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334506 Posts in 13704 Topics by 2200 Members
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3061  Media / Single-Player RPGs / Re: Gust announces new Atelier game on: March 07, 2011, 01:45:40 AM
The big problem with the VGChartz 'method' (which is really just educated guessing) is that by nature they can't ever anticipate the interesting cases, namely games that sell significantly more or less than expectations.
3062  Media / Single-Player RPGs / Re: Gust announces new Atelier game on: March 06, 2011, 01:57:38 AM
Seems like Rorona flopped here to justify a Totori (or is it too soon to speak). 

It's a little early to jump to that conclusions, I think.  A Totori localization has been hinted at before.

NISA seems to usually take about 15 months from their Japanese release to localize Gust games.  Look it up.  They're remarkably consistent about it.
3063  Media / Single-Player RPGs / Gust announces new Atelier game: Atelier Meruru on: March 06, 2011, 01:33:11 AM
It's supposed to be the third game in the Arland series, after Rorona and Totori, but details are still limited.

http://www.andriasang.com/e/blog/2011/03/06/gust_new_atelier/
http://www.andriasang.com/e/blog/2011/03/06/atelier_first_look/
3064  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 06, 2011, 01:16:15 AM
There is a big demographic of people with consoles that don't know technology at all. That's the area we're talking about.
Since these people are not technologically savvy, making a very simple way of playing is best.
Stop going into denial about it.

Complex gameplay has absolutely nothing to do with being 'technology savvy'.

You know what pisses me off the most about this whole dumbing it down for console gamers crap?  DA:O sold extremely well on consoles!  It's not like it flopped or something.  It exceeded expectations.  Sometimes I feel like instead of companies listening to what gamers want they're telling them what they want.

Where's the tactical options? Where's my control? Where's the damn pause button so I can actually issue orders?

Did you even open the radial menu?  It has all of those things.

As far as the actual changes go...

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1. Combat Feels Like An Action/RPG
Battles in Dragon Age II feel like they evolved more from the console version of Origins than the PC. Instead of a deliberate and tactical approach, fights take place in third person and focus more on fast-paced action. This is true even if youíre playing on PC, so donít be surprised when you canít find your zoomed-out isometric view. Yes, this is a significant change from the last gameÖbut being different isnít necessarily bad.

Am I the only one who thinks that other than having to mash attack all the time (which is stupid, but supposedly optional in the real game) combat really didn't feel very different than DA:O?  A little faster paced, sure, but that doesn't even matter if you use pause.

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2. Classes Are More Specialized
In Origins, warriors and rogues had different roles in combat but shared similar abilities. For instance, both classes could dual-wield and put points into archery-related talents. In Dragon Age II, the warrior loses these capabilities, focusing instead on tanking and dealing melee damage. Rogues are more about precision and support, though their position in relation to enemies is less important. Mages still nuke foes, but they arenít quite as helpless when faced with direct combat.

More differentiation between warriors and rogues is a good thing, though taking archery away from warrior is a stupid irrational RPG cliche that I hate.

It sounds like Mages will continue to overpower everyone else anway...

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3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you canít equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isnít an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if itís better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isnít gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you arenít carrying around crafting reagents all the time.

I'll admit I spent more time than I would have liked doing inventory management in DA:O, but this 'solution' is like using a sledgehammer to pound down a few nails...

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4. Skills Are Gone
When you level up, you allocate ability points and talent points. You no longer get skill points, because skills as they existed in Origins are no longer present. Your character can still do many things that used to be skills, like crafting and lockpicking, but these have migrated to other parts of the game. For instance, the rogueís ability to pick locks automatically increases for every 10 points in their Cunning ability (simple locks at 10, standard locks at 20, etc.).

Skills were not well done at all in DA:O.  I would have preferred that they actually fixed the system instead of just abandoning it, but I won't really miss them.

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5. Kirkwall Is The Main Setting
Donít expect to travel to the four corners of the Free Marches like you did in Ferelden. Dragon Age II tells the story of Hawkeís rise to power in Kirkwall, and as such, almost all of the action takes place within the city. Youíll take a few trips to surrounding locations, but donít be surprised when your adventures have you hopping between different parts of Kirkwall instead of different parts of the continent.

I actually like RPGs that are more focused on urban environments and the interactions between people, so that sounds fine to me.

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6. Not The Usual BioWare Story
BioWareís plots generally follow a predictable arc. Players go through an introductory sequence, and then the world opens up to four larger areas with their own quests and storylines. When those areas are complete, the tale converges for the thrilling finale. I wonít spoil anything about specific events in Dragon Age II, but I will say that the narrative does not follow this structure at all.

Not enough information to judge.

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7. Ally Relations Are Improved
If you did things your allies didnít approve of in Origins, they didnít like you. That wouldnít be a big deal, except that cool companion missions werenít available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, youíll get one kind of bonus. If that same character is a rival, youíll get a different one. This way, you get reward whether youíre nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.

So apparently 'rival' just means they hate you?  When I first heard the rival system mentioned I thought it would be a little more nuisanced than that.  This sounds dumb.

