I'd like to see some numbers. We really have NO IDEA how much it costs to localize a game like that. With Skits? Without Skits? Only cutscenes (no in-game voice)? No Voiceover at all?
We were talking relative to other games in the same genre, not absolute numbers, so I don't see your point. Do you really think the cost of localizing a Tales game is inherently that different from NISA localizing a Gust game?
I'd be willing to bet (but maybe my assuptions aren't right), that if they sold the game with NO VOICE ACTING at all, it wouldn't lose them that many sales. In fact, voice acting is a double-edged sword. If you have it, people are going to judge it on quality, if you don't have it, people will give you the benefit of the doubt for not having it.
First of all, SCEA really frowns on that sort of thing so they would have a hard time even being allowed to sell it.
Second of all, other than cost how is it a 'double-edged sword'? At least on the PS3 there is no good reason not to include both vocal tracks since there is plenty of space (though some companies neglect to do it anyway, grr....).
So, the cost of selling a game stateside goes down because you cut out a large chunk of the update cost. But selling a game to a different region costs a whole lot more than just localizing and re-voicing. There's re-printing, packaging, instruction book design, marketing, ESRB rating, shipping, a whole lot of new costs, and a whole lot more work.
For whatever reason, dubs are more popular. Look at ZeronHitaro. Any additional cost from doing the voice acting tends to be made up for by better sales.
All in all, though, I'm willing to bet that since 95% of the work is done before they even start a localization project, that it would make a profit. Then what's keeping them from doing it? If all of this is the case, than we can just point to laziness. But we really can't say that yet, because maybe there are some ligitimate financial reasons for not bothering to localize a game. They're a business, they'll jump at any chance to make a few pennies.
I don't see how you're getting this 95% number...
And I already explained why they're reluctant to do it.