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Have a great 2015 from all of us at RPGfan. :)
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31  The Rest / General Discussions / Re: Obligatory 2014 Thread: Your Year on: January 11, 2015, 07:38:12 PM

Minor quibble, but Love Live is on Android too (that's actually what I've been playing it on).  You talk about it like it's iOS-only.
32  The Rest / General Discussions / Re: Youtube on: January 10, 2015, 06:53:02 PM
Welcome to Fanfiction.net! (And Wattpad)

This has inspired me to write some self-insert yaoi.
33  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 04:23:28 PM
The game is huge.  And the fanworks around it are huge.  (I think due to the fact that the game has a huge cast of characters people like but also leaves details ambiguous enough that there's plenty of room for personal interpretations.  Perfect formula for fanwork-explosion.) But as an anime?  That's something new and it doesn't exactly feel like a natural fit.  It was never going to be easy to pull off and it's not going to please everyone.  So no, I wasn't expecting the anime budget to be huge.  Decent, but not huge.

As for arrows into planes...I don't think you're ever going to find an explanation beyond the fact that the original artwork depicted carriers as archers.  Then the animators had the problem of how do you depict archers launching planes.  What else could they have done?
34  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 02:06:14 PM
Honestly, Annubis, the only thing that surprised me about your post was how much you disliked the animation.  I honestly thought it was pretty solid.  I mean it certainly isn't Fate/Stay Hype: Unlimited Budget Works or anything, but I've seen much, much worse.

But regarding the general lack of explanations, character cameos, etc this really feels like a show made for people who already play the game.  Or at least have read some of the numerous manga adaptions.  I don't feel like it stands on its own which is kind of why I wanted to hear the opinion of somebody who doesn't play the game in the first place.  You just confirmed my suspicions.
35  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 09, 2015, 05:08:41 AM
- The only risk to these 'characters' is from overexposure from an explosively sudden lack of clothing and the occasional grope (tentacle or otherwise).

Sorry but that could not be less true.  Permadeath is very much a part of the game.  It's avoidable if you play carefully, but the threat is always there.  Beyond the game itself, there are a shit-ton of doujins and stuff out there focusing on the life and death of these characters.  It's weird but there's just way more talk about mortality and the risks they face than in any other property that I can think of.  In fact there's so much of this stuff that it almost starts to feel like there's an anti-war message, in the sense of look-how-much-this-war-is-making-these-girls-suffer.  Which is kind of odd for a property that is ostensibly glorifying WW2 warships...

I keep talking about fan works but...it's not like there's much to go on other than fan interpretations.  The game really has no plot (though it does have some heart-breaking death lines which is probably where a lot of this stuff is coming from).  And the anime kind of feels like an animated doujinshi anyway...

Quote
- There are no guy ships because why would any self respecting man (re: The Admiral (re:re: the Player's Avatar)) waifu another man? If you want the male version, go look up WWII's Pacific Theater of Operations.

And ships have traditionally been given female names and personas since sailing began.  Well, most places...Germany would be an exception.  I have no explanation for why Bismarck is a chick ;)

Quote
-As for why the bad guys are Space Tentacle Aliens, its likely that the devs wanted to perhaps leave the door open for waifu-ing American WWII era ships later on down the line instead of straight up making them the bad guys.

I'm pretty skeptical that they'll ever include American ship girls in the game.  The true nature of the abyssal fleet is something that KanColle fans debate endlessly.  The use of inches for their equipment and things like "hellcat" fighters (technically it's written in kanji but that's the literal meaning of the characters) certainly seems to indicate American ships...but then you have things like torpedo cruisers in the abyssal fleet (a sub class of ship never once used by the allies in WW2) and trying to identify a particular abyssal with any specific ship/class inevitably leads to inconsistencies.  And then certain event bosses were very clearly modeled after specific bases/ports/etc., not ships at all...

I kind of feel like there's no way they could actually answer this question without making people mad, because they enjoy the ambiguity.  But one fan theory that seems fairly popular is that if the girls in your fleet are the souls of old warships/whatever then the abyssals are corrupted versions.  And they could potentially be from any navy, which is probably the only way you can actually rationalize everything...
36  Media / Game Journals / Re: A Game Journal Reborn on: January 07, 2015, 06:14:20 PM
What's not to like about Graces?  Well, the dungeons, maybe.

...but I loved the dungeons.  Honestly if I was ranking the things I liked about that game (and I very much liked the game overall), dungeons would probably be second after the battle system.

Mickeymac92 is right about the world being really small, but I don't know that kind of worked for me.  Like, it cuts out a lot of needless cruft and takes you straight to the things I enjoy: story, battles, and dungeons.  Even when there was backtracking it didn't take very long to backtrack.  In fact it was so easy it hardly mattered.  But the dungeons were certainly not small.  They were big, meaty, and satisfying.  I kind of feel like dungeon design has become and almost dead art in a lot of modern JRPGs...or hell, just RPGs.

