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Subject: 999 (Nintendo DS)
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319300 Posts in 13036 Topics by 2145 Members
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3061  Media / Miscellaneous Games / Re: Ico/Shadow of the Colossus Collection coming to PS3 Spring 2011 on: September 17, 2010, 12:32:45 PM
I don't have Ico and I have looked far and wide for a copy of it (Do you have any idea what that game was going for on eBay?!  Of course it has probably dropped now.), so this is a no-brainer.
3062  Media / Single-Player RPGs / Re: Disgaea 4 Announced and Trailer on: September 17, 2010, 12:30:21 PM
Unless they have seriously reworked the game I don't see how a versus mode could be any good.  Disgaea has never been balanced.

I honestly preferred Disgaea 2's story to Disgaea 1, but I seem to be in the minority there.  Etna, Laharl, and Flonne were fun at first but they were all very shallow characters.

One of these days I have to actually play Disgaea 3 (which I already own...).
3063  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 16, 2010, 10:52:28 PM
Wait, where did this Yosuke is gay/bi nonsense come from?  That thought had never even crossed my mind.  Is there something specific?
3064  Media / Miscellaneous Games / Imports on the PSN Store on: September 16, 2010, 09:33:33 PM
Press release

Wasn't quite sure where to put this since there are general implications, but the only games announced so far are shooters so this seems like as good a place as any.

Basically it seems that MonkeyPaw Games is releasing Japanese PS1 classics on the US store through a new service called Imports.  So far they have announced Cho Aniki and GaiaSeed.  They are not translated, though being shooters they shouldn't be too hard to figure out.

What do you think?
3065  The Rest / General Discussions / Re: Tokyo Game Show 2010 on: September 16, 2010, 08:10:53 PM
As for framerate... technically, the human eye has a persistence of vision cap at around 20fps. Movies are all 24fps, and they look great. The reason behind 60fps (fields per second), is because it can use AC power as a regulator, which cycles at 60 times per second. Early CRTs couldn't keep a pixel lit for a whole cycle without looking flickery, which is why they invented interlacing. So 60fps is kind of unnecessary, just one of those standards like QWERTY keyboards, that is there for no other reason than issues with outdated hardware.

I was doing my best to just ignore this comment because I knew responding to it could not possibly be brief, but then somebody actually went and took it seriously.  There is so much wrong in these few sentences that I don't even know where to begin.  Heck, sometimes there are multiple factual errors in one sentence!

But I'll give it a shot.

"technically, the human eye has a persistence of vision cap at around 20fps."

Utter nonsense.  The human eye does not have a 'persistence of vision cap' at all.  It doesn't even see in term of frames per second (not 'fields per second'...whatever the heck that is) in the first place.  However there does come a point where the brain is not able to distinguish between framerates.  That point is nowhere near 20fps, it's roughly 60fps but for some people it's even higher than that.

"Movies are all 24fps, and they look great."

Movies are 24fps, I'll give you that.  This is the result of a standard developed in the 1920s, and frankly there is room for improvement.  The only reason movies look good at 24fps is because of motion blur, which is to say that each image was not taken from a still scene and then spliced together, but rather when filming something in motion you get a series of blurry frames and your brain fills in the detail to understand what it's looking at.  This happens naturally when using film because of the exposure time.

However, motion blur doesn't come for free.  You are literally looking at blurry images, and there is an associated loss of detail.  For instance there are times when it is impossible to read text on things that are moving in a movie when from a corresponding position in real life you would have been able to.  But these kinds of effects are subtle and most people don't notice.  There have been actual studies showing motion-heavy movies to people recorded at higher framerates and yes they absolutely can tell the difference in a side-by-side comparison.  And interesting point, though, is that people have become so used to looking at 24fps movies that when shown something at a higher framerate they will often comment that it looks 'fake' or 'cheap' despite the fact that they're seeing more detail.  24fps is how people think movies are supposed to look.

BTW, it is possible to do motion blur in video games but the easiest way to do it is to interpolate between frames, which is generally more work and doesn't look as good as just running at a higher framerate in the first place.  That's why nobody bothers.

"The reason behind 60fps (fields per second), is because it can use AC power as a regulator, which cycles at 60 times per second."

Complete and utter nonsense.  AC power has nothing to do with framerates.  Most electronics converts to DC power anyway, but even without taking that into account framerate != refresh rate.

"Early CRTs couldn't keep a pixel lit for a whole cycle without looking flickery, which is why they invented interlacing."

First of all, interlacing is a total red herring here.  Second of all, you are again confusing framerate and refresh rate.  A CRT with a refresh rate of 60Hz absolutely does look flickery.  How much it bothers you depends on the person, but I can't even look at a 60Hz screen.  It hurts my eyes.  That's why most (if not all...) CRTS run at more than 60Hz.  The refresh rate refers only to the scan time for the electron beam.  A CRT running at 120Hz displaying 60fps would refresh twice for each frame.  That kind of thing is completely normal for a CRT.

