Welcome, Guest. Please login or register.
October 24, 2016, 03:15:18 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249769 Posts in 7492 Topics by 2397 Members
Latest Member: eclectic
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5 ... 253
31  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 08, 2016, 02:13:09 PM
I'm one of those old fuddy-duddies who thinks A Link to the Past was the best Zelda game and they ruined the series when they went 3D so maybe my perspective is off, but in my opinion Zelda and Ys are going for totally different things.

Zelda is all about exploration, puzzle-solving, and getting tools that unlock new areas.  The actual combat is simplistic and, quite frankly, not very interesting.

Ys on the other hand is all about the combat.  They're action games first and foremost with RPG elements in terms of leveling up and such.  There isn't a whole lot of puzzle solving or exploration, but there is some very delicious fighting.

So why are we even comparing them?
32  Media / General Games / Re: Misc. Gaming News Topic on: September 07, 2016, 04:24:28 PM
$399, November 10th.  Sounds good enough for me.  I don't actually have a PS4 yet so I'll pick one up.
33  The Rest / General Discussions / Re: What's the haps? on: September 02, 2016, 07:36:16 PM
Last night I was at a pre-PAX boardgame event (though ironically I don't have a PAX ticket...) and played a little game called Tak which I liked so much I simply have to rave about it.

Now I play a lot of boardgames but Tak feels much more like classic games such as chess or go than most modern boardgames.  Despite that fact it very much is a modern boardgame, only having been dreamt up quite recently.  The rules are simple, there are only a couple kinds of pieces, and the board is a plain square.  But it hides some amazing depth and complexity.  Even better, the way it manifests that complexity feels entirely original.

The basic objective is to make a solid line of pieces (it can bend but diagonals do not count) from one end of the board to the other.  Since the board is square you can go either direction.  Every turn you can either place a new piece on the board or move a piece.  Now where it gets interesting is in stacking.  You can move a piece (or existing stack) onto another piece (or stack) to stack them.  Though you can't place a new piece directly onto another to make a stack, it has to be a move.  The player who's color is on top of the stack controls the whole stack and it counts as theirs for making paths.

Stacks are very powerful for one more reason: You can also unstack them in a straight line leaving pieces as you go, which lets you take over large amounts of spaces in a single move.  This makes big stacks very threatening and adds a whole new dimension to the gameplay.  I watched (and played) some games that developed in really unexpected directions because of this.

Anyway, there are details I didn't cover (keystones, walls) but that's the jist of it.  The game had a kickstarter campaign already and should be available soonish.  It's a really neat game and it's cool that new ideas like this can still be made today.


So I scored Sunday and Monady PAX tickets from a guy on craigslist.  I guess I'll be going after all.  But since I wasn't originally planning on attending and haven't been paying much attention to what is being shown I don't even know what I should try and see...

Or I might just spend the whole time at tabletop and indie stuff.  They generally don't have the stupid long lines...
34  Media / Single-Player RPGs / Re: Blue Reflection on: September 01, 2016, 01:35:44 AM
With all due respect, what you have been looking at is not a rough draft or anything of the sort.  It's marketing material.

"Poorly fleshed out"?  They're not trying to flesh things out here.  That isn't the objective.  This isn't even a first look.  It's a teaser.

Do you honestly believe they don't have anything else in their design documents for these characters beyond the one-line descriptions they've shared with us?  Really?  That isn't being cynical, it's being ridiculous.
35  Media / Single-Player RPGs / Re: Blue Reflection on: August 31, 2016, 10:18:24 PM
Man you guys are nit-picky.  I'm not saying this game is going to be great or anything, but it's a bit early to be ripping it to shreds seeing how we hardly even know anything yet...
36  The Rest / General Discussions / Re: What's the haps? on: August 27, 2016, 12:31:14 AM
The Jerz

My wife is from New Jersey so I've spent a decent amount of time in various parts of it, and I don't really get all the hate it gets. It's definitely in my top 5 for states, and one of the very few where I think I could live without going insane (too far south and the weather gets gross, I'd feel super isolated in the midwest, New England is terrible, and I've never been to the west coast).

Did you really just defend NJ against the hate it gets by hating on six states at once?
37  The Rest / General Discussions / Re: What's the haps? on: August 26, 2016, 12:06:21 PM
I guess maybe that's why it's at odds with me, cities are where you are surrounded by people, so I tend to think, well these must people who love to be around each other and talk and get to know each other, etc.

But then with NYC or some others, it's all these people stuffed together, so it's like... err.... don't know, the fact that all these people can be so proximate to each other, but then desire such strong isolation, I guess makes me despair of the human condition, Henry David Thoreau style (hey see I read sometimes other than manga and sci-fi mmhmm!)

No offense intended, but that's a really naive viewpoint.  In any big city where you see thousands of people everyday there is no way anyone can concern themselves with every one of them.