(This may be part of the reason I'm not crazy about open-world games.  Wandering around through some big, empty forest just isn't that interesting to me...)
37  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 07, 2015, 04:00:21 PM
KanColle anime is out!

...I really want to hear someone-who-isn't-as-invested-in-the-game-as-I-am's thoughts on it because at this point I'm so biased I'm not sure I can even tell if it's complete rubbish or not.  I mean, the premise is incredibly weird, but I've gotten used to it.  The anime was so chock full of little nods and references to the game that I could enjoy it on that level alone.  But I'm sure that means nothing to those who don't play the game.  The animation was good and all, but is this actually a good show?  I have no idea.
38  Media / Miscellaneous Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: January 06, 2015, 06:50:47 PM
This game has a talking corgi in it.  That's really all you need to know.
39  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 05, 2015, 12:55:26 PM
Here's the funny part: It's Sony who is localizing Yakuza 5, not Sega.  Sony did this thing where they asked people if there were any games that hadn't been localized which they would like localized, then promised to work with the devs/publishers on it.  Sega's role here is that they're letting Sony localize their game for them...
40  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 05, 2015, 03:03:48 AM
I want to snakily say 'zero', but I guess with Sega having purchased Atlus (who have a great localizing team) and this being on the PS3 (previous games in the series were on PSP, and we know how popular that was in the west) I guess there might be a slight chance.  Still, Sega has been shit about localizing anything lately and they haven't given this series some any love in the west in a very long time...
41  The Rest / General Discussions / Re: What's the haps? on: January 05, 2015, 12:18:14 AM
I think I have the flu.  Been basically bedridden all day...I've never wished that my PS3 was in my bedroom more than I do now...
42  The Rest / General Discussions / Re: What's the haps? on: January 04, 2015, 12:37:27 PM
I get what you're trying to say, Dincrest, but by the same token that's kind of the reason I was asking.  I feel like your example of the punk scene has a much more stereotypical look associated with it.  I mean, you said studded leather and mohawks, not me.  What's the stereotypical look for an anime convention?  Your example of normal clothing, jeans and a T-shirt, is probably the most common thing people wear to conventions.  There's the cosplay scene too, of course, but not everybody cosplays and the cosplays themselves can be virtually anything and are way too diverse to be pigeonholed.

I mean, about the only thing I can think of would be to actually dress up and wear a suit or something.  Except if you did that I kind of feel that a lot of people would just assume you're cosplaying some character who wears a suit...
43  The Rest / General Discussions / Re: What's the haps? on: January 04, 2015, 11:45:37 AM
Just out of curiosity, what does "someone who doesn't appear to be into anime/games/whatever" dress like?  Because in my experience you get all kinds at conventions.  I would never really make an assumption like that...
44  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 03, 2015, 11:25:01 PM
I've been playing this myself.  I kind of have mixed feelings about it.  The story is entirely too paint-by-numbers.  Evil empire, boy with a mysterious power, yadda yadda.  Though I did like the little role-reversal at the beginning with Sonia rescuing Yuma, but that was entirely too short-lived.  The frequent shifts to check in on what the villains in the evil empire are up too are also pretty annoying.  I know there are going to be people calling this game "too anime" or something, but this particular aspect almost feels more tokusatsu than anime to me.  But in a game I feel like you should be mostly sticking to what's happening around the player...

Yuma is an incredibly annoying protagonist, but at least everyone else seems aware of the fact that he desperately needs to grow a backbone.  I take that as a sign that just maybe we'll see some character development, but maybe I'm being too optimistic.

I just got to the point where Agnam joins your party.  Man is he over-the-top...I don't even know what to say.

But I'm liking the combat at least.  I love how smooth the transition to battle is.  Attacks come in three types: normal (which you can spam for combos), break attacks, and force (i.e., magic) attacks.  Spamming normal attacks does good damage but will quickly burn up your AP bar.  Break attacks are kind of like heavy attacks but they also have a better chance of inflicting break status.  They do more damage per hit than regular attacks but they also come with big wind-up/cool-downs so their DPS is lower.  Though they won't burn your AP bar as fast and in some cases you can combo into them.  But where things get interesting are the force attacks.  There's a much bigger variety of these, some of them are melee attacks and some are like more traditional magic attacks.  Force attacks burn MP but not AP.  In fact your AP will actually recover while using them.  And much like in Tales games hitting the enemies with regular attacks recovers a bit of MP.  So mixing force attacks and regular/break attacks lets you sustain some pretty aggressive combos.  Oh, a lot of these attacks can be dash-canceled too, something I only realized recently and am still exploring the implications of.  I'll agree with Cyril that the enemies don't really react enough to being hit, though.

For all its hype and importance to the plot, Yuma's dragon transformation feels kind of worthless to me.  Sure you do more damage as a dragon, but the comes at the expense of mobility.  And you can't keep it up for very long before you lose control and start killing your teammates.
45  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 03, 2015, 01:38:49 AM
Rider is pretty important in Heaven's Feel, actually.  But yeah, she kind of gets shafted in this route.  And her role in the Fate route isn't much better.
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