"So 60fps is kind of unnecessary, just one of those standards like like QWERTY keyboards, that is there for no other reason than issues with outdated hardware."

Given that everything you said to support this statement is nonsense, I guess it shouldn't be a surprise that your conclusion is nonsense.

Some more reading for you

3066  Media / Single-Player RPGs / Re: Dragon Age 2 on: September 16, 2010, 04:57:59 PM
Woot. Yet another game gets action-adventureified.

I don't feel like that's an accurate description and I played the damn thing.  It is faster paced, yes, but that doesn't have to be a bad thing.  You can still pause and issue orders, switch between the characters in your party, etc.  For anyone who played the original on a console the controls were basically the same.  It's just when not paused things move and happen faster.  And that's a good thing as far as I am concerned.

And Dragon Age was never turn-based...it was, and still is, pause-and-play.
3067  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: September 16, 2010, 04:00:27 PM
The more I learn about this game the more I want it.  I don't care if it's on the PSP.  The biggest problem with VC2 was the story/characters but the game plays great.  Better than the original in a lot of ways.  With this game they seem to be returning to a more serious, linear story.  They've also promised larger maps than VC2.

However I do have one huge concern:  What is having a playable Valkyur on your team going to do to the game balance?  I mean heck, why would you even use any other unit?
3068  Media / Miscellaneous Games / Re: Gran Turismo 5 Feature List - Coming November 2, 2010 on: September 16, 2010, 03:04:45 PM
Man, I don't even like racing games and they're making me want to buy this...how did they do that?
3069  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: September 15, 2010, 09:29:39 PM
it's the big fucking CHANGE in Dante's design that bothers most.

Except it's not a sequel, it's a reboot.  Why does he have to look the same?
3070  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: September 15, 2010, 03:59:17 PM
Heads up:  I am not, nor have I ever been, much of a DMC fan.

To me all the bitching about Dante's new look is really silly.  The original Dante looked like he just walked off the stage of a Japanese boy band.  Honestly, while I'm not a huge fan of either the new design looks better to me.

I'm still not going to buy the game, though.
3071  Media / Miscellaneous Games / Re: Catherine from Persona team on PS360 on: September 15, 2010, 03:46:02 PM
PS.Anybody know what was said in the trailer?

Yes.

Going by memory now (I'm supposed to be working...), but roughly speaking at the beginning of the trailer Katherine asks Vincent if he is listening and says he hasn't been answering his phone (I think...something like that).  She then asks if he's hiding something.  That's pretty much all the spoken dialogue in the trailer, and I think Andriasang translated some of the text.

At the end of the trailer when Vincent gets the mail on his phone he says, "But, this pose..." and trails off.  Presumably there was some kind of photo included.
3072  Media / Single-Player RPGs / Re: Best RPG of the decade on: September 15, 2010, 02:33:17 PM
Additionally Doom is a game about killing satan and his demonic hordes. It's a perfectly goodly Christian game in that sense. I mean if look I know the Good Book doesn't make any mention of Mars, but I'm pretty sure if demons invaded it, The Pope himself would go there in a b..attlesui..t to f...uck some shit... up............. WAIT THAT NEEDS TO BE A GAME. NOW.

Mesh, for once I completely agree with you.
3073  Media / Miscellaneous Games / Re: Catherine from Persona team on PS360 on: September 15, 2010, 12:58:31 PM
New trailer

Looks great.
3074  Media / Miscellaneous Games / Re: Yakuza featuring zombies and mechs on: September 15, 2010, 12:05:40 PM
Zombies...blah.  Seriously a weird direction to take this series in.  I think part of me is still hoping that this is all a big joke.

The important question is whether or not you will be able to visit hostess bars during the zombie invasion ;)
3075  Media / Single-Player RPGs / Re: Dragon Age 2 on: September 15, 2010, 02:34:15 AM
I had some hands-on time with DA2 at PAX and I came away pretty impressed.  I will say, though, that there is a definite console focus this time around.  In fact, it was playable on both PS3s and 360s but wasn't even shown on the PC. 

Thats likely only because consoles are easier to transport to conventions.

Tell that to all the people who brought their own computers for the big LAN party ;)

In all seriousness here, given the size of their booth, the things they were giving out, and the fact that they only had 20 stations set up (I had to wait in line for 2 hours to play it), I don't buy that argument for a second.  How much harder would it be to transport PCs?  Regardless of system they still had to bring the displays, audio equipment, figure out the power connections, etc.  And there are plenty of powerful computers out that aren't much bigger than a 360 or PS3.  It's not like other companies didn't show things off on PCs.

I really do think Bioware is pushing the console versions more this time around.
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