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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331957 Posts in 13594 Topics by 2191 Members
Latest Member: Zaltys
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2956  Media / Miscellaneous Games / Re: Okamiden on: March 28, 2011, 01:00:36 PM
I preordered this game from the Capcom store a while back so that I could get an adorable Chibiterasu plush with it, but honestly I haven't even cracked the shrinkwrap yet.  Too many games vying for my attention at the moment.
2957  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: March 27, 2011, 11:29:16 PM
I beat the game today (Saki's true ending) so I thought I would offer some additional thoughts

Gameplay
At some point in Phase 3 and continuing for all of Phase 4 fights start taking a lot longer.  This is mainly because enemies start having enough HP that a level 3 or 4 purge is practically a requirement to kill them.  This can actually be kind of fun to do occasionally.  As I said in an earlier post I don't hate this battle system.  However when you have to do it for every single random encounter is starts becoming seriously tedious.

Phases 3 and 4 took me about twice as long as Phases 1 and 2 (I think I reached phase 3 around 12 hours in) and most of that was simply because the battles took so much longer.  I became seriously tempted to run away from every fight, but I was worried that my characters would be too low-level for the plot battles (which don't even dish out XP for some strange reason).

I already said this but it's worth saying again:  The lack of choice of songs to sing just sucks.  Different songs could have worked just fine in this battle systems.  Selecting different characters to use for your revytail mitigates this to a degree sing their songs have slightly different characteristics, but it's not nearly enough.  Where are my completely-defensive stat-boosting songs?  Nowhere to be found.

The game reuses locations too much.  Especially the Clustania District.  Holy crap am I sick of that place...I've lost track of how many times I went there.  It's probably the most maze-like location in the game but you will know it like the back of your hand by the time you're done.

Cosmospheres
I thought the cosmospheres in this game were extremely disappointing.  In my opinion diving into a revytail's cosmosphere should be all about uncovering conflicts and problems in her persona.  While I know not everyone liked her, one of my favorite revytails was AT2's Luca precisely because she had some serious issues to work out.  I mean, realistically if somebody were to dive into my mind like that they would probably find it to be a pretty fucked up place.

Here almost all the conflict in the cosmosphere is driven by conflicts between the different personalities.  So even though things were taking place in the cosmosphere they were really external conflicts, not internal conflicts.  I feel like I learned next to nothing about the actual characters.  Saki especially seems just as one-dimensional after completing her cosmosphere as she was in the beginning of the game (in fact her nineth level felt like an epilogue...there wasn't even any conflict there since it was all resolved in level 8).  Finnel actually seemed like she had some issues to work out but they still took a backseat to the conflicts between personalities.  Maybe things got more interesting in the last couple of levels but I didn't finish her route.

On the subject of the other personalities most of them were completely undeveloped (er...I mean personality-wise).  While the concept of multiple personalities in a revytail is interesting, you have to spend some time actually writing...personalities.  I can't help but feel that a lot of these personalities were only added to the game to give you more characters to strip during combat.  I mean, why does Filament have cat ears and why does Yurisica wear a nurse uniform?  Who the fuck knows!  They certainly don't explain it in the game. 

Tyria's cosmosphere was actually quite interesting, but why so short?!  Only three levels is a cop-out.  And you never even get to see her 'real' cosmosphere because it's all in the binary field.  Even so, I feel like I learned more about Tyria in those three levels than I learned about Saki in her nine levels.

Story
The ending was actually pretty satisfying.  The lead-up to it, on the other hand, was jumping all over the place.  There are more than a couple of places where you really have to take a leap of faith to buy the BS the game is throwing at you.

Lyner and Croix were both supposed to be skilled soldiers.  Why the heck is Aoto as good at fighting as he is?  This game suffers a bit too much of JRPG save-the-world cliches.  Aoto is just a really weak character overall.

The game does a pretty good job of tying up loose ends from the previous two games and it deserves credit for that.

Bugs
While it didn't have anything like the infamous Raki bug in AT2, it has to be mentioned that the game crashed on me several times.  I never lost much progress because I save often, but it never ceases to be annoying.

The only other problem I encountered was that during one part of Tyria's Cosmosphere the voices were completely out of sync with the text (they were speaking a couple of lines ahead of the text that was displayed).


One final thought:  The clear data options are fantastic!  It's basically designed to let you pursue other endings with the minimum of replaying.  I think I will try to get Cocona's and Tyria's endings using this (and since my XP carries over, I will be running form a lot of battles...).

In the end, while I certainly have my complaints I still enjoyed the game.
2958  The Rest / General Discussions / Re: Pastor had sex with teens to cure their homosexuality on: March 26, 2011, 05:23:02 AM
I am stunned at how immoral this society has become.Everywhere its sexual perversion and it damages the world.I will pray for all your souls tonight and hope that God restores innocence to this sinful world.

