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2086  The Rest / General Discussions / Re: Youtube on: October 14, 2012, 07:20:45 AM
This is just weird...you can't have a slogan in the bathroom?  When your religion prohibits everything you ought to have a thicker skin about violations.  I seriously doubt IW made that texture just for that picture frame in that location.  They probably didn't even notice it.

You saw what happened in Libya a month ago. Right?

You are aware that it's not the religion itself that's the problem, but the extremists within that use whatever means they can find to incite outrage and violence to further their cause. Aren't you?

And you know that it's not just the Muslim faith that suffers from such false and manipulative practitioners but all religions as it is of humankind's base nature to do so. Don't you?

So you understand that what this is isn't an act of censorship but an act of responsibility on the developer's part to avoid providing more fodder to be used to incite more incidents that'll lead to the loss of life.

You seem to be missing the point.  I was mainly objecting to how silly and trivial the complaint was.  Then you argue that since violent extremists exist everyone else has to be extra careful not to say anything that might potentially offend them and somehow that's not censorship.  That doesn't even make sense, man.

I'm not sure why you brought up Libya since the situations are not remotely the same.  If you're talking about the attack on our embassy, well that was a premediated attack by terrorists who just used the protests as cover.  If you're talking about the protests (that weren't just in Libya, they were all over the Muslim world) they were in response to a truly horrible video that was specifically intended to provoke that sort of response.  Basically, the Muslim world got trolled.  Of course that doesn't justify violence, nothing does, but nobody is claiming that this situation is analogous...well, except you I guess.
2087  The Rest / General Discussions / Re: Youtube on: October 14, 2012, 02:30:19 AM
This is just weird...you can't have a slogan in the bathroom?  When your religion prohibits everything you ought to have a thicker skin about violations.  I seriously doubt IW made that texture just for that picture frame in that location.  They probably didn't even notice it.
2088  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 13, 2012, 02:07:27 AM
Lots of games have had some sort of Facebook integration, usually of the form of spamming people with stuff you've done in the game.  I don't know about XIII-2 since I didn't play it.

But having achievements tied to Facebook...ew.  Makes me feel dirty just thinking about it.
2089  The Rest / General Discussions / Re: What's the haps? on: October 13, 2012, 01:45:42 AM
I kickstarted for my first time.

They totally needed it, too.  Barely made those funding goals.
2090  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 12, 2012, 12:47:37 AM
I don't know much about Motohiro, but Gen Urobuchi is reason enough to watch the show as far as I'm concerned.
2091  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 10, 2012, 10:38:32 PM

Oh man...this game looks bad...everything I feared has come true.

First of all, the guy playing it is completely obnoxious and I wish he would just shut up.  I know that's not the game's fault but I had to comment...I want to leave the sound on to hear the game but listening to him giggle at every immature joke is torture.

I already completely hate the prince character.  His personality is awful.  Almost every line he speaks makes me cringe.  Oh, and sure enough it looks like he's going to be in Drake's body for most of the game.

The gameplay looks stiff and awkward.  Panning around on the map is particularly bad.  Drake is flying next to Toki but they're both 2D sprites so when you move the camera it actually moves Drake to keep them in the same respective orientation, which looks really silly.  Then there's that ridiculous backing up animation, I guess because they didn't want to have to animate Toki facing different directions.  I feel like it should be accompanied by that beeping sound trucks made when they back up.

But then there's the combat.  Admittedly this is pretty early in the game, but it doesn't look like there's much depth to it.  Just attack and block/dodge, which the option to use long-range attacks or jump up close to the opponent for short range attacks (sorry, no freedom of movement, it's strictly a binary choice).  Animations take a lot of frames and most of the challenge seems to be in not leaving time to dodge.

The story is incredibly stupid.  Apparently Toki/Towa just happened to have this time-travelling ability but never bothered to use it before.  Then she goes back in time and, after finding out absolutely nothing from the fortune-teller, has another friggin tea party.  (I have a feeling there's going to be a lot of those)  Toki discusses things with her friends and one of them points out that the assassins at the wedding might be related to the assassin's guild (based solely on their appearance).  So what do they do?  They wander around the assassin district of town looking for people dressed like assassins!  Then they actually find some, fight them, and then--I swear to go I'm not making this up--they find out that they're actually assassin wannabe's who just dress like assassins to be cool.  It does actually make more sense that way, I guess, but the whole exchange is ridiculous.  This is not a game that wants to be taken seriously.  Then they go back and have another tea party (an hour into the game and this is the third one already)...that's about where I quit.

In summary, this game looks shallow, awkward and very heavy on the fanservice and innuendo.


What the fuck just happened at 5:55!?  Not only shit frame rate, but that chick sort of flips like an ani-tard.

Nothing.  Seriously.  She's just yelling at the idiot couple for being too close before their wedding.

I see while I was writing this Aeolus wrote something similar, oh well.
2092  The Rest / General Discussions / Re: What's the haps? on: October 09, 2012, 08:29:39 PM
I don't even talk to my neighbors...
2093  Media / Single-Player RPGs / Re: Final Fantasy Type-0 joins Square Enix's Ultimate Hits budget line in Japan on: October 09, 2012, 02:27:21 AM
Sony...

Well, there is no Crisis Core on PSN, but if you have a PSP, you can buy a physical copy.  Phantasy Star Portable 2; physical PSP only.

I think Sony is genius, but I am not happy with them.  There is some nasty shit you can do with your Vita and the PSM SDK (rectified by the $100 price tag in November) but I still don't buy their reasoning for not having Phantasy portable 2 available on PSN.

