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355609 Posts in 14454 Topics by 2261 Members
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3391  Media / Single-Player RPGs / Re: The 3rd Birthday on: November 15, 2010, 04:10:45 PM
Sure, it's realistic that your clothing should take damage, but it comes off as a cheap excuse for fanservice.

I suppose it's realistic in some sense, but it's not really consistent.  The thing is, weapons don't just target clothing.  Yeah, some of the stuff Aya goes though ought to tear her clothing to shreds, but then realistically it ought to tear her body to shreds too.  Of course video game characters regularly survive unrealistic amounts of damange.  That's just something we've come to know and expect because they wouldn't be fun if your character was killed or permanently injured in one attack.  There is a certain amount of suspension of disbelief that must be made when playing most video games.  But what does it mean when these unrealistic body damange standards are maintained but suddenly we start having 'realistic' clothing damage?  It's just weird.
3392  Media / Single-Player RPGs / Re: Help me blow some cash on: November 13, 2010, 01:41:06 PM
I trillionth the PS2 recommendations, and I suggest getting a DS second.

Xenoblade has absolutely nothing to do with Xenogears or Xenosaga btw. Not even in the slightest. Not even as a spiritual successor. They just tacked on the name to attract fans of the series and because the director wanted to put "Xeno" on something.

=O Seriously?  That's dissapointing and relieving at the same time.  Dissapointing for the fact that I was lookin' foward to a new Xeno game, relieving because if I had just come home with a Wii and read that I'd be so pissed lol.

Then you would have been doubly pissed when you realized the game will probably never be localized anyway.

BTW, the PS2 is great for more than just RPGs.  There's a ridiculous number of good games for the system.
3393  The Rest / General Discussions / Re: $100 Android Tablet... from Walgreens on: November 12, 2010, 07:26:17 PM
Shouldn't be a surprise.  You get what you pay for.

On the subject of android tablets the Galaxy Tab looks really nice but it's not exactly cheap...
3394  Media / Single-Player RPGs / Re: LF jrpg on PS3 on: November 11, 2010, 04:39:30 PM
Well, my previous post was a little harsh on RoF.  I don't think I said anything untrue, but the game has its good points as well.  The battle system does get repetitive within the game but at least it's unlike any other game you've played before.  The setting and story are quite interesting, and though the latter is developed slowly I actually enjoyed the pacing.  Rather than thrust you into the middle of some epic battle they decided to develop the characters and setting first.  OK, so some of the NPCs can be pretty weird.  The weapon customization system is quite deep though it ventures into the ridiculous when you have 5 barrels and 6 scopes attached to your gun.  I also enjoyed the clothing customization options more than I ever would have thought.

It's not really a bad game, just a flawed one.
3395  Media / Single-Player RPGs / Re: LF jrpg on PS3 on: November 11, 2010, 12:04:00 PM
I wouldn't exactly call Resonance of Fate awesome. It's a good game, but after about 5 hours the game gets amazingly repetitive. You're trying to make the gameplay seem like it was crazy deep. It gets points for being something original in a stale genre.

I tend to agree.  It's a game with some interesting ideas but once you've figured it out there's not actually much variety to it.  The lack of any real character growth doesn't help.  Sure you level up, but only your stats.  You never learn any new skills.  You're using the same tactics in chapter 15 that you used in chapter 1.  The game can be a real grind too (arena battles, anyone?), and there are some inconsistent difficulty spikes.
3396  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 11, 2010, 02:15:49 AM
So I've actually played the demo in question and I have to say that the presentation is greatly improved compared to VC2.  It was a pretty beefy demo, in fact, with a good amount of cinematic stuff and two full missions to play (which weren't stupid tutorial introduction type missions, either).  The story presentation still relies heavily on 2D character portraits but they actually have a range of facial expressions and subtle shifts instead of a handful of ridiculous poses and bounces around (there wasn't a trace of bouncing around in sight, thank god).  It was also fully voiced, but then it was all plot stuff so that isn't too surprising.  Who knows if everything is.  Also, the tone of the game seemed to be much darker and more serious.