From now on I will make sure that sexual immorality is condemned and discouraged.

Yeah!

*goes back to playing Ar Tonelico Qoga
2959  The Rest / General Discussions / Re: Do games need to be good for them to sell well? on: March 25, 2011, 09:36:56 PM
Idea Factory is a peculiar example.  I don't think their games sell 'well' by any measure.  However they also develop them quickly on a shoestring budget, and like you said they release a lot of them.  They found their niche and know how to work it.

Certainly game quality (though that is already a pretty subjective thing) is not the only determining factor in how well a game sells.  It would be absurd to think otherwise.  However I actually do think that quality is more strongly correlated with sales in the game industry than in a lot of other industries.  Perhaps because the higher initial cost of games (though I think they're actually a great deal in terms of cost/hour of entertainment) makes people more likely to do a little research, read reviews, etc.
2960  Media / Single-Player RPGs / Re: Gust announces new Atelier game: Atelier Meruru on: March 25, 2011, 06:10:14 PM
You guys are trying to shame me into not playing these games, aren't you?
2961  The Rest / General Discussions / Re: Open Your Heart on: March 25, 2011, 04:58:26 PM
Come on, who doesn't like pie?

Wait, if I say that I probably have to share something or be labelled a hypocrite...uh, I like to cook.  I get really geeky/obsessive about it though, like making the same thing over and over with tiny variations until I consider it perfect.  And I recently made my own temperature controller for a crock pot to do sous vide.
2962  Media / Single-Player RPGs / Re: Radiant Historia on: March 25, 2011, 04:10:47 PM
...Edgar Allen Poe visual novel.

Holy crap, am I the only one who thinks that could potentially be amazing?
2963  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 25, 2011, 04:00:14 PM
I think the "everyone is bi" thing comes from the combination of reducing development time (easier to make somebody bi than develop a whole new character for the homosexual option) and pandering to to the inevitable fan cries of "I wanted to sex up so-and-so" if you don't do it.  So I can understand why, as a developer, Bioware would choose to go that way.  But it doesn't seem terribly realistic.  Of course, romances in Bioware games have never been realistic.
2964  The Rest / General Discussions / Re: George Hotz (geohot) VS Sony. on: March 25, 2011, 03:52:00 PM
I posted this on Kotaku and I'll post it here:

It's simultaneously shocking and disgusting how deep the advanced corporate brainwashing of a generation of gamers has become. They are so dependant on a corporation that engineers their source of entertainment that they are willing to damn anybody who said corporation deems an 'enemy.' Many are claiming that the EULA makes Sony's decisions defensible.

As a mental exercise, let us assume that there is a television manufacturer who decided to update their televisions with a firmware update that disabled the ability to play video game consoles on said television. Users are required to download said firmware or they wouldn't be able to watch television programs on it. An individual releases a hack that allows people to hook up their systems to the television and still retain TV program functionality. As a side effect, other individuals find a way to use this hack to get free cable. Who is accountable here? Would the excuse, "video games are for losers, only a few people use their TV for that anyway" fly? Certainly not.

If that scenario is a bit too theoretical, consider this: if Sony had removed the ability to play Blu Ray movies, or even games themselves, would people still allow Sony to hide behind the EULA shield? The fact that OtherOS is defined by some as an extraneous addition to the console is not the point of the matter; some can just as easily say "I bought the PS3 just to play games," does it mean Sony is allowed to strip out any features other than playing games? Where does the line end? At this point, the EULA seems to be little more than an excuse for corporations to do whatever they want with hardware bought and paid for by consumers. It's little more than a leash and collar for consumers.

As another matter, so many here are ready to lynch and/or crucify Geohotz for 'being/looking/sounding like a douche.' Let's be honest, this is petty, immature, and idiotic. Wanting someone's life to be ruined because "he's a douche" regardless of if he did or did not do anything wrong is a fucking appalling position to take. Again, where do you draw the line? I'm a doctor - am I allowed to let a patient die because he hacked his PS3, or because I just don't like the look of him? Would I be hailed as a hero by some if I did? That would be an utterly disgusting world to live in.

It sets a dangerous precedent and paints a dire future where juries pass verdicts not because of evidence, but because of irrational and vapid reactions. A future where individuals are in the corporation's pockets due to being their consumers - "your honor, we the jury find the defendant guilty because he looks like a douche and once totally haX0rd a Xbox."

