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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329390 Posts in 13492 Topics by 2179 Members
Latest Member: Lian_Kazairl
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2671  The Rest / General Discussions / Re: The Nw Dal$ Thrad on: June 24, 2011, 05:02:26 PM
Amazon seems to be doing lightning deals on Xseed PSP games today.  Mostly Falcom stuff.  The TitS special edition deal is expired already but there are still a few to come.

Too bad I already have all of those games...
2672  Media / Single-Player RPGs / Re: The Art of Quests on: June 23, 2011, 05:17:41 PM
At their most basic level, I don't think much room exists for innovation in quests.

I don't think I could disagree more.  Just because a lot of game developers don't have much innovation in their quests doesn't mean that it can't be done.  I will pretty much echo Eusis's sentiments here, but the best quests are one that have some actual depth to them.  They don't have to be world-changing events (in fact they probably shouldn't be, they are side material after all), but that doesn't mean they can't have well-developed characters and occasional twists and turns.  Bioware sometimes gets this right, but certainly not always.  

But yeah, there's nothing more boring than 'collect n units of material A' or 'kill monster X'.  Developers put those sort of quests in because it's easy to do and considered safe and reliable.

Actually, I'm going to contradict myself for a second and note that the hunts in FFXII were an example of 'kill monster X' quests that I really enjoyed.  But that was because there was often some research and planning involved in even finding said monsters and sometimes you also needed special tactics to be able to take them out.  Furthermore, if you do enough of thoses quests you should know that there actually were some unexpected twists and turns.  So yeah, I guess even that sort of quest can be done well.  Rarely is, though.

A side comment, but one thing I find really makes me more likely to engage in sidequests is some sort of in-game quest log.  More and more games do this sort of thing now, but still not all of them.  But it's really helpful for games that you're not necessarily playing all the time.
2673  The Rest / General Discussions / Re: Do gamers see time differently? on: June 23, 2011, 02:29:07 PM
No, that's completely silly.  Tons of things require years of waiting.
2674  Media / Single-Player RPGs / Re: WRPG virgin no more! on: June 22, 2011, 05:00:51 PM
Since we were on the subject of character design in western games, I thought this article was appropriate (and amusing).

They really are all the same...
2675  Media / Single-Player RPGs / Re: RPGs for Android on: June 22, 2011, 06:17:51 AM
These games are crazy addictive.

Damn it, even though you told me that I saw that there was a free 'lite' verion of Grand Prix Story so I fgured what they hey, I'll see what it's all about...right before I was going to go to bed.  It's now 3:15am and I've played through everything in that lite version...
2676  The Rest / General Discussions / Re: lol e3....... on: June 22, 2011, 04:20:06 AM
it does seem rather cheap.  I mean, even consumer-focused events like PAX cost way more than that.  And you still have to buy your tickets months ahead of time because they sell out.  I guess TGS does have the advantage of more space...
2677  Media / Single-Player RPGs / Re: WRPG virgin no more! on: June 21, 2011, 10:24:31 PM
Finally, a JRPG-style game with manliness!
2678  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 21, 2011, 10:10:22 PM
I don't have a Wii, but I might import a European Wii for precisely this reason.  Seems like a ridiculous thing to do, but why not?  If I find other games on the platform that interest me I suppose I could get European versions of those too...
2679  The Rest / General Discussions / Re: What's the haps? on: June 21, 2011, 07:13:06 PM
Kool-Aid? Then what have I been snorting?

The powder mix?
2680  Media / Miscellaneous Games / Re: Child of Eden on: June 21, 2011, 02:31:51 PM
By no means is this a small game. :P

Really?  I mean, I haven't played it but I've read that you can beat the whole thing in an hour and a half.  How is that not small?
2681  Media / Single-Player RPGs / Re: RPGs for Android on: June 21, 2011, 05:54:50 AM
So I bought Battleheart and played it for a couple hours.  This game is super fun.  I like that it feels like it was actually designed for touch controls rather than crammed into them (virtual joysticks suck).  You control a party of four in realtime battles with a very intuitive interface.  Want your fighter to attack somebody?  Just draw a line with your finger from the fighter to the enemy.  Want your cleric to heal the fighter?  Draw a line from the cleric to the fighter, etc.  But there is actually a lot of variation in the way things play out based on how you compose your party.  There are a bunch of different characters you can recruit representing a wide variety of classes.  Each class learns special moves as they level up that are activated by tapping on the character to select him/her and then tapping on the corresponding icon in the top left of the screen.  These special moves can be anything basic damage-dealing attacks to making a character immune to attack for a short period of time to freezing all enemies in time, making enemies run away in fear, etc.  Each class gets a ton of different moves to choose from and they add a lot of depth to the gameplay.

On the downside there isn't much of a plot.  It's all about the combat, but the combat plus all the party building and upgrading mechanics make it very addictive.  From what I've seen so far for just $2.99 I highly recommend this game.  One concern I should note is that I'm playing it on a tablet and it feels perfect for it, but when there's a lot going on a cell phone screen might get pretty crowded and I could imagine it being difficult to select exactly what you want with your fat finger.  On a tablet, though, this game rocks.
2682  Media / Single-Player RPGs / Re: WRPG virgin no more! on: June 21, 2011, 03:08:48 AM
i am familliar with hokuto no ken. but this is a good chance for me to illustrate something.

buff dude using martial arts and firing beams from their hands >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>buff dude with a rocket launcher,machinegun,etc.

That just makes me more confused about your criteria, since I don't see any logic behind it.
2683  Media / Single-Player RPGs / Re: Microsoft paid Namco-Bandai to not release PS3 version of ToV outside of Japan on: June 21, 2011, 03:06:48 AM
Exactly. The only thing that bothers me is that this whole paying for exclusivity thing doesn't seem to have had any effect on availability and/or sales. Until the DL-version came out, the demand was actually higher than the amount of copies available. If you're paying for it, you might as well aim for classic/platinum status or something.

Were you actually trying to buy it since it was released and you were unable to find a copy?  If so you might actually have a point.  Otherwise you are just whining about something that is completely normal and has happened to hundreds of titles.  Here's a window into how game publishing works:  They aren't printed on demand.  Instead the publisher tries to make an estimate of how many they are going to sell initially and gets a bunch of copies printed in a big batch.  If sales don't meet expectations those copies quickly end up in the bargain bin.  If the game sells well and continues to sell well a second, third, etc. printing may be ordered.  If sales trickle off they don't print any more.  Period.  This is true even if the game has some niche appeal or a later resurgence in popularity.  Sometimes you get something like ICO which sold terribly initially but then after Shadow of the Colossus came out and with the hype for The Last Guardian there was a renewed interest in ICO that let some people sell their copies for $150.  I kid you not.  Of course then the HD remakes were announced and the price of ICO copies plumeted.

Anyway, my point is that for a niche game like this the sort of thing you are describing is completely fucking normal.  So stop trying to invent weird conspiracy theories to explain it.
2684  Media / Single-Player RPGs / Re: WRPG virgin no more! on: June 21, 2011, 01:05:51 AM
Japan also invented Fist of the North Star which is like the manliest thing ever. It'll grow dicks on your chest.

Mesh just won this argument.
2685  Media / Single-Player RPGs / Re: WRPG virgin no more! on: June 20, 2011, 08:53:56 PM
I think the real 'gateway drug' for non-gamers these days is casual/social games like Farmville, anyway.
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