I think they think that I'll buy PSO2 on Vita if I don't bust my nut all up in  PSP2, and will end up paying more child support to them-- sorry

They want to sell new games, and probably figured out our buying habits.

1.  What on earth makes you think that was Sony's decision and not, say, Sega's?

2.  What does any of this have to do with this thread?
2094  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 08, 2012, 11:43:22 PM
I don't know why, exactly, but the streamers have done a really poor job of getting licenses to shows this season.  In fact there's very little I care about that actually is being streamed.  I haven't felt that way in years..I thought the industry had moved past that.  I don't mind fansubs in terms of their quality or anything (in fact, some of them can be really really good), but I do want to support legitimate companies whenever that's an option.

Well, Chuunibyou is supposedly going to be streamed by The Anime Network at some point in the future, but they still don't seem to have any idea when.  It's obviously not a simulcast.  Maybe more shows will be picked up in delayed casts, who knows.

Edit:  Of course the day after I saw that Funimation has a huge licensing announcement.  Unfortunately they're pretty much my least-favorite streaming service, but I guess it's better than nothing.
2095  Media / Miscellaneous Games / Re: XCOM: Enemy Unknown on: October 08, 2012, 04:48:17 PM
If you judge a game by its dumbest fans then all games are terrible...

Even the creators acknowledge other tactics games.
2096  The Rest / General Discussions / Re: Good import games for PS3/PSP/DS? on: October 06, 2012, 01:55:25 AM
XSeed is just as much to blame as VW

No, they're really not.  They actually had the game translated.  It was done.  Vanillaware completely dropped the ball on this one.
2097  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 02:31:38 AM
You know how DeLoreans are made from stainless steel so they're typically not painted?  They're just good old stainless steel color.  I knew a guy with a DeLorean who loved to polish it.  He just polished it all the time until it was super-shiny.  As a result he couldn't drive it on sunny days because the sun would reflect off the shiny hood and blind the driver...

There's a metaphor in there somewhere.
2098  Media / Miscellaneous Games / Re: XCOM: Enemy Unknown on: October 04, 2012, 05:00:22 AM
You know, despite what I just said I was debating whether or not to get this game now.  I was sure I would get it eventually, but I don't really have time for it at the moment so why not wait.  But then I discovered that Amazon has a deal where you get $15 back if you preorder this game.

Ordered.
2099  Media / Miscellaneous Games / Re: Zero Escape: Virtue's Last Reward on: October 04, 2012, 04:57:06 AM
The bad:
I'm sorry, but this game is just ugly, both technically and artistically.  I suppose you can argue the latter, but I really don't care for the flamboyant character designs and constantly-recycled over-the-top pre-canned animations.  Technically this game is garbage.  Low polygon counts, crappy low-res textures, etc.

Reminds me of what you said about Time Travellers on the technical front.

Yeah, there are definitely some similarities, but make no mistake: Time Travelers is a much better looking game.  My complaints about it were more out of...disappointment over what it could have been, I guess.  It's probably one of the best looking games there is on the 3DS, but when you compare it back-to-back with games that were made natively for the Vita the differences are immediately obvious.  Even then it's still not really a bad looking game.

VLR is starting from a much weaker base, unfortunately.  It's hitting a lot of the same problems in the transition from 3DS to Vita but the biggest issue is that it just didn't look that good to start with.

Quote
That, and I think it'll simply control better with a stylus, not that that can't be addressed on a capacitive screen but if I'm just using a stylus anyway usually resistive is best.

I wouldn't say a stylus is necessary.  Keep in mind that the Vita's screen is waaaaaay bigger than the 3DS's touch screen.  Accuracy isn't a problem when the stuff you're interacting with is just bigger.  At least in what I played it wasn't an issue.


Character designs don't bug me either. Pretty much everything out of Japan you can expect to be weirdly haired and pretty much all-but-nude or some-variant-of-lolita if female and either 'dapper' or 'eccentric' or 'normal' if male so...*shrugs*.

Oh come on.  I play Japanese games all the time.  You can't tell me these character designs are normal.  They're pretty out there, even for Japan.  Especially for something that isn't a fantasy setting.
2100  Media / Miscellaneous Games / Zero Escape: Virtue's Last Reward on: October 04, 2012, 12:48:49 AM
Why is nobody talking about this game?  I know there are a lot of 999 fans here and the game is almost out.  The demo is out (for Vita, anyway), and I played it today.  So here are some thoughts:

The good:
Seems like a pretty solid localization.  The voice acting is good.
Some nice puzzles, at least in the limited amount I got to see.
Interface works nicely, for the most part.

The bad:
I'm sorry, but this game is just ugly, both technically and artistically.  I suppose you can argue the latter, but I really don't care for the flamboyant character designs and constantly-recycled over-the-top pre-canned animations.  Technically this game is garbage.  Low polygon counts, crappy low-res textures, etc.

Moving to 3D character models was a controversial move but it can open up a lot of possibilities.  Unfortunately they don't really take advantage of them, except maybe in cutscenes.  If you're in the room with somebody else, would it be that hard to show them there?  Instead of having them magically appear when there's dialogue and then completely vanish when there's not?  (Even though you have complete freedom to look around the room...)  Yeah, that's hard to do with 2D character art, which is why it's not something you would usually see in a visual novel type interface, but since they already switched to 3D character models why not use them for something?  Not to mention that these aren't even good character models...

But if the character models are bad the environments are positively barren.  Yes, they're supposed to be kind of barren, but I mean video game barren--where every wall looks literally exactly the same because they only have one texture.

OK, I wrote a lot more under "The bad", but they were all superficial things.  It does seem like a solid game.
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