Welcome, Guest. Please login or register.
May 30, 2015, 02:49:46 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
356181 Posts in 14463 Topics by 2262 Members
Latest Member: Yoru
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 178 179 [180] 181 182 ... 260
2686  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 07, 2011, 08:20:09 PM
Not at all, Lard.  At least not other than a few recurring themes that are in all the Atelier games (like Pamela).
2687  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 07, 2011, 05:30:58 PM
Yeah, and cables exist in 4-dimensional space.
2688  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 07, 2011, 03:57:53 AM
 I played for a while today.  It certainly feels a lot like Rorona but it's much more refined.  I do like that getting license points pretty much requires engaging in a wide range of activities.  In Rorona I would figure out what requests were the easiest to complete and spam the heck out of them (and I 100%ed everyone on my first playthrough by doing that).  I also feel like the game emphasizes adventuring (healing, bombs, etc) items a lot more.  Other than perhaps a couple of the boss fights you could basically get through Rorona without ever using them.  In Totori you're going to at least make sure you have healing items on hand because (at least this point in the game) nobody else has healing skills.

Anyway, enough comparisons to Rorona.  The game is a lot of fun.  You had better like doing sidequests, though, because in some sense that's all that this game is.

An aside, but regarding the pre-order bonuses:  Since when has a tiny 30 page pamphlet qualified as an 'artbook'?  I've noticed this trend a lot lately and I don't like it.  It's worse than the Catherine 'artbook' and certainly nothing like the gorgeous hard-cover book I got with Rorona (which admittedly doesn't have a lot of pages either, but at least they're bigger pages).
2689  Media / Miscellaneous Games / Re: Keiji Inafune....King of Pirates! on: October 06, 2011, 04:46:28 PM
Sorry, it's hard to pick up sarcasm in text.
2690  Media / Miscellaneous Games / Re: Keiji Inafune....King of Pirates! on: October 06, 2011, 02:48:20 PM
There's a...really subtle Three Kingdoms influence on this work

There's nothing subtle about it.  It's quite blatant.
2691  The Rest / General Discussions / Re: New iPhone today, looks great on: October 05, 2011, 09:39:23 PM
Kevadu: You're dead wrong about no internet pushing. I've done a fair shair of professional web design and server-side programming, so I can say from first hand experience that not only CAN the web push data, it does it on sites that you go every day. Every Google page except for the blank search page features up-to-the-minute auto refresh, statistical updates, and advertisements. Rotating ad bar? Rotating News articles on most default home pages? That's server-side data transfer.  AJAX is everywhere, and it's only going to grow. Hell, we do it on our tiny little TV station website. It's completely geddo and does full page refreshes instead of targeted images, but it's there.

Google, Yahoo, MSN, CNN, hell, any news site. Facebook, My Space... gotta get your instant message to the user immediately! Then you get all the lowly blog sites scrambling for web advertising, the warez sites, the porn sites, the seedy side of the internet, it gets even worse there! You're getting pushed data on more sites than not.

I never said you can't do server-side pushing of content.  I know damn well how to do it.  What I said is that the vast majority of sites don't do it and it's a feature that the web was never really designed for.  Maybe I'm just highly biased in my selection of sites since I wouldn't touch shit like Facebook with a 10ft pole, but there are very few sites that I use that do that sort of thing.  Google sites are about the only ones I can think of, and they generally do it for good reasons.  In any event, if there is a site that would eat up those sort of resources and you know you're not going to be using it for a while then how hard is it to close that window, really?  I'm sure as heck not going to be leaving porn sites open anyway...

The bottom line is that I have a device that does exactly what you claimed would be a 'DISASTER' and it works just fine, thank you.

I am aware that the trend has been to dumb down devices for the lowest common denominator, I'm just not happy about it.  As long as there are options out there for more capable users I will support them.  Unfortunately it doesn't look like Nokia is ever going to make another device like this (well, they were and then that horrible deal with Microsoft happened...), so I have no idea what I will eventually replace it with...
2692  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 05, 2011, 08:02:33 PM
Damn it, I already own Odin Sphere but if it's really a big improvement I might have to think about buying it again...
2693  The Rest / General Discussions / Re: New iPhone today, looks great on: October 05, 2011, 04:22:46 PM
My phone came out in 2009 and it has true multitasking.  Works fine.
I'd be interested in how that works, though. I have to believe that the browser freezes all incoming data off after a fairly short period of time with today's heavilly cookied internet.

I feel like you don't really understand how the web works.  With the exception of AJAX stuff (which is typically still user driven) and sites that are set to refresh themselves on a timer (which can be disabled), leaving a website open doesn't use any data at all.  The web was never designed to be a persistent connection, and attempts to make it as such are really hacks.  99% of websites will only use data when you're actually interacting with them.  This isn't an OS thing, it's fundamentally how the web works (heck, back in the day it would have been 100%).  It's just as true on my desktop as it is on my phone (which is good, because I often have 50+ tabs open in the browser on my desktop).  And cookies have absolutely nothing to do with it.

