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335276 Posts in 13727 Topics by 2200 Members
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61  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 25, 2014, 06:28:00 AM
Kind of annoyed that there are such expensive choices on level 1 (seriously 7000?), but whatever

Don't worry about it, you can revisit all the old genometrics at any time.  It's not like Ar Tonelico where you can't go back to old levels after advancing.  Completionists have nothing to fear.
62  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 09:44:39 PM
See, I didn't think FFXII was very good on the whole interactivity thing either. Its dungeons were huge and explorable but comparably kind of empty and went on too long. I sort of feel like FFX started that honestly, although they were more concise in that game.

The PSX FF games did the thing Chrono Trigger did and just made every dungeon a sequence of puzzles and set pieces, and I liked that.

I vaguely recall having this exact same argument with you before a while back and I didn't agree with you then either.  In terms of puzzles and interactivity FFXII's dungeons were head and shoulders above anything on the PSX.  Probably the best the series has seen since the phoenix cave in FFVI.  Admittedly the early dungeons were pretty bland, but they got much better as the game went on.  And isn't it always kind of that way?  I mean, the phoenix cave I mentioned was itself a late-game thing.
63  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 07:58:12 AM
FFXII is probably my second-favorite FF game after VI.  Huge, interesting world with tons of stuff to explore.  Some of the best dungeons in the franchise.  The main story definitely kind of petered out after the first 20 hours or so but I had so much fun with the hunts and stuff I didn't really care.  Seriously, the hunts were great.

FFXIII felt like the polar opposite of FFXII which is probably part of why I hated it so much...
64  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 12:09:10 AM
BTW, for anyone playing Love Live, we should friend each other to circle jerk those daily 10 FP.

My ID is 603682484
You should write something like RPG or RPGfan so I don't ignore you =P

My ID is 346415269, I sent you a friend request.  And I'm super-jealous of your Eli.
65  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 07:17:42 PM
Oh man, don't get me started about Advent Children

66  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 23, 2014, 06:58:29 PM
You could be right, but one thing is for sure: Tabata has not done a very good job of selling people on what his vision is.  There is a lot of confusion and he's saying seemingly contradictory things in a single interview:

"In Japan, more and more gamers lean towards games that can be played very casually," he says. "I personally like and grew up with those core-centric games, those substantial standalone games. I want to preserve the integrity of them, and leave a legacy of those standalone games in the best form possible."

"With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button."

Admittedly he's not a PR person, but come on.  Which is it?  I can't really blame people for being skeptical...
67  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 08:18:09 PM
Outside of RPGs I'm reviewing for the site, I'm having WAY too much fun with Love Live! School Idol Festival on my iPad. 

Yup, great game. I have it on my Android phone.

How far do you get to in the events? I'm playing a bit and I can manage to get the rare normal student.
I tried to play as much as possible in the first event and only finished with around 6000 points... which isn't much considering the 'muze' event card requires something like 13,000.

You should get 16 points for clearing most songs on hard.  If you do that 3 times ('til your stamina meter is drained) 3 times a day (say once in the morning, once after work, and again before going to bed) that's 144 points to spend per day.  I find clearing the event songs on medium gives the best return for me because I can double-S (score and combo) pretty easily.  If I could actually do that on hard it would be better but, well, I can't.  But anyway, a double-S on medium costs 30 and gives you 140 points, so just doing that should give you on average 816 points per day without investing too much time...though it does require playing pretty regularly so I've skipped some events when not in the mood (or just gone for the low-tier love gems).

That's probably still not enough for most SR card rewards but if you time your level ups properly you can win big (since they refresh your stamina meter).  I'll hold back on doing the event songs too much until I'm near a level up, completely drain my stamina meter with regular songs, then keep doing the event song until I hit the level up then boom, fresh stamina meter.  Do regular songs again until it's drained a second time and get a bunch of event points in the process.

...I mean, I don't play this game.  What are you talking about...
68  The Rest / General Discussions / Re: Youtube on: September 22, 2014, 05:06:44 PM
Just an average day at an intersection.
69  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: September 22, 2014, 02:00:31 PM
Well, that's not the only thing actually.  The last several Shining games have been for portable systems, and mainly the PSP at that (I think there was one DS game).  That was certainly a big part of why they didn't get localizec, especially after Valkyria Chronicles 2 bombed in the West Sega completely abandoned PSP support here.

There hasn't actually been a console Shining game since 2007.

70  Media / Single-Player RPGs / Re: The Atelier Series on: September 22, 2014, 02:17:09 AM
The PS2 version of Mana Khemia works fine.

But good luck actually finding a copy today...

I've seen some players recommend you play it on Vita. It supposedly eliminates the loading times and slowdown, and the game will play just like a regular PSP game.

Let's see if I can find a (user) review of some sort... Here you go

That's interesting.  I've got a Vita, maybe I should give that a shot...
71  Media / Single-Player RPGs / Re: The Atelier Series on: September 21, 2014, 07:12:23 PM
I think I've heard that if you get the PSP version digitally (not on a UMD) it runs a lot better.  If was not properly optimized to work with the slow read speed of UMDs.
72  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: September 21, 2014, 02:42:23 PM

Skip to the 5 minute mark for actual gameplay.

It's nothing ground-breaking (Tales of Shining, anyone?), but it looks quite solid.  Interesting variety of characters, too.  I'm pretty much sold on it.
73  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 20, 2014, 01:07:42 PM
Turns out you hold a button to auto attack and you hold a button for a defensive stance and dodge everything in sight.. I'm sure there is more to the combat system but I do not like the sound of this.. I was hoping it would be KH style, seems like they changed it. This info was given at the tech demo shown yesterday by Tabata.
Might be similar to XII's combat system in some ways, or perhaps it takes some cues from LR.. who knows..

Tech Demo in question : http://www.youtube.com/watch?v=jGYHpvvRHUA
The FFXV demonstration starts at 22:45

First of all, the hold down a button comment was for defense only, not attack.  I don't see any sign of an auto attack there.  There's a lot more going on there than you're giving credit for.  For one things the prompts are constantly changing between ぼうぎょ (defense) and こうげき (attack), seemingly corresponding to different targets.  It also changes into a fire spell at some point.  I have no idea what causes these prompts to change, it seems like a pretty important part of how the system works.  He said he would explain it in more detail at a later date.
74  Media / Single-Player RPGs / Re: The Atelier Series on: September 20, 2014, 04:07:56 AM
Iris is nothing like the PS3 titles.  It's much more of a conventional JRPG with crafting elements on the side.  There are no time limits of any sort.

That said, though the hardcore Atelier fans were upset by the drastic changes a lot of people seemed to enjoy Iris.  It doesn't really feel much like an Atelier game, though.
75  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 19, 2014, 09:57:24 PM
Clearly it originated in Who Framed Roger Rabbit.

...what are we talking about?
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