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Subject: 999 (Nintendo DS)
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319144 Posts in 13033 Topics by 2145 Members
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2671  The Rest / General Discussions / Re: funny stuff. well not really but i lol'ed. on: March 30, 2011, 06:45:33 PM
At least in the US, part of the copyright law is that if you have a copyright on something, you HAVE to make people not use it, or you lose the copyright.  So even if you think "well hey, that daycare's not doing us any harm by painting our character on their front wall," you still have to stop them if you want to keep your copyright.  It sucks.

That's only for trademarks.  Has nothing to do with copyright.
2672  Media / Single-Player RPGs / Re: Worst RPGS on: March 30, 2011, 06:39:05 PM
I dislike Halo (except 1) and I dislike Call of Duty. I know im branded as a heretic.

Maybe in some circles, but certainly not around these parts.
2673  Media / Single-Player RPGs / Re: Worst RPGS on: March 30, 2011, 03:32:59 PM
I couldn't find myself liking FF13. Too much cinematics and talking, too little of gameplay. And the available gameplay felt so...staged, that I didn't feel like I was playing a game at all. I'm glad I didn't buy it...

So I would assume you dislike the Metal Gear Solid series then?

I dislike the Metal Gear Solid series.  Does that make me some kind of heretic?
2674  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: March 30, 2011, 12:46:29 PM
I beat it last night after around 30 hours; got Finnel normal ending. It looks like multiple playthroughs are a must given that I didn't even get past Cosmosphere Level 6? And how do you get the happy ending?

You have to put all three heart points in that revytail and complete her cosmosphere.  Completing the cosmosphere should be easy, though, because you get tons of DP late in the game.
2675  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 30, 2011, 12:25:33 AM

"Alongside Estelle is her adopted brother Joshua, a calm and rational fellow who usually stops Estelle from d"

I assume there was more to that sentence...
2676  The Rest / General Discussions / Re: 8.9 (9.0?) Earthquake hits Japan. on: March 29, 2011, 09:43:52 PM
There were literally hundreds of aftershocks from the big quake, with a number of them much bigger than 5.5.  Just trying to put things in perspective.
2677  The Rest / General Discussions / Re: 8.9 (9.0?) Earthquake hits Japan. on: March 29, 2011, 08:07:14 PM
Japan is an earthquake-prone country.  I doubt they have anything there that would be damaged by a 5.5, because everything they build is done with earthquakes in mind.

You can say it 'sucks' but that's like complaining about rain in Seattle...
2678  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 29, 2011, 06:49:30 PM
And I really hate this attitude towards handhelds on a whole. I've been having a lot more fun with handheld titles as of late and don't see much high end graphics as strictly being necessary. Especially when they threaten to kill the gameplay scope and actually be counterproductive to being "epic", just look at FFXIII and how SE's said HD towns "cost too much".

I realize that handhelds are where the games are these days, but I have to at least partially agree with the anti-handheld sentiment.  Now I don't care at all about HD graphics but I much prefer playing games on a big screen with a quality sound system using a comfortable controller.  Handhelds have tiny screens and are often very uncomfortable to hold for long periods of time.  I find this difference is even more noticeable in lengthy games like RPGs, which makes the fact that all the RPGs have flocked to handhelds even more difficult to accept.

For instance, I love Radiant Historia but I still haven't gotten around to finishing it.  Mainly because it's on a handheld and I just don't enjoy playing handhelds as much.  I'm sure I would have beaten it multiple times by now if it was on a console, even if the graphics were identical.
2679  The Rest / General Discussions / Re: 8.9 (9.0?) Earthquake hits Japan. on: March 29, 2011, 06:18:49 PM
Under normal circumstances 5.5 wouldn't even be newsworthy.  That's nothing to worry about.

Remember, the richter scale is logarithmic.
2680  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 29, 2011, 06:10:56 PM
Just thought I should point this out; Stephen Meyerink has said that Trails will be released today. Unfortunately, that's not quite true; Gamestop's date of release is now the 31st, and a number of other store-chains don't have the game either, and won't be getting it until later. Just an FYI.

I have it preordered from Amazon.  It hasn't shipped yet, but it's in the 'prepairing to ship' stage (meaning the order can't be changed or canceled) which doesn't usually happen until very shortly before it ships.  I would expect it to ship by the end of the day.
2681  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: March 28, 2011, 04:40:50 PM
And why is a PSN download the same price as a umd version? For instance, Tactics Ogre...why would someone pay $40 for a download when you can have the game with manual and box and not to mention a bonus item?

You can pretty much blame this on Sony not wanting to upset their retail partners.  While PSN versions certainly could be cheaper you have companies like Gamestop that are big enough to say things like, "If you undercut our retail prices we won't stock your games at all."  When the majority of sales still come from retail this is a bad position to be in.  It's not just games, either.  Sony had a hard time convincing game retailers to stock the PSP Go at all since they make most of their money from game sales, not hardware.  Though rumour has it that retailers are getting much better margins on the Go (which is part of why it's so expensive...).

