using characters we're already familiar with.  That's really cool for us RPG fans, but it makes it hard to churn out Super Extreme Hyper Turbo editions, unless you're going to write a new story for each of them.  And yes, I know that Blazblue has a 'story' too, but it's hardly on the same level...

I just don't see P4:A being turned into an annual franchise kind of thing.  Sure there could be added characters and stuff, but that's better left to DLC.
2077  The Rest / General Discussions / PAX Prime 2012 on: August 06, 2012, 06:10:56 PM
Well, it's almost that time of the year again.  My badges arrived (plural because I wasn't able to get a 3-day before they sold out so I bought three one-day badges...) and the panel schedule is up, so I'm starting to think about what to do this year.

I guess I'll ask if there's anyone else here planning on attending, but the answer is usually no ;)

Oh well, I'll probably do my usual thing of posting short summaries here of anything that I think might be of interest to this crowd.  Should be fun.
2078  The Rest / General Discussions / Re: What's the haps? on: August 06, 2012, 01:50:53 AM
Mars rover landed!
2079  The Rest / General Discussions / Re: The NEW Game Journal on: August 03, 2012, 12:23:45 PM
A very big bummer. Any tips for the 1st boss?

I think in a lot of ways the first boss is the most annoying of them all.  There's just not enough cover or room to maneuver.  Since I was going all stealth/social at that point I didn't really have any good way of dealing with him.  I think I just hid in a corner, tossed grenades and shit and prayed.

I do remember reading after the fact that you can take him out with just the stun gun, though.  Apparently he gets stunned for almost as long as it takes to reload so you can just pump dart after dart into him.
2080  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: August 01, 2012, 02:46:13 PM
Kind of sad since this game has very little to do with 38 Studios.  Sure they bought Big Huge Games and adapted the game they were working on to fit in the Amalur universe, but otherwise Big Huge Games pretty much did their own thing.  Even the funding for the game came from EA, not the money 38 Studios got from Rhode Island.

Had Big Huge Games been left to their own devices they still probably would have made a great game.
2081  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 01, 2012, 05:10:37 AM
I actually half suspect we could see these and other blu-rays released WITH Japanese VA in Europe as a result of them being a separate region.

The European distributor already confirmed as much via some tweets.
2082  Media / Anime, TV, and Movies / Re: Crunchyroll PS3 app! on: August 01, 2012, 12:37:24 AM
So the app is live...anyone gotten it to work?  I tried a few times and just ended up staring at a blank screen with no video, until eventually it managed to lock up the whole system.  Not off to a great start here...

Edit: OK, I eventually got it to work but only with lots of skipping and buffering until it finally decided to drop the video quality to absolute shit.  Mind you, I routinely stream 720p on my PC with zero issues.
2083  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 01, 2012, 12:06:29 AM
Do they ever tell in the novels how the people's actual bodies survive while their mind is stuck in the MMO?
I would think things like food,water, and atrophy of the muscles would be a major problem.

Yes, they're given a window to have their bodies transferred to hospitals.  The nervegear has its own battery so it's set to fry their brains if they try to remove it or if they're not reconnected to the game within a short period of time.  Once hospitalized they've basically treated like any other comatose patients (IVs and the like).  Obviously muscle atrophy is an issue but it's not going to affect them in the game.
2084  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 31, 2012, 10:14:16 PM
Quote
(the premise is nearly identical, but extends to the fact *everyone* can't logout, attempts to due so kill a user playing the game, and also death in-game results in real death).

I'm picturing a show about a MMO where nobody leaves town. Ever.

It lasts 200 episodes.

The story is pretty well thought out, actually.  There are quite a few people who never leave town.  However they're also told that the only way they'll be released is if they beat the boss on the 100th floor of this tower, so there's motivation for people to do something more than just sit around.  Not to mention that spending the entire time in town is going to get old fast.  Don't underestimate the power of boredom.  Even real life carries risks, but people still go out and engage in potentially dangerous activities.

Really, I don't like comparing SOA to .hack, mainly because I love SOA but can't stand .hack.  In .hack they tried to justify the setting with a bunch of pseudo-mystical technobabble bullshit, but SOA is the way it is because it was designed that way.  It was designed that way by a psychopath who didn't exactly tell other people what he was planning, but hey.  It works.  That's just the setup, though.  The way the story develops is more Battle Royale than .hack.  It's about the people who are trapped in this death game struggling to overcome it.

Also, while SOA is only getting an anime now the first novel came out back in 2001, so you can't really claim it copied from .hack.  If anything it's the other way around.
2085  Media / Miscellaneous Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: July 31, 2012, 06:49:30 PM
I'm going to wait until I play the game before I decide who my main is...
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