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3061  Media / General Games / Re: Uncharted 3: Drake's Deception on: September 02, 2011, 05:44:56 PM
I only played a demon of 1 and I thought it was pretty fly

Seriously, Yoda, sometimes I just can't understand you.  I'll assume that 'demon' was a typo of demo, but even then I have no idea what 'pretty fly' means...
3062  Media / Single-Player RPGs / Re: Atlus Opens a New Teaser Site (Persona 4 related?) on: September 02, 2011, 01:56:29 AM
Lard should win the Complainer of the Year award.

There's an award for that, right?
3063  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: September 01, 2011, 04:47:47 PM
Now that I think about it, I hope that the game has a choice to between English and Japanese audio. I can't play fighting games in any other language than Japanese with the exception of Soul Calibur.

With ASW handling it, I think it's a very safe bet there will be dual audio. 

Uh, ASW isn't doing the localization so I don't see what that has to do with anything.  Blazblue was localized by Aksys, but given the nature of the IP here I think it's a safe bet that Atlus will be handling this one and they have not traditionally favored the dual audio approach.
3064  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 31, 2011, 10:52:06 PM
Don't get me wrong, I think an eventual US release is likely.  Just not timely.

On the other hand it's not like I have a shortage of games to play while I wait...
3065  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 31, 2011, 03:12:36 AM
I was so confused when I first heard about this game.  But after thinking about it for a while...I'm ready.  It could totally work.
3066  Media / General Games / Re: Herzog Zwei HD (basically) on: August 31, 2011, 02:07:07 AM
I played a bit of AirMech at PAX.  It seemed fun but I will admit I didn't spend a ton of time with it.  Can't say I ever played Herzog Zwei, though...
3067  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 30, 2011, 09:58:32 PM
39/40 from Famitsu (for what it's worth...their scores seem pretty wonky sometimes).  Damn this game looks sweet.  I'm really starting to think about importing, because even if we do get it with Graces f not hitting until 2012 who knows when we'll actually see this.
3068  Media / Single-Player RPGs / Re: Disgaea 4 on: August 30, 2011, 09:44:44 PM
Personally I liked the Disgaea 2 story the most because it actually took itself seriously.  And yes, there was still humour in it, but it was humour built on top of a solid fantasy-adventure foundation.
3069  Media / Single-Player RPGs / Re: Atlus Opens a New Teaser Site (Persona 4 related?) on: August 30, 2011, 08:59:40 PM
What is the basis for saying this is false?  Famitsu isn't some fly-by-night publication.
3070  The Rest / General Discussions / Re: DLC. Is it going too far? on: August 30, 2011, 03:33:43 PM
Plenty of people get their money's worth (in terms of hours of gameplay, anyway) out of WoW.  But why you would actually want to spend all your time playing a glorified Skinner box is beyond me...
3071  The Rest / General Discussions / Re: What's the haps? on: August 30, 2011, 03:30:21 PM
I don't eat whipped cream out of a can.  That shit is gross.

Buy some actual cream and whip it.  Not that hard.
3072  Media / Single-Player RPGs / Re: Disgaea 4 on: August 30, 2011, 03:27:23 PM
I'm totally burnt out on Disgaea.  I'll probably get this eventually, but not at launch.
3073  Media / General Games / SpyParty on: August 30, 2011, 03:25:38 PM
SpyParty

This is the most interesting and original game I saw at PAX so I figured I would give it its own thread.  It's an indie game still in development so the graphics aren't exactly anything to talk about but the concept is brilliant.