Though sometimes there are decent sales on the PSN, but not until well after the game's release.
2682  Media / Miscellaneous Games / Re: Okamiden on: March 28, 2011, 01:00:36 PM
I preordered this game from the Capcom store a while back so that I could get an adorable Chibiterasu plush with it, but honestly I haven't even cracked the shrinkwrap yet.  Too many games vying for my attention at the moment.
2683  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: March 27, 2011, 11:29:16 PM
I beat the game today (Saki's true ending) so I thought I would offer some additional thoughts

Gameplay
At some point in Phase 3 and continuing for all of Phase 4 fights start taking a lot longer.  This is mainly because enemies start having enough HP that a level 3 or 4 purge is practically a requirement to kill them.  This can actually be kind of fun to do occasionally.  As I said in an earlier post I don't hate this battle system.  However when you have to do it for every single random encounter is starts becoming seriously tedious.

Phases 3 and 4 took me about twice as long as Phases 1 and 2 (I think I reached phase 3 around 12 hours in) and most of that was simply because the battles took so much longer.  I became seriously tempted to run away from every fight, but I was worried that my characters would be too low-level for the plot battles (which don't even dish out XP for some strange reason).

I already said this but it's worth saying again:  The lack of choice of songs to sing just sucks.  Different songs could have worked just fine in this battle systems.  Selecting different characters to use for your revytail mitigates this to a degree sing their songs have slightly different characteristics, but it's not nearly enough.  Where are my completely-defensive stat-boosting songs?  Nowhere to be found.

The game reuses locations too much.  Especially the Clustania District.  Holy crap am I sick of that place...I've lost track of how many times I went there.  It's probably the most maze-like location in the game but you will know it like the back of your hand by the time you're done.

Cosmospheres
I thought the cosmospheres in this game were extremely disappointing.  In my opinion diving into a revytail's cosmosphere should be all about uncovering conflicts and problems in her persona.  While I know not everyone liked her, one of my favorite revytails was AT2's Luca precisely because she had some serious issues to work out.  I mean, realistically if somebody were to dive into my mind like that they would probably find it to be a pretty fucked up place.

Here almost all the conflict in the cosmosphere is driven by conflicts between the different personalities.  So even though things were taking place in the cosmosphere they were really external conflicts, not internal conflicts.  I feel like I learned next to nothing about the actual characters.  Saki especially seems just as one-dimensional after completing her cosmosphere as she was in the beginning of the game (in fact her nineth level felt like an epilogue...there wasn't even any conflict there since it was all resolved in level 8).  Finnel actually seemed like she had some issues to work out but they still took a backseat to the conflicts between personalities.  Maybe things got more interesting in the last couple of levels but I didn't finish her route.

On the subject of the other personalities most of them were completely undeveloped (er...I mean personality-wise).  While the concept of multiple personalities in a revytail is interesting, you have to spend some time actually writing...personalities.  I can't help but feel that a lot of these personalities were only added to the game to give you more characters to strip during combat.  I mean, why does Filament have cat ears and why does Yurisica wear a nurse uniform?  Who the fuck knows!  They certainly don't explain it in the game. 

Tyria's cosmosphere was actually quite interesting, but why so short?!  Only three levels is a cop-out.  And you never even get to see her 'real' cosmosphere because it's all in the binary field.  Even so, I feel like I learned more about Tyria in those three levels than I learned about Saki in her nine levels.

Story
The ending was actually pretty satisfying.  The lead-up to it, on the other hand, was jumping all over the place.  There are more than a couple of places where you really have to take a leap of faith to buy the BS the game is throwing at you.

Lyner and Croix were both supposed to be skilled soldiers.  Why the heck is Aoto as good at fighting as he is?  This game suffers a bit too much of JRPG save-the-world cliches.  Aoto is just a really weak character overall.

The game does a pretty good job of tying up loose ends from the previous two games and it deserves credit for that.

Bugs
While it didn't have anything like the infamous Raki bug in AT2, it has to be mentioned that the game crashed on me several times.  I never lost much progress because I save often, but it never ceases to be annoying.

The only other problem I encountered was that during one part of Tyria's Cosmosphere the voices were completely out of sync with the text (they were speaking a couple of lines ahead of the text that was displayed).


One final thought:  The clear data options are fantastic!  It's basically designed to let you pursue other endings with the minimum of replaying.  I think I will try to get Cocona's and Tyria's endings using this (and since my XP carries over, I will be running form a lot of battles...).

In the end, while I certainly have my complaints I still enjoyed the game.
2684  The Rest / General Discussions / Re: Pastor had sex with teens to cure their homosexuality on: March 26, 2011, 05:23:02 AM
I am stunned at how immoral this society has become.Everywhere its sexual perversion and it damages the world.I will pray for all your souls tonight and hope that God restores innocence to this sinful world.

From now on I will make sure that sexual immorality is condemned and discouraged.

Yeah!

*goes back to playing Ar Tonelico Qoga
2685  The Rest / General Discussions / Re: Do games need to be good for them to sell well? on: March 25, 2011, 09:36:56 PM
Idea Factory is a peculiar example.  I don't think their games sell 'well' by any measure.  However they also develop them quickly on a shoestring budget, and like you said they release a lot of them.  They found their niche and know how to work it.

Certainly game quality (though that is already a pretty subjective thing) is not the only determining factor in how well a game sells.  It would be absurd to think otherwise.  However I actually do think that quality is more strongly correlated with sales in the game industry than in a lot of other industries.  Perhaps because the higher initial cost of games (though I think they're actually a great deal in terms of cost/hour of entertainment) makes people more likely to do a little research, read reviews, etc.
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