You don't see that in the video you linked to because they're only showing the battle system (which hasn't changed much, yes, but it was the part that needed the least change).  You then went on to make sweeping conclusions about the whole game, which is what I was got me annoyed.  I don't really agree with most of your complaints about VC2 but I can at least accept that you have them.  However I think there have been substantive improvements in VC3 but you won't see them unless you actually look at the parts of the game that needed improving.  Which you didn't do...
3397  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 07:54:47 PM
Mechanically I'm referring to everything that happened outside of battle. Aside from the AI I'll agree the battle system itself is pretty solid. That's what got me through as far into the game I got before quitting. The rest of it though...really needs serious refinement/re-imagining. I'll try and highlight the major issues so I don't have a huge list of nitpicks.

-The Social Development Aspect: Mechanically this element detracted from the gameplay value in terms of how it was presented. The idea of "socializing with your team mates in order to advance their powers by overcoming their social faults" has been done better, with of course the prime example being Persona. The philosophy presented behind it is where the SDA falls flat. For comparison:

A lot of people want to compare this game to persona and it certainly does fall short in the socialization aspect.  But in P3 or P4 the time spent socializing is a huge part of the gameplay while in VC2 its a small extra.  Is it really fair to directly compare the two?

Also, none of this has anything to do with the gameplay video you were complaining about.

Persona: Let's socialize with my team mates at regular intervals to learn more about them and gain some powerful bonuses gradually so they'll be more effective in combat.

VC II: Let's socialize with my team mates at random intervals in order to keep them from absolutely sucking.

The part I bolded is the key point. The "flaws" your team can have in VC II ranged from minor annoyances to making the characters outright unplayable if the fates decided to screw you. Nothing like selecting a character only to have this happen: *one step* *two step* OMG! I'm having an irrelevant mental crisis! *character is unable to move anymore*. A mechanical change is needed to make the characters have lesser flaws while gaining more powers at a slower rate. (Extending the "stories" for each character from 4 to 6  scenes and having a "Potential" awaken every 2 scenes would be a nice balance, for example.)

At no point in VC2 was any character on my squad (and I used all of them) unplayable.  Most negative potentials have environmental or other factors you can be smart about to mitigate them and they were actually less random in VC2 than VC1 thanks to the whole morale mechanic.  Keep your morale up and you hardly ever got negative potentials.  There's certainly still a random element to it but even in the absolute worst case all that happens is that you waste a CP.  That's not the end of the world.  If for some reason you are activating the same negative potentials over and over then you are doing something wrong.

Also, none of this has anything to do with the gameplay video you were complaining about.

-The "Currency" & Level Up System: The funds you use to buy gear with in VC II were way too plentiful.  Every time a chapter rolled around I found it way too easy to purchase everything and still had funds left over. Not to mention most of the purchases on the "tech tree" were pretty useless IMO. With a few exceptions the best option was just to go straight down and when it did offer alternate purchases it was usually only one other choice for one or two classes per chapter. Not even the Tank purchases felt relevant aside from "personal taste". Just equip a AA turret with a AP secondary and everything dies unless they have God-Mode evade turned on (like certain bosses). VC III would need more branches on their "tree" with more relevant choices that make me want to buy something besides the "standard" gear.

I'll agree that funds were too plentiful, but that seems like a relatively minor balance issue to me.  I disagree that non-standard weapons weren't useful.  I found them extremely useful.

Also, none of this has anything to do with the gameplay video you were complaining about.

Also the Level Up system felt unnecessary. I think I got up to level 15 or 16 in all my classes and honestly I didn't feel more powerful than I did at level 1 aside from a larger HP pool. Enemies still took the same # of hits, I still died with the same # of hits...why give the player levels if they feel empty? The only time I felt power boosts were during Class Changes. The Class Changes themselves were decent but that system is also flawed. I don't mind having to farm items for class changes. But two things drag the system down:

1. Needing to restock the medals to change into a class you've already unlocked. Look at a game like Final Fantasy Tactics. Do I need to re-level a Squire to Lv. 3 each time I want to change into a Knight? No. There's no reason to. It's just silly game padding to extend the length via useless farming. This even wouldn't be so bad except...

