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244710 Posts in 7325 Topics by 2386 Members
Latest Member: Richard111
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2656  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 19, 2012, 01:07:45 PM
I suppose I really should see War in the Pocket one of these days.  I've heard good things but somehow never got around to it...
2657  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 19, 2012, 11:25:52 AM
Turn A is one of the few Gundam shows I've seen that I actually liked.  Note: I'm not exactly a Gundam fan.
2658  Media / Anime, TV, and Movies / Re: Superman is a moron on: April 17, 2012, 05:18:28 PM
My favorite superman comic.
2659  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 15, 2012, 09:24:31 PM
Er, you basically just described the free-to-play model, Mesh.  And it's huge.

Of course the trick with free-to-play stuff is to make the DLC essentially required if you want to do well in the game, even if it isn't technically necessary to play it.
2660  Media / Anime, TV, and Movies / The Raid on: April 14, 2012, 09:58:02 PM
The Raid (Renamed to The Raid: Redemption in the US due to some trademark concern, but that seems to be a totally random subtitle they added since there wasn't exactly any redemption in this film...) is an absoluely brilliant martial arts film from Indonesia.  After an extremely positive reception at film festivals it got picked up by Sony Pictures for a US theatrical release, but it's still a pretty limited release (I guess the average movie-goer doesn't want to watch a subtitled Indonesian film...) so I would recommend seeing it while you can.

I saw it last night and I must say there aren't enough movies like this.  Sure the setup is pretty basic, but once it gets going you are in for some of the best choreographed fight scenes you will ever see.  This movie is unapologetically nonstop action.  Rather than depending on some hackneyed cliche plot to keep things moving The Raid presents you with the basic players and motives from the start and relies purely on the action to draw you in.  But actually although it's not the focus there is a real story going on, they just decided to deliver it in subtle bits and pieces rather than lead the audience around by the nose.  You only need to pay attention.

I'm sure that some people will look at a movie like this and think it's just violence without purpose, but I don't think that's true at all.  This film turns violence into art.  It's an exploration of the cruel side of human nature.
2661  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 12:28:12 PM
I was going to comment, but John beat me to it.  He said everything I was going to say...

But in addition to the fact (and it is a fact, you can't just ignore inflation...) that games are cheaper now than ever before, development costs are higher now than ever before.  It's a peculiar situation, and developers have to find some way to make money.

Though personally I hate the nickel and diming.  I actually would prefer to just pay more (and wait longer) for the complete product.  But I feel like I'm in the minority there.
2662  Media / Single-Player RPGs / Getting psyched for Gungnir on: April 11, 2012, 05:32:38 PM
I felt like this game deserves a topic now that there's an actual release date (June 12!).  Sure there's the Atlus announcement topic, but most of that was talking about Growlanser anyway.

Even those Sting seems to have a reputation for doing weird stuff, I gotta say I'm looking forward to a pure SRPG from them.  Yggdra Union remains my favorite Sting game to this day.  They do strategy well.  Gungnir looks great from the screenshots that have been posted.  But I'll probably get it digitally since I plan on getting a Vita soon.
2663  Media / Single-Player RPGs / Re: Tales of Graces F on: April 10, 2012, 10:11:48 PM
You guys should just be glad you don't play Idolm@ster.  The DLC pricing there makes this stuff look like a bargain.

Namco Bandai is probably one of the worst offenders there is, DLC-wise.  I think they're much worse about it than Capcom.  I guess you don't hear much about it in the states because so many of their games either don't make it here at all or are pretty niche when they do.
2664  Media / Single-Player RPGs / Re: Black Rock Shooter: The Game on: April 08, 2012, 12:09:37 PM
For what it's worth I was at the NIS America panel at Sakura-con yesterday and they were asked about Black Rock Shooter.  They insisted that it actually is still coming but they could not talk about any details at this point.  But whatever they're doing it didn't sound like it was canceled.
2665  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 06, 2012, 12:19:03 PM
Sorry, but I'm not going to complain about anything being made more widely available.  And it makes sense to start off with their most popular titles.

