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337966 Posts in 13835 Topics by 2212 Members
Latest Member: WhiteWishes
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31  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 31, 2014, 04:02:11 AM
I'm not sure why you're so hung up on this "4 buttons" thing.  How many buttons do your controllers have?  Yes your main combat actions use the face buttons (isn't that pretty normal?) but Type-0 uses every button on the PSP and then some.  No, seriously, there's BS stuff like if you hold the left trigger down there are additional options with the d-pad.  You access items with the friggin select button.  Also, holding down the face buttons can do different things than just a tap.

It's honestly a little overwhelming.  Like all the controls they wanted didn't quite 'fit' on the PSP.  I'm hoping with more triggers and two proper sticks the controls will be adjusted for the HD version.

And yes you can switch between party members.  It's a pretty big part of the game, actually.  In fact you're not even just limited to switching between your 3 active party members.  You can swap others in from your reserve.
32  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 30, 2014, 10:29:51 PM
Have you actually played Type-0?  It plays really well.  No it's not an action games with fancy combos or something but it's also not trying to be.  And what moves are assigned to your face buttons is extensively customizable.
33  Media / Game Journals / Re: A Game Journal Reborn on: October 30, 2014, 10:20:25 PM

It's all in Japanese, but the tutorial I did this morning seemed pretty straightforward. Yay!

Are you talking about this?

I actually played a demo of that when I was at the Sapporo Snow Festival earlier this year.  Seemed OK, if kind of simplistic...

I believe there has been talk about doing an English version, but I have no idea when that would be out.
34  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 28, 2014, 08:01:13 PM
I bought my PS3 for VC, no joke.  I'm not sure how Yggdrasil became the arbiter of why people buy consoles...
35  Media / Game Journals / Re: A Game Journal Reborn on: October 27, 2014, 11:36:32 PM
Have any of you Love Live players had issues with the touch screen just not detecting your fingers?

I realize this is probably very device dependent so I'm not sure there's much you can say.  So I guess I'm ranting more than anything.  It only happens to me when I'm holding a note with one finger and then doing something else on the other side (so only on more complex songs).  Single presses don't seem to be an issue.  And it's not like it happens every time, but still there have been many occasions in which I've watched notes sail right under my fingers and get a miss.  Even if my timing wasn't perfect you have to be way off for that to be a miss.  The only explanation is that my touch just isn't being detected...

This has cost me full combos on many occasions.  In fact I still haven't been able to full combo the current event song on hard because of this issue.  It's a pretty long song with many multi-presses, the exact kind of thing that screws this up.  And it's not an easy song to begin with so I've screwed it up on my own plenty of times.  But there have been at least a couple of times when I really should have gotten a full combo if it weren't for this issue...now the event is nearing the end and I'm starting to wonder if I'll ever do it.

I'm seriously wondering if there's something I could put on my fingers to make them more detectable...
36  Media / Single-Player RPGs / Re: Freedom Wars comes out tomorrow (and here's an actual trailer) on: October 27, 2014, 09:49:52 PM
I've heard mixed things about Freedom Wars and I'm not crazy about the genre to begin with so I'll probably give it a pass.

And glassjawsh, if you're looking for something to play on your Vita you should really check out Danganronpa 1&2.  And Ys Celceta.
37  Media / Game Journals / Re: A Game Journal Reborn on: October 27, 2014, 07:22:28 PM
Love Live - Enemy Songknown

Maxed out the bond of a lot of Rs I got in my honor recruit.
One of those is smile Hanayo.
Is it me or is that an awful looking bathing suit?

Honestly I think just about all the bathing suit designs are pretty gaudy and tacky.
38  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 23, 2014, 11:27:29 PM
But I like mazey dungeons.  I'm really sad that nobody seems to do that anymore.  Well, outside of some niche first person dungeon crawlers anyway.  Though I've never really cared for the whole first person thing.
39  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 23, 2014, 08:32:41 PM
the dungeon designs weren't very good.


I feel like you're telling me that up is down.  FFVI had the best dungeons in the entire series, bar none.  By a mile.
40  Media / Game Journals / Re: A Game Journal Reborn on: October 22, 2014, 10:59:51 PM
I LOVED the previous event with the 4-way vs battles.  That was hella fun.  

Well at least somebody enjoyed it ;).  Maybe I'm too focused on earning rewards and not enough on this 'having fun' thing...

Incidentally, I just hit level 70 and that seems to be the end of the story events and song additions.  At least for now.  So if you're curious how far you need to get to see everything, that's it.
41  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 22, 2014, 07:12:15 PM
If you're talking console games maybe (though I'm a weirdo who really liked XII), but S-E has had several good portable games over the last couple generations of handhelds.
42  Media / Game Journals / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 06:52:02 PM
I don't want to sound like a dick, because im genuinely curious if there is a FF title you don't actively hate on at every opportunity.

Dude, Aeolus hates on everything.  Not just FF or Square games.

He's an equal-opportunity hater.
43  Media / Game Journals / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 01:00:02 PM
= Also, wtf.  "ROCKET TOWN".  MATERIA.  JENOVA. THE CETRA.  MIDGAR.  AAhHAAHH-- FUCKING ROCKET TOWN. What was this place called before Cid made its namesake?  "TOWN"!?

I always assumed rocket town was built around the rocket. Like one of those gold towns out west from the 19th century that sprang up around a gold vein. I'm not sure it even existed before Cid showed up and tried to fly to outer space in a corn silo.

I didn't answer properly last time (I was rushing here).  But I think that makes the most sense.  It's still a lackluster name given the rest of the game seems to have at least TRIED a little, but I like the idea the town was made for it.

Ever been to State College, Pennsylvania?
44  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 19, 2014, 03:45:00 PM
If you saw Fate Zero you should have some idea of the crazy shit Sakura is going through.  But yeah, you'll have to wait for the Heaven's Feel movie for the full story (or play the VN...).
45  Media / Single-Player RPGs / Re: Dragon Age 3 on: October 19, 2014, 12:27:32 PM

Personally I enjoyed the story more in Origins but like the more action oriented combat in DA2 so I think I will be happy but for traditionalists this won't be a return to Baldur's Gate.

I see people talk about the "action-oriented" combat in DA:2 a lot and I don't know what they're talking about.

Differences between DA:O and DA2 combat:
  • The tactical camera is gone in DA2.  It's already confirmed to be back in DA:I
  • Auto-attack is not on by default in DA2.  Though you can still turn it on and that's the first thing you should do when you start the game, unless you just really enjoy mashing the same button over and over for no reason.

...that's all I've got.

OK, so there are cosmetic differences as well.  Moves look flashier in DA2 but none of that has any effect on the mechanics of the system.  Neither game is an action RPG.  You don't have direct control (pressing attack tells the character to walk up to an enemy and attack rather then executing the move where you are and determining damage via hit detection), there is no meaningful blocking or dodging, and the results depend more on underlying dice rolls than player execution.  And as a result if you take away the tactical elements there's little in the way of gameplay left.
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