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335171 Posts in 13724 Topics by 2200 Members
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46  The Rest / General Discussions / Re: Youtube on: October 01, 2014, 12:03:57 AM
not youtube, but I think you'll appreciate this:


That is the saddest 'cooking' video I've ever seen...and I don't mean the music.
47  The Rest / General Discussions / Re: A Game Journal Reborn on: September 30, 2014, 09:49:41 PM
This topic seems to come up every now and then but am I really the only one who couldn't stand the PSP Lunar remake?  The combination of being absurdly insultingly stupidly mind-bogglingly easy, painfully slow combat animations, and the awful load times made playing it a complete chore...

This is not even an exaggeration:  I would start a battle in that game, select my actions (the game's one saving grace was that you queued all your actions for the turn ahead of time), and the put the PSP down and do something else while I waited for it to finally be my turn again.  Not even looking at the screen, because nothing that happened actually mattered.  I could win those fights in my sleep.  And I could read a few pages in a book before it was my turn again since everything took so fucking long.

Fun times.
48  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: September 30, 2014, 03:26:24 AM
When humans created the atomic bomb, there were concerns that such a weapon would ignite the entire biosphere of the planet, but the people behind it detonated it anyway, and said afterwards "I am become Death, the destroyer of worlds."

This is one of those myths that just won't die.  Well, I suppose it depends on what you mean by 'concerns'.  Teller raised the possibility of a sustained nuclear fusion reaction of nitrogen in the atmosphere, but at that point it was just a hypothetical idea.  He saw that there was a possible reaction but he had no idea if the energy transfer would be enough to actually make it happen.  Even so it was a troubling proposition so Bethe did the calculation and basically concluded no way.  Not even close.  Teller agreed too.  (And It should also be noted that Teller had a long history of, shall we say 'optimistic' opinions on how easy it would be to achieve nuclear fusion...)

So yes, the possibility was raised and then it was debunked, long before anyone actually exploded a nuclear bomb.  Nobody considered this to be a serious concern when the actual testing happened.  Of course you can ask what if Bethe's calculations were wrong, but they were made with worst case assumptions and it still didn't even come close.  In fact we know now that fusion is a lot harder to achieve than the assumptions used in that calculation.

Here's something fun, an actual paper on the subject.  Yay freedom of information.

I just object to the idea that the scientists in the Manhattan project were somehow flippant about the possibility or that they really didn't know what was going to happen until the bomb was actually detonated.  And given that you brought this up in the context of talking about Hojo...you really seemed to be implying just that.

And that quote by Oppenheimer was referring to the destructive power of nuclear weapons in general.  It doesn't have anything to do with igniting the atmosphere...
49  The Rest / General Discussions / Re: A Game Journal Reborn on: September 30, 2014, 01:28:53 AM
Event SR are weaker than normal SR.

Is that actually true?  They seem about the same to me...

Of course scouting gives you a shot at URs, but those are extra rare.
50  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 11:55:55 PM
I've sort of been obsessing over the ranking rewards and I don't know why...In addition to the normal event rewards for achieving certain numbers of points there are additional rewards at the end based on your overall rank.  Most of them aren't that exciting, though.

It looks like I'm going to be in the 2001-4000 tier which gets me a scouting ticket (one free honor student scouting).  I'm fairly close to the next tier up but the only difference would be...an XP card again.  Not really worth fighting for.

Now if you rank 1000 or better then it's a different story.  You actually get the event's SR card again, which means you can idolize it right away.  Of course I'm nowhere near getting that kind of rank.  Though it may be 'only' a bit over a thousand places better than where I'm at, competition for those top spots is fierce.  In fact if you look at the very top, even if you were a perfect player and never stopped playing the game long enough for your LP gauge to fill back up (including sleep) you would not be able to achieve those kind of scores.  Those people must be burning love gems like crazy, and the only way they're getting that many to burn is if they're buying them.

It's kind of scary how much money you could potentially sink into this game (and for what, really...).  That's why I refuse to spend even a dime, because it looks like a slippery slope to me.
51  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 11:24:58 PM
Oh, that one...that's not a normal card if it's the one I'm thinking of, though.  Basically gives you lots of XP if you practice with it but can't actually be leveled up or used in the usual way.  Probably not worth it.
52  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 10:57:18 PM
If you're really just 200 points short then it might actually be worth burning a love gem...1 love gem isn't going to get you an SR under normal circumstances.
53  The Rest / General Discussions / Re: A Game Journal Reborn on: September 28, 2014, 02:13:55 PM
Anyway, for you guys playing School Idol Festival, who are your favorites? 

