Welcome, Guest. Please login or register.
December 21, 2014, 03:43:30 AM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341137 Posts in 13942 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 256
61  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 08, 2014, 03:40:39 AM
I'm still trying to figure out what the heck the KanColle anime is going to be all about...

The first PV surprised a lot of people with its serious tone.  Not to mention it was the first official depiction of what ship girls fighting actually looks like (the game is fairly abstract on this point, battles are mostly represented by icons and such).  The undeniably odd visuals aside, personally I actually found the serious tone kind of refreshing.  The game has always had serious elements but a lot of the spin-offs emphasize the sillier stuff.  Though there have been quite a few doujins and such that have delved into the serious side, with some interesting results.

Now they just recently released a new PV that appears to be a total 180 in tone.  Actually, it appears to basically be Fubuki Ganbarimasu the anime.  Perhaps I should clarify, Fubuki Ganbarimasu is one of the first (maybe the first?  not sure) official spin-off mangas based on KanColle.  It's probably the most well known and popular series at the moment.  It's a 4 panel gag manga, though, and I would argue that it doesn't really stand on its own very well.  It's more like a supplement to the game, much of the appeal comes from seeing what the characters you know from the game are doing in their downtime.  But it's only half the story because that manga never even shows their sorties and stuff.

So anyway, we've got two PVs that appear to be showing very different takes on the same show.  I guess maybe they're implying that they'll be doing a bit of both?  I don't really know how well it's going to work.  This is such an odd property to adapt into an anime yet it has such a large and passionate fanbase there is going to be a lot of complaining no matter what they do.
62  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 07, 2014, 09:43:31 PM
Still a much better written show than Cross Ange.

Heehee.  So true...but I bailed pretty early on that one.
63  The Rest / General Discussions / Re: What's the haps? on: November 05, 2014, 04:49:15 PM
Maybe the dems will start filibustering everything instead of the reps.  I mean it's not like Congress has actually done anything in the last four years...
64  Media / Game Journals / Re: Klutz64's Quest "4" A Star Ocean Platinum on: November 05, 2014, 04:20:49 PM
Nier soured me on the whole idea of getting platinums and is probably one of the reasons I kind of swore off trophy collecting entirely...
65  Media / Game Journals / Re: Dice plays FF7 (Sponsored by Maxx) on: November 04, 2014, 08:28:10 PM
If you ask me FFVII had more need for grinding than just about any other FF, at least if you want to beat Ruby and what not.  That stuff is optional, of course, but most FF games don't even have optional content that challenging.
66  The Rest / General Discussions / Re: RPGForums, by the numbers (AKA Josh goes meta all over everybody's asses) on: November 03, 2014, 08:28:05 PM
I joined in November 2009, so I guess I was chasing after that big summer trend (that I didn't even know about)...
67  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 31, 2014, 04:02:11 AM
I'm not sure why you're so hung up on this "4 buttons" thing.  How many buttons do your controllers have?  Yes your main combat actions use the face buttons (isn't that pretty normal?) but Type-0 uses every button on the PSP and then some.  No, seriously, there's BS stuff like if you hold the left trigger down there are additional options with the d-pad.  You access items with the friggin select button.  Also, holding down the face buttons can do different things than just a tap.

It's honestly a little overwhelming.  Like all the controls they wanted didn't quite 'fit' on the PSP.  I'm hoping with more triggers and two proper sticks the controls will be adjusted for the HD version.

And yes you can switch between party members.  It's a pretty big part of the game, actually.  In fact you're not even just limited to switching between your 3 active party members.  You can swap others in from your reserve.
68  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 30, 2014, 10:29:51 PM
Have you actually played Type-0?  It plays really well.  No it's not an action games with fancy combos or something but it's also not trying to be.  And what moves are assigned to your face buttons is extensively customizable.
69  Media / Game Journals / Re: A Game Journal Reborn on: October 30, 2014, 10:20:25 PM

It's all in Japanese, but the tutorial I did this morning seemed pretty straightforward. Yay!

Are you talking about this?

I actually played a demo of that when I was at the Sapporo Snow Festival earlier this year.  Seemed OK, if kind of simplistic...

I believe there has been talk about doing an English version, but I have no idea when that would be out.
70  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 28, 2014, 08:01:13 PM
I bought my PS3 for VC, no joke.  I'm not sure how Yggdrasil became the arbiter of why people buy consoles...
71  Media / Game Journals / Re: A Game Journal Reborn on: October 27, 2014, 11:36:32 PM
Have any of you Love Live players had issues with the touch screen just not detecting your fingers?

I realize this is probably very device dependent so I'm not sure there's much you can say.  So I guess I'm ranting more than anything.  It only happens to me when I'm holding a note with one finger and then doing something else on the other side (so only on more complex songs).  Single presses don't seem to be an issue.  And it's not like it happens every time, but still there have been many occasions in which I've watched notes sail right under my fingers and get a miss.  Even if my timing wasn't perfect you have to be way off for that to be a miss.  The only explanation is that my touch just isn't being detected...

This has cost me full combos on many occasions.  In fact I still haven't been able to full combo the current event song on hard because of this issue.  It's a pretty long song with many multi-presses, the exact kind of thing that screws this up.  And it's not an easy song to begin with so I've screwed it up on my own plenty of times.  But there have been at least a couple of times when I really should have gotten a full combo if it weren't for this issue...now the event is nearing the end and I'm starting to wonder if I'll ever do it.

I'm seriously wondering if there's something I could put on my fingers to make them more detectable...
72  Media / Single-Player RPGs / Re: Freedom Wars comes out tomorrow (and here's an actual trailer) on: October 27, 2014, 09:49:52 PM
I've heard mixed things about Freedom Wars and I'm not crazy about the genre to begin with so I'll probably give it a pass.

And glassjawsh, if you're looking for something to play on your Vita you should really check out Danganronpa 1&2.  And Ys Celceta.
73  Media / Game Journals / Re: A Game Journal Reborn on: October 27, 2014, 07:22:28 PM
Love Live - Enemy Songknown

Maxed out the bond of a lot of Rs I got in my honor recruit.
One of those is smile Hanayo.
Is it me or is that an awful looking bathing suit?

Honestly I think just about all the bathing suit designs are pretty gaudy and tacky.
74  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 23, 2014, 11:27:29 PM
But I like mazey dungeons.  I'm really sad that nobody seems to do that anymore.  Well, outside of some niche first person dungeon crawlers anyway.  Though I've never really cared for the whole first person thing.
75  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 23, 2014, 08:32:41 PM
the dungeon designs weren't very good.


I feel like you're telling me that up is down.  FFVI had the best dungeons in the entire series, bar none.  By a mile.
Pages: 1 ... 3 4 [5] 6 7 ... 256

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!