The difference between turning push email on and off on a smart phone is a good 25% of the battery life.

Push email requires, by its very nature, a persistent internet connection.  That's completely different from how the web works.  Even so, your claim of its effect on battery life seems greatly exaggerated.  It doesn't match my own experience or what I've read on the web.

Leaving a webpage up (let alone multiple pages as the iPhone and many modern smartphones allow), would making push email look like a cheap joke.

Again, it hardly even matters.  The biggest affect is on memory usage, and possibly CPU if you leave a site with a bunch of shitty javascript open.  But you'll notice when you do, so it's easy enough to close it.

I'm not saying that there aren't maybe some half-way methods that could be implemented to limit incoming data. But in today's internet, that's up to the website and if you're browser doesn't have any way of forcefully limiting incoming data, depending upon the site, you could see huge battery drain and data waste, no matter which phone you use.

Again, leaving websites open doesn't use data.

Give me the model of your phone, I'll do some research, because I suspect they're doing SOMETHING, either that, or you're having to be really really carefull not to leave it running for long. That second optionmethod is not one that Apple would be happy with. Apple (ever since the BULLSHIT ERA of the late 90s) has always attempted to make devices as transparent as possible, that you don't have to worry about. And that's why the battery life thing puzzles me. It's the only thing at all that I have to worry about with my iPhone, the rest is successfull in being transparent. That's why I'd like to see them concentrate on it more, and they have. The 4S has much better battery life. Though, curiously, it uses up more power when idle (200 instead of 300), but has a good 35% more time of active use.

It's a Nokia N900.  Runs Maemo Linux.  Yes, it's an actual Linux distribution on a phone, and it's not dumbed down at all.

I hate this modern trend of treating the user like an idiot.  I don't want a device that limits what I can do because of what I might do.
2694  Media / Single-Player RPGs / Re: Atelier Totorie, Alchemist of Arland 2 announced for the PS3 on: October 05, 2011, 01:34:43 PM
My copy finally got here.  Now I have to find time to play it.
2695  The Rest / General Discussions / Re: The NEW Game Journal on: October 05, 2011, 01:15:08 PM
I've been contemplating getting a fragfx as a controll pad just sucks for FPS. I guess some people can become quite good at it, but I'm unable to play on any sensitivities much above default, which really hampers you against many players online.

I have a FragFX.  They work, but can be really finicky.  Remember that they work by translating mouse movements into the equivalent stick movements so it won't always feel as natural as using a mouse.  But if you spend a while tweaking both the in-game sensitivity and the sensitivity on the controller you can get something that feels OK.  Once you get it set right it really does help.

One advantage of the FragFX over the traditional mouse and keyboard is that you still have an analog stick for movement.  But really, I wish more PS3 games would just support mice in the first place...
2696  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: October 05, 2011, 12:06:29 AM
Well, I finally got around to going to a Subway today.  Got my code and the mutliplayer demo thingy is downloading...very slowly.  Maybe I'll get a chance to play it tomorrow.
2697  The Rest / General Discussions / Re: New iPhone today, looks great on: October 04, 2011, 09:45:11 PM
My phone came out in 2009 and it has true multitasking.  Works fine.
2698  Media / Miscellaneous Games / Re: Rage on: October 04, 2011, 01:28:17 PM
It's an id game.  Did people actually expect strong story and characters?

What surprises me is that id is still making tech demos when they're not licensing out their tech anymore...
2699  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 03, 2011, 07:41:46 PM
When they removed backwards compatibility, what did Sony do, remove physical PS2 components from the original fat PS3?

Yes, launch PS3s had all the chips from the PS2 onboard in hardware.  Then came the 'partial BC' 80 gig model that emulated the Emotion Engine but still had things like the graphics chip in hardware.  Finally they decided to get rid of it entirely.

Now they are able to emulate the PS2, a feat that brings high end PC's to their knees?  What the heck did they do?  Did they convert each game into its own downloadable game, or is it truly emulating the PS2 (I assume PS1 downloads are emulated too)?

We really don't know what they did.  It's a good question.  Perhaps they finally got a good, workable software emulation system.  Perhaps the games are actually recompiled for the PS3 but linked to libraries that mimic the PS2's features.  I doubt Sony is going to tell us so we'll have to see when the games are actually out.
2700  The Rest / General Discussions / Re: Holiday games, something about this years crop on: October 03, 2011, 07:10:21 PM
Yeah, I never touched Uncharted 2's DLC and I don't feel like I missed anything.  But I'm not a big multiplayer person.
Pages: 1 ... 178 179 [180] 181 182 ... 260

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!