Sometimes we need to accept that there are no proverbial good guys and bad guys in a conflict. Sometimes it's just about different ideologies (corporate control vs. consumer rights). Perhaps some people's minds have been decayed so much that by this time they can only see things in black and white. I'll be honest - I don't like Geohotz. I think he is, in many ways, a douche. I will defend the industry at times where I think consumers are acting overly entitled - Xbox Live fees, paid DLC, and yes, even EULAs, when appropriate. But in this case it is not appropriate and I am not ready to see a young man have his life ruined because of my personal feelings against him.

Perhaps those who are so ready to condemn him would be more appreciative of his situation if they are ever accused of a crime they did not commit, and people want THEM to be thrown in jail because they look like 'a douche' or are 'fugly ass nerds.' Here, Geohotz is not a criminal, neither is wanting to leave for Spring Break (a trip he purportedly planned four months in advance) a crime. I expect sycophants to be all over my post telling me off, but in truth, the more you support corporations doing this, the more restricted we as consumers will be in the future. We should be standing in solidarity against an entity that seeks to demean us and our rights, but instead we are successfully divided due to loyalty to a faceless corporation that seeks to oppress and dehumanize us more and more as time wears on. One only needs to look at XCP and Aibopet debacles to see where Sony's heading. It is not a road we can coexist with.

Thank you for this post, Leyviur.  It's the most sensible and well-written response that I've seen yet in regards to this subject.  You echo my thoughts exactly but expressed it better than I could.
2965  Media / Single-Player RPGs / Re: Gust announces new Atelier game: Atelier Meruru on: March 24, 2011, 01:11:46 PM
Personally I really enjoyed Rorona.  I wouldn't consider it something for 'desperate times' (I also don't consider these times desperate...I have a glut of games in my backlog).  It's clearly not for everyone, though.  It's slow-paced, character-centric, lacks any sort of epic plot, and emphasizes resource and time management more than anything else.  If you think you will enjoy those qualities then by all means get it.  Otherwise steer clear.
2966  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 24, 2011, 01:06:19 PM
So I received my pre-order bonus from Xseed today.  I was pretty surprised since I hadn't heard anything from them and was expecting to get it around the same time the game comes out.  I mean, I could cancel my preorder at this point and still have gotten free stuff for it.  Not that I intend to, mind you.  It just seemed kind of weird.
2967  Media / Single-Player RPGs / Re: Gust announces new Atelier game on: March 24, 2011, 03:30:22 AM
The screenshots look nice.  Gust is slowly getting better at this new-fangled 3D thing...

One interesting thing to note is that it looks like you have Meruru, Totori, and Rorona in your party at the same time.  Though Rorona is chibified for mysterious reasons (the game is supposed to take place a few years after Totori which takes place a few years after Rorona, yet Rorona looks younger than she did in the first game...).  Having a party of three alchemists is a little different.

I notice a theme of repeated sounds in the heroines' names for this series.
2968  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: March 23, 2011, 05:32:10 PM
I don't think Saki is game-breakingly annoying like the review said, though.  She's actually toned down in annoying-ness from the Japanese version.

I don't either.  In fact, I'm actually finding Finnel's extreme tsundere-ness to be more annoying.  Neither one is a very strong heroine, though.
2969  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: March 23, 2011, 03:01:10 AM
I'm in phase 3 already and I'm actually enjoying this game more than I thought I would based on some of the negative things I've been hearing.  It's not exactly game of the year material or anything but sometimes you just want something simple and fun.  I really haven't noticed any dialogue worse than what's in the first two games and the whole stripping thing seems too silly to be offensive to me (though I have a high tolerance).

The battle system is definitely a step-down from AT2, but it has its merits.  The lack of choice in song magic is really disappointing but I do like the mechanics of how the songs are powered up (gameplay-wise, I mean...).  I've started treating it almost like a rhythm game, in which I'm more concerned with trying to match up my hits with the beats to get purges as fast as I can than anything else.  I get S rank on every fight this way.  Though I kind of have to wonder what the point of the level-4 purge is when I've yet to encounter an enemy that isn't one-shotted by a level-3...maybe I should try putting the difficulty on hard again.

I do want to say that while character models aren't the best and I will never get used to that wonky jump animation, I think the game has some pretty decent graphics in terms of the environments.

Interestingly, dives seem to just take more DP this time around.  In the first two games I pretty much always had an excess of DP and was just waiting for the right conversation topics to unlock so I could go to the next level in the cosmosphere.   Now it's the other way around:  things get unlocked fast but I just don't have the DP to keep diving.  And I don't want to grind for it.

It terms of story...I could see it wrapping up the series nicely but it's too early to really tell at this point.  The politcal situation in this tower is interesting.  I do wish there were more characters, though.  I mean, you're pretty much stuck with the same cast you encounter in the first couple of hours of the game.
2970  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 23, 2011, 02:35:41 AM
So...just wait for the inevitable remake?
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