Leveling up has an effect, it's just that in later missions the enemy is also leveled up.  Try replaying an early mission and see how easy it is.

The FFT analogy is really poor.  In FFT switching jobs was an essential part of the gameplay and each job has its own set of levels.  In VC2 there are only actually 3 tiers of specialties and there is basically no reason you ever need to switch laterally (if you want troops with different specialities, develop them that way from the start), so this seems like a pretty trivial complaint.  The one exception is Avon, but actually it was free to switch back and forth for him.

Also, none of this has anything to do with the gameplay video you were complaining about.

2. The items needed for Class Changes are rewarded randomly. I remember much frustration of making a certain character try to solo a map, only to have them not get the items they needed because the character who weakened one random soldier to let the other character  get the kill got the Certification...somehow. ~.~

OK, you finally said something I agree with.  Actually, it wasn't completely random.  Different missions would give you different types of certificates and you could tell the rankings for who was getting the most certificates even during a mission (it was one of the menu options).  Of course...

...none of this has anything to do with the gameplay video you were complaining about.
3398  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 12:51:52 PM

The game is clearly based on the same engine, but I don't know what else you could possibly have expected.  I'll admit that the AI in VC2 was pretty dumb, but other than that what 'mechanical improvements' do you want?  Story aside, VC2's gameplay was fantastic.  Better than the first game in my opinion, other than the small map size anyway.  Which is something they have actually claimed they're improving for VC3.

From what we know so far the story already sounds more promising than VC2's.

BTW, the demo is already out on the JP PSN.  You don't have to rely on gameplay videos.
3399  Media / Single-Player RPGs / Re: LF jrpg on PS3 on: November 10, 2010, 12:40:51 PM
The combat is fine.  It's nothing ground-breaking, though I do really like they way they handled magic (it's fairly unique).  Lot's of camera tricks and different gameplay styles keep things fresh and there are some really great boss fights.
3400  Media / Single-Player RPGs / Re: Mass Effect 2 coming to the PS3 on: November 09, 2010, 12:19:30 PM
DA:O DLC sucks anyways.

The Stone Prisoner is awesome.  Shale is probably my favorite character in that game.

I also enjoyed Leliana's Song quite a bit, though it's pretty short.
3401  Media / Single-Player RPGs / Re: LF jrpg on PS3 on: November 08, 2010, 04:31:17 PM
Does anyone know if there's a US release date for WKC 2?  (I never played the first.)

There is no release date.  As far as I know they haven't even officially confirmed the existence of a US release yet, though it seems likely that they'll do it eventually.  Keep in mind that the first game took a long time (over a year) to be localized...
3402  The Rest / General Discussions / Re: What's The Most Embarrassing Game You Have Bought? on: November 05, 2010, 04:56:04 PM
I tend to buy all my games online, embarrassing or not...
3403  Media / Miscellaneous Games / Re: Gran Turismo 5 Feature List - Coming November 2, 2010 on: November 03, 2010, 04:06:13 AM
I think Thoren is trolling, but I'm never entirely sure...
3404  Media / Miscellaneous Games / Re: Gran Turismo 5 Feature List - Coming November 2, 2010 on: November 02, 2010, 07:29:57 PM
This pretty much confirms a 2010 release. Phew...

Unless he's stamping the discs by hand, one-by-one ;)
3405  Media / Single-Player RPGs / Re: Hyperdimension Neptunia on: October 30, 2010, 12:08:18 PM
...in other words, this sounds like a fairly typical Idea Factory game.  It has potential, owing to its kooky ideas, but botches up on execution particularly regarding gameplay balance.  Yep, they haven't learned from their mistakes yet. 

It's Idea Factory, not Execution Factory...
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