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8. Conversation Flows Better
The new dialogue system is very similar to the Mass Effect seriesí. This means that you donít spend your time reading through a list of responses before selecting one. Instead, you choose a brief response from a wheel that gives you the gist of what Hawke will say next. These responses are also accompanied by an icon that lets you know if youíre being flirty, aggressive, snarky, etc. One benefit to this approach is that conversations are not start-and-stop affairs; they flow naturally and Hawke emerges as a more defined character instead of a voiceless cipher.

I like reading through a list of responses.  For some reason a large portion of the video game community seems to have declared that clunky and old-fashioned.  Wait, I thought the Dragon Age series was supposed to be all about being old-fashioned...whatever happened to that?

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9. Youíre A Long Way From Ferelden
The Free Marches are influenced by the events from the previous game, but donít expect every little choice you made in Origins to change the world. Youíll hear some references in dialogue, and even see a couple cameos, but Dragon Age isnít Mass Effect. You wonít be bombarded with reminders of your previous deeds. Hawkeís story stands apart from the Grey Wardenís, though it still clearly takes place in the same world. However, be aware that some minor story points in Origins and Awakening have been retconned, so even if you import your save, the events of the previous games arenít necessarily set in stone.

Meh.  It is a different story, not like the crap they pulled in Awakenings.

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10. Itís Shorter, But Not Short
I finished Dragon Age II, along with every sidequest, in approximately 40 hours. While that isnít the 70 hours it took me to play through Origins, itís still a large chunk of time, and I certainly didnít feel cheated by the amount of content.

Sounds better than the 15 hours we heard elsewhere, but I'm still skeptical.  How long if I don't do everything?

I feel very conflicted about DA2.  I don't think it's going to be a terrible game or anything, but my initial anticipation has turned to 'meh'.  There are so many other good games coming out this year that I might have to put this one on the back-burner.

Does anyone know when the reviews will be posted?
3065  The Rest / General Discussions / Re: Swery is the man, also Interview and stuff. on: March 04, 2011, 02:53:44 AM
Uh, I'm saying that the names of the characters in Shadow of the Colossus aren't exactly well-known (they do have names, though).  Going by your quote the game must be garbage.

It's called a counterexample.
3066  The Rest / General Discussions / Re: Swery is the man, also Interview and stuff. on: March 04, 2011, 02:35:35 AM
"If you can't remember any of the characters' names, then that game is garbage," Swery said.

So true.

So...name a character in Shadow of the Colossus.  Is that game garbage?
3067  The Rest / General Discussions / Re: Nikkei: PSP2 this year, OLED Touchscreen, 3G on: March 04, 2011, 02:33:11 AM
NEITHER are day 1 for me, especially the NGP. I'm confident Nintendo will be successful enough with the 3DS that it'll get a steady stream of games I'd want to play, but I'm a bit more worried about the NGP. Maybe it's analysts that are being too negative or fixating too much on America and ignoring how it's doing in other parts of the world (well, mostly Japan), but I could see Sony losing their foothold entirely with this. Probably depends on the price and just how compelling/costly the software is.

I don't know about that, it has Monster Hunter and Call of Duty.  East and West, check.

In all seriousness, from what I've heard third party support for the NGP should be pretty solid.  It seems like Sony has made more of an effort to reach out to Western developers and the system is supposed to be pretty easy to develop for.  All the comments (at least the public ones) developers have made so far have been quite positive.

Of course we still have no idea what the launch lineup will be.  But I don't really care about launch lineups...I don't think I've ever purchased a console at launch.
3068  Media / Single-Player RPGs / Re: Worst RPGS on: March 04, 2011, 12:33:16 AM
Pro tip: Don't let EurAsianGirl make more topics, end of the story.

Seriously, guys?  I'll agree that the topic is kind of dumb (think I said that a while ago, actually...) but the worst nonsense in this thread was not perpetuated by EurAsianGirl.  How about instead of all beating up on her we try to educate her?
3069  Media / Single-Player RPGs / Re: Worst RPGS on: March 03, 2011, 09:18:39 PM
Yeah, computers are terrible with numbers.
3070  Media / Single-Player RPGs / Re: Worst RPGS on: March 03, 2011, 03:37:57 PM
Who still buys official strategy guides?  Assuming you want to resort to a guide at all (which I try to do as little as possible) online guides are better and free.
3071  Media / The Soundroom / Re: Songs that remind you of times... on: March 03, 2011, 02:31:29 AM
A lot of video game music reminds me of the times I was playing those video games.

Uh...my life isn't very interesting.
3072  Media / Single-Player RPGs / Re: Tales of Graces É confirmed for NA on: March 02, 2011, 08:46:04 PM
Er...the PS3 version will be in English.  The Wii version will not.

That's a pretty big difference.
3073  Media / Single-Player RPGs / Re: Worst RPGS on: March 02, 2011, 07:41:18 PM
Yet you seem to have no problem hating on XII, despite it being a much better game.  Heck, it's probably my second favorite FF game (after VI, of course).

Opinions differ.  Deal with it.
3074  Media / Single-Player RPGs / Re: Radiant Historia on: March 01, 2011, 05:42:34 PM
If you buy it when it's new then how do 'hoarders' affect you?

Because half the time it's sold before you get a chance to buy it!

I just checked and it's in stock at amazon.ca.  Guess the hoarders haven't got to it yet!
3075  Media / Single-Player RPGs / Re: Radiant Historia on: March 01, 2011, 04:49:41 PM
If you buy it when it's new then how do 'hoarders' affect you?
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