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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327576 Posts in 13412 Topics by 2169 Members
Latest Member: KopeAcetic
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3226  Media / Single-Player RPGs / Re: The 3rd Birthday on: September 11, 2010, 01:35:31 PM
This level immaturity doesn't belong in the PE universe, especially applied to Aya. It's the kind of crap I would expect from a Compile Heart game or NISA's more immature translation moments (Record of Agarest War and Ar Tonelico 2 comes to mind); not from something out of the PE series.

NISA had nothing to do wth Agarest War.  That was Aksys.

Quote
If this game had anyone else as the main character and wasn't bearing the Parasite Eve name I wouldn't care. I'd roll my eyes and let it join the other hoards of fanservicy games that come from Japan on a weekly basis. But the fact that they're, almost literally, raping Aya as a character outright without all the subtly of a 12 year old hyped up on sugar who just hit puberty and discovered the internet...that irritates me to no end.

Right, because showing some skin = rape...

*Kevadu rolls eyes.
3227  Media / Single-Player RPGs / Re: Final Fantasy XIII confirmed(?) for the Xbox 360... in Japan on: September 10, 2010, 02:39:12 PM
You stole a puppy?!

I hope you gave it to a good home.
3228  Media / Single-Player RPGs / Re: Valkyria Chronicles II on: September 10, 2010, 01:58:36 AM
I see where you are coming from, but social links are a far more integral part of the Persona experience.  Without them what would you even have?  Mediocre dungeon crawls through random dungeons.  It wouldn't be half the game without the social links.  The combat is not that compelling.

I have put about 20 hours into VC2 now and I've probably spent 90% of it either in combat or upgrading/customizing my squad.  The conversations are a pretty minor part of the game, just there to add some flavor.  You said so yourself that there's just '4 small cutscenes with each character'.  I am not convinced the game would even benefit from Persona levels of interaction with the characters.  That would get in the way.  I'm playing it for the combat first and foremost.

There is one other point I will disagree with.  You may only have 19 members in your squad at a time but with the ability to set up multiple rosters that you can freely switch between for different missions there is really no reason not to use everyone unless you specifically want to focus on a few characters  (which is a perfectly valid approach).
3229  Media / Single-Player RPGs / Re: Valkyria Chronicles II on: September 10, 2010, 12:17:19 AM
Yeah, Baldren was super cheap.  It's one thing to have a power enemy unit, but Baldren was super power and so mobile you couldn't even plan around him.  I found the best way to deal with him was to use a fencer (which are kind of cheap in their own right) and just whack him until he went down.

As far as closing for headshot kills, that's the way I've always done it.  That's the way you should do it.  I've still noticed the fog effect, though.  It's pretty big.  Tanks in general seem a lot more accurate in this game compared to the first one, but that's fine with me.  They seemed awfully inaccurate in the first one.  Still, screw the tank body.  APCs are awesome in this game.  And an ACP with a lancer in it is better at taking out enemy armor than a tank is ;)

On another note, I don't get why people keep comparing this game to Persona.  They're completely different things as far as I'm concerned.  About the only thing they have in common is the school setting, and this is a military academy not a normal high school.  If you think about it the Persona games really only focused on a handful of characters while VC2 attempts to give a unique personality and backstory to every single member of your class.  There are like 30 people in my squad right now and they keep adding more!  It shouldn't come as much of a surprise, then, that they can be pretty stereotypical.  But even then once you interact with them more and do their character missions I think at least some of them grow out of their stereotypes a bit.  But all that stuff is completely optional, anyway.  You don't have to talk to them at all.
3230  Media / Single-Player RPGs / Re: Valkyria Chronicles II on: September 09, 2010, 10:05:19 PM
Well, I don't think snow or night are supposed to affect accuracy.  Snow affects your healing rate and night reduces visibility for spotting enemies.

Fog definitely does have an effect.
3231  Media / Single-Player RPGs / Re: Final Fantasy XIII confirmed(?) for the Xbox 360... in Japan on: September 09, 2010, 03:00:53 PM
Well, FFXIII episode 0 was originally posted on the web anyway (in Japanese, of course).  Though reproducing it is still technically a copyright violation, it's not like S-E was making any money directly on the original.  That seems like a bit of a gray area.
3232  Media / Single-Player RPGs / Re: Who is the most manliest JRPG hero? on: September 08, 2010, 06:45:15 PM
Yeah yeah, Balthier, Cid 7, Man-Ape Nier... and has anyone said Vesperia's Yuri??  Or is he disqualified for looking like a woman at first glance?

