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334802 Posts in 13711 Topics by 2200 Members
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46  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 11:55:55 PM
I've sort of been obsessing over the ranking rewards and I don't know why...In addition to the normal event rewards for achieving certain numbers of points there are additional rewards at the end based on your overall rank.  Most of them aren't that exciting, though.

It looks like I'm going to be in the 2001-4000 tier which gets me a scouting ticket (one free honor student scouting).  I'm fairly close to the next tier up but the only difference would be...an XP card again.  Not really worth fighting for.

Now if you rank 1000 or better then it's a different story.  You actually get the event's SR card again, which means you can idolize it right away.  Of course I'm nowhere near getting that kind of rank.  Though it may be 'only' a bit over a thousand places better than where I'm at, competition for those top spots is fierce.  In fact if you look at the very top, even if you were a perfect player and never stopped playing the game long enough for your LP gauge to fill back up (including sleep) you would not be able to achieve those kind of scores.  Those people must be burning love gems like crazy, and the only way they're getting that many to burn is if they're buying them.

It's kind of scary how much money you could potentially sink into this game (and for what, really...).  That's why I refuse to spend even a dime, because it looks like a slippery slope to me.
47  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 11:24:58 PM
Oh, that one...that's not a normal card if it's the one I'm thinking of, though.  Basically gives you lots of XP if you practice with it but can't actually be leveled up or used in the usual way.  Probably not worth it.
48  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 10:57:18 PM
If you're really just 200 points short then it might actually be worth burning a love gem...1 love gem isn't going to get you an SR under normal circumstances.
49  The Rest / General Discussions / Re: A Game Journal Reborn on: September 28, 2014, 02:13:55 PM
Anyway, for you guys playing School Idol Festival, who are your favorites? 

Probably Eli and Maki.

Anyway, I got the event SR card on Friday which is easily the earliest in an event I've ever done that.  I was pretty dedicated to this even because my pure cards are lacking compared to the other two and I really wanted to balance that out.  Mission accomplished, I guess.  My new goal is to try and reach the 15000 mark before the event ends, but that's going to be close...
50  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 27, 2014, 05:26:21 PM
Why does SAO/ALO/GGO insist on putting its female characters in rape scenes?

Because Reki Kawahara couldn't write a half-decent villain if his life depended on it.
51  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 02:55:32 AM
Episode 3 - the most intuitive of the games, like Hexyz Force it's super traditional but does it really damn well with a few extra mechanics, a really cool but balls hard minigame, solid difficulty, a fantastic game imo.

Ah man, I had forgotten about that minigame.  I'm not usually crazy about minigames in RPGs but I loved that one.
52  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 01:08:53 AM
I'm not sure how you can like Xenogears and not Xenosaga.  They were both cheesy anime-style stories.  Maybe that's just more obvious in Xenosaga because of the character designs and stuff but the influence is definitely there in Xenogears.  And combat was much, much better in Xenosaga, though that's mainly because combat in Xenogears was never very good.  There was plenty of room for improvement.  Properly using boosts added a strategic element that's missing from most turn-based JRPGs.

Xenosaga II took these ideas from the first game's battle system and expanded on them.  The result actually lead to some really good boss fights if you used the system right, but really long fights if you didn't because just slugging things out when you were just doing scratch damage was still possible.  Just extremely boring and time consuming.  But if you used your stocks and boosts correctly to execute long chain attacks at the right moments it was very satisfying.  The big problem was that the necessity of building up stocks to do significant damage made regular non-boss battles take too long.  I think that's the thing that really gets to people about Xenosaga II.

Xenosaga III backpedaled after the negative reaction to II and probably had the most conventional and in my opinion least interesting battle system of the bunch.  It did still retain boosts but their use didn't have as much of an impact.  And it was definitely on the easy side, which makes things less interesting overall.  So I guess I'm just a contrarian but of the three games III probably had my least favorite battle system.

The plot in all three games (and Xenogears while we're at it) is gobbley-gook nonsense, but whatever.
53  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 01:17:18 PM
Some expensive options need to be selected to dive further and they aren't always embarrasing. Actually, most aren't.

