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330069 Posts in 13526 Topics by 2179 Members
Latest Member: Lian_Kazairl
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3391  The Rest / General Discussions / Re: Does anyone actually like random battles? on: July 30, 2010, 12:55:36 PM
I don't know, I honestly think that most games with enemies on the field aren't actually any better.  Very often there isn't enough room for you to possibly avoid those enemies so you may know that an encounter is coming but otherwise there isn't really any difference.
3392  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: July 30, 2010, 12:51:59 PM
Namco Bandai has different standards than an outfit like NISA.  NISA knows their games and niche and aren't going to sell that many copies so they keep their costs in line with those expectations.  It's possible for them to eek out a small profit that way and stay in business but they're never going to be rich.

Namco Bandai is a much, much larger company and for them Tales is one of their key franchises...at least in Japan.  Because the games do well in Japan they have, perhaps, unrealistic expectations of how they 'should' sell in the US.  Since those expectations generally aren't met they don't consider it worth the effort.  True they could try do things the way NISA does, keeping costs to a minimum, but for a large company the potential profit from doing that isn't worth the opportunity cost.  They'd rather have their people working on things that will get them more money.

At the same time they are very controlling of the franchise because it is big (at least in Japan...) and they don't want to just hand the localization effort over to a third party for a quick buck.  I honestly can't say that there isn't some logic behind all of this but the end result--not having the games localized at all--sucks for us.
3393  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 29, 2010, 03:31:52 PM
I would take a playthrough of Radiata Stories over something like Final Fantasy 13 any day.

That's not really saying much...

3394  The Rest / General Discussions / Re: Does anyone actually like random battles? on: July 28, 2010, 05:12:54 PM
I generally don't mind random battles so long as the encounter rate isn't too high.  When you get into another battle with every practically every step you take it can be infuriating.  But I suppose 'not minding' is still different from liking.

I actually really like the system the Ar Tonelico games use.  Encounters are random but with two twists:  1) The probability of an encounter is not constant.  It starts out low and increases until you have an encounter, after which it resets.  This tends to space out encounters more evenly.  2) It is possible to deplete all the enemies in an area so you no longer have random encounters.  This generally will not happen if you're just passing through but it will happen if you're doing a lot of backtracking and exploring, which addresses one of the major complaints people have with random encounters.
3395  The Rest / General Discussions / Re: drunk thread on: July 26, 2010, 05:19:11 PM
This thread has gone off in a weird direction.

Let me just say that while it's been years since I've really gotten drunk and even longer since I've enjoyed it, I absolutely love drinking and can't even imagine giving it up.  Nor do I see a reason to.  Good beer or wine (especially wine) can enhance a meal like nothing else.  Besides, I can't stand overly sweet drinks (especially soda) so usually it's a choice between plain water or alcohol.  In addition, there have been several studies showing that moderate alcohol consumption can be good for you.  At the very least it's certainly better for you than drinking soda.

I get kind of annoyed when people don't distinguish between drinking and getting drunk.  It's not difficult to drink responsibly, and frankly most people who drink irresponsibly do so because they want to.  A lot of people try to use alcohol as an excuse to do things that they actually wanted to do anyway but would be social faux pas if they weren't 'drunk'.  There have been some interesting psycological studies on this subject, in which people at parties will act just as crazy when given non-alcoholic drinks as long as they are convinced that they're drinking alcohol.

3396  Media / Single-Player RPGs / Re: Dragon Age 2 on: July 26, 2010, 03:20:06 PM
Bioware seems absolutely convinced that console gamers don't want a top-down view.  I have no idea why, though.

3397  Media / Miscellaneous Games / Re: Move is beginning to impress me on: July 26, 2010, 03:17:44 PM
I would characterize myself as 'cautiously optimistic' about the Move.  But actually, that's more than I can say about any of the other motion-control options.

The Move gets a lot of flak for being a wiimote-clone...and in some sense it is.  But Sony didn't just copy the wiimote, they significantly improved upon it.  The key feature of the Move is precision, and precision makes all the difference between being a useful control scheme for 'hardcore' gamers and just flailing around.  And it's the flailing around that everyone hates about motion controls.
3398  The Rest / General Discussions / Re: drunk thread on: July 24, 2010, 03:12:58 PM
How are we defining drunk?  These days I very rarely make it past tipsy.  Getting drunk just doesn't have the appeal it used to.

I must be getting old.
3399  Media / Single-Player RPGs / Re: I have too many games to play!!! on: July 24, 2010, 03:02:51 PM
I usually play multiple games at a time.  At any given time I'll be working on 3 or 4 different games unless I find one game that I'm really into.  But that doesn't seem to happen much these days.

And it's not like I have a lot of free time.  Often only an hour a day or so.  That's just the way I do things.
3400  Media / Single-Player RPGs / Re: Dragon Age 2 on: July 23, 2010, 05:27:36 PM
It has been confirmed that they are 'simplifying' the dialog system:

Quote from: IGN
We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce.

That does not sound like an improvement to me.  One of Dragon Age's greatest strengths, in my opinion, is the complexity of the choices you had to make.  Things were not always black or white.  That's a good thing.  Now they want it to just be a matter of being mean or nice?  Ugh.  Do not want.


3401  Media / Single-Player RPGs / Re: I have too many games to play!!! on: July 23, 2010, 05:12:15 PM
Don't turn this into some kind of backlog pissing contest.  I feel your pain, Ivalice.  I think we've all been there.

3402  Media / Single-Player RPGs / Re: Skyward Sword and the Zelda timeline. on: July 22, 2010, 03:08:43 PM
If I lived in the Zelda universe and I had a daughter, I would not name her Zelda.  That just seems like a bad omen.

3403  Media / Single-Player RPGs / Re: White Knight Chronicles 2, a video log of the entire game on: July 21, 2010, 08:12:17 PM
I never played the first game (and given what I've heard about this I probably won't), but do the gameplay changes introduced here improve the experience in the first game?  I've heard some pretty mixed opinions about it.

3404  Media / Single-Player RPGs / Re: Square-Enix publishing Tactics Ogre remake for PSP! on: July 21, 2010, 06:18:44 PM
A lot of info has been posted about this "rebuilding" of the game (nope, this is not a remake according to the developers)

I must have missed this lesson in my Ridiculous Marketing Semantics class, but what the heck is the difference?
3405  Media / Single-Player RPGs / Re: tales of vesperia makes me sleepy on: July 16, 2010, 08:30:52 PM
Why does everyone seem to hate Estelle?  She's a pretty stereotypical character, to be sure, but she's not that bad.  At least within the confines of her archetype I thought she was just fine.

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