Funny, I actually thought Yuri but I didn't say it for precisely that reason.  He's a total badass, though.

3233  Media / Single-Player RPGs / Re: Who is the most manliest JRPG hero? on: September 08, 2010, 06:20:25 PM
I love how manly seems to mean womanizing asshole with a violent streak and no sense of self-preservation. :)

What else would it mean?
3234  Media / Single-Player RPGs / Re: Ys Seven on: September 08, 2010, 04:14:19 PM
LE of Oath in Felghana revealed:



It looks nice, although I wish the cd cover art was a better picture.

Man, another PSP game to get.  I've been playing my PSP a whole lot more than PS3 lately.  Who says this system is dead?

Not sure I'll go for this LE, though.  I'm not terribly interested in a desktop calendar.  I guess it will depend on the track list on the CD.

3235  The Rest / General Discussions / Re: Tokyo Game Show 2010 on: September 08, 2010, 03:39:22 PM

YES!!!

3236  Media / Single-Player RPGs / Re: Final Fantasy XIII confirmed(?) for the Xbox 360... in Japan on: September 08, 2010, 03:24:39 PM
Not that I'm getting it but I might import this eventually along with that FFXIII Limited Edition PS3.

Uh...why?
3237  Media / Single-Player RPGs / Re: Final Fantasy XIII confirmed(?) for the Xbox 360... in Japan on: September 08, 2010, 12:25:32 PM
Is there seriously a market in Japan for Japanese games that have been redubbed in English?
3238  Media / Single-Player RPGs / Re: Dissidia Duodecim Final Fantasy announced for PSP. on: September 08, 2010, 12:21:52 PM
I put about 10 hours into the game before I realized I wasn't having even a spec of fun playing it so I stopped.  Maybe it does get good after a hundred hours, but I don't give a shit.  That's like the FFXIII argument only even worse.  Why should I play a game in which I have to spend that kind of time slogging through tedium before it gets good?  Frankly speaking, I want my 10 hours back.
3239  Media / Single-Player RPGs / Re: Dissidia Duodecim Final Fantasy announced for PSP. on: September 08, 2010, 12:40:18 AM
the outcome of fights was determined far more by your level than your skill

Completely untrue statement here, very misinformed.  Try turning the difficulty up and you'll see how absolutely insignificant your level will be.

I admit that it can be a grindfest, however.

Your two statements are incompatible.  Maybe turning up the difficulty makes fighting weaker enemies more challenging, but that's not my main issue.  What I hated was how fighting enemies more than a couple of levels above your own was virtually impossible.  For starters I'm pretty sure the AI starts cheating when there is a level gap like that since they will just perfectly dodge and counter everything you throw at them (which is not the case when you fight the same opponent after you've level-up'ed a few times), however that can be overcome to some degree.  You will never hit with your first attack but if you chain attacks just right you can hit with subsequent ones.  But even then there is such a massive discrepency in the damage done that there is little hope of ever winning.  I remember attempting such a fight more than once where I was able to slowly wittle away at my opponents health--doing like 1% damage with each hit--for several minutes before a single slip-up let them counterattack and kill me in literally one or two hits.

To top this all off the game has an experience system that offers no reward for taking on a difficult opponent.  Most of the experience you get comes from bonuses for doing things like finishing the fight quickly or without getting hit and not from the quality of your opponent, actively encouraging you to spend all your time beating up weaker enemies rather than challenging yourself.  And if you want to get all the treasures and crap scattering around the boards then again you have to play throw the same scenarios again and again and completely dominate your opponents, which is only really possible if you are over-leveled for them.  That's just poor game design.
3240  Media / Single-Player RPGs / Re: Dissidia Duodecim Final Fantasy announced for PSP. on: September 08, 2010, 12:05:16 AM
I hated the first game.  Awful story aside (it's a cross-over, what did you expect?), I felt like the combat system combined the absolute worst aspects of both RPGs and fighting games with none of the positive aspects.  It was a pointless grindfest where the outcome of fights was determined far more by your level than your skill, only you were fighting the same handful of opponents over and over so there wasn't even any variety there.

Seriously, WTH do people see in this game?
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