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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341344 Posts in 13950 Topics by 2222 Members
Latest Member: XanTehMan
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2926  The Rest / General Discussions / Re: PlayStation Vita Announced (late 2011, $249/$299 for WiFi/3G+WiFI) + some games on: June 10, 2011, 02:20:36 AM
IGN has a playstation-centric podcast called Podcast Beyond.  I'm mentioning this because the latest episode they put up has SCE Worldwide Studios president Shuhei Yoshida on it talking about the Vita.

One interesting tidbit about the 3G option (and as far as I know this hasn't been mentioned anywhere else):  They are still working on the specifics of the data plans but there will not be a contract required and there will be multiple options including the possibility as pay-as-you-go service.  This has me actually considering the 3G version for the first time.  I don't see the Vita as a device that I will carry around everywhere so paying $30/month or whatever for 3G service would be absolutely ridiculous.  But if I'm just paying forr the amount of data I use and assuming the price is reasonable then that's something I can totally get behind.  Of course I need to see the specifics of what they are offering first.
2927  The Rest / General Discussions / Re: PlayStation Vita Announced (late 2011, $249/$299 for WiFi/3G+WiFI) + some games on: June 09, 2011, 06:23:04 AM
Vita likely region free.  Eat that Nintendo.
2928  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: June 09, 2011, 03:56:33 AM
I just wish Sega would say something so I know if I should just import it.  I will be buying the game one way or the other.  I enjoyed VC2 despite its flaws and everything I have seen of VC3 makes it look like a much better game.

This situation does add a lot of fuel to all the complaints people had when the series moved to the PSP, though.
2929  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, Spring 2012 all regions) announced for PS3/Vita on: June 08, 2011, 03:52:25 AM
Jeez, some people are a little too eager to hate.  This looks awesome.
2930  The Rest / General Discussions / Re: PlayStation Vita Announced (late 2011, $249/$299 for WiFi/3G+WiFI) + some games on: June 08, 2011, 01:38:17 AM
I love my PSP, and I'm not really a big fan of handheld gaming.  I have never bought any console at launch in my life (generally I think it's pretty stupid...wait for the games you want), and yet I'm seriously considering getting a Vita at launch.  Especially at that price.

I still have reservations, though.  No word yet on things like battery life.
2931  The Rest / General Discussions / Re: What's the haps? on: June 03, 2011, 07:54:59 PM
Just got my new android tablet (an Eee Pad Transformer).  Yay grown-up toys!
2932  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: June 03, 2011, 06:27:31 PM
When I saw the price, I kind of changed my mind on that idea.  Are all Japanese tales games that expensive at release?

Yes.  Actually, you can remove the 'tales' part of that question...I've paid around $90 for a regular edition PSP game before.

Part of it is that the exchange rate isn't very favorable right now, but beyond that games are just more expensive in Japan.  Games in the US are cheaper than just about anywhere else, really.

They're cheaper in the UK.

I saw this article on IGN and it seemed relevant to the discussion.  Sucks to be Australia...

Of course, that comparison had a strong western game bias.  Game prices in Japan are less standardized than they are here and they seem to charge more for their own games.  At least for well-known titles, anyway.
2933  Media / Miscellaneous Games / Re: Guardian Heroes remake coming to XBLA on: June 03, 2011, 05:44:39 PM
What da fuck indeed...maybe it's a timed thing?

2934  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: June 02, 2011, 01:24:02 PM
The Battle system was mediocre to decent depending on what area of the game you were at. It got way too slow paced and nonstrategic near the end.

The game's real flaw was the storyline (pure shit) and progression structure (thunderous diarrhea). Now Raituning can come back with her kawaii wings in an even shittier game!

Sure, I never claimed the battle system was the worst part of that trainwreck of a game.  I just find it funny how people praise the battle system when it has some serious problems...
2935  Media / Miscellaneous Games / Uncharted Golden Abyss on: June 02, 2011, 01:08:21 PM
In honor of the NGP Uncharted game getting an actual name, here's a thread.

Kotaku has a nice hand's on preview.  They were actually pretty positive about the touch controls, which surprised me.  They're still completely optional, though.
2936  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: June 02, 2011, 01:02:50 PM
I honestly thought FFXIII's battle system was pretty bad.  Which is funny because that was supposed to be the game's best feature.  It had some interesting ideas, but there were a couple of fundamental flaws:

1.  After completely eliminating MP they needed some way to differentiate between physical and magic attacks.  What they came up with was having them affect the break gauge differently (physical attacks raise it very little but slow the rate it falls while magic attacks raise it a lot but it will fall quickly).  This may sound like added depth, but it's not really.  All it means is that you never want to rely on just one or the other but rather always use a combination.  More importantly, to make the whole break system actually relevant they had to give all the enemies stupidly large amounts of HP.  Otherwise you would just kill them before even getting a break.  This means all battles, even regular encounters, tend to drag on and on and on...

2.  While the idea of changing the behavior of your party members according to different roles is interesting, there just aren't enough options for any real stategic variations.  Once you figure out the winning approach for one battle you will quickly realize that it's the exact same winning approach for every battle.  There is really only one strategy in this game.  And you will use it over and over and over since, as mentioned in point 1, battles tend to get dragged out...

So yeah, lengthy battles that all play out exactly the same.  I'm not sure how that's anyone's idea of fun.
2937  The Rest / General Discussions / Re: George Hotz (geohot) VS Sony. on: June 02, 2011, 03:14:41 AM
Nobody has mentioned that the store is back up?  I'm downloading the Infamous 2 demo as we speak.
2938  The Rest / General Discussions / Re: Thought you knew just how f***ed up SE is these days? Think again. on: June 01, 2011, 11:07:28 PM


*cough*RadiantHistoria*cough*StrangeJourney*cough*Nier*cough*AtelierRorona*cough*etc.*cough*

Considering the glorious SNES and Saturn RPGs I played with those you mentioned Jubby,we fell a long way.

Nostalgia is a powerful factor.
2939  Media / Single-Player RPGs / Re: Tales Series on: June 01, 2011, 05:34:28 PM
The only Tales games I've really played in any depth are Symphonia and Vesperia (which I played entirely in Japanese, PS3 version).  I liked them, though.  I don't know why exactly but the series went under my radar for a long time.  Lately I've had a lot more interest in it.  Looking forward to getting Graces F eventually...maybe I'll do the import thing again with Xillia in the mean time since it seems like that will be out first...
2940  The Rest / General Discussions / Re: "Number Crunching" on: May 31, 2011, 06:46:35 PM
I thought about starting a topic saying exactly what you said, Ramza.  But you beat me to it.

By the way, I've played D&D for years and there actually was an occasion when I rolled 4 natural 1s in a row on a d20.  That's the exact same probability the editorial mentioned.  But if you game enough something like that is bound to happen eventually.  Keep in mind that you're really looking at a much broader category that's "the probability of something unlikely happening that will stick in my head".  Rolling 4 natural 20s would have been remembered just as well, albeit in a different light.  And really it could have been anyone in the group, not just my rolls.

Even so, my bad luck is now legendary in my D&D group...
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