And it's not just about the difficultly (or lack thereof) of finding the game.  PS2 classics mean they can be played on PS3s without BC (i.e., the vast majority of PS3s).
2666  The Rest / General Discussions / Re: The N€w D€al$ Thr€ad on: April 05, 2012, 04:19:59 PM
The original Fallout is free on GoG for a limited time.

Hard to beat free.
2667  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: April 04, 2012, 05:28:06 PM
Capes are good in any weather.
2668  The Rest / General Discussions / Re: What's the haps? on: April 04, 2012, 01:44:55 PM
The pacific northwest is hard to beat for outdoor activities.  Such a beautiful region.
2669  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 05:26:21 PM
I feel like we're arguing using two completely different sets of facts or something...

My alchemists typically have between 60-100% the HP of the other characters (there's a big range because there are big differences between supporting characters in that regard...) and take maybe 10-15% more damage per hit.  Meanwhile, their regular attacks do 1/3 to 1/2 the damage of the other characters (which is a heck of a lot better than a D&D mage does with a crossbow...if you're not taking into account attack bonuses and AC then that's a totally invalid comparison, since in D&D rules not hitting a significant fraction of the time is normal, and a major part of the reason to be a fighter type is because you will hit a lot more often).  Weaker?  Sure.  Anything like the dramatic difference in Ar Tonelico?  Not even close.  Reyvateils are like paper without their protects.  They'll be done in even with a couple weak attacks.  Atelier alchemists are more light slightly below-average fighters...

I have to wonder how you're equipping your alchemists if they die so easily in your games.  Equipment in Atelier is strictly additive (your attack power is just base+bonus from your equipment, etc.), so having good equipment makes a huge difference, especially for characters with lower base stats.  In fact it's not really that hard to have your Alchemists dishing out more damage and taking more hits than your other characters.  In Totori there's even a platinum ingot you can buy early in the game--long before you would normally be able to make one--if you just save up enough money.  Make a weapon for Rorona (as soon as you get her) with it and she can pretty much kill any regular enemy you encounter at that point in the game with one regular attack.  But her attacks are area effect, which pretty much makes her unstoppable with just regular attacks.  No that's not a typical thing to do but it's an example of something you can do and it's really not that hard if you make it a goal.  Managing equipment is as important (maybe more important) than leveling up or making alchemy items in these games, so if you're not doing it then you're not playing the game right.  Especially since equipment is an investment.  Making better equipment makes your characters stronger which makes battles faster which actually gives you more time in the long run.

Ar Tonelico takes an old idea to an extreme.  The Atelier games are nowhere near that extreme.  In fact I think they're pretty mild examples of the old idea.  Calling it "Ar Tonelico downgraded" is completely silly.  That's like calling a propeller plane a downgraded jet...when the propeller plane came first.
2670  Media / Single-Player RPGs / Re: Atelier Ayesha on: April 03, 2012, 03:14:49 PM
I have to completely disagree on all points.

Your D&D/Pathfinder example is ridiculous.  Have you ever played D&D?  Yes mages have weapons besides their spells, but the damage-dealing potential isn't even the same order of magnitude.  If anything they're worse than an Atelier alchemist fighting with physical attacks.  And wands...wands essentially are alchemy items...

The 'stand in the middle of combat' thing is exactly what pretty much every JRPG does (which Ar Tonelico being one notable exception...so I don't know why you think it's similar to Ar Tonelico...).

They're strengths are completely relevant the entire game.  I never had trouble keeping spare alchemy items in stock, without needing New Game+.  Particular in Totori, where combat was far more relevant than Rorona.  Totori was my main damage-dealer even early on.

Finally, I think you are exaggerating how 'weak' the alchemists are far too much.  Yes their stats are lower, but not by that much.  They can still take hits.  It's nothing like Ar Tonelico.  It's much, much more like the standard mage type you will find in any other JRPG.

As far as there not being any male alchemists who fit that archetype, did you play Atelier Iris?  Klein was pretty useless without alchemy (though again, with it he was probably the best damage-dealer in the game).

So yeah, I literally can't agree with a single thing you said.
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