Probably Eli and Maki.

Anyway, I got the event SR card on Friday which is easily the earliest in an event I've ever done that.  I was pretty dedicated to this even because my pure cards are lacking compared to the other two and I really wanted to balance that out.  Mission accomplished, I guess.  My new goal is to try and reach the 15000 mark before the event ends, but that's going to be close...
54  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 27, 2014, 05:26:21 PM
Why does SAO/ALO/GGO insist on putting its female characters in rape scenes?

Because Reki Kawahara couldn't write a half-decent villain if his life depended on it.
55  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 02:55:32 AM
Episode 3 - the most intuitive of the games, like Hexyz Force it's super traditional but does it really damn well with a few extra mechanics, a really cool but balls hard minigame, solid difficulty, a fantastic game imo.

Ah man, I had forgotten about that minigame.  I'm not usually crazy about minigames in RPGs but I loved that one.
56  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 01:08:53 AM
I'm not sure how you can like Xenogears and not Xenosaga.  They were both cheesy anime-style stories.  Maybe that's just more obvious in Xenosaga because of the character designs and stuff but the influence is definitely there in Xenogears.  And combat was much, much better in Xenosaga, though that's mainly because combat in Xenogears was never very good.  There was plenty of room for improvement.  Properly using boosts added a strategic element that's missing from most turn-based JRPGs.

Xenosaga II took these ideas from the first game's battle system and expanded on them.  The result actually lead to some really good boss fights if you used the system right, but really long fights if you didn't because just slugging things out when you were just doing scratch damage was still possible.  Just extremely boring and time consuming.  But if you used your stocks and boosts correctly to execute long chain attacks at the right moments it was very satisfying.  The big problem was that the necessity of building up stocks to do significant damage made regular non-boss battles take too long.  I think that's the thing that really gets to people about Xenosaga II.

Xenosaga III backpedaled after the negative reaction to II and probably had the most conventional and in my opinion least interesting battle system of the bunch.  It did still retain boosts but their use didn't have as much of an impact.  And it was definitely on the easy side, which makes things less interesting overall.  So I guess I'm just a contrarian but of the three games III probably had my least favorite battle system.

The plot in all three games (and Xenogears while we're at it) is gobbley-gook nonsense, but whatever.
57  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 01:17:18 PM
Some expensive options need to be selected to dive further and they aren't always embarrasing. Actually, most aren't.

In fact, I think there's only one or two instances across the series of expensive options leading only to meaningless extras with specific intent of tricking the player into thinking they had to pay some exorbitant fee to progress (and the fee is usually really exorbitant to serve as the clue to just buy the cheaper version). All the other expenses are just the usual pay-to-win.

That sounds about right for Casty, but for Ion there were a lot of choices where the more expensive option was just wrong and got you nothing.  You couldn't use the just-go-for-the-higher-price strategy at all with her.
58  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 25, 2014, 06:28:00 AM
Kind of annoyed that there are such expensive choices on level 1 (seriously 7000?), but whatever

Don't worry about it, you can revisit all the old genometrics at any time.  It's not like Ar Tonelico where you can't go back to old levels after advancing.  Completionists have nothing to fear.
59  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 09:44:39 PM
See, I didn't think FFXII was very good on the whole interactivity thing either. Its dungeons were huge and explorable but comparably kind of empty and went on too long. I sort of feel like FFX started that honestly, although they were more concise in that game.

The PSX FF games did the thing Chrono Trigger did and just made every dungeon a sequence of puzzles and set pieces, and I liked that.

I vaguely recall having this exact same argument with you before a while back and I didn't agree with you then either.  In terms of puzzles and interactivity FFXII's dungeons were head and shoulders above anything on the PSX.  Probably the best the series has seen since the phoenix cave in FFVI.  Admittedly the early dungeons were pretty bland, but they got much better as the game went on.  And isn't it always kind of that way?  I mean, the phoenix cave I mentioned was itself a late-game thing.
60  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 07:58:12 AM
FFXII is probably my second-favorite FF game after VI.  Huge, interesting world with tons of stuff to explore.  Some of the best dungeons in the franchise.  The main story definitely kind of petered out after the first 20 hours or so but I had so much fun with the hunts and stuff I didn't really care.  Seriously, the hunts were great.

FFXIII felt like the polar opposite of FFXII which is probably part of why I hated it so much...
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