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Subject: 999 (Nintendo DS)
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327838 Posts in 13420 Topics by 2169 Members
Latest Member: KopeAcetic
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2371  Media / Miscellaneous Games / Re: The Binding of Isaac on: October 10, 2011, 08:40:27 PM
Rogue-likes are RPGs.

I agree.  I'm surprised this is even in dispute.

Now, not having actually played the game in question I don't know how much it follows the typical roguelike conventions.
2372  The Rest / General Discussions / Re: Board Games! on: October 10, 2011, 03:17:02 PM
None of these are two player, sorry, but here are some of my favorites:

Settlers of Catan.  Yeah, it's practically mainstream by now but still worth mentioning.  It's well-known for a reason: it's a seriously good game.

Carcassonne.  Tile-based crazy city-building game.  Very simple to play but with a lot of depth.  Actually I think you can play this with two players, but it's better with more.

Dominion.  A neat card-based (non-collectable) game that's actually several games in one.  Sure the objective is always the same but you chose a subset of the cards to use in any given game and the choice can change the winning strategy significantly.
2373  The Rest / General Discussions / Re: Holiday games, something about this years crop on: October 10, 2011, 03:06:44 PM
Yeah, the difficulty in Oblivion was really broken.  If you didn't level up in exactly the right way (or just increase your skills but never level up at all like I know some people did...) then the game could become ridiculously difficult, making the slider practically a necessity.
2374  The Rest / General Discussions / Re: What's the haps? on: October 10, 2011, 03:03:32 PM
I have never eaten Lunchables.  Those things look seriously gross.
2375  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 10, 2011, 01:30:14 PM
I feel like a complete idiot for having to ask this, but where do I find Sterk to hire him?  I should note that I have already gotten the message saying that I can hire him, I just don't know where he actually is.  You have to talk to somebody to add them to your party and I've looked all over both towns and don't see Sterk anywhere...
2376  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: October 08, 2011, 08:44:03 PM
I downloaded the multiplayer thingy but I haven't actually played it yet since I've been playing Totori.  But if you want to do some sort of clan thing then sure, that sounds fun.  I am Kevadu on PSN as well.
2377  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 07, 2011, 09:05:01 PM
No, they don't.

Are you saying that returning characters don't change or were you replying to Lard?
2378  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 07, 2011, 08:20:09 PM
Not at all, Lard.  At least not other than a few recurring themes that are in all the Atelier games (like Pamela).
2379  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 07, 2011, 05:30:58 PM
Yeah, and cables exist in 4-dimensional space.
2380  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 07, 2011, 03:57:53 AM
 I played for a while today.  It certainly feels a lot like Rorona but it's much more refined.  I do like that getting license points pretty much requires engaging in a wide range of activities.  In Rorona I would figure out what requests were the easiest to complete and spam the heck out of them (and I 100%ed everyone on my first playthrough by doing that).  I also feel like the game emphasizes adventuring (healing, bombs, etc) items a lot more.  Other than perhaps a couple of the boss fights you could basically get through Rorona without ever using them.  In Totori you're going to at least make sure you have healing items on hand because (at least this point in the game) nobody else has healing skills.

Anyway, enough comparisons to Rorona.  The game is a lot of fun.  You had better like doing sidequests, though, because in some sense that's all that this game is.

An aside, but regarding the pre-order bonuses:  Since when has a tiny 30 page pamphlet qualified as an 'artbook'?  I've noticed this trend a lot lately and I don't like it.  It's worse than the Catherine 'artbook' and certainly nothing like the gorgeous hard-cover book I got with Rorona (which admittedly doesn't have a lot of pages either, but at least they're bigger pages).
2381  Media / Miscellaneous Games / Re: Keiji Inafune....King of Pirates! on: October 06, 2011, 04:46:28 PM
Sorry, it's hard to pick up sarcasm in text.
2382  Media / Miscellaneous Games / Re: Keiji Inafune....King of Pirates! on: October 06, 2011, 02:48:20 PM
There's a...really subtle Three Kingdoms influence on this work

There's nothing subtle about it.  It's quite blatant.
2383  The Rest / General Discussions / Re: New iPhone today, looks great on: October 05, 2011, 09:39:23 PM
Kevadu: You're dead wrong about no internet pushing. I've done a fair shair of professional web design and server-side programming, so I can say from first hand experience that not only CAN the web push data, it does it on sites that you go every day. Every Google page except for the blank search page features up-to-the-minute auto refresh, statistical updates, and advertisements. Rotating ad bar? Rotating News articles on most default home pages? That's server-side data transfer.  AJAX is everywhere, and it's only going to grow. Hell, we do it on our tiny little TV station website. It's completely geddo and does full page refreshes instead of targeted images, but it's there.