In fact, I think there's only one or two instances across the series of expensive options leading only to meaningless extras with specific intent of tricking the player into thinking they had to pay some exorbitant fee to progress (and the fee is usually really exorbitant to serve as the clue to just buy the cheaper version). All the other expenses are just the usual pay-to-win.

That sounds about right for Casty, but for Ion there were a lot of choices where the more expensive option was just wrong and got you nothing.  You couldn't use the just-go-for-the-higher-price strategy at all with her.
54  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 25, 2014, 06:28:00 AM
Kind of annoyed that there are such expensive choices on level 1 (seriously 7000?), but whatever

Don't worry about it, you can revisit all the old genometrics at any time.  It's not like Ar Tonelico where you can't go back to old levels after advancing.  Completionists have nothing to fear.
55  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 09:44:39 PM
See, I didn't think FFXII was very good on the whole interactivity thing either. Its dungeons were huge and explorable but comparably kind of empty and went on too long. I sort of feel like FFX started that honestly, although they were more concise in that game.

The PSX FF games did the thing Chrono Trigger did and just made every dungeon a sequence of puzzles and set pieces, and I liked that.

I vaguely recall having this exact same argument with you before a while back and I didn't agree with you then either.  In terms of puzzles and interactivity FFXII's dungeons were head and shoulders above anything on the PSX.  Probably the best the series has seen since the phoenix cave in FFVI.  Admittedly the early dungeons were pretty bland, but they got much better as the game went on.  And isn't it always kind of that way?  I mean, the phoenix cave I mentioned was itself a late-game thing.
56  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 07:58:12 AM
FFXII is probably my second-favorite FF game after VI.  Huge, interesting world with tons of stuff to explore.  Some of the best dungeons in the franchise.  The main story definitely kind of petered out after the first 20 hours or so but I had so much fun with the hunts and stuff I didn't really care.  Seriously, the hunts were great.

FFXIII felt like the polar opposite of FFXII which is probably part of why I hated it so much...
57  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 12:09:10 AM
BTW, for anyone playing Love Live, we should friend each other to circle jerk those daily 10 FP.

My ID is 603682484
You should write something like RPG or RPGfan so I don't ignore you =P

My ID is 346415269, I sent you a friend request.  And I'm super-jealous of your Eli.
58  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 07:17:42 PM
Oh man, don't get me started about Advent Children

59  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 23, 2014, 06:58:29 PM
You could be right, but one thing is for sure: Tabata has not done a very good job of selling people on what his vision is.  There is a lot of confusion and he's saying seemingly contradictory things in a single interview:

"In Japan, more and more gamers lean towards games that can be played very casually," he says. "I personally like and grew up with those core-centric games, those substantial standalone games. I want to preserve the integrity of them, and leave a legacy of those standalone games in the best form possible."

"With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button."

Admittedly he's not a PR person, but come on.  Which is it?  I can't really blame people for being skeptical...
60  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 08:18:09 PM
Outside of RPGs I'm reviewing for the site, I'm having WAY too much fun with Love Live! School Idol Festival on my iPad. 

Yup, great game. I have it on my Android phone.

How far do you get to in the events? I'm playing a bit and I can manage to get the rare normal student.
I tried to play as much as possible in the first event and only finished with around 6000 points... which isn't much considering the 'muze' event card requires something like 13,000.

You should get 16 points for clearing most songs on hard.  If you do that 3 times ('til your stamina meter is drained) 3 times a day (say once in the morning, once after work, and again before going to bed) that's 144 points to spend per day.  I find clearing the event songs on medium gives the best return for me because I can double-S (score and combo) pretty easily.  If I could actually do that on hard it would be better but, well, I can't.  But anyway, a double-S on medium costs 30 and gives you 140 points, so just doing that should give you on average 816 points per day without investing too much time...though it does require playing pretty regularly so I've skipped some events when not in the mood (or just gone for the low-tier love gems).

That's probably still not enough for most SR card rewards but if you time your level ups properly you can win big (since they refresh your stamina meter).  I'll hold back on doing the event songs too much until I'm near a level up, completely drain my stamina meter with regular songs, then keep doing the event song until I hit the level up then boom, fresh stamina meter.  Do regular songs again until it's drained a second time and get a bunch of event points in the process.

...I mean, I don't play this game.  What are you talking about...
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