Yay... localization of the 9th installment I feel has sucked since day 1.
People will flame me for that; the the general progression (or lack thereof) to the game's mechanics haven't left a good warm-n-fuzzy old skool vibe.
While I can understand why some people love it, I can't understand the craze for it that can make it sell millions of copies.
People will flame me for that; the the general progression (or lack thereof) to the game's mechanics haven't left a good warm-n-fuzzy old skool vibe.
While I can understand why some people love it, I can't understand the craze for it that can make it sell millions of copies.
They like their comfort food. The Japanese gaming companies have fallen significantly behind in terms of innovation in recent years.
Culturally speaking, this is no surprise. Like you said, comfort food. The status quo is really interesting. I think this became especially apparent when everyone absolutely flipped out over the fresh The World Ends With You. We realized--hey, wait, this is actually new! And it forced us to reflect on how everything else wasn't. This isn't necessarily a bad thing, though. Innovation's been the big buzz word for years now, but we forget how fun the "same old thing" can be. Dragon Quest offers no surprises--you know what you're getting, and you're either really, really happy about that, or you just don't buy it. No harm done. In fact, I think many people were worried that the simple merging of Squaresoft and Enix was going to change Dragon Quest VIII. Man, could you imagine JRPGs with BioWare-esque dialogue choices? DQ has tried this since game one, but that's always been a big flopperoo.
I would not expect any dramatic changes in the 9th installment.
Oh, and, a name's a name, as far as I'm concerned. To be honest, "sentinel" makes me think of Warcraft III.