Google, Yahoo, MSN, CNN, hell, any news site. Facebook, My Space... gotta get your instant message to the user immediately! Then you get all the lowly blog sites scrambling for web advertising, the warez sites, the porn sites, the seedy side of the internet, it gets even worse there! You're getting pushed data on more sites than not.

I never said you can't do server-side pushing of content.  I know damn well how to do it.  What I said is that the vast majority of sites don't do it and it's a feature that the web was never really designed for.  Maybe I'm just highly biased in my selection of sites since I wouldn't touch shit like Facebook with a 10ft pole, but there are very few sites that I use that do that sort of thing.  Google sites are about the only ones I can think of, and they generally do it for good reasons.  In any event, if there is a site that would eat up those sort of resources and you know you're not going to be using it for a while then how hard is it to close that window, really?  I'm sure as heck not going to be leaving porn sites open anyway...

The bottom line is that I have a device that does exactly what you claimed would be a 'DISASTER' and it works just fine, thank you.

I am aware that the trend has been to dumb down devices for the lowest common denominator, I'm just not happy about it.  As long as there are options out there for more capable users I will support them.  Unfortunately it doesn't look like Nokia is ever going to make another device like this (well, they were and then that horrible deal with Microsoft happened...), so I have no idea what I will eventually replace it with...
2384  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 05, 2011, 08:02:33 PM
Damn it, I already own Odin Sphere but if it's really a big improvement I might have to think about buying it again...
2385  The Rest / General Discussions / Re: New iPhone today, looks great on: October 05, 2011, 04:22:46 PM
My phone came out in 2009 and it has true multitasking.  Works fine.
I'd be interested in how that works, though. I have to believe that the browser freezes all incoming data off after a fairly short period of time with today's heavilly cookied internet.

I feel like you don't really understand how the web works.  With the exception of AJAX stuff (which is typically still user driven) and sites that are set to refresh themselves on a timer (which can be disabled), leaving a website open doesn't use any data at all.  The web was never designed to be a persistent connection, and attempts to make it as such are really hacks.  99% of websites will only use data when you're actually interacting with them.  This isn't an OS thing, it's fundamentally how the web works (heck, back in the day it would have been 100%).  It's just as true on my desktop as it is on my phone (which is good, because I often have 50+ tabs open in the browser on my desktop).  And cookies have absolutely nothing to do with it.

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The difference between turning push email on and off on a smart phone is a good 25% of the battery life.

Push email requires, by its very nature, a persistent internet connection.  That's completely different from how the web works.  Even so, your claim of its effect on battery life seems greatly exaggerated.  It doesn't match my own experience or what I've read on the web.

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Leaving a webpage up (let alone multiple pages as the iPhone and many modern smartphones allow), would making push email look like a cheap joke.

Again, it hardly even matters.  The biggest affect is on memory usage, and possibly CPU if you leave a site with a bunch of shitty javascript open.  But you'll notice when you do, so it's easy enough to close it.

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I'm not saying that there aren't maybe some half-way methods that could be implemented to limit incoming data. But in today's internet, that's up to the website and if you're browser doesn't have any way of forcefully limiting incoming data, depending upon the site, you could see huge battery drain and data waste, no matter which phone you use.

Again, leaving websites open doesn't use data.

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Give me the model of your phone, I'll do some research, because I suspect they're doing SOMETHING, either that, or you're having to be really really carefull not to leave it running for long. That second optionmethod is not one that Apple would be happy with. Apple (ever since the BULLSHIT ERA of the late 90s) has always attempted to make devices as transparent as possible, that you don't have to worry about. And that's why the battery life thing puzzles me. It's the only thing at all that I have to worry about with my iPhone, the rest is successfull in being transparent. That's why I'd like to see them concentrate on it more, and they have. The 4S has much better battery life. Though, curiously, it uses up more power when idle (200 instead of 300), but has a good 35% more time of active use.

It's a Nokia N900.  Runs Maemo Linux.  Yes, it's an actual Linux distribution on a phone, and it's not dumbed down at all.

I hate this modern trend of treating the user like an idiot.  I don't want a device that limits what I can do because of what I might do.
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