Though in the first place I really don't think most people go to cities because they want to be surrounded by people.  They go to cities for things like jobs, entertainment options, restaurants/shopping, and particularly for young single people to have more dating options.  The fact that you see a ton of people everyday is a side effect, not the goal.
38  The Rest / General Discussions / Re: What's the haps? on: August 25, 2016, 10:52:36 PM
And everything being said, even if (as mentioned earlier) Honolulu replaces New York City as my favorite city (which will be tough since NYC has been my favorite city for about 30 years and I've experienced several major cities on multiple continents: NYC, Philly, DC, LA, Boston, Amsterdam, London, Brussels, Delhi, Chennai, Kolkata), whenever I use the term "THE City" it will always refer to New York City because no other city is "THE City"

Lived in Seattle for over ten years now but NYC is still the only "the city" to me (born and raised in Connecticut).
39  The Rest / General Discussions / Re: What's the haps? on: August 25, 2016, 12:24:12 AM
The oceanside has such a big effect on local temperatures.  I laugh at the "bennies" (that's a New Jersey specific derogatory term for loud and obnoxious shore tourists, like the cast of Jersey Shore) who are all "YEAH!!!!" at the first 90 degree day and are all set in their little bikinis... then they run back to their cars freezing because oceanside is chilly in the mornings, like 60 degrees.  That's why Jersey shore shops sell lots of sweatshirts and hoodies. 

I think 60 degrees is about as warm as the water around here ever gets...

I still swim in it ;)
40  The Rest / General Discussions / Re: What's the haps? on: August 23, 2016, 12:05:25 PM
I was much healthier when I was unemployed...

No, seriously.  Since I was trying to save money and obviously had free time I would cook for myself everyday.  I also had time for exercise and stuff.  Now I have plenty of money but no time, which means a lot of eating out or getting take-out...and I don't exercise nearly as much as I used to.  Not really a good combination...
41  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 21, 2016, 03:33:35 PM
Gotta say, I'm surprised so many of you still follow Bleach despite ragging on it so much.  Like many I enjoyed it at first (really, the soul society story arc is still decent even today if you can consider it without all the baggage that followed...), but I haven't touched it in at least 8 years...
42  Media / General Games / Re: No Man's Sky -or- Meet Yoda in the Stars. on: August 20, 2016, 12:58:53 PM
I'm honestly surprised that so many people seem surprised by the blandness.  Did they honestly believe that such a small team was going to be able to craft a world that size and still manage to make every bit of it unique an interesting?  This has always been the issue with procedural generation.  Have we forgotten Spore?

Oh well, hindsight is 20/20 of course and it's not like I was shitting on the game early on either (though part of that is just not wanting to rain on people's parades...) but I was always kind of skeptical about whether this game would be any fun.  It's still a cool technical achievement though.
43  The Rest / General Discussions / Re: What's the haps? on: August 19, 2016, 03:02:59 AM

Oh dear god please tell me that was a joke.

It's a pretty good first language to learn. Easy enough and brings on things you'll use in every other language like conditionals, arrays and object oriented.

Maybe I'm just old...

There are lots of easy to learn languages that have all those concepts (really, what modern language doesn't?).  The problem with javascript is that it has a ton of weird quirks that can pop up in the most unexpected places and that actually makes in an incredible pain to work with for anything but the most simple programs.

Here is a good summary: https://whydoesitsuck.com/why-does-javascript-suck/
44  The Rest / General Discussions / Re: What's the haps? on: August 18, 2016, 11:09:25 PM
I'm going to have to disagree about C++ being a good choice (and I'm someone who programmed in C++ for years...).  It's kind of a shit language from a design perspective, with a lot of hacky, poorly thought-out features.  That might be tolerable if it was a good language from a practical point of view, but actually C++ programming is falling out of favor these days.  For pure performance pure C is still the better choice (and these days might actually have broader community support...) and with proper optimizations a lot of higher-level languages are closer than you might thing.  The fact that many CS curricula use it has a lot more to do with CS curricula not keeping up with the times than with it actually being a good choice of learning language.

Java is a better choice from a practical perspective.  It has actually made huge inroads into a lot of major projects both open-source and otherwise and is pretty much the language of the big data community (well, that and other JVM languages like scala at least...).  It's also generally better designed than C++ though the almost ludicrous verbosity and dependency on a JVM can make it annoying to work with.

Honestly C# is not a bad language either if you can get over its ties to MS...

If you want to feel smug and superior to your peers but not actually do anything useful then learn a functional programming language like haskell.

But probably one of the best languages to start with would be python.  It is easy to learn, follows solid design principles, is widely used professionally, and has a massive amount of freely available library support.  Just keep in mind that the whole whitespace-mattering thing is something very specific to python and does not apply to most languages...


Oh dear god please tell me that was a joke.
45  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: August 17, 2016, 01:28:35 AM
Kevadu, I don't wanna sound like a dick when I say this so I'm trying to keep it curse free just for you...

It just seems fishy that right before the actual release, noticing how many people are looking at this and how big a production this has all been, that they'd decide right before they put their material on discs and available on the servers for download to push the whole thing back 2 months, right in the realm of the absolute busiest shopping seasons in the U.S. and many parts of the world. In a purely business sense, it always made more sense to release for the holiday season, and I'm pretty sure at this point SE is dying to make some money back on this titanic production of (ok one curse) MOTHER FUCKING ALMOST 11 YEARS!!!

You probably are right, but even if you weren't, it's almost guaranteed that no one will ever know otherwise.

I don't mean to belabor the point but, here's the problem I have with that line of thought: Why wouldn't they have just scheduled it for a November release in the first place then?  It's not like anything you're saying is news, so why the last minute decision?

Which is more likely?
1. They suddenly realized there's an issue with the game and had to push it back.
2. They suddenly realized facts about video game marketing that have been true for about as long as video games have existed and decide to push it back for more sales.
Pages: 1 2 [3] 4 5 ... 253

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!