It's an asymmetric match between two players.  One player takes on the role of a spy at a party (wow, hence the name) with a number of AI-controlled guests and is given various objectives to accomplish.  The objectives include things like planting a bug on an ambassador attending the party, contacting a double agent by saying a key phrase, etc.  The other player is a sniper who is supposed to kill the spy.  But he doesn't know who the spy is.  So the player controlling the sniper is trying to carefully observe the guests at the party to look for tells that give away the spy (for instance some of the spy actions have distinctive animatiosn) while the spy is trying to accomplish his goals while being as subtle as possible.  If you're a spy you don't want to rush straight for your objective but rather stop and mingle with the party guests and basically try to act like the AI.  There is some really deep, subtle gameplay here.  Just as an example, holding something (like a drink) can prevent the spy from carrying out certain actions, so it's generally undesireable.  On the other hand, since it's undesireable you might want to do it deliberately to reduce suspicion.  But without being too obvious about it...

Unfortunately there is no public demo available at this point.  They are doing sign-ups for a limited paid beta (following the Minecraft model) but they're still keeping the number of beta testers small at this point.
3074  The Rest / General Discussions / Re: PAX 2011 on: August 28, 2011, 09:54:44 PM
Well, PAX is over.  I'm exhausted.  Saw Arkham City and Rage today, as well as a few smaller and indy titles.  Maybe I'll write more later...is anyone actually reading these posts? ;)
3075  The Rest / General Discussions / Re: PAX 2011 on: August 28, 2011, 03:07:44 AM
Bioware had an odd we-haven't-actually-announced-Dragon-Age-3-but-we're-clearly-working-on-Dragon-Age-3 panel.  It was filled with vague statements along the lines of, "here are the kind of things we might be thinking about for the future..."

Anyway, the game-that-shall-not-be-named-but-is-clearly-Dragon-Age-3 is going to have:
  • Larger scale.  Likely the whole of they free marches.  They hinted at going even bigger in the future and including most of Thedas, but that's likely for a game even further off.
  • "Hawke's story isn't finished."  However they do want to introduce a new protagonist eventually.  The Warden's story is finished, however, at least as far as being a player character.
  • It will still be a very political story, though.  The real enemy is man's weakness (I'm probably paraphrasing but they said something to that effect).
  • I was very happy to hear that they are going to be putting a lot more emphasis on the positioning aspect of combat.  They want more environmental interaction and tactical gameplay.
  • They repeatedly used the phrase of 'designing encounters' rather than just plopping in a bunch of enemies.
  • There will also be a greater emphasis on working as a team and having complementary abilities between party memebers.
  • But the combat will still have the flair introduced in Dragon Age 2.  Get used to it.
  • Being able to change the armor of your party members will return.  That's one thing they were pretty explicit about, going so far as to show a screenshot of the inventory system (oh, and Merrill was pictured).
  • Got to hear a room of 600 people boo when somebody asked about doing a Dragon Age MMORPG.  This has nothing to do with Bioware's position on the subject, but I thought it was interesting.

OK, enough of that.  I also saw a very interesting Bioshock Infinite panel that mostly focused on the process of developing the characters Booker and Elizabeth as well as their voice acting.  I enjoyed it from the perspective of learning how all this stuff comes together behind the scenes, but I can't say there was any new information about the game revealed.

I went to Airtight Games' panel that showed off Quantum Conundrum for the first time.  It's a downloadable first-person physics-based puzzle game being developed by one of the designers of the original Portal.  The Portal influence is pretty obvious in terms of the mechanics: distinct puzzle rooms, push switches to get blocks (sorry, safes here...), a wacky science theme, and a core mechanic that involves crazy physics manipulations to solve puzzles.  Stylistically the game is completely different, though, going for a very cartoonish, family-friendly look rather than the dark humor of Portal.

The only games I actually had time to play today (the lines are the worst on Saturday...) were Lollipop Chainsaw and Skyrim.  The former was silly fun.  I found it pretty easy but I was told the difficulty was tuned down for the demo in order to give everyone a shot at completing it.  The Skyrim demo was...meh.  You would think for a short demo they would try to show off some of the more cinematic aspects of the game, but no instead they just plop you down in the wilderness with no objective or sense of direction and let you wander around for 15 minutes.  Sure wandering around in the wilderness is a big part of these games, but that's just the thing: I've done it before.  I felt like I was just playing a prettier version of Oblivion.
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