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335181 Posts in 13725 Topics by 2200 Members
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2371  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: January 19, 2012, 04:45:31 AM
Er...neither of those sounds better to me...

I was actually being sarcastic with the first two, but I suppose my point didn't come across. Oh well.

It occured to me after the fact that might have been the case.  Makes me feel a little better :)

I really would like to see the third though.  We don't often see romance develop over years and years. Japan seems averse to aging characters sometimes, just look what happened with Rorona in Atelier Meruru.

I don't think that's really a fair characterization of Japan.  Sure younger characters are popular, but there are plenty of examples in anime and manga where characters get older.  You might even saw that's part of the appeal of younger characters (unless you're just a lolicon...).  It doesn't happen so much in games, perhaps, but that's more because most games don't take place over a period of years (recent Atelier games notwithstanding...).

The whole Rorona thing was kind of bizarre.  Didn't Gust do a poll (after it was too late to change anything) that showed that most people would actually have preferred to see the older Rorona?  I wouldn't jump to conclusions from one example.
2372  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: January 19, 2012, 01:58:52 AM
The story turns me away immediately, but who knows, maybe they'll do something interesting with it. Like. . .He's married to another woman in every dimension and has to, er, dimension travel with a harem of women who claims to be his wives.
. . .Or something beyond "innocent young man gets molested by strong-willed girl who just so happens to be his wife."

Er...neither of those sounds better to me...
2373  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: January 18, 2012, 08:37:35 PM
"You play as that prince whose marriage formed the Kingdom. You're 18 years old, and even though you're married, you still haven't had your first kiss. The prince is meant to be named by the player, although he does have a voice actor, Tsubasa Yonaga."
I'm all for light hearted JRPG's...but come on.

I don't normally bitch about these things (and I play lots of Japanese games...), but yeah...that was like the first detail they revealed about the game.  What the hell?
2374  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: January 18, 2012, 08:34:52 PM
Man, a lot of people are noticing bugs.  This is pre-release code, but still...I hope they don't pull a Bethesda here.
2375  Media / Single-Player RPGs / Re: Atlus Game Announcement Thread - Mark 2 on: January 18, 2012, 04:46:17 PM
I hardly think that complaining about the game being unvoiced is bitching or whining.  While I understand the reasoning behind it, it still sucks.
2376  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: January 18, 2012, 04:41:34 PM
Played the demo (on PS3), loved it.  Which is good 'cause I already preordered the limited edition...

The only bug I ran into was a problem with the conversation system.  After a point the audio just didn't play and as a result the text skipped by faster than you could possibly read it. Though loading a new area seemed to fix things (at least for a while).  It seems a friend of mine encountered the same problem with the PC version so it's not platform-specific.

Other than that bug I found it ran quite well.
2377  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 17, 2012, 08:40:10 PM
I must confess, I didn't even know FFXII had random treasure chests until years after I beat it when I saw people on the internet bitching about it.

I mean what, do you guys play games with a guide in your lap or something?  I just played it through once and enjoyed it for what it was.  Something like reloading over and over to get the best loot out of some chest is something that never even would have occured to me.
2378  Media / Single-Player RPGs / Re: DO you Get 100% in every Rpg? on: January 17, 2012, 04:05:45 PM
*Kevadu looks at title of this thread

*Kevadu bursts out laughing

I consider myself lucky if I even finish a game these days...
2379  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: January 15, 2012, 12:15:37 AM
2. The original plan was to give all of the characters unique, special 7th tech sidequests. Then square execs said no, doubtlessly to reroute funds to that shitty movie they were making.

You know, I wasn't going to respond but then you made this ridiculous comment.  Come on Mesh, I know you like Chrono Cross but you routinely rip on games for much less and your defense here is that they planned to do better?  I'm sure a lot of game developers plan on all kinds of greatness...doesn't mean a thing if they don't achieve it.
2380  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: January 14, 2012, 04:38:26 PM
The only thing I actually hated about Chrono Cross was the giant cast of totally undeveloped characters who had no real reason to be there.  Most of whom were completely forgotten about the second after they joined your party.
2381  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: January 13, 2012, 06:44:57 PM
It really is a shame that more people aren't talking about this game.  It looks amazing.  Take the huge world of something like Skyrim, add in 10,000 years of backstory penned by a renowned fantasy author, the variable approaches to scenarios you would expect from a game like Deus Ex, and combat that's actually good enough it wouldn't feel out of place in a God of War game.

What's not to like?

I heard that the among the playtesters the record for a complete speedrun (meaning doing everything in the game but skipping cutscenes, dialogue, and knowing exactly where to go and what to do) is like 200 hours.  Yikes.
2382  Media / Miscellaneous Games / Re: Asura's Wrath on: January 12, 2012, 02:26:12 PM
I mean special boss stuff is special, but you'll spend 75% of the game beating up standard thugs.

That's true for most games but I'm not sure that's actually the case here.  Hard to say without having played the full version, but this is a game that's all about epic boss fights and throwing together different styles of gameplay depending on the circumstances.  I mean heck, the first level is basically a shmup (there was a complete video of it posted not too long ago).  And the boss battles themselves are meaty and involved, with many different parts to them.  The demo only showed pieces of a couple of boss fights, not the whole thing.

I wouldn't be surprised if you were fighting standard thugs less than 25% of the time...
2383  Media / Single-Player RPGs / Re: How long do you play an RPG for in one sitting on: January 12, 2012, 03:01:46 AM
I would play games but I'm too busy posting on RPGFan.
2384  Media / Miscellaneous Games / Re: Asura's Wrath on: January 11, 2012, 09:05:05 PM
The demo was really easy...even easier than what I remember playing before at PAX.  Maybe they tuned down the difficulty to make it accessible or something, but it almost seemed like you couldn't fail.  I certainly hope the actual game has some harder options...

I don't really mind QTEs, though.  They're a big part of the game so if you hate them I guess that's that.  Mainly they seem to serve as transitions between different gameplay types.  It's nice to mix things up.
2385  Media / Single-Player RPGs / Re: Knights in the Nightmare on: January 11, 2012, 08:51:22 PM
I tend to like quirky games, but Knights in the Nightmare was too much for me.  So much of the system seems so...arbitrary.  Not just the combat itself (though that has plenty of arbitrary rules too), but all the between battle leveling up and stuff.  I tried but I just couldn't get into it.

I loved Yggdra Union, though.  I actually got Blaze Union too (imported, naturally) but haven't had time to play it...
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