Makes sense. The target is more people with some actual time of their hands, and a sheer liking of the superNES RPGs. It's definitely an involving game and for those people the value for the dollar is great, because the game does deliver in content and size without using of the notorious aforementioned cheap tricks.
See, I'm with Grim on this one. I grew up with SNES RPGs and loved them back in the day, but that was when I was a kid with lots of time and little money. Gaming hours per dollar is an important consideration then. But now I can easily afford to buy any game that interests me but I don't have any time to play them. I have games still in the shrinkwrap that I bought intending to play someday but never even got around to it. This has changed what I look for in a game, too. It's really easy to make a video game longer. Through another wave of enemies at the player, increase the encounter rate, whatever. But now that my time is the limiting factor in my gaming I have very little tolerance for that BS. I want to be doing something fun and different, not grinding my way through the same old enemies that I already know how to defeat. I haven't seen any
100 hour game that actualy spent the majority of its time introducing new ideas or telling a story...
This has been a general rant and is not specifically directed at